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Shoot 'em ups (also known as shmups or STGs) are a
subgenre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' and ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as
scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
shooters, run and gun games and rail shooters. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan. "
Bullet hell , also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with '' Batsugun'' and initially limited to vertically scrolling shooters, bullet ...
" games are a subgenre of shooters that features overwhelming numbers of enemy
projectiles A projectile is an object that is propelled by the application of an external force and then moves freely under the influence of gravity and air resistance. Although any objects in motion through space are projectiles, they are commonly found i ...
, often in visually impressive formations.


Definition

A "shoot 'em up", also known as a "shmup" Buchanan, Levi
Top 10 Classic Shoot 'Em Ups
,
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
, April 8, 2008, May 26, 2009
or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.Ashcraft, p. 70 Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or
scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement.Game Genres: Shmups
Professor Jim Whitehead, January 29, 2007. Retrieved June 17, 2008.
Provo, Frank

, GameSpot, July 7, 2007. Accessed June 17, 2008
Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s.


Common elements

Shoot 'em ups are a subgenre of
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s. These games are usually viewed from a top-down or side-view perspective, and players must use ranged weapons to take action at a distance. The player's
avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level, usually with a boss battle. In some games, the player's character can withstand some damage or a single hit will result in their destruction. The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of the fastest-paced
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
s. Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward with many varieties of weapons. Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no
inertia Inertia is the natural tendency of objects in motion to stay in motion and objects at rest to stay at rest, unless a force causes the velocity to change. It is one of the fundamental principles in classical physics, and described by Isaac Newto ...
, and projectiles move in a straight line at constant speeds. The player's character can collect "
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s" which may afford the character's greater protection, an "
extra life An extra life is a video game item that gives the player another life. Extra Life may also refer to: * Extra Life (fundraiser), a fundraising event * Extra Life (band), an experimental band from Brooklyn * '' Extra Lives: Why Video Games Matter' ...
", health, shield, or upgraded weaponry. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets.


Types

Shoot 'em ups are categorized by their design elements, particularly viewpoint and movement: Fixed shooters restrict the player and enemies to a single screen, and the player primarily moves along a single axis, such as back and forth along the bottom of the screen. Examples include ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978), ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' (1979), '' Phoenix'' (1980), and '' Galaga'' (1981). In ''
Pooyan is a fixed shooter arcade video game released by Konami in Japan in 1982. It was manufactured in North America by Stern (game company), Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves. ...
'' (1982), the fixed axis of movement is vertical, along the right side of the screen. In ''
Centipede Centipedes (from Neo-Latin , "hundred", and Latin , "foot") are predatory arthropods belonging to the class Chilopoda (Ancient Greek , ''kheilos'', "lip", and Neo-Latin suffix , "foot", describing the forcipules) of the subphylum Myriapoda, ...
'' (1980) and '' Gorf'' (1981), the player primarily moves left and right along the bottom, but several inches of vertical motion are also allowed within an invisible box. Multidirectional shooters allow 360-degree movement where the protagonist may rotate and move in any direction such as ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' (1979) and '' Mad Planets'' (1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called
twin-stick shooter Twin-stick shooter is a subgenre of shoot 'em up video games. It defines a multidirectional shooter in which the player character is controlled using two joysticks: the first for movement on a flat plane and the second to shoot in the direction th ...
s. One of the first games to popularize twin-stick controls was '' Robotron: 2084'' (1982). Space shooters are a thematic variant of involving
spacecraft A spacecraft is a vehicle that is designed spaceflight, to fly and operate in outer space. Spacecraft are used for a variety of purposes, including Telecommunications, communications, Earth observation satellite, Earth observation, Weather s ...
in outer space. Following the success of ''Space Invaders'', space shooters were the dominant subgenre during the late 1970s to early 1980s. These games can overlap with other subgenres as well as space combat games. Tube shooters feature craft flying through an abstract tube, such as '' Tempest'' (1981) and '' Gyruss'' (1983). There is still a single axis of motion, making these a subset of fixed shooters. Rail shooters limit the player to moving around the screen while following a specific route; Goldstein, Hilary
Panzer Dragoon Orta
, ''IGN'', January 10, 2003; July 17, 2008
these games often feature an "into the screen" viewpoint, with which the action is seen from behind the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, and moves "into the screen", while the player retains control over dodging. Examples include '' Space Harrier'' (1985), '' Captain Skyhawk'' (1990), '' Starblade'' (1991), ''
Star Fox ''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' (1993), '' Star Wars: Rebel Assault'' (1993), '' Panzer Dragoon'' (1995), and ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a g ...
'' (2000). Rail shooters that use light guns are called '' light gun shooters'', such as '' Operation Wolf'' (1987), '' Lethal Enforcers'' (1992), '' Virtua Cop'' (1994), '' Point Blank'' (1994), '' Time Crisis'' (1995), '' The House of the Dead'' (1996) and '' Elemental Gearbolt'' (1997). Light-gun games that are "on rails" are usually not considered to be in the shoot-em-up category, but rather their own first-person light-gun shooter category. Cute 'em ups feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with '' Twinbee'' and '' Fantasy Zone'' first pioneering the subgenre, along with ''
Parodius is a series of Shoot 'em up#Cute 'em ups, cute 'em ups developed and published by Konami. The games are tongue-in-cheek Parody, parodies of ''Gradius'', and also feature characters from many other Konami franchises. Video games There are six game ...
'', ''
Cotton Cotton (), first recorded in ancient India, is a soft, fluffy staple fiber that grows in a boll, or protective case, around the seeds of the cotton plants of the genus '' Gossypium'' in the mallow family Malvaceae. The fiber is almost pure ...
'', and '' Harmful Park'' being additional key games. Some cute 'em ups may employ overtly sexual characters and innuendo.


Scrolling shooters

Vertically scrolling shooters A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, f ...
present the action from above and scroll up (or occasionally down) the screen. Horizontally scrolling shooters usually present a side-on view and scroll left to right (or less often, right to left). Isometrically scrolling shooters or isometric shooters, such as
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' Zaxxon'' (1981), use an isometric point of view. A popular implementation style of scrolling shooters has the player's flying vehicle moving forward, at a fixed rate, through an environment. Examples are '' Scramble'' (1981), ''
Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces befor ...
'' (1983), ''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
'' (1985), '' Darius'' (1987), ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
'' (1987), '' Einhänder'' (1997). In contrast, '' Defender'' (1981) allows the player to move left or right at will. Run and gun games have protagonists that move through the world on foot and shoot attackers. Examples include the vertically scrolling, overhead view games ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an Military, armed force's Military personnel, personnel and Military technology, equipment, usually referring to ...
'' (1982), ''
Commando A commando is a combatant, or operative of an elite light infantry or special operations force, specially trained for carrying out raids and operating in small teams behind enemy lines. Originally, "a commando" was a type of combat unit, as oppo ...
'' (1985), and '' Ikari Warriors'' (1986). Side-scrolling run and gun games often combine elements from
platform games A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
, such as the ability to jump: '' Contra'' (1987), '' Metal Slug'' (1996) and '' Cuphead'' (2017). Run and gun games may also use isometric viewpoints and may have multidirectional movement.Provo, Frank
Bloody Wolf
, GameSpot, July 7, 2007. Accessed June 17, 2008
Bielby, Matt
"The YS Complete Guide To Shoot-'em-ups Part II"
, ''Your Sinclair,'' August 1990 (issue 56), p. 19


Bullet hell

is a subgenre of shooters in which the screen becomes crowded with complex "curtain fire" enemy patterns. It is also characterized by collision boxes that are smaller than the sprites themselves, to accommodate maneuvering through these crowded firing patterns.Ashcraft, p. 66 This style of game, also known as "manic shooters" or "maniac shooters",Ashcraft, p. 77 originated in the mid-1990s as an offshoot of scrolling shooters. The '' DonPachi'' and ''
Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by Indie game, independent Japanese Doujin soft, soft developer Team Shanghai Alice. The team's sole member, ZUN (video game developer), Jun'ya "ZUN" Ōta, ha ...
'' series are early titles establishing the principle of bullet hells. A bullet heaven or reverse bullet hell is a subgenre characterized by the player character collecting or unlocking abilities and attacks whose visuals overlap and clutter the game screen as the game progresses. They also share a feature of many enemy characters, commonly called "hordes", walking toward the player from off-screen. This genre is generally attributed to '' Vampire Survivors'', released in 2022.


Trance shooters

A small subgenre of shooter games that emphasizes chaotic, reflex-based gameplay designed to put the player in a trance-like state. In trance shooters, enemy patterns usually have randomized elements, forcing the player to rely on reflexes rather than pattern memorization. Games of this type usually feature colorful, abstract visuals, and electronic music (often techno music). Jeff Minter is commonly credited with originating the style with ''
Tempest 2000 is a 1994 tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari Corp.'s ''2000'' series, it is a Video game remake, remake of the 1981 arcade game ''Tempest (video game) ...
'' (1994) and subsequent games including '' Space Giraffe'', '' Gridrunner++'', and ''
Polybius Polybius (; , ; ) was a Greek historian of the middle Hellenistic period. He is noted for his work , a universal history documenting the rise of Rome in the Mediterranean in the third and second centuries BC. It covered the period of 264–146 ...
'' (2017). Other examples include the '' Geometry Wars'' series, '' Space Invaders Extreme'', '' Super Stardust HD'', and '' Resogun''.


History


Origins

The concept of shooting games existed before
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, dating back to shooting gallery
carnival game A carnival game is a game of chance or game of skill, skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a State fair, state and county fairs, county fair midway (fair), midway. They ar ...
s in the late 19th century and target sports such as
archery Archery is the sport, practice, or skill of using a Bow and arrow, bow to shooting, shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting ...
,
bowling Bowling is a Throwing sports#Target sports, target sport and recreational activity in which a player rolls a bowling ball, ball toward Bowling pin, pins (in pin bowling) or another target (in target bowling). Most references to ''bowling'' are ...
and
darts Darts is a competitive sport in which two or more players bare-handedly throw small projectile point, sharp-pointed projectile, projectiles known as dart (missile), darts at a round shooting target, target known as a #Dartboard, dartboard. Point ...
. Mechanical target shooting games first appeared in
England England is a Countries of the United Kingdom, country that is part of the United Kingdom. It is located on the island of Great Britain, of which it covers about 62%, and List of islands of England, more than 100 smaller adjacent islands. It ...
's amusement arcades around the turn of the 20th century, before appearing in America by the 1920s. Shooting gallery games eventually evolved into more sophisticated target shooting electro-mechanical games (EM games) such as
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's influential ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965). Shooting video games have roots in EM shooting games. Video game journalist Brian Ashcraft argues the early mainframe game '' Spacewar!'' (1962) was the first shoot 'em up video game.Ashcraft, p. 72 It was developed at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a Private university, private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of moder ...
in 1961, for the developers' amusement, and presents a space battle between two craft. It was remade four times as an arcade video game in the 1970s.


Emergence of shoot 'em up genre (late 1970s)

''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) is most frequently cited as the "first" or "original" in the genre.Bielby, Matt
"The Complete YS Guide to Shoot 'Em Ups"
''Your Sinclair'', July, 1990 (issue 55), p. 33
Buchanan, Levi

, IGN, March 31, 2003. Accessed June 14, 2008
A seminal game created by Tomohiro Nishikado of Japan's
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
, it led to proliferation of shooter games. It pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of '' Breakout'' (1976) with those of earlier target shooting games, and simple alien creatures inspired by
H. G. Wells Herbert George Wells (21 September 1866 – 13 August 1946) was an English writer, prolific in many genres. He wrote more than fifty novels and dozens of short stories. His non-fiction output included works of social commentary, politics, hist ...
' ''
The War of the Worlds ''The War of the Worlds'' is a science fiction novel by English author H. G. Wells. It was written between 1895 and 1897, and serialised in '' Pearson's Magazine'' in the UK and ''Cosmopolitan'' magazine in the US in 1897. The full novel was ...
''. The hardware was unable to render the movement of aircraft, so the game was set in space, with a black background. It had a more interactive style of play than earlier target shooting games, with multiple enemies who responded to the player-controlled cannon's movement and fired back at the player. The game ended when the player was killed by the enemies. While earlier shooting games allowed the player to shoot at targets, ''Space Invaders'' was the first where multiple enemies fired back at the player. * It also introduced the idea of giving the player multiple
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
and popularized the concept of achieving a high score. With these elements, ''Space Invaders'' set the general template for the shoot 'em up genre. It became one of the most widely cloned shooting games, spawning more than 100 imitators with only the most minor differences (if any) from the original. Most shooting games released since then have followed its "multiple life, progressively difficult
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
" paradigm, according to Eugene Jarvis.


Golden age and refinement (late 1970s to early 1980s)

Following the success of ''Space Invaders'', shoot 'em ups became the dominant genre for much of the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
, from the late 1970s up until the early 1980s, particularly the "space shooter" subgenre. In 1979,
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
''—"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. In 1981 '' Gorf'' brought joystick control and (limited) vertical as well as horizontal movement to the vertically-oriented fixed-shooter genre, while ''Space Invaders'' and ''Galaxian'' have only horizontal movement controlled by a pair of buttons.
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' (1979) was a hit multi-directional shooter, taking from ''Spacewar!'' the ability for the player's ship to roam the entire screen and to rotate, move and shoot in any direction. The ''Space Invaders'' format evolved into the vertical scrolling shooter sub-genre. SNK's debut shoot 'em up ''
Ozma Wars is a fixed shooter arcade video game developed by Shin Nihon Kikaku (SNK) and released in 1979. The moving starfield background gives the impression of vertical scrolling, but the player ship's movement is restricted to the bottom of the scree ...
'' (1979) featured vertical scrolling backgrounds and enemies, and it was the first
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
to feature a supply of energy, similar to hit points. Namco's ''
Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces befor ...
'', released in 1982, was one of the first and most influential vertical scrolling shooters. ''Xevious'' is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. '' Defender'', introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre. The
scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
helped remove design limitations associated with the screen, and it also featured a minimap radar. '' Scramble'', released by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels. In the early 1980s, Japanese arcade developers began moving away from space shooters towards character action games, whereas American arcade developers continued to focus on space shooters during the early 1980s, up until the end of the arcade golden age. According to Eugene Jarvis, American developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own ''Defender'' and '' Robotron: 2084'' (1982) as well as Atari's ''Asteroids'' (1979). ''Robotron: 2084'' was an influential game in the multi-directional shooter subgenre. Some games experimented with pseudo-3D perspectives at the time.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's attempt at the genre, '' Radar Scope'' (1980), borrowed heavily from ''Space Invaders'' and ''Galaxian'', but added a three-dimensional third-person perspective; the game was a commercial failure, however. Atari's '' Tempest'' (1981) was one of the earliest tube shooters and a more successful attempt to incorporate a 3D perspective into shooter games; ''Tempest'' went on to influence several later rail shooters. Sega's '' Zaxxon'' (1981) introduced
isometric video game graphics Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspecti ...
to the genre. The term "shmup" is believed to have been coined in 1985 by the British
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
magazine ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
''. In the July 1985 issue, the term was used by the editor Chris Anderson and reviewer
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advert ...
. The same year saw the release of Konami's ''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
'', which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success.Ashcraft, p. 76 ''Gradius'', with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega's forefront series with its game '' Fantasy Zone''. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, university society, society, military unit, or brand, brand name. Mascots are als ...
. The game borrowed ''Defender's'' device of allowing the player to control the direction of flight and along with the earlier '' TwinBee'' (1985), is an early archetype of the "cute 'em up" subgenre. In 1986, Taito released '' KiKi KaiKai'', an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
'', an acclaimed side-scrolling shoot 'em up, was released in 1987 by
Irem is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Enginee ...
, employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies. 1990's '' Raiden'' was the beginning of another acclaimed and enduring series to emerge from this period.


Run and gun and rail shooters (1980s to early 1990s)

Run and gun games became popular in the mid-1980s. These games feature characters on foot, rather than spacecraft, and often have military themes. The origins of this type of shooter go back to ''
Sheriff A sheriff is a government official, with varying duties, existing in some countries with historical ties to England where the office originated. There is an analogous, although independently developed, office in Iceland, the , which is common ...
'' by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, released in 1979. SNK's ''Sasuke vs. Commander'' (1980), which had relatively detailed background graphics for its time, pit a
samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
against a horde of ninjas, along with boss fights. Taito's ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an Military, armed force's Military personnel, personnel and Military technology, equipment, usually referring to ...
'' (1982) introduced the vertical scrolling format later popularized by
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''
Commando A commando is a combatant, or operative of an elite light infantry or special operations force, specially trained for carrying out raids and operating in small teams behind enemy lines. Originally, "a commando" was a type of combat unit, as oppo ...
'' (1985), which established the standard formula used by later run and gun games. Sega's '' Ninja Princess'' (1985), which released slightly before ''Commando'', was a run and gun game that was distinctive for its
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to the Paleolithic, around 38–39,000 years ago. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC whe ...
setting and female ninja protagonist who throws
shuriken A is a Japanese concealed weapon used by samurai or ninja or in martial arts as a hidden dagger or '' metsubushi'' to distract or misdirect. History The origins of the ''bo-shuriken'' in Japan are still unclear, despite continuing researc ...
and knives. SNK's '' TNK III'', released later in 1985, combined the ''Front Line'' tank shooter format with unique rotary
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
controls, which they later combined with ''Commando''-inspired run and gun gameplay to develop '' Ikari Warriors'' (1986), which further popularized run and gun shooters. ''Ikari Warriors'' also drew inspiration from the
action film The action film is a film genre that predominantly features chase sequences, fights, shootouts, explosions, and stunt work. The specifics of what constitutes an action film has been in scholarly debate since the 1980s. While some scholars such as D ...
'' Rambo: First Blood Part II'' (1985),The History of SNK
, GameSpot. Accessed February 16, 2009
which it was originally intended to be an adaptation of. Contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for a shoot 'em up, as opposed to an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
. The success of ''Commando'' and ''Ikari Warriors'' led to run and gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, with the term "shoot 'em up" itself becoming synonymous with "run and gun" during this period.
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's '' Green Beret'' (1985), known as ''Rush'n Attack'' in North America, adapted the ''Commando'' formula to a side-scrolling format. Later notable side-scrolling run and gun shooters include Namco's '' Rolling Thunder'' (1986), which added cover mechanics to the formula, and Data East's ''
RoboCop ''RoboCop'' is a 1987 American Science fiction film, science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen (actress), Nancy Allen, Dan O'Herlihy, Dani ...
'' (1988). In 1987, Konami created '' Contra'', a side-scrolling coin-op arcade game, and later a NES game, that was particularly acclaimed for its multi-directional aiming and two-player cooperative gameplay. By the early 1990s and the popularity of 16-bit consoles, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out, with exceptions such as the inventive '' Gunstar Heroes'' (1993) by Treasure. Sega's pseudo-3D
rail shooter Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
'' Buck Rogers: Planet of Zoom'' demonstrated the potential of 3D shoot 'em up gameplay in 1982. Sega's '' Space Harrier'', a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. In 1986, Arsys Software released '' WiBArm'', a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment. Reprinted from In 1987, Square's '' 3-D WorldRunner'' was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel '' JJ'', and the following year by '' Space Harrier 3-D'' which used the SegaScope 3-D shutter glasses. That same year, Sega's '' Thunder Blade'' switched between both a top-down view and a third-person view, and featured the use of force feedback, where the joystick vibrates.


Bullet hell and niche appeal (mid-1990s to present)

Over the course of the 1990s, a new subgenre of shooters evolved, known as " in Japan, and often referred to as "bullet hell" or "manic shooters" in English-speaking regions. These games are characterized by high numbers of enemy projectiles, often in complex "curtain fire" patterns, as well as collision boxes that are smaller than the sprites themselves, allowing the player to fit between the narrow gaps in enemy fire. Bullet hell games were first popularized in Japanese arcades during a time when 3D games and fighting games were eclipsing other games. The flashy firing patterns were intended to grab players attention.
Toaplan was a Japanese video game developer based in Tokyo. It was best known for its catalogue of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux ...
's '' Batsugun'' (1993) is often considered a pivotal point in the development of this subgenre. After the closure of Toaplan, the following year, a number of studios formed from former Toaplan staff that would continue to develop this style, including
Cave Caves or caverns are natural voids under the Earth's Planetary surface, surface. Caves often form by the weathering of rock and often extend deep underground. Exogene caves are smaller openings that extend a relatively short distance undergrou ...
(formed by ''Batsugun's'' main creator Tsuneki Ikeda) who released 1995's seminal '' DonPachi'', and Takumi, who would develop the ''GigaWing'' series. Bullet hell games marked another point where the shooter genre began to cater to more dedicated players. Games such as ''Gradius'' had been more difficult than ''Space Invaders'' or ''Xevious'', but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as '' Contra'' and '' Metal Slug'' continued to receive new sequels.Magrino, Tom
Contra conquering DS
, GameSpot, June 20, 2007. Accessed February 17, 2009
Rail shooters have rarely been released in the new millennium, with only '' Rez'' and '' Panzer Dragoon Orta'' achieving cult recognition.Maragos, Nich
Space Harrier (PS2)
, 1UP.com, January 1, 2000. Accessed February 17, 2009
In the early 2000s, the genre achieved recognition through the mobile game '' Space Impact'', which is considered one of the important games in the history of mobile games. Treasure's shoot 'em up, '' Radiant Silvergun'' (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought-after collector's item. Its successor '' Ikaruga'' (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both ''Radiant Silvergun'' and ''Ikaruga'' were later released on
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
. The ''
Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by Indie game, independent Japanese Doujin soft, soft developer Team Shanghai Alice. The team's sole member, ZUN (video game developer), Jun'ya "ZUN" Ōta, ha ...
'' series spans 28 years and 32 games as of 2024 and was listed in the
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and Wii online services, while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity. '' Geometry Wars: Retro Evolved'' was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
s available on the service. The PC has also seen its share of
dōjin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works pro ...
shoot 'em ups like '' Crimzon Clover'', '' Jamestown: Legend of the Lost Colony'', ''Xenoslaive Overdrive'', and the ''eXceed'' series. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.Ashcraft, p. 88


See also

*
Beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
* Space flight simulation game


References


Bibliography

* Ashcraft, Brian (2008). ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers''. Kodansha International.


External links

* {{Video game genre Video game genres