Simon Viklund
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Simon Viklund (born Simon Wiklund, December 1, 1979) is a Swedish
freelance ''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance w ...
video game composer, music producer,
sound design Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking ...
er and
game design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
er, who was first known for his work on the 2008 game '' Bionic Commando Rearmed'', in which he was a creative director and composer. He is also known for his work on the ''Payday'' series as a composer and the voice of the character Bain. In 2000, Viklund joined his friend Ulf Andersson's company, Grin, and worked on most of the company's games, which included ''Bionic Commando: Rearmed''. Grin went bankrupt in 2009, leading Viklund, Ulf Andersson and his brother Bo to found
Overkill Software Overkill Software is a Swedish video game developer based and founded in Stockholm in 2009 by Ulf Andersson (video game designer), Ulf Andersson, Bo Andersson, the founders and owners of defunct game developer Grin (company), Grin, along with Si ...
. Viklund left Overkill in 2015 to become a freelancer. In 2016, he joined 10 Chambers Collective, another company founded by Ulf Andersson, while continuing his freelance projects.


Early life

Simon Viklund was born in
Stockholm Stockholm (; ) is the Capital city, capital and List of urban areas in Sweden by population, most populous city of Sweden, as well as the List of urban areas in the Nordic countries, largest urban area in the Nordic countries. Approximately ...
on December 1, 1979. He began learning music through the violin as child, and later received classical piano lessons for about seven years. He also taught himself to play the guitar and bass guitar. As a teenager he sang in the local church choir, and was briefly a singer in a band established by his friends in high school. He studied arts in high school, but later became more interested in music. Wiklund began to write music in the late 90s with the help of a computer program called
FastTracker 2 FastTracker 2 (also referred to as FastTracker II) is a music tracker created by Fredrik "Mr. H" Huss and Magnus "Vogue" Högdahl, two members of the demogroup Triton (who later founded Starbreeze Studios) who set about releasing their own tra ...
. None of his music was released at the time, because he was personally unsatisfied with his creations.


Career


2000–2009: Grin and early freelance work

Wiklund joined Grin in 2000 and acted as a composer and sound designer on most of the company's projects, starting with its first game, ''
Ballistics Ballistics is the field of mechanics concerned with the launching, flight behaviour and impact effects of projectiles, especially weapon munitions such as bullets, unguided bombs, rockets and the like; the science or art of designing and acceler ...
''. He later changed his surname to Viklund as people abroad often mispronounced his name, as 'W' and 'V' have similar pronunciations in Swedish. Viklund was also involved in developing the PC version of '' Tom Clancy's Ghost Recon Advanced Warfighter'' (2006) and its 2007
sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, which were published by Ubisoft. He subsequently led the development of '' Bionic Commando Rearmed,'' a remake of the 1988 NES version commissioned by
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
; Viklund also composed the game's soundtrack, which was praised for its faithful reimagining of the original 8-bit arrangements. Elements of Viklund's ''Bionic Commando Rearmed'' soundtrack were also incorporated into ''
Bionic Commando ''Bionic Commando'' is a series of Platformer, platform video games developed and owned by Capcom. Unique from other platformers, the player character is unable to jump, instead using a bionic arm to cross gaps and climb ledges. The player char ...
'' (2009), which was mainly scored by
Jamie Christopherson Jamie Christopherson is an American musician who has contributed scores to a number of popular films and video games, including the movie ''The Crow: Wicked Prayer'', and the games ''Onimusha: Dawn of Dreams'' and ''Metal Gear Rising: Revengeance ...
, while Viklund served as the sound designer. Aside from Grin's projects, he also worked on
Triotech Triotech is a manufacturer of out-of-home multi-sensory interactive attractions. Since 2006, TRIOTECH has operated its own studio to develop custom content for its attractions. Founded in 1999, TRIOTECH is a privately held company based in Canada ...
's '' Wasteland Racers 2071'' (2006). Viklund began work on ''
Bionic Commando Rearmed 2 ''Bionic Commando Rearmed 2'' is a 2011 Platform game#Run-and-gun platform game, run-and-gun platform game developed by Fatshark and published by Capcom. A sequel to ''Bionic Commando Rearmed'', it features enhancements to protagonist Rad Spencer ...
'' as its creative director in 2009, before Grin went bankrupt four months into its development. Development was transferred to
Fatshark Fatshark AB is a Swedish video game development studio based in Stockholm. It develops its own games and has also acted as a subcontractor for several AAA (video game industry), AAA titles for PC and consoles. History Fatshark originated fro ...
, and Viklund was hired as a creative advisor and composer. He was also commissioned by Capcom for '' Final Fight: Double Impact'' (2010) and '' Street Fighter III: 3rd Strike Online Edition'' (2011), for which he composed the music.


2009–2015: Overkill Software

Viklund, along with the Andersson brothers and other Grin employees, founded Overkill Software in 2009. At Overkill, he served as the creative director and sound designer for the company's first game, '' Payday: The Heist'', and also composed its soundtrack, drawing inspiration from the 1995 crime film ''
Heat In thermodynamics, heat is energy in transfer between a thermodynamic system and its surroundings by such mechanisms as thermal conduction, electromagnetic radiation, and friction, which are microscopic in nature, involving sub-atomic, ato ...
''. He also voiced Bain, the main narrator and contract broker in the game. Viklund would reprise his role as composer and the voice of Bain in ''
Payday 2 ''Payday 2'' is a Cooperative video game, cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's ''Payday: The Heist''. It was released in August 2013 for Microsoft Wi ...
'', released in 2013. On August 18, 2015, Viklund left Overkill to focus on his personal and freelance music projects. However, he continued to voice Bain and produce music in ''Payday 2'' as a freelancer.


2016–present: 10 Chambers Collective

In 2016, Viklund co-founded a new company with Ulf Andersson, 10 Chambers Collective, while also continuing to work on his freelance projects. He also signed an exclusive songwriter agreement with BMG in the same year. Viklund composed the soundtrack to '' Robonauts'' in 2017, and worked as a game designer, narrative director, and composer for 10 Chambers' first project, '' GTFO''.


Musical style and influences

Viklund's compositions are primarily based on elements of
electronic music Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics (such as personal computers) in its creation. It includes both music ...
genres such as
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
,
big beat Big beat is an electronic music genre that usually uses heavy breakbeats and synthesizer-generated loops and patterns – common to acid house/techno. The term has been used by the British music industry to describe music by artists such as the ...
,
electro-funk Electro (also known as electro-funk, and sometimes referred to as electro-pop)
Gl ...
, or
dubstep Dubstep is a genre of electronic dance music that originated in South London in the early 2000s. The style emerged as a UK garage offshoot that blended 2-step rhythms and sparse dub production, as well as incorporating elements of broken ...
, but some have been based on rock, industrial music and rap. In 2008, Viklund's music was labelled by Swedish magazine ''Nöjesguiden'' as "
chip Chip may refer to: Food * Chip (snack), thinly sliced and deep-fried gastro item ** Potato chips (US) or crisp (UK) * Chips (fried potato strips) (UK) or french fries (US) (common as a takeout side) * Game chips, thin chip/French fries * Choco ...
house" music, while Viklund considered his music to be from a variety of inspirations, ultimately becoming "8-bit-inspired
dance music Dance music is music composed specifically to facilitate or accompany dancing. It can be either a whole piece or part of a larger musical arrangement. In terms of performance, the major categories are live dance music and recorded dance musi ...
". Viklund has described the musical style of his tracks to be "a mix between the music I find suitable for the project in question, the music I enjoy, and the music I have the skills to produce." In ''Ballistics and Bandits: Phoenix Rising'', he cited the ''
Quake III ''Quake III Arena'' is a 1999 first-person shooter game developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing primarily on mult ...
'' soundtrack,
Fatboy Slim Norman Quentin Cook (born Quentin Leo Cook, 31 July 1963), also known as Fatboy Slim, is an English musician and DJ who helped popularise the big beat genre in the 1990s. His music makes extensive use of Sampling (music), samples from eclectic ...
, and
The Chemical Brothers The Chemical Brothers are an English electronic music duo formed by Ed Simons and Tom Rowlands in Manchester in 1992. They were pioneers in bringing the big beat genre to the forefront of pop culture. Originally known as The Dust Brothers, th ...
as inspirations for the rock, techno, big beat, and industrial sound. When it came to the soundtrack of ''Bionic Commando Rearmed'', Viklund was influenced by groups such as
The Crystal Method The Crystal Method is an American electronic music act formed in Las Vegas Valley, Las Vegas, Nevada, by Ken Jordan and Scott Kirkland in 1993. They were pioneers of the big beat genre and their music has appeared in numerous TV shows, films, v ...
and
Justice In its broadest sense, justice is the idea that individuals should be treated fairly. According to the ''Stanford Encyclopedia of Philosophy'', the most plausible candidate for a core definition comes from the ''Institutes (Justinian), Inst ...
. The soundtrack of Payday 2 featured a wide variety of music, especially when it came to the music for the game's
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
. The trailer for "The Big Bank" DLC featured an
opera Opera is a form of History of theatre#European theatre, Western theatre in which music is a fundamental component and dramatic roles are taken by Singing, singers. Such a "work" (the literal translation of the Italian word "opera") is typically ...
piece composed by Viklund, who wrote the lyrics in Swedish and had them translated to Italian to be performed by opera singers.


Composition

The music for his first two projects, ''Ballistics'' and ''Bandits: Phoenix Rising'', were made with
FastTracker 2 FastTracker 2 (also referred to as FastTracker II) is a music tracker created by Fredrik "Mr. H" Huss and Magnus "Vogue" Högdahl, two members of the demogroup Triton (who later founded Starbreeze Studios) who set about releasing their own tra ...
, while the tracks for ''Bionic Commando'' series and ''Payday: The Heist,'' were made with
Jeskola Buzz Jeskola Buzz is a freeware modular software music studio environment designed to run on Microsoft Windows using MFC. It is centered on a modular plugin-based machine view and a multiple pattern sequencer tracker. Buzz consists of a plugin a ...
. In 2013, for ''Payday 2'', he moved on to using
Ableton Live Ableton Live is a digital audio workstation for macOS and Windows developed by the German company Ableton. In contrast to many other software sequencers, Live is designed to be an instrument for live performances as well as a tool for compos ...
, supplemented with a
Native Instruments Native Instruments is a German company that develops, manufactures, and supplies music software and hardware for music production, sound design, performance, and DJing. The company's corporate headquarters and main development facilities are lo ...
Komplete keyboard and the reFX Nexus 2 Synthesizer plug-in.


Works


Ludography


Discography

Viklund has released several of his compositions as albums and singles, both independently and on behalf of Overkill Software:


Albums


Singles


References


External links

* {{DEFAULTSORT:Viklund, Simon 1979 births Living people Musicians from Stockholm Sound designers Swedish male composers Swedish video game composers Swedish video game designers