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''Silicon Dreams'' is a trilogy of
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
games developed by
Level 9 Computing Level 9 was a British developer of computer software, active between 1981 and 1991. Founded by Mike, Nicholas and Pete Austin, the company produced software for the BBC Micro, Nascom, ZX Spectrum, Commodore 64, Oric Atmos, Oric, Atari 8-bit com ...
during the 1980s. The first game was ''Snowball'', released during 1983, followed a year later by ''Return to Eden'', and then by ''The Worm in Paradise'' during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. As with most Level 9 games, the trilogy used an
interpreted language In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An inter ...
termed A-code and was usable in all major types of home computer of the time, on either
diskette A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
or cassette. Level 9 self-published each game separately, but the compilation was published by
Telecomsoft Telecomsoft was a British video game publisher and a division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey ...
, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird. The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberley, an undercover agent, whose goal in ''Snowball'' is to save the colonist's spacecraft from crashing into a star, and in ''Return to Eden'' to stop the defence system at the destination planet of Eden from destroying the craft. In ''The Worm in Paradise'', the player, with the role of an unnamed citizen of Eden, must travel around the city of Enoch, learn its secrets, earn money and save the planet.


Gameplay

The games use a
text parser {{Refimprove, date=August 2007 In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" a ...
for entering commands at the "What now?" prompt. The parser can interpret more than a thousand words to control movement or actions. It looks at the command, picking out two or three words it knows, ignoring the order, and tries to guess what is meant. For movement, the usual commands for moving 'NORTH', 'SOUTH', 'EAST' and 'WEST' are available (and their abbreviated forms of 'N', 'S', 'E' and 'W') as well as 'UP' and 'DOWN' ('U' and 'D' respectively) and a number of other directions and 'modes' of movement (like 'JUMP'). For actions, it understands how to pick up objects, opening doors, lighting lamps, as well as dropping objects and wielding them. Additionally, there are commands to invoke 'SAVE' and 'RESTORE' of game positions to cassette tape or floppy disk (for some systems also to
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
), ask for 'HELP', turn off pictures and turn them on again with 'WORDS' and 'PICTURES' respectively, an 'OOPS' command to
undo Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the las ...
previous commands. ''Silicon Dreams'' can be played as three separate games, but to obtain a maximum score the games must be completed in order, carrying the score from one adventure to the next. Points are not scored for collecting treasures, but rather for doing specific tasks helping to satisfy the goal of the individual game. For ''Snowball'' the goal is to get to the main control room and prevent the starship ''Snowball 9'' from crashing into a star. For ''Return to Eden'' the goal is to get into the city of Enoch and stop the robots from destroying ''Snowball 9''. And for ''Worm in Paradise'' the goal is to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden, saving the planet in the process.


Setting

The trilogy is set in the future, when the human race is colonizing the stars. A transport network has been developed for the entire Solar System using accelerator chains, and the "Big 5" nations of Earth have initiated a plan to colonise the galaxy. This is known as the Terran Expansionary Phase. It lasted ninety years from 2120 to 2210. The first major activity was to launch probes into outer space. The probes reported any Earth-sized planet they encountered during their centuries-long voyage. Each probe was followed by a survey ship ten years later. The ship's mission was to map the planet and, if it was habitable, it would signal Earth and then, while waiting for the colonists to arrive, terraform the planet. This is the second part of the phase. The survey ship mined materials from asteroids and used them to build a robot factory in space — a process that could take decades. The resulting robots built more space factories that in turn produced better robots. They also built large satellite dishes to collect data sent from Earth containing the latest technological advances. Then terraforming was performed. The robots landed on the planet and built cities while also launching more probes and survey ships further into space. Once Earth received news of a habitable planet, the third and final part was done. Ten giant passenger discs, each carrying two hundred thousand colonists in stasis, were towed into space. Next came the engine unit, which was linked to the front of the discs, and then the colony ship was completed and ready to go. During the 2190s fifty colony ships were launched from the EEC's Ceres base, among them the ''Snowball 9'', which carried the first colonists for planet Eden on the Eridani A system. For the next three years, the accelerator chains beyond Pluto fired ten-ton blocks of
ammonia Ammonia is an inorganic chemical compound of nitrogen and hydrogen with the chemical formula, formula . A Binary compounds of hydrogen, stable binary hydride and the simplest pnictogen hydride, ammonia is a colourless gas with a distinctive pu ...
ice at the travelling ship. The ''Snowball 9'' caught the ice blocks with hooks and piled it around the passenger discs, forming a hollow shell that would cover most of the ship and would serve as a shield until it was needed to fuel the fusion engines on the later part of the trip. This ice shell gave the Snowball series its name. After receiving the last ice block, the crew put the ship in autopilot and went to hibernate with the passengers, leaving the ship's maintenance to robots. Except for a brief period of activity to start deceleration, the crew slept for most of the trip, awaking one year before reaching Eden. The plan was to continue deceleration while consuming the last of the ice shell, and then put the ship in orbit around the planet, delivering the passengers down by gliders that would be retrieved by hooks to be reused.


Kim Kimberley

The protagonist of the two first instalments, Kim Kimberley, is a tall, athletic, intelligent woman with brown eyes and fair hair. She was born and raised at Hampstead Crèche, which was closed when she was thirteen years old due to violations of the Android Protection Acts. She finished her education at the Milton Keynes School of Life in Malta, then returned to England for
National Service National service is a system of compulsory or voluntary government service, usually military service. Conscription is mandatory national service. The term ''national service'' comes from the United Kingdom's National Service (Armed Forces) Act ...
. She started doing standard security work with the occasional surveillance of subversive members of society, but ended working as a
counter-espionage Counterintelligence (counter-intelligence) or counterespionage (counter-espionage) is any activity aimed at protecting an agency's intelligence program from an opposition's intelligence service. It includes gathering information and conducting ac ...
agent. Whilst in her mid-twenties, Kim accepted to travel undercover on the ''Snowball 9'' to be there as the last resort for the worst-case scenario.


''Snowball''


Plot

As the ''Snowball 9'' approaches Eden, something goes wrong. A crew member murders her shipmates, destroys the communication system and sets the ship on a collision course with the sun. The robots, being little more than
automata An automaton (; : automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. Some automata, such as bellstrikers i ...
, continue their everyday operations oblivious to the danger but the ship's computer, capable of thinking, awakens Kim Kimberley before the deranged crew member destroys it. She exits her modified stasis chamber with the goal of finding a way to reach the control room and avert disaster.


Development

''Snowball'' was originally released during 1983 as the company's fourth adventure game using the A-Code system. Nick, Mike, and Pete Austin headed development. Though Level 9's previous games featured a fantasy theme, the Austin brothers chose a science fiction theme. The original release used version 1 of this system and was initially released for the
BBC Micro The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across severa ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, and Nascom, but was later followed by versions for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, Camputers Lynx, Oric-1,
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
as well as for the
Memotech MTX The Memotech MTX500 and MTX512 are a range of 8-bit Zilog Z80A based home computers released by the British company Memotech in 1983 and sold mainly in the UK, France, Germany and Scandinavia. Originally a manufacturer of memory add-ons for Sin ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
Enterprise Enterprise (or the archaic spelling Enterprize) may refer to: Business and economics Brands and enterprises * Enterprise GP Holdings, an energy holding company * Enterprise plc, a UK civil engineering and maintenance company * Enterpris ...
and
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
. It is noteworthy for including over seven thousand locations. To achieve this sixty-eight hundred locations on the passenger disks form a colour-coded maze with minimal descriptions. In an interview for ''
Sinclair User The ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'', Chris Bourne asked, "Is the
androgynous Androgyny is the possession of both masculine and feminine characteristics. Androgyny may be expressed with regard to biological sex or gender expression. When ''androgyny'' refers to mixed biological sex characteristics in humans, it often r ...
Kim a man or woman?" Pete Austin pointed out that "there's a credit at the end for the design of 'Ms Kimberley's costume,'" but also admitted that Kim Kimberley was "a deliberately
unisex Unisex is an adjective indicating something is not sex-specific, i.e. is suitable for any type of sex. The term can also mean gender-blindness or gender neutrality. The term 'unisex' was coined in the 1960s and was used fairly informally. The co ...
name." The debate came to an end with the release of ''Return to Eden'', where it was made more explicit that Kim was not a man, because the surviving crew members confuse her with the woman who tried to destroy the ship.


''Return to Eden''


Plot

With the ''Snowball 9'' orbiting Eden, the surviving crew members put Kim on trial. The only evidence against her is the "mempak" from the control room, which shows her as the hijacker rather than the saviour. Despite the fact that the recording is damaged and thus is unreliable, they sentence her to death. About to be thrown into space, Kim manages to escape aboard a "stratoglider" and an hour later, lands on Eden. At this point the game starts. The first thing the player must do is find a shelter for Kim, because a few moves into the game the ''Snowball 9'' crew use the ship's engine to try to burn her down. The native robots take this as proof that the ''Snowball 9'' is not the ship they were expecting but a hostile alien craft they must destroy. The objective is to contact the robots before time ends for the ''Snowball 9'' and everyone aboard it.


Development

Unlike its predecessor, ''Return to Eden'' only had about two hundred and fifty locations, but it was Level 9's first game to feature graphics. Other adventure games had included graphics before, but version 2 of the A-Code system allowed Level 9 to
encode The Encyclopedia of DNA Elements (ENCODE) is a public research project which aims "to build a comprehensive parts list of functional elements in the human genome." ENCODE also supports further biomedical research by "generating community resourc ...
location graphics into as little as forty
byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
s. This size made it possible to add graphics to every location of the game for all formats with more than 32 K RAM. The user could choose not to display them and play the game in text-only mode. It was released for the same platforms as its predecessor. The game's first cover depicted a robot fighting a monster plant in Enoch. The robot resembled a comic book character, so to avoid legal troubles, Level 9 commissioned Godfrey Dowson to do a new cover. Dowson's illustration depicted another robot in the jungle looking towards Enoch. They liked the second cover so much, they hired Dowson to do artwork for the re-release of their old games as well as for their future titles. Pete Austin commented on the game: "It's an alien
theme park An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often fea ...
gone wild. The Eden universe is more like
Larry Niven Laurence van Cott Niven (; born April 30, 1938) is an American science fiction writer. His 1970 novel ''Ringworld'' won the Hugo Award for Best Novel, Hugo, Locus Award, Locus, Ditmar Award, Ditmar, and Nebula Award for Best Novel, Nebula award ...
's future space", and "intended as a comment on
superpower Superpower describes a sovereign state or supranational union that holds a dominant position characterized by the ability to Sphere of influence, exert influence and Power projection, project power on a global scale. This is done through the comb ...
intervention in the
Third World The term Third World arose during the Cold War to define countries that remained non-aligned with either NATO or the Warsaw Pact. The United States, Canada, Taiwan, Japan, South Korea, the Southern Cone, NATO, Western European countries and oth ...
."


''The Worm in Paradise''


The trilogy

''Silicon Dreams'' was the second title published by Telecomsoft, the first being '' Jewels of Darkness'', in a four-game publishing deal signed by Level 9 during April 1986. This deal gave Level 9 (which was often referred to as "British
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
") an opportunity to revise their previous titles and add support for the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
market as well as a possible entry into the potential lucrative US market. Subsequently, the trilogy was released for a total of twelve platforms, leaving out the BBC Micro and Enterprise compared to ''The Worm in Paradise'', but adding support for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, Amiga, Amstrad PCW, Atari ST, BM PC MS-DOS and Mac (computer), Mac. All the games were updated to version 3 of the A-Code system with updated text and new graphics for inclusion in the release of the ''Silicon Dreams'' trilogy in 1986 with expanded, text-only versions for some releases. The "Rainbird" release came in a 215 x 153 x 27 mm
cardboard Cardboard is a generic term for heavy paper-based products. Their construction can range from a thick paper known as paperboard to corrugated fiberboard, made of multiple plies of material. Natural cardboards can range from grey to light brown ...
box while the "Firebird" release came in a 227 x 163 x 30 mm black, plastic box. Both featured a 150 x 210 mm, 68-page
book A book is a structured presentation of recorded information, primarily verbal and graphical, through a medium. Originally physical, electronic books and audiobooks are now existent. Physical books are objects that contain printed material, ...
let with loading instructions, a guide to playing the game and Peter McBride's
novella A novella is a narrative prose fiction whose length is shorter than most novels, but longer than most novelettes and short stories. The English word ''novella'' derives from the Italian meaning a short story related to true (or apparently so) ...
''Eden Song'' which served as an introduction to ''The Worm in Paradise''. The novella was also used as a
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on vid ...
device, from which, upon restore of a saved game, the player had to enter a word from a page and line reference. Level 9 never released a version of the trilogy for the
Sinclair QL The Sinclair QL (for ''Quantum Leap'') is a personal computer launched by Sinclair Research in 1984, as an upper-end counterpart to the ZX Spectrum. The QL was the last desktop microcomputer from Sinclair Research aimed at the serious home use ...
.


Reception

The games were released individually and generally received good initial reviews. ''Snowball'' won the Best Text-only Adventure prize at '' Crash'' 1984 ''Readers Awards'', ''Return to Eden'' received a 90% score in ''Sinclair Programs'', and ''The Worm in Paradise'' was rated a ''Your Sinclair Megagame'' and a ''Sinclair User Classic''. When the trilogy was released it received unanimously good reviews from the ZX Spectrum press. ''Sinclair User'' gave it a ''Sinclair User Classic'', terming it an "unqualified success for Level 9 and Rainbird." Your Sinclair awarded a ''Your Sinclair Mega Game'', and ZX Computing a ''Monster Hit''. The Commodore 64 magazine
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
gave it a 90% score which awarded it with a ''Zzap!64 Sizzler''. However, some reviews found the graphics "truly abysmal. Blotchy, often unrecognisable...simple in design..." while others called it "smidgens better than those added to ''Jewel of Darkness'', possibly even two smidgens, and are far from being the disappointment." The ZX Spectrum version was placed fourth in September and third in October 1987 of the ''Your Sinclair'' adventure charts.


References


External links

*
Silicon Dreams
in the Interactive Fiction Database
''Silicon Dreams''
at The Level 9 Memorial
Silicon Dreams
at the Museum of Computer Adventure Game History * {{Level 9 1980s interactive fiction 1986 video games Adventure games Amiga games Amstrad CPC games Amstrad PCW games Apple II games Atari 8-bit computer games Atari ST games Classic Mac OS games Commodore 64 games DOS games Level 9 Computing games MSX games Science fiction video games Video game trilogies Video game compilations Video game remakes Video games developed in the United Kingdom Video games featuring female protagonists Video games set on fictional planets ZX Spectrum games