Silent Hill 2
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is a 2001
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Team Silent, a group in
Konami Computer Entertainment Tokyo , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
, and published by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. The second installment in the ''
Silent Hill is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The ...
'' series, ''Silent Hill 2'' centers on James Sunderland, a widower who journeys to the town of Silent Hill after receiving a letter from his dead wife. An extended version containing a bonus scenario, ''Born from a Wish'', and other additions was published for
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in December of the same year. In 2002, it was ported to
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and re-released for the PlayStation 2 as a ''Greatest Hits'' version, which includes all bonus content from the Xbox port. A
remaster A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
ed high-definition version was released for the
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and
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in 2012 as part of the '' Silent Hill HD Collection''. A
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
developed by
Bloober Team Bloober Team S.A. is a Polish video game developer based in Kraków. Founded in November 2008 by Piotr Babieno and Piotr Bielatowicz, the company is best known for developing horror games such as ''Layers of Fear'' (2016), ''Observer (video gam ...
was released on October 8, 2024 for the
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and Windows. Development of ''Silent Hill 2'' began in June 1999, soon after ''
Silent Hill is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The ...
'' had been completed. Its narrative was inspired by the Russian novel ''
Crime and Punishment ''Crime and Punishment'' is a novel by the Russian author Fyodor Dostoevsky. It was first published in the literary journal '' The Russian Messenger'' in twelve monthly installments during 1866.
'' (1866) by
Fyodor Dostoevsky Fyodor Mikhailovich Dostoevsky. () was a Russian novelist, short story writer, essayist and journalist. He is regarded as one of the greatest novelists in both Russian and world literature, and many of his works are considered highly influent ...
, and some of the influences on the game's artistic style include the work of film director
David Lynch David Keith Lynch (January 20, 1946 – January 16, 2025) was an American filmmaker, visual artist, musician, and actor. Widely considered one of the greatest filmmakers of all time, Lynch was often called a "visionary" and received acclaim f ...
and paintings by
Francis Bacon Francis Bacon, 1st Viscount St Alban (; 22 January 1561 – 9 April 1626) was an English philosopher and statesman who served as Attorney General and Lord Chancellor of England under King James I. Bacon argued for the importance of nat ...
and
Andrew Wyeth Andrew Newell Wyeth ( ; July 12, 1917 – January 16, 2009) was an American visual artist and one of the best-known American artists of the middle 20th century. Though he considered himself to be an "abstractionist," Wyeth was primarily a realis ...
; cultural references to history, films and literature can be found in the game. In contrast with the previous title, whose narrative concerned cult activity, ''Silent Hill 2'' focuses directly on the psychology of its characters. In North America, Japan, and Europe, over one million copies of ''Silent Hill 2'' were sold, with the greatest number of sales in North America. Critics praised its
psychological horror Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre freque ...
story, use of
symbol A symbol is a mark, Sign (semiotics), sign, or word that indicates, signifies, or is understood as representing an idea, physical object, object, or wikt:relationship, relationship. Symbols allow people to go beyond what is known or seen by cr ...
ism and
taboo A taboo is a social group's ban, prohibition or avoidance of something (usually an utterance or behavior) based on the group's sense that it is excessively repulsive, offensive, sacred or allowed only for certain people.''Encyclopædia Britannica ...
topics, atmosphere, graphics, monster designs,
soundtrack A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
, sound design, and emotional depth. It is considered to be the most acclaimed game of the ''Silent Hill'' franchise, one of the best video games of all time, and a key example of
video games as an art form The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical p ...
. The game was followed by '' Silent Hill 3'' in 2003.


Gameplay

The objective of ''Silent Hill 2'' is to guide the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, James Sunderland, through the monster-filled town of Silent Hill as he searches for his deceased wife. The game features a
third-person view In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is ...
, with various camera angles. The default control for ''Silent Hill 2'' has James moving in the direction that he is facing when the player tilts the analog stick upwards, although players can choose a more traditional control scheme. ''Silent Hill 2'' does not use a
heads-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of t ...
; to check James' health, location, and items, the player must enter the pause-game menu to review his status. Throughout the game, James collects
map A map is a symbolic depiction of interrelationships, commonly spatial, between things within a space. A map may be annotated with text and graphics. Like any graphic, a map may be fixed to paper or other durable media, or may be displayed on ...
s, which can only be read if there is sufficient light or when his flashlight is on. He also updates relevant maps to reflect locked doors, clues, and obstructions, and writes down the content of all documents for future reference. Maps are not essential to proceed through the game, but they will give a significant advantage to exploring the world. Much of the gameplay consists of navigating the town and finding keys or other items to bypass doors or other obstructions, with less focus on killing enemies. Occasionally, puzzles will be presented, often with riddles left for the player to interpret. The difficulty levels of the enemies and the puzzles are determined independently by the player before starting the game. James keeps a
radio Radio is the technology of communicating using radio waves. Radio waves are electromagnetic waves of frequency between 3  hertz (Hz) and 300  gigahertz (GHz). They are generated by an electronic device called a transmitter connec ...
with him, which alerts him to the presence of creatures by emitting static, allowing him to detect them even through the thick fog or darkness. Similar to the first game, the player can choose to turn off the radio if they want. He also tilts his head in the direction of a nearby item or monster, giving clues to items that the player may miss while playing. For combat, he finds three melee weapons and three firearms throughout the game, with another two melee weapons unlocked during replays. James can move and shoot while equipped with a handgun, but he cannot move and shoot with a shotgun or rifle. James cannot aim up or down and the player will have to rely on the game's auto-aim to hit enemies that are on the ceiling. "
Health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
" restoratives and ammunition can be found throughout the game.


Plot


Setting

While not focusing on the characters and plot threads of the first ''Silent Hill'' game, ''Silent Hill 2'' takes place in the series' namesake town, located in
Maine Maine ( ) is a U.S. state, state in the New England region of the United States, and the northeasternmost state in the Contiguous United States. It borders New Hampshire to the west, the Gulf of Maine to the southeast, and the Provinces and ...
. ''Silent Hill 2'' is set in another area of the town, and explores some of Silent Hill's
backstory A backstory, background story, background, or legend is a set of events invented for a plot, preceding and leading up to that plot. In acting, it is the history of the character before the drama begins, and is created during the actor's prepara ...
. As opposed to the first game where the monsters and environments were a real manifestation, and everybody could see what was happening, this time the town draws upon the psyche of its visitors and ultimately forms alternative versions of itself, which differs depending on the character; thus, Silent Hill 2 acts as more of an internal representation of a person's guilt or demons. The concept behind the town was "a small, rural town in America"; to make the setting more realistic, some buildings and rooms lack furnishings.


Storylines

The game's main storyline follows a character named James Sunderland. Later editions of the game include a second storyline titled "''Born from a Wish''", which follows a character named Maria. In editions that include "''Born from a Wish''", the original storyline is titled "''Letter from Silent Heaven''".


''Letter from Silent Heaven''

James Sunderland (Guy Cihi) arrives in Silent Hill after receiving a letter from his late wife Mary (Monica Taylor Horgan), who had been suffering from an illness and died three years before. While exploring the town, he encounters Angela Orosco (
Donna Burke } Donna Burke (born 1964) is an Australian actress, singer, and businesswoman. She primarily voices characters in anime and video games including Angela Orosco in '' Silent Hill 2'' (2001), Claudia Wolf in '' Silent Hill 3'' (2003), and has pe ...
), a 19-year-old runaway searching for her mother; Eddie Dombrowski (David Schaufele), another runaway; and Laura (Jacquelyn Breckenridge), a bratty eight-year-old orphan who befriended Mary and accuses James of not truly loving her. While making his way through an apartment complex, he also runs into an indestructible being known as Pyramid Head. While searching a local park, James meets Maria (Horgan), a woman who strongly resembles Mary but has a much more assertive and sexual personality. Maria claims that she has never met or seen Mary, and because she is frightened by the monsters, James allows her to follow him. Arriving at a bowling alley, Eddie and Laura are found inside, but Laura runs off. Following Laura to a hospital and searching for her there at Maria's insistence, James and Maria are ambushed by the monster Pyramid Head, and Maria is killed while James escapes. Afterwards, James resolves to search the hotel that he and Mary stayed at during their vacation. On the way, he is surprised to find Maria alive and unharmed in a locked cell room. She remembers their previous encounter differently, and begins discussing elements of James' and Mary's past that only Mary would know. James sets off to find a way to free Maria but returns to find her dead again. Later on, he rescues Angela from a monster, after which she reveals that her father had raped her as a child; a nearby newspaper clipping implies that she killed her father before coming to Silent Hill. Angela confronts James about his wife, accusing him of not loving her. James also confronts Eddie, who admits to maiming a bully and killing a dog before fleeing to Silent Hill. After a poorly worded question, Eddie is offended and attacks him. James is forced to kill him in self-defense, grieving at the fact that he just killed a person. At the hotel, James locates a videotape that depicts him killing his dying wife by smothering her with a pillow. In another room, a final meeting in a burning staircase with Angela sees her giving up on life, unable to cope with her trauma. She thanks James for saving her but wishes that he didn't, as she feels she deserved the sexual abuse as a child. She then walks into a fire and is never seen again, commenting her world is always like this. Afterwards, James encounters two Pyramid Heads, along with Maria, who is killed once again. He comes to realize that Pyramid Head was created because he needed someone to punish him, and all the monsters are manifestations of his psyche. The envelope from Mary disappears and both Pyramid Heads commit suicide. James heads to the hotel's rooftop, and depending on choices made by the player throughout the game, he encounters either Mary or Maria disguised as her. ''Silent Hill 2'' features six endings; Konami has kept their canonicity ambiguous. In "Leave", James has one last meeting with Mary, reads her letter, and leaves the town with Laura. "In Water" sees James commit suicide by driving into Lake Toluca with Mary's body in the car. The "Maria" ending sees Mary as the woman on the rooftop, who has not forgiven James for killing her; after her defeat, James dismisses her as a hallucination and then leaves the town with an alive Maria, who briefly coughs, suggesting she will become sick just as Mary did, and the cycle will repeat. The other three endings are only available in replay games, including "Rebirth", in which James plans to resurrect Mary using arcane objects collected throughout the game, and two joke endings: "Dog", where James discovers that a
Shiba Inu The is a breed of hunting dog from Japan. A small-to-medium breed, it is the smallest of the six original dog breeds native to Japan. The Shiba Inu was originally bred for hunting. Its name literally translates to "brushwood dog", as it is us ...
has been controlling all the events of the game, and "UFO", where James is abducted by
extraterrestrials Extraterrestrial life, or alien life (colloquially, aliens), is life that originates from another world rather than on Earth. No extraterrestrial life has yet been scientifically conclusively detected. Such life might range from simple forms ...
with the help of the first game's protagonist, Harry Mason.


''Born from a Wish''

''Born from a Wish'' is a side-story scenario in the special editions and re-releases of the game in which the player takes control of Maria shortly before she and James meet at Silent Hill. After waking up in the town with a gun and contemplating suicide, she decides to try to find someone. She eventually encounters a local mansion, where she hears the voice of its owner, Ernest Baldwin (Ward Sexton). Ernest refuses to let Maria into the room he is in and will only talk to her through its closed door. After Maria completes tasks for him, Ernest warns her about James, whom he describes as a "bad man". After Maria opens the door to Ernest's room and finds it empty, she leaves the mansion. After the scenario, Maria contemplates suicide once more but ultimately resolves to find James. The side-story concludes with a voice-over of James encountering Maria in the park and her introducing herself to him, as it happens during the events of the main story.


Themes and analysis

Some of the more apparent themes of the narrative are grief, guilt, and punishment. Other noticeable themes in ''Silent Hill 2'' are mental illness, lust, love and abuse, including an exploration of how it affects people. A prominent focus of analysis is the symbolism of the monsters present in the game, which seem to be manifested from James' guilty consciousness. One major example is Pyramid Head, a tall, masculine, faceless humanoid figure, whose head is concealed by a large pyramid-shaped helmet that is made of rusted iron. Pyramid Head wields a large blade called the "Great Knife", which he drags across the floor in several encounters with the player. His design not only serves to psychologically frighten the player, as the sharp edges of the triangular head were intentionally illustrated to "suggest the possibility of pain" according to his creator Masahiro Ito, but it is also emblematic of many of the themes of the narrative, as his appearance and behaviour represent the guilt that James experienced, the retribution he seeks for his actions, and the
sexual frustration Sex is the trait that determines whether a sexually reproducing organism produces male or female gametes. Sex, SEX or sexual may also refer to: *Sexual intercourse, a sexual activity Arts and entertainment Film and television * ''Sex'' (1920 ...
that he felt while his late wife, Mary, was terminally ill. According to
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
, "critics have championed" the game as a key example of
video games as an art form The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical p ...
.


Development


Influences and design

Development of ''Silent Hill 2'' began in June 1999, directly after the completion of its predecessor. The game was created by Team Silent, a production group within
Konami Computer Entertainment Tokyo , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
. The story was conceived by CGI director Takayoshi Sato, who based it on Russian author
Fyodor Dostoevsky Fyodor Mikhailovich Dostoevsky. () was a Russian novelist, short story writer, essayist and journalist. He is regarded as one of the greatest novelists in both Russian and world literature, and many of his works are considered highly influent ...
's novel ''
Crime and Punishment ''Crime and Punishment'' is a novel by the Russian author Fyodor Dostoevsky. It was first published in the literary journal '' The Russian Messenger'' in twelve monthly installments during 1866.
'' (1866), with individual members of the team collaborating on the actual scenario. The main writing was done by Hiroyuki Owaku and Sato, who provided the dialogue for the female characters. Around the time ''Silent Hill 2'' was in production, the average budget for video game production has been estimated to be around US$7–10 million by Sato. The decision to produce a sequel to ''Silent Hill'' was partly a financial one, as it had been commercially successful, and partly a creative one, as the team had faced difficulties while working on the original game. The team was given a small window to settle on a platform. As it was unable to gather information on the then-unannounced
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
consoles, they began production of the game for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. Producer Akihiro Imamura stated that the decision was also influenced by "a wish from the business section that we move rapidly on the PS2. You know, it is currently the market focus". Imamura read all comments about the original game and kept them in mind while working on ''Silent Hill 2''. He estimated that a total of fifty people worked on the game: while the creative team from the first game remained, they had to bring in thirty people from Konami Computer Entertainment Tokyo. Developed at the same time, the PlayStation 2 version of ''Silent Hill 2'' and its Xbox port debuted at the March 2001
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
to positive reactions. ''Silent Hill 2'' shared the same atmosphere of
psychological horror Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre freque ...
as the first ''Silent Hill'' game. As the developers already had a rough sense of the game's environment, they focused on its plot first, in contrast to the process used with the first game. The PlayStation 2 hardware allowed the developers to create improved fog and shadow special effects. For example, as a monster approaches the player character, its shadow cast on the wall by the flashlight grows. When dealing with the game's camera angles, the team struggled with a balance between those that stayed true to the creative vision and those that did not hamper gameplay. Psychological elements, such as the gradual disappearance of Mary's letter and symbolic holes, were incorporated into the game. The team wanted ''Silent Hill 2''s protagonist to "reflect heevil", against which the protagonist of the first game battles. For the game's artistic style, the team drew on a variety of influences: the work of film directors
David Cronenberg David Paul Cronenberg (born March 15, 1943) is a Canadian film director, screenwriter, producer and actor. He is a principal originator of the body horror genre, with his films exploring visceral bodily transformation, infectious diseases, and ...
,
David Fincher David Andrew Leo Fincher (born August 28, 1962) is an American film director. Often described as one of the preeminent directors of his generation, David Fincher filmography, his films, of which most are psychological thrillers, have collectiv ...
,
David Lynch David Keith Lynch (January 20, 1946 – January 16, 2025) was an American filmmaker, visual artist, musician, and actor. Widely considered one of the greatest filmmakers of all time, Lynch was often called a "visionary" and received acclaim f ...
and
Alfred Hitchcock Sir Alfred Joseph Hitchcock (13 August 1899 – 29 April 1980) was an English film director. He is widely regarded as one of the most influential figures in the history of cinema. In a career spanning six decades, he directed over 50 featu ...
, along with films similar to the 1990
psychological thriller Psychological thriller is a Film genre, genre combining the thriller (genre), thriller and psychological fiction genres. It is commonly used to describe literature or films that deal with psychological narratives in a thriller or thrilling setting ...
/
horror film Horror is a film genre that seeks to elicit physical or psychological fear in its viewers. Horror films often explore dark subject matter and may deal with Transgressive art, transgressive topics or themes. Broad elements of the genre include Mo ...
''
Jacob's Ladder Jacob's Ladder () is a ladder or staircase leading to Heaven that was featured in a dream the Biblical Patriarch Jacob had during his flight from his brother Esau in the Book of Genesis (chapter 28). The significance of the dream has been de ...
'', and painters such as
Francis Bacon Francis Bacon, 1st Viscount St Alban (; 22 January 1561 – 9 April 1626) was an English philosopher and statesman who served as Attorney General and Lord Chancellor of England under King James I. Bacon argued for the importance of nat ...
,
Rembrandt Rembrandt Harmenszoon van Rijn (; ; 15 July 1606 – 4 October 1669), mononymously known as Rembrandt was a Dutch Golden Age painter, printmaker, and Drawing, draughtsman. He is generally considered one of the greatest visual artists in ...
and
Andrew Wyeth Andrew Newell Wyeth ( ; July 12, 1917 – January 16, 2009) was an American visual artist and one of the best-known American artists of the middle 20th century. Though he considered himself to be an "abstractionist," Wyeth was primarily a realis ...
. Early in the project, they studied the 1996 video game ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
''s creation of 3D environments. Other influences on the game included
Madonna Madonna Louise Ciccone ( ; born August 16, 1958) is an American singer, songwriter, record producer, and actress. Referred to as the "Queen of Pop", she has been recognized for her continual reinvention and versatility in music production, ...
's 1999 music video for " Nothing Really Matters", the 1992 survival horror video game ''
Alone in the Dark ''Alone in the Dark'' is a survival horror video game series originally developed by Infogrames. In most of the games, the player controls private investigator Edward Carnby, who goes to investigate a haunted house or town that is full of undea ...
'', the first ''Silent Hill'' game, and Japanese comics by
Daijiro Morohoshi is a Japanese manga artist. He is well known for science fiction comics, allegorical comics and horror/ mystery comics based on pseudohistory and folklore. The indirect influence by Cthulhu Mythos also appears here and there in his works. B ...
and
Junji Ito is a Japanese horror manga artist. Some of his most notable works include ''Tomie'', a series chronicling an immortal girl who drives her stricken admirers to madness; ''Uzumaki'', a three-volume series about a town cursed by spirals; and ''Gy ...
. While working on the character designs, Sato and his team sketched human faces and various expressions. To gain a better sense of the characters' facial structures, they drew the characters' profiles from various angles, before creating
wire-frame model In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each Edge (geometry ...
s, each consisting of six thousand
polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
s; they then completed the model with textures. Data for the character animation was taken through
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
, and using Softimage, they animated the characters. Masahiro Ito designed the monsters in ''Silent Hill 2''; "soured flesh" was the concept behind their appearance. The monsters were also to incorporate "an element of humanity". For the most part, the monsters reflect the protagonist's subconscious. For example, the monster Pyramid Head was based on the executioners of the town's fictional history and is intended to be a punisher for James. An exception to this theme is the "Creepers", which are also seen in the first game. ''Silent Hill 2'' also incorporates some references to real-life events. In the original scenario, the developers designed Maria and James with dual personalities: Maria's other personality was "Mary", a reference to Mary Jane Kelly,
Jack the Ripper Jack the Ripper was an unidentified serial killer who was active in and around the impoverished Whitechapel district of London, England, in 1888. In both criminal case files and the contemporaneous journalistic accounts, the killer was also ...
's last victim, while James' was "Joseph", a reference to one of the Jack the Ripper suspects. Eddie Dombrowski's name was taken from actor
Eddie Murphy Edward Regan Murphy (born April 3, 1961) is an American actor, comedian, and singer. He had his breakthrough as a standup comic before gaining stardom for his film roles; he is widely recognized as one of the greatest comedians of all time. H ...
during the beginning phases of production when Eddie was originally designed with a pleasantly optimistic personality. The name of Angela Orosco was derived from Angela Bennett, the name of the protagonist in the 1995 film '' The Net'', and Laura's from the 1970 novel ''No Language But a Cry'' by Richard D'Ambrosio. The developers satirized the perceived accessibility of firearms in the U.S. by allowing James to find a handgun in a
shopping cart A shopping cart (American English), trolley (British English, Australian English), or buggy (Southern American English, Appalachian English), also known by a variety of #Name, other names, is a wheeled cart supplied by a Retail#Types of ret ...
. There are also indications that the layout of Silent Hill was based to a certain extent on the town of
San Bruno, California San Bruno () is a city in San Mateo County, California, United States, incorporated in 1914. The population was 43,908 at the 2020 United States census. The city is between South San Francisco, California, South San Francisco and Millbrae, Cali ...
.


Sound

Akira Yamaoka composed the music for ''Silent Hill 2''. At his home, Yamaoka took three days to write the music for "Theme of Laura", ''Silent Hill 2''s main theme, by combining "a sad melody" and "a strong beat", although he does not consider the melody to be the "most important" element of a musical piece. He wanted the music to evoke emotions in the player. ''Silent Hill 2'' makes extensive use of
sound effect A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In m ...
s ranging from screams to footsteps on broken glass. In charge of the game's fifty sound effects, Yamaoka wanted to surprise the player with different sounds and create an unsettling environment. He also incorporated occasional silence, commenting that "selecting moments of silence is another way of producing sound".
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
published ''Silent Hill 2 Original Soundtracks'' in Japan on October 3, 2001. Eight tracks ("Theme of Laura", "Null Moon", "Love Psalm", "True", "Promise", "Fermata in Mistic Air", "Laura Plays the Piano" and "Overdose Delusion") appeared in the 2006
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
release ''The Silent Hill Experience''. At the 2006
Play! A Video Game Symphony PLAY! A Video Game Symphony was a concert series that featured music from video games performed by a live orchestra. The concerts from 2006 to 2010 were conducted by Arnie Roth. From 2010, Andy Brick took the position of principal conductor and ...
concert in
Chicago, Illinois Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
, Yamaoka performed music from the series, including "Theme of Laura", with a full-size orchestra. In 2019, the soundtrack was re-released on
vinyl Vinyl may refer to: Chemistry * Polyvinyl chloride (PVC), a particular vinyl polymer * Vinyl cation, a type of carbocation * Vinyl group, a broad class of organic molecules in chemistry * Vinyl polymer, a group of polymers derived from vinyl ...
by Mondo, who previously gave the same treatment to the soundtrack of ''
Silent Hill is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The ...
'' in 2016.


Release

''Silent Hill 2'' was first released for the PlayStation 2 in North America on September 25, 2001, in Japan on September 27 and in Europe on November 23. The original European edition also included a second disc: a "
Making-of https://www Googlefinans.co= In filmmaking, behind-the-scenes (BTS), also known as the making-of, the set, or on the set, is a documentary film that features the production of a film or television program. This is often referred to as the EPK ( ...
" DVD video featuring trailers, an artwork gallery and a documentary on the game's development. An extended version of the game was published for Xbox in North America on December 18, 2001, Japan on February 22, 2002, and Europe on October 14. Each region had different subtitles for the game: in Japan, ''Restless Dreams'' in North America and ''Inner Fears'' in Europe. This edition contained the short bonus scenario '' Born from a Wish'' and other minor enhancements. This revised version was ported back to the PlayStation 2 and subtitled ''Director's Cut'' in Europe, but was not subtitled in North America, and was simply released under the "
Greatest Hits A greatest hits album or best-of album is a type of compilation album that collects popular and commercially successful songs by a particular artist or band. While greatest hits albums are typically supported by the artist, they can also be creat ...
" banner. Creature Labs ported this edition to
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, which Konami released in December 2002. Added features in the PC version include the ability to quicksave and watch trailers for ''Silent Hill 3''. In 2018, ''Enhanced Edition'' mod was released for the PC version. It adds higher resolution, high framerate (60FPS) and widescreen support, and audio and bug fixes. In 2006, Konami re-released ''Silent Hill 2'' with its indirect PS2 sequels, '' Silent Hill 3'' and '' Silent Hill 4: The Room'', in a bundle entitled ''The Silent Hill Collection'' in Europe and Japan. '' Silent Hill HD Collection'', a compilation of
remaster A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
ed high-definition editions of ''Silent Hill 2'' and ''3'', was released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
on March 20, 2012. It contains new
voice actor Voice acting is the art of Acting, performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animation, animated, ...
s for the characters of both games, along with the option in ''Silent Hill 2'' to listen to the original cast.


Reception and legacy

''Silent Hill 2'' sold over one million copies in the month of its release in North America, Japan and Europe, with the most units sold in North America. Rating aggregation site
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
shows "generally favorable reviews", with an average rating of 89 out of 100 for the PS2 version and 84 out of 100 for the Xbox version. However, the PC port received "mixed or average reviews", with a Metascore of 70 out of 100. ''Silent Hill 2'' received praise from video game journalists at the time of its release and in retrospect. Jeff Lundrigan reviewed the PlayStation 2 version of the game for '' Next Generation'', rating it four stars out of five, and stated that "it's not for the faint of heart, nor anyone looking for fast action, but those who enjoy a good shiver won't be disappointed". Andy Greenwald of ''
Spin Spin or spinning most often refers to: * Spin (physics) or particle spin, a fundamental property of elementary particles * Spin quantum number, a number which defines the value of a particle's spin * Spinning (textiles), the creation of yarn or thr ...
'' magazine praised it as a frightening but "restrained" game. Jon Thompson of
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stated: "''Silent Hill 2'' feels a bit rushed, and although it might not live up to the dizzying horror of the first game, it packs enough of its own punch to make it a worthy sequel." ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Doug Perry wrote: "It's frightening, deep, clever, and tries to improve the genre, if just a little, and in the end, that's all I really want in a survival horror game." Joe Fielder of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
concluded, "''Silent Hill 2'' is a much prettier, somewhat smarter but less a compelling game than the original." In '' Replay: The History of Video Games'' (2010), Tristian Donovan described ''Silent Hill 2'' as the "high point" of the series. In a retrospective article on the survival horror genre, ''IGN'' writer Jim Stephanie Sterling praised the game's plot as "one of the finest examples of narrative construction in gaming to this day". The graphics and atmosphere of ''Silent Hill 2'' were praised by reviewers, who highlighted the smooth transitions from computer-generated (CG) to in-game
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s and the sense of claustrophobia caused by the fog. On the other hand, Thompson felt that the grainy image effects and dense fog hid the details of the environment, while Fielder wrote that the exterior environments "rarely push the PlayStation 2's graphical capabilities". Character animation was considered realistic by reviewers, though James' animation in the CG sometimes appeared "marionette"-like, according to Perry. The voice acting garnered mixed responses from reviewers divided over whether it was well done with an improved script, or hampered by the script. Reviewers enjoyed the monster designs, although some found the monsters less frightening due to the abundance of ammunition, and being easily avoided. Reviewers found the camera, though improved, still difficult when battling monsters which hung from the ceiling—concerns echoed by reviewers of the PC version. The soundtrack and sound effects were considered by reviewers to be effective in creating suspense, though Thompson considered them sometimes "a bit forced and contrived". The puzzles were generally seen as not overly challenging by reviewers, though Thompson found them generally easy and
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's David Hodgeson wrote that they were sometimes illogical. Less well-received was the combat, criticized for its lack of challenge and easily defeated monsters and bosses. Reactions to the Xbox port were also positive. Reviewers have written that the PlayStation 2 and Xbox versions were mostly similar, except for the ''Born from a Wish'' side-scenario found in the Xbox version. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s Kristan Reed called ''Born from a Wish'' "more like a demo than anything", while Fielder described it as "a commendable extra". Both felt that it could be completed in around an hour and did not add much to the game. The PC port, in contrast, received mixed reactions. Allen Rausch of GameSpy considered the PC port overall to be " fantastic translation of Konami's stylish and scary survival-horror game". ''IGN''s Ivan Sulic advised against playing the game with the keyboard, and rated the game "great". Conversely, Ron Dulin, another reviewer for GameSpot, wrote: "Not even the game's foggy atmosphere is thick enough to hide ''Silent Hill 2''s problems". ''Next Generation'' reviewed the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
version of the game, rating it four stars out of five, and stated that "exactly the same disturbing yet wildly enjoyable game as it was on PS2" and noted the sub-game called "Born From a Wish" saying "if you've already played this on PS2 there's no particular reason to pick it up again. On the other hand, if you haven't (and why haven't you?), then this added bonus would make the Xbox version the one to buy." ''Silent Hill 2'' is often considered to be one of the best horror games and one of the best video games of all time. It ranked first on
X-Play ''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada ...
's list of the scariest games of all time in 2006. In 2009, ''IGN'' listed it as one of the five best horror video games created after 2000, and one of the twelve greatest PlayStation 2 games of all time. It ranked again in IGN's list of the top 100 PS2 games, and again in 2018, on ''IGN''s list of the 100 greatest video games ever made. In a retrospective by ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'', it was the 26th best game for the PS2. In 2008, ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
'' placed it on its list of the 15 best "video game stories" ever, describing it as "a punishing tale not easily matched". In 2009, ''
Wired News ''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and online editions by Condé Nast. The magazine has been in publication since its l ...
'' listed it as the 11th most influential game of the decade for its emphasis on psychological horror and exploration of taboo topics such as incest and domestic abuse, rather than gore. In 2012, a top video games of all-time list by G4 television network ranked the game in 85th place. That same year, the game's narrative was ranked first on GamesRadar's list of The Best Videogame Stories Ever. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' named ''Silent Hill 2'' the best of the ''Silent Hill'' franchise and listed it as the second best horror game of all time in its October 2014 issue, and number eight on ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
''s Top Ten Twos list of the best second franchise games in 2015. In another retrospective article on survival horror, fellow ''IGN'' writer Travis Fahs credited the game as a factor in the "short-lived period of renewed interest in horror games". Online game critic for '' The Escapist''
Ben "Yahtzee" Croshaw Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British journalist, video game critic and developer, author, and humourist. He is best known for his video game review series '' Zero Punctuation'', which he produced for '' The Escap ...
lists this game as among his top five favorite games of all time, praising it for its thick and unsettling atmosphere creating tension and fear for players. In his review of the game he commented, "Silent Hill 2 is the game I replay every now and again to remind myself that for all the shiny brown, quick-time event, RPG element space marines, gaming is still worth defending", and that "It's a fascinating voyage of pain and despair that leaves you emotionally drained and satisfied."


Adaptations


Remake

A remake was announced on October 19, 2022, during the Silent Hill Transmission event. Developed by
Bloober Team Bloober Team S.A. is a Polish video game developer based in Kraków. Founded in November 2008 by Piotr Babieno and Piotr Bielatowicz, the company is best known for developing horror games such as ''Layers of Fear'' (2016), ''Observer (video gam ...
with contributions by original ''Silent Hill 2'' artist Masahiro Ito and composer Akira Yamaoka, it was released for the
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
on October 8, 2024.


Film adaptation

In October 2022, it was announced that the game would be adapted into a film titled '' Return to Silent Hill'', with Christophe Gans set to direct.


Notes


References


Further reading

*


External links

* {{Authority control 2000s horror video games 2001 video games Creature Labs games Everyman Existentialist video games Fiction about child sexual abuse Fiction about patricide Fiction about uxoricide Fiction with unreliable narrators Konami games PlayStation 2 games Psychological horror games Rape in video games Silent Hill games Single-player video games Survival horror video games Video games about amnesia Video games about demons Video games about ghosts Video games about mental health Video games about suicide Video games developed in Japan Video games scored by Akira Yamaoka Video games set in Maine Video games set in prison Video games set in psychiatric hospitals Windows games Xbox games Video games with multiple endings