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''SimTown'' is a 1995
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
published by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
, much like the best-selling '' SimCity'' but on a smaller scale. ''SimTown'' allows the player to construct a
town A town is a type of a human settlement, generally larger than a village but smaller than a city. The criteria for distinguishing a town vary globally, often depending on factors such as population size, economic character, administrative stat ...
consisting of
street A street is a public thoroughfare in a city, town or village, typically lined with Building, buildings on one or both sides. Streets often include pavements (sidewalks), pedestrian crossings, and sometimes amenities like Street light, streetligh ...
s,
house A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air c ...
s, businesses and
park A park is an area of natural, semi-natural or planted space set aside for human enjoyment and recreation or for the protection of wildlife or natural habitats. Urban parks are urban green space, green spaces set aside for recreation inside t ...
s and then control the people in it. ''SimTown'' is one of the many "Sim" spin-offs from ''SimCity'', and was targeted more towards
child A child () is a human being between the stages of childbirth, birth and puberty, or between the Development of the human body, developmental period of infancy and puberty. The term may also refer to an unborn human being. In English-speaking ...
ren. The Macintosh version was released in May 1995. The Super Famicom version of ''SimTown'' is titled and was published by Imagineer exclusively in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
.


Gameplay

The game structure of ''SimTown'' is similar to ''SimCity'', but on a generally smaller and simplified scale, in which players are instead tasked with crafting a small town. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces, and civic buildings. In addition, other elements such as roads and
flora Flora (: floras or florae) is all the plant life present in a particular region or time, generally the naturally occurring (indigenous (ecology), indigenous) native plant, native plants. The corresponding term for animals is ''fauna'', and for f ...
can be placed, although they have no practical use beyond beautification, and consume water resources. The primary objective of ''SimTown'' is to keep the town's citizens happy. This can be achieved by ensuring that
water supply Water supply is the provision of water by public utilities, commercial organisations, community endeavors or by individuals, usually via a system of pumps and pipes. Public water supply systems are crucial to properly functioning societies. Th ...
,
tree In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, e.g., including only woody plants with secondary growth, only ...
s, farm crops, and the recycling/air quality program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate garbage that must be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if a water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in ''SimCity''; however, there are no signs of actual currency used in ''SimTown'' aside from the credits allocated for the external resources; there is no monetary cost associated with landscaping or the construction of buildings. Like ''SimCity'', ''SimTown'' places an emphasis on ensuring that a balance between the number of residents and jobs is adequately regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs in businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term unemployment will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lacks sufficient employees, the buildings will decay and eventually collapse into rubble. ''SimTown'' allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor the general conditions of the town. ''SimTown'' also awards players with trophies and prize ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game.


Reception

'' MacUser'' gave ''Sim Town'' a score of 3.5 out of 5, and named it one of 1995's top 50 CD-ROMs. '' Next Generation'' reviewed the Macintosh version of the game, rating it 1 star out of five, calling it "A good title for parents whose kids spend too much time on the computer."


References


External links

* {{DEFAULTSORT:Simtown 1995 video games City-building games Classic Mac OS games Imagineer games Maxis Sim games OS/2 games PlayStation (console) games Single-player video games Super Nintendo Entertainment System games Video games developed in the United States Video games with isometric graphics Windows games