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Simulation video games are a diverse super-category of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as
training Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. I ...
, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games,
business game Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business. Business games may be carried out for various business training such as: general management, finance, orga ...
s, and
role play simulation Roleplay simulation is an experiential learning method in which either amateur or professional roleplayers (also called interactors) improvise with learners as part of a simulated scenario. Roleplay is designed primarily to build first-person exp ...
. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.


Subgenres


Construction and management simulation

Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their projects. Pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".


Life simulation

Life simulation games (or artificial life games) are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem".
Social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, e ...
games are one of its subgenres.


Sports

Some video games simulate the playing of
sport Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
s. Most sports have been recreated by video games, including
team sport A team sport includes any sport where individuals are organized into opposing teams which compete to win or cooperate to entertain their audience. Team members act together towards a shared objective. This can be done in a number of ways s ...
s, athletics and
extreme sport Action sports, adventure sports or extreme sports are activities perceived as involving a high degree of risk. These activities often involve speed, height, a high level of physical exertion and highly specialized gear. Extreme tourism overl ...
s. Some games emphasize playing the sport (such as the ''Madden NFL'' series), whilst others emphasize strategy and organization (such as ''
Football Manager ''Football Manager'' (also known as ''Worldwide Soccer Manager'' in North America from 2004 to 2008) is a series of football management simulation video games developed by British developer Sports Interactive and published by Sega. The game be ...
''). Some, such as '' Arch Rivals'', satirize the sport for comic effect. This genre has been popular throughout the history of video games, and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated continuously to reflect real-world changes.


Other types

* In
medical simulation Medical simulation, or more broadly, healthcare simulation, is a branch of simulation related to education and training in medical fields of various industries. Simulations can be held in the classroom, in situational environments, or in spaces b ...
games, the player takes the role of a surgeon. Examples include the ''
Trauma Center A trauma center (or trauma centre) is a hospital equipped and staffed to provide care for patients suffering from major traumatic injuries such as falls, motor vehicle collisions, or gunshot wounds. A trauma center may also refer to an emer ...
'' and ''
LifeSigns Lifesigns are an English progressive rock band, first conceived by lead singer and keys player John Young in 2008. By 2014, the band's lineup included Steve Rispin as their sound engineer, Jon Poole on bass and vocals, Martin "Frosty" Beedle ...
'' series. * In photography simulation games, players take photographs of animals or people. This includes games such as ''
Pokémon Snap is a 1999 first-person photography game with rail shooter style gameplay mechanics developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 in No ...
'' and '' Afrika''. * Military simulation games are wargames with higher degrees of realism than other wargames set in a fantasy or science fiction environment. These attempt to simulate real warfare at either a tactical or strategic level. ** Some simulators, like ''GeoCommander'' by Intelligence Gaming, are designed for the US military to help new officers learn how to handle situations in a game setting before taking command in the field. ** Certain
tactical shooters A tactical shooter is a subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes tactics, planning, ...
have higher degrees of realism than other shooters. Sometimes called "soldier sims", these games try to
simulate A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
the feeling of being in combat. This includes games such as '' Arma''. *
Vehicle simulation game Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and ...
** Flight simulators, including amateur flight simulators,
combat flight simulators Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
and space flight simulators **
Racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
s, including
sim racing Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire ...
** Submarine simulator games ** Train simulator games ** Truck simulator games * Immersive sims are typically played from the first-person perspective in a simulates a consistent lived-in world, and include elements of numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and
emergent gameplay Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing too ...
. * "Blue collar" games that include both realistic and hyper-realistic presentation of
blue collar A blue-collar worker is a working class person who performs manual labor. Blue-collar work may involve skilled or unskilled labor. The type of work may involving manufacturing, warehousing, mining, excavation, electricity generation and ...
jobs in a game setting. These can include some of the vehicle simulation games including the flight, train and truck simulator titles, hunting games like '' TheHunter'' series, other job simulation games like '' House Flipper'' or '' PowerWash Simulator'', and games themed around these types of jobs like '' Overcooked''. * Digital card games simulating blackjack and
poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
(including video poker) * Video games designed to simulate mechanical or other real-world games. These may include simulations of
pinball games Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
and casino games such as
slot machines A slot machine (American English), fruit machine (British English) or poker machine ( Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively ...
,
pachinko is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Japanese gambling comparable to that of the slot machine in the West as a form of low-stakes, low- ...
, and
roulette Roulette is a casino game named after the French word meaning ''little wheel'' which was likely developed from the Italian game Biribi''.'' In the game, a player may choose to place a bet on a single number, various groupings of numbers, the ...
.


Simulation games in education

Because Simulation games make learning a matter of direct experience, they may relieve the tedium associated with more conventional modes of instruction, as they demand increased participation rather than merely reading about or discussing concepts and ideas (like discrimination, culture, stratification, and norms). Students will experience them by actually ''living" the experiences. Therefore, the use of simulation games may increase students' motivation and interest in learning. Simulation games can provide increased insights into how the world is seen, like the moral and intellectual idiosyncrasies of others. They may also increase empathy for others and help develop awareness of personal and interpersonal values by allowing players to see moral and ethical implications of the choices they make. As such, they can be used to change and improve students attitudes toward self, environment, and classroom learning. Many games are designed to change and develop specific skills of
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
,
problem solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
and
critical thinking Critical thinking is the analysis of available facts, evidence, observations, and arguments to form a judgement. The subject is complex; several different definitions exist, which generally include the rational, skeptical, and unbiased an ...
(such as those involved in
survey sampling In statistics, survey sampling describes the process of selecting a sample of elements from a target population to conduct a survey. The term " survey" may refer to many different types or techniques of observation. In survey sampling it most oft ...
,
perception Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, ...
and
communication Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inqu ...
).


History

'' The Sumerian Game'' (1964), a text-based early mainframe game designed by Mabel Addis, based on the ancient Sumerian city-state of
Lagash Lagash (cuneiform: LAGAŠKI; Sumerian: ''Lagaš''), was an ancient city state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Ash Shatrah, Iraq. Lagash (modern Al-Hiba) ...
, was the first economic simulation game. Another early economic sim by
Danielle Bunten Berry Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game '' M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
, '' M.U.L.E.'', released in
1983 The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning ...
. In the 1980s, it became a trend for
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
s to use hydraulic motion simulator arcade cabinets. The trend was sparked by Sega's "taikan" games, with "taikan" meaning "body sensation" in Japanese. Sega's first game to use a motion simulator cabinet was ''Space Tactics'' (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. The "taikan" trend later began when
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensio ...
's team at Sega (later known as
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including '' Hang-On'' and ''Out Run'', was the first manager of ...
) developed '' Hang-On'' (1985), a
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
where the player sits on and moves a
motorbike A motorcycle (motorbike, bike, or trike (if three-wheeled)) is a two or three-wheeled motor vehicle steered by a handlebar. Motorcycle design varies greatly to suit a range of different purposes: long-distance travel, commuting, cruising, ...
replica to control the in-game actions. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for
rail shooters Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
such as ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' (1985), racing games such as ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and ...
'' (1986), and
combat flight simulators Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
such as '' After Burner'' (1987) and '' G-LOC: Air Battle'' (1990). One of the most sophisticated motion simulator cabinets in arcades was Sega's R360 (1990), which simulated the full 360-degree rotation of an aircraft. Sega have since continued to manufacture motion simulator cabinets for arcade games through to the 2010s. In the mid-1980s, Codemasters and the Oliver Twins released a number of games with "Simulator" in the title, including '' BMX Simulator'' (1986), '' Grand Prix Simulator'' (1986), and ''
Pro Boxing Simulator ''By Fair Means or Foul'' (later also released as ''Pro Boxing Simulator'') is a boxing video game first published for a range of 8-bit home computers in 1988 by Superior Software. It was later reissued with the new title by Codemasters who also p ...
'' (1988). Richard and David Darling of Codemasters were inspired by
Concertmaster The concertmaster (from the German ''Konzertmeister''), first chair (U.S.) or leader (U.K.) is the principal first violin player in an orchestra (or clarinet in a concert band). After the conductor, the concertmaster is the second-most signif ...
's best-selling games, which were based on real sports such as football and
BMX racing BMX racing is a type of off-road bicycle racing. The format of BMX was derived from motocross racing. BMX bicycle races are sprint races on purpose-built off-road single-lap race tracks. The track usually consists of a starting gate for up to ei ...
, which had a pre-existing popularity. In a parody of the established "simulator" cliche, ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History Th ...
'' released a game titled ''
Advanced Lawnmower Simulator ''Advanced Lawnmower Simulator'' is a 1988 Simulation video game, simulation game for the ZX Spectrum. The player is tasked with mowing lawns in exchange for rewards. The game was developed as an April Fools' joke by ''Your Sinclair'', who pub ...
'' in 1988. While many credit simulation games beginning with Will Wright and ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Si ...
'' in 1989, the true progenitor of the genre was ''Fortune Builder'', released in 1984 for
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
. Games such as '' SimLife'' and '' SimEarth'' were subsequently created and are capable of teaching players the basics of
genetics Genetics is the study of genes, genetic variation, and heredity in organisms.Hartl D, Jones E (2005) It is an important branch in biology because heredity is vital to organisms' evolution. Gregor Mendel, a Moravian Augustinian friar worki ...
and global ecosystems. A study of adolescents who played '' SimCity 2000'' found that those players had a greater appreciation and expectation of their government officials after playing.


See also

* Game classification * List of simulation games *
Serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
* Simming *
Simulated reality The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live in ...
*
Simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
*
Tabletop game Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop game ...


References


Further reading

* BALDRIC, Clark (2009): The Complete Guide to Simulations & Serious Games, John Wiley & Sons * BANKS, Jerry (ed.) (1998): Handbook of Simulation, John Wiley & Sons * BAUDRILLARD, Jean (1995): Simulacra and Simulation, University of Michigan Press; 17th Printing edition (February 15, 1995) * BOX, George E. P.; DRAPER, Norman R. (1987). Empirical Model-Building and Response Surfaces, p. 424, Wiley. . * FERNANDEZ-LIQUIDIZER, Maria Angeles, MUNOZ-TORRES, Maria Jesus, LEON, Raul (Eds.)(2013): Modeling and Simulation in Engineering, Economics and Management, in: Proceedings of the International Conference, MS 2013, Castellated DE la Plans, Spain, June 6–7, 2013, Sp-ringer Heidelberg Rerecord London New York. * HÖHL, Wolfgang (2009): Interactive Environments with Open-Source Software, 3-Walk-Through and Augmented Reality for Architects using Blender, DART and Ar-toolkit, SpringerWienNewYork sex * MORALES, Peter and ANDERSON, Dennis (2013): Process Simulation and Parametric Modeling for Strategic Project Management, Springer New York * KLABBERS, Jan H. G. (2001): The Emerging Field of Simulation & Gaming: Meaning of a Retrospect, University of Bergin * ZIEGLER, Bern hard P. (2000): Theory of Modeling and Simulation, Elsevier Academic Press


External links


Simulation & Gaming – An Interdisciplinary Journal of Theory, Practice and Research, SAGE Publications, Thousand Oaks, CA 91320

scienceviz.com – Scientific Vizualisation, Simulation and CG Animation for Universities, Architects and Engineers
{{DEFAULTSORT:Simulation Video Game Game terminology Video game genres