Shocking Duel
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Shocking Duel is a
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
of
pain Pain is a distressing feeling often caused by intense or damaging Stimulus (physiology), stimuli. The International Association for the Study of Pain defines pain as "an unpleasant sense, sensory and emotional experience associated with, or res ...
endurance Endurance (also related to sufferance, forbearance, resilience, constitution, fortitude, persistence, tenacity, steadfastness, perseverance, stamina, and hardiness) is the ability of an organism to exert itself and remain active for a ...
in which each
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who i ...
grips one of a pair of connected handles which deliver
electric shock An electrical injury (electric injury) or electrical shock (electric shock) is damage sustained to the skin or internal organs on direct contact with an electric current. The injury depends on the Current density, density of the current, tissu ...
s of increasing intensity. The loser is the first player to release their handle.


Reception

Pau Waelder studied similar games which delivered electric shocks to the opponent through a variety of interfaces; games such as '' PainStation'', ''Legshocker'', ''Tekken Torture'' and ''Tazer Tag''. They were generally found to be popular or even addictive. He wrote, "What many players find in these games of pain is what many people in Western society are looking for in more or less sublimated forms: an engaging experience that involves both body and mind, a way to release aggressiveness in a harmless manner, a social intercourse, a chance to demonstrate one's
self-efficacy In psychology, self-efficacy is an individual's belief in their capacity to act in the ways necessary to reach specific goals. The concept was originally proposed by the psychologist Albert Bandura in 1977. Self-efficacy affects every area of hum ...
before others, a different form of competition. ... pain is present here not just as a punishment, but especially as a threat. It is the threat of experiencing pain that puts the player in a state of alert, and being in this state is felt to be exciting and fun."


Safety

The manufacturer's
safety Safety is the state of being protected from harm or other danger. Safety can also refer to the control of recognized hazards in order to achieve an acceptable level of risk. Meanings The word 'safety' entered the English language in the 1 ...
warning advises that the game may interfere with
pacemaker A pacemaker, also known as an artificial cardiac pacemaker, is an implanted medical device that generates electrical pulses delivered by electrodes to one or more of the chambers of the heart. Each pulse causes the targeted chamber(s) to co ...
s and other electronic health equipment and that it should not be played by sufferers from
epilepsy Epilepsy is a group of Non-communicable disease, non-communicable Neurological disorder, neurological disorders characterized by a tendency for recurrent, unprovoked Seizure, seizures. A seizure is a sudden burst of abnormal electrical activit ...
or heart conditions.


See also

*
Induction coil An induction coil or "spark coil" ( archaically known as an inductorium or Ruhmkorff coil after Heinrich Rühmkorff) is a type of transformer used to produce high-voltage pulses from a low-voltage direct current (DC) supply. p.98 To create the ...


References

Games of physical skill 2000s toys Endurance games {{Game-stub