''Trust & Betrayal: The Legacy of Siboot'', often abbreviated simply to ''Siboot'', was a game designed and programmed by
Chris Crawford for the
Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
and published by
Mindscape in 1987.
Gameplay
The player, an alien creature named Vetvel, must compete with six other
acolyte
An acolyte is an assistant or follower assisting the celebrant in a religious service or procession. In many Christian denominations, an acolyte is anyone performing ceremonial duties such as lighting altar candles. In others, the term is used f ...
s (each a different alien species) for the Shepherdship. Each of these characters has a distinct personality. Each morning, the acolytes wake up knowing one of each of the three "auras" the others possess. They must trade knowledge with each other in order to try to gain enough knowledge for the "mind combat" that takes place every night, which is basically a fancy
Rock, Paper, Scissors
Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each ...
game that depends on the aura counts for the players involved. The game is won when a player gets eight auras in all three categories. However, in giving away somebody's aura count, the player betrays that person, which angers them and may make them less likely to trade aura counts with the player. Therefore, a player has to know who to trust and who to betray, hence the title: ''Trust & Betrayal''.
If the player clicks and holds the mouse button on an icon (the game's abstraction of a word), one can see its meaning. The number of icons is small enough, and the pictures intuitive enough, that they can quickly be committed to memory.
The game uses an
inverse parser An inverse parser, as its name suggests, is a parser that works in reverse. Rather than the user typing into the computer, the computer presents a list of words fitting the context, and excludes words that would be unreasonable. This ensures the use ...
, a method for constructing sentences out of words while only presenting words that make sense for the given context. It also emphasizes facial expressions as form of feedback. Interludes appear through the game present the user with one of several choices which may affect the gameplay. To use an actual example from the game, if game designer Chris Crawford appears and lectures the player, and the player responds "Go to hell, Crawford!", then he or she loses some favor among the other characters, making the game harder to win.
Development
"Siboot", the name of the first Shepherd, is a reversal of the syllables of "Bootsie", a cat which Crawford had. Bootsie had to be euthanized due to an irreparable injury to his jaw. Crawford suffered much grief while contemplating that he was unable to talk to Bootsie in order to try to comfort him before he had to be put down. One day while pondering this, Crawford had a flash of insight: his next game would be ''Talk to the Animals'', which evolved into the very different ''Trust & Betrayal''.
A preliminary
IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a tea ...
port was made but never finished.
Reception
''Siboot'' was poorly received in the marketplace and did not recoup its investment. It sold 5,000 units on the
Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
.
The game received a favorable review in ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'', citing the well-written AIs and noting "The context sensitive icon-based language is a technical achievement and deserves praise."
In a 1992 survey of science fiction games the magazine stated that the game had "Innovative concepts marred by slow and obtuse game play".
In 1994, the same publication surveyed strategic space games set in the year 2000 and gave the game two stars out of five.
The game was reviewed in 1989 in ''
Dragon'' #150 by Mark D. Veljkov in "The Role of Computers" column. It received 4½ out of 5 stars.
Legacy
In 2013 Crawford publicly released the
source code
In computing, source code, or simply code, is any collection of code, with or without comment (computer programming), comments, written using a human-readable programming language, usually as plain text. The source code of a Computer program, p ...
of several of his games, including ''Trust & Betrayal''.
References
External links
Blowing my Siboot-Horn article on the game by Chris Crawford 1987 for the
Journal of Computer Game Design
A journal, from the Old French ''journal'' (meaning "daily"), may refer to:
*Bullet journal, a method of personal organization
*Diary, a record of what happened over the course of a day or other period
*Daybook, also known as a general journal, a ...
Volume #1 Issue 4 October 1987
{{DEFAULTSORT:Trust and Betrayal: The Legacy Of Siboot
1987 video games
Chris Crawford (game designer) games
Commercial video games with freely available source code
Classic Mac OS games
Classic Mac OS-only games
Social simulation video games
Video games about extraterrestrial life
Video games developed in the United States
Mindscape games