Silent Hill Origins
   HOME

TheInfoList



OR:

''Silent Hill: Origins'' (stylized as ''Silent Hill: 0rigins'') is a 2007
survival horror game Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
developed by
Climax Studios Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent H ...
and published by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
. It was released worldwide in late 2007 for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, beginning in early November with the United Kingdom. A
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
was released worldwide in early 2008, beginning in March with North America. The fifth installment in the ''
Silent Hill is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The ...
'' series, ''Origins'' is a
prequel A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term ...
to the first game (1999). Set in the series' eponymous, fictional American town, ''Origins'' follows trucker Travis Grady as he searches for information about a girl whom he rescued from a fire. Along the way, he unlocks his repressed childhood memories. Gameplay uses a
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
, and emphasizes combat, exploration, and puzzle-solving, similar to the previous installments. ''Origins'' was developed by the Portsmouth branch of the Climax Group, which was known as Climax Action at the time. It was transferred from the Los Angeles Climax branch, who closed down after facing issues with the
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
and the vision of the game; the script, monsters, and level design were redone, and aspects of ''Origins'' atmosphere and gameplay intentionally replicated those of the first ''Silent Hill'' game. ''Origins'' was generally positively reviewed, although some reviewers wrote that it followed the formula of the series too closely and failed to add anything new. Its PlayStation 2 port received a lower aggregate score, with criticism directed towards its visuals.


Gameplay

The objective of ''Silent Hill: Origins'' is to guide player character, Travis Grady, as he searches the monster-filled town of Silent Hill for information about a girl he rescued from a burning house. The game uses a
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
which it alternates with fixed camera angles. Following the gameplay formula of previous ''Silent Hill'' games, ''Origins'' primarily revolves around combat, exploration, and puzzle-solving. Typical gameplay of ''Origins'' consists of alternating between reality and its darker and dilapidated counterpart, the "
Other World In historical Indo-European religion, the concept of an otherworld, also known as an otherside, is reconstructed in comparative mythology. Its name is a calque of ''orbis alius'' (Latin for "other world/side"), a term used by Lucan in his descr ...
", to obtain keys and objects needed to solve a riddle. Travis carries a flashlight and indicates the direction of a nearby usable item, while his portable radio alerts the player to the presence of nearby monsters by emitting static. Often, actions performed in one dimension will affect the other; for example, raising a prop on the stage in the theater results in a similar reaction in the Other World. Once solved, the riddle leads to an encounter with a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
, whose defeat unlocks a new area. Completion of the game results in unlocking special items or alternative outfits for Travis depending on various accomplishments. For combat, in addition to using his fists (marking the first time unarmed combat is possible in a ''Silent Hill'' game), Travis accumulates a range of weapons throughout the town: firearms, melee weapons, and one-shot items usable in close combat; the latter two are breakable. Although one-shot items can be used to quickly kill some of the monsters encountered early on, Travis is vulnerable while performing this action to damage from quick enemies or those with long-ranged attacks. ''Origins'' also introduces the "grapple" system, a
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
activated when a monster grabs him. Should he escape, no damage is done to either him or the monster. The status of his "
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
" is indicated in the inventory, since the game does not feature a
heads-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of t ...
; however, when his health is critical, the edges of the screen throb red, and his heartbeat is heard.


Synopsis


Setting and characters

A prequel to the first ''Silent Hill'' installment, ''Silent Hill: Origins'' takes place several years before the events of the first game. ''Origins'' is set in the eponymous, foggy, and rural small town located in the
northeastern United States The Northeastern United States (also referred to as the Northeast, the East Coast, or the American Northeast) is List of regions of the United States, census regions United States Census Bureau. Located on the East Coast of the United States, ...
. The town is characterized by the "Other World", a supernatural location periodically encountered by the protagonists of the series. Most frequently assuming the form of the town, the Other World causes the characters to experience delusions and various symbols from their
unconscious Unconscious may refer to: Physiology * Unconsciousness, the lack of consciousness or responsiveness to people and other environmental stimuli Psychology * Unconscious mind, the mind operating well outside the attention of the conscious mind a ...
. ''Origins'' introduces Travis Grady, a
trucker A truck driver (commonly referred to as a trucker, teamster or driver in the United States and Canada; a truckie in Australia and New Zealand; an HGV driver in the United Kingdom, Ireland and the European Union, a lorry driver, or driver in ...
with a troubled past who suffers from nightmares. Returning characters from the first installment are Alessa Gilespie, a young girl who possesses supernatural powers;
licensed practical nurse A licensed practical nurse (LPN), in much of the United States and Canada, is a nurse who provides direct nursing care for people who are sick, injured, convalescent, or disabled. In the United States, LPNs work under the direction of physicia ...
Lisa Garland, who has a drug addiction and dreams of being an actress instead of a nurse; physician Michael Kaufmann, who supplies Lisa with illegal drugs; and Alessa's mother, Dahlia Gillespie, a member of the town's cult which plans to bring its malevolent god into this world.


Plot

Driving past Silent Hill as a shortcut, Travis swerves his truck to avoid hitting a spirit manifestation of Alessa. While following the spirit manifestation, he stumbles upon a burning house and rescues the real Alessa, who was immolated in a ritual to impregnate her with the cult's god. Losing consciousness outside the house, he awakens in the town and resolves to learn if she survived. During his journey, Travis unlocks his repressed childhood memories and defeats monstrous forms of his parents: his mother had been committed to a local mental institution after attempting to kill him, and his father had killed himself, unable to live with the guilt of having his wife condemned. Additionally, Travis kills the Butcher, a monster that has been slaughtering other monsters. Travis continues following Alessa's spirit manifestation, which refuses to speak to him, and gradually collects pieces of an unknown pyramid-shaped object; after collecting all of the pieces, he assembles them to form the Flauros, an artifact which contains a trapped demon and can be used to amplify thought. Alessa's spirit manifestation uses the completed Flauros to increase her powers and free herself from Dahlia's spell, which had inhibited her abilities. Dahlia reveals that the cult plans to use Alessa to give birth to its god, before leaving to take part in the ritual. Travis heads to the cult's ritual grounds, and sees members of the cult, including Kaufmann, surrounding Alessa's burned body. Incapacitated by Kaufmann, Travis defeats and imprisons the demon within the Flauros in a dream-like state. There are three endings available, with less dependence on the player's actions during the game than in other installments of the series. In the "Good" ending, Alessa uses the Flauros to manifest a baby with half of her soul, stopping the ritual, and her spirit manifestation carries the baby to the outskirts of the town, seeing Travis off as he returns to his truck and cheerfully drives away from Silent Hill. Dialogue follows to reveal that the protagonist of the first game, Harry Mason, and his wife find and adopt the baby, naming her Cheryl, while Dahlia and Kaufmann plan to cast a spell to draw the other half of Alessa's soul back to the town, setting the events of the first ''Silent Hill'' game in motion. In the "Bad" ending, Travis awakens strapped to a gurney and is injected with an unknown substance: he starts convulsing and has a series of visions in which he kills two people and his form is briefly replaced by that of the Butcher. The joke ending sees Travis leave in a
UFO An unidentified flying object (UFO) is an object or phenomenon seen in the sky but not yet identified or explained. The term was coined when United States Air Force (USAF) investigations into flying saucers found too broad a range of shapes ...
with an alien and a
dog The dog (''Canis familiaris'' or ''Canis lupus familiaris'') is a domesticated descendant of the gray wolf. Also called the domestic dog, it was selectively bred from a population of wolves during the Late Pleistocene by hunter-gatherers. ...
in order to search for his now-missing truck.


Development

At E3 2006, ''Origins'' was announced as in development by Climax Group's development team in Los Angeles, instead of by Konami's
Team Silent Team Silent was a development team within Konami Computer Entertainment Tokyo (KCET), responsible for the first four games in the ''Silent Hill'' franchise by Konami released from 1999 to 2004. Later titles were developed by non-Japanese companie ...
who had developed previous installments. The first previews of the game featured a departure from the third-person view typical of the series to a ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror game developed and published by Capcom for the GameCube. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham (Resident Evil), Ashley ...
''-style camera angle, and an emphasis on action and combat to a greater degree than the previous installments in the series. In the previews, Travis had six weapons, divided equally between melee weapons and firearms. Additional changes included a laser sight for his pistol and an option for the player to barricade areas. At the time, the game was expected to be released in late 2006. Issues with the game's
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
and "a confused high-level vision for the game" led to Climax shutting down their Los Angeles studio, and transferring the game's team to the Climax Action studio in the United Kingdom, to ensure the final product would be "a tighter, more focused game that will provide fans with the experience they want... a ''Silent Hill'' experience"; the release date was also pushed forward from winter 2006 to Q3/Q4 2007. The version of ''Origins'' that the United Kingdom development team received was intended to be a
dark comedy Black comedy, also known as black humor, bleak comedy, dark comedy, dark humor, gallows humor or morbid humor, is a style of comedy that makes light of subject matter that is generally considered taboo, particularly subjects that are normally ...
inspired by the American television series ''
Scrubs Scrub(s) may refer to: * Scrub, low shrub and grass characteristic of scrubland * Scrubs (clothing), worn by medical staff * ''Scrubs'' (TV series), an American television program * Scrubs (occupation), also called "scrub tech," "scrub nurse," ...
''. Konami allowed the team to change the game, provided that the changes were done within the same budget and time frame; ''Origins''s script, level design, and monsters were redone within a week by Sam Barlow. For ''Origins'', the developers intentionally replicated aspects of gameplay and atmosphere from the first installment; for example, the monsters behave more aggressively than those in previous installments, as a throwback to the first game. Later previews showed that the game had changed significantly and contained gameplay more in line with that found in the previous titles in the series. The changes were well received by video game journalists. On 19 August 2007, a demo of the game was leaked to internet download sites; Climax promptly denied they were the source of the leaked content. ''Origins'' was released for the PlayStation Portable (PSP) on 6 November 2007 in North America, on 16 November in Europe, on 29 November in Australia, and on 6 December in Japan. The Japanese release carried the alternate title ''Silent Hill Zero''. On 22 January 2008, Konami officially confirmed that a PlayStation 2 (PS2) port was in development. The PS2 port was released in North America on 5 March 2008, while the United Kingdom and Australian releases followed on 16 May 2008, and 23 May 2008, respectively. It became available on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
for Europe on 28 April 2014.


Music

Released as ''Silent Hill Zero Original Soundtracks'', the musical score of ''Origins'' was composed by
Akira Yamaoka is a Japanese composer, musician, producer, and sound designer who composed for Konami's ''Silent Hill'' video game series from 1999 to 2009, and 2024 onwards. He also produced many of its installments, and composed for its three film adaptatio ...
, who had created the music of previous games in the series, and released in Japan on 25 January 2008, by Konami Music Entertainment, Inc. As ''Origins'' is a prequel, Yamaoka wished to imbue its music with the atmosphere of the first installment.
Mary Elizabeth McGlynn Mary Elizabeth McGlynn (born October 16, 1966)Birthday references: * * is an American voice actress, ADR director, and singer, best known for her role as Motoko Kusanagi in the Ghost in the Shell series. She is also known for her involvement ...
provided vocals for four tracks, for which
Joe Romersa Joe Romersa is an American musician, composer, voice actor, and music producer. Romersa started his career as a drummer, but early on he branched out into sound engineering. As Romersa tells it, "After a tragic early tour I did at age 19 which ...
wrote the lyrics. All three had previously worked together on the music of the fourth installment of the series (2004).


Reception

Most reviews for ''Silent Hill: Origins'' were positive; its original release on the PSP received a Metacritic aggregate score of 78 out of 100.
GameDaily GameDaily (GD) was a video game journalism website based in the United States. It was launched in 1995 by entrepreneur Mark Friedler under the name Gigex and focused on free game demo downloads. The site changed its business model from a flat fee ...
wrote that ''Origins'' "impressively brings all the elements we love about the Silent Hill franchise to a portable format that works wonderfully". Shane Bettenhausen of
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
concluded: "Sure, it's predictable, conventional, and a little bit short, not to mention ill-suited for brief pick-up-and-play sessions on the bus, but we're encouraged to see developers making an original, console-quality experience for PSP". According to Kristan Reed of
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
: "No doubt mindful of remaining faithful to the series' legacy, Climax pays such close attention to the ingredients of the first three ''Silent Hill'' games that it's basically an unapologetic homage to them". While stating that ''Origins'' would appeal to fans for its story that adds to the series' mythos, ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' added: "Unfortunately, the game has fallen into something like a rut in most other areas and less fanatical gamers won't be as forgiving of its faults". The storyline was met with generally mixed feelings from reviewers. According to Kevin VanOrd of GameSpot, the premise was unoriginal and unsuspenseful, detracting from Travis' appeal as a protagonist, although he felt that the game provided new material for fans to analyze. ''PALGN''s Mat Keller wrote that the ''Origins'' "blatantly obvious" subtext failed to affect the player, in contrast to the subtext of previous installments. 1UP.com stated that while ''Origins'' suffered from heavy
foreshadowing Foreshadowing is a narrative device in which a storyteller gives an advance hint of an upcoming event later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about u ...
and predictable plot twists and character development, it added to the
backstory A backstory, background story, background, or legend is a set of events invented for a plot, preceding and leading up to that plot. In acting, it is the history of the character before the drama begins, and is created during the actor's prepara ...
of the series. Conversely, Wesley Yin-Poole of VideoGamer.com described the storyline as "engrossing". Critics felt that the visual style was similar to those of the previous ''Silent Hill'' installments. Enjoying the visuals, Jeff Haynes of IGN wrote: "From the cluttered and junk strewn locations to the rusty, chaos filled doppelgangers of the alternate dimensions, everything feels like it's been stripped from one of the other titles and shrunk down to the handheld". Reviewers praised the graphics, the monster designs, the detailed environments, and atmosphere. However, some reviewers wrote that the character models could have been more detailed. Gameplay drew a variety of reactions from "immersive" and "intriguing", to formulaic. The puzzles were generally considered by critics as challenging and well-done. The duration of the game was considered short, and reviewers criticized the spacing of the
save point Save, SAVE, or Saved may refer to: Places * Save (Garonne), a river in southern France * Save River (Africa), a river in Zimbabwe and Mozambique * Sava, a river in Eastern Europe also known as Save * Savè, Benin, a commune and city * Save, Rwan ...
s and absence of
checkpoints Checkpoint may refer to: Places * Border checkpoint, a place on the land border between two states where travellers and/or goods are inspected * Security checkpoint, erected and enforced within contiguous areas under military or paramilitary cont ...
. The game's adherence to the formula of the ''Silent Hill'' series also drew criticism; the opening comment of GameSpot's review remarked that "this old fog needs to learn some new tricks", and further detailed that the game provided "an entirely conventional adventure that relies on eight-year-old franchise hallmarks at the expense of anything truly new". Some camera issues were noted, especially in tight corridors. Reviewers wrote that ''Origins'' had a greater emphasis on combat than previous installments, although reaction to the combat was generally negative. Some reviewers felt that the player was encouraged to avoid combat, due to a variety of gameplay factors, including the breakable melee weapons. On the other hand,
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's David Chapman stated that the readily available weapons made Travis too powerful. The inclusion of quick time events was not well received by reviewers, who felt that it added nothing appealing to the game. Additionally, the soundtrack was frequently praised as frightening, and a part of the game's appeal. The '' PlayStation Official Magazine UK'' wrote: "Despite its small-screen setting, ''Origins'' even manages a few genuine scares, mostly thanks to the first-rate sound: this should only be played through headphones". The PS2 port was not as well received by reviewers, with a lower aggregate score of 70 out of 100, indicating "mixed or average reviews". The graphics of the port were considered by reviewers to be not as good as the PSP release and other installments in the series for the PS2. Conversely, a reviewer for GameZone wrote that despite some technical issues with the graphics, the visuals of the port sufficed. Other issues with the port commented on by critics include the lack of manual camera control, the absence of a mini-map or overall map for the more challenging areas, and no new bonus material for the port.


Notes


References


External links

* {{Authority control 2000s horror video games 2007 video games Climax Group games Konami games PlayStation 2 games PlayStation Portable games Psychological horror games Silent Hill games Single-player video games Survival horror video games Video game prequels Video games about ghosts Video games developed in the United Kingdom Video games scored by Akira Yamaoka Video games set in Maine Video games set in psychiatric hospitals