Shin Megami Tensei
   HOME

TheInfoList



OR:

''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese
media franchise A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, o ...
created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
, and owned by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, the franchise consists of multiple subseries and covers multiple
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
genres including
tactical role-playing Tactical role-playing game (abbreviated TRPG), also known as strategy role-playing game or (both abbreviated SRPG), is a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-b ...
,
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat wh ...
, and massively multiplayer online role-playing. The first two titles in the series were published by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
(now
Bandai Namco Entertainment is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
), but have been almost always published by Atlus in Japan and North America since the release of ''
Shin Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
''. For Europe, Atlus publishes the games through third-party companies. The series was originally based on ''Digital Devil Story'', a science fiction novel series by Aya Nishitani. The series takes its name from the first book's subtitle. Most ''Megami Tensei'' titles are stand-alone entries with their own stories and characters. Recurring elements include plot themes, a story shaped by the player's choices, and the ability to fight using and often recruit creatures (demons, Personas) to aid the player in battle. Elements of philosophy, religion, occultism, and science fiction have all been incorporated into the series at different times. While not maintaining as high a profile as series such as ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'', it is highly popular in Japan and maintains a strong cult following in the West, finding critical and commercial success. The series has become well known for its artistic direction, challenging gameplay, and music, but raised controversy over its mature content, dark themes, and use of Christian religious imagery. Additional media include manga adaptations, anime films, and television series. In Japan, some games in the series do not use the "''Megami Tensei''" title, such as the ''
Persona A persona (plural personae or personas) is a strategic mask of identity in public, the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. It is also considered "an intermediary ...
'' sub-series. Many of the early games in the series were not localized due to potentially controversial content including religious references, and later due to their age. English localizations have used the "''Shin Megami Tensei''" moniker since the release of '' Shin Megami Tensei: Nocturne'' in 2004.


Titles


Games

The first installment in the franchise, '' Digital Devil Story: Megami Tensei'', was released on September 11, 1987. The following entries have nearly always been unrelated to each other except in carrying over thematic and gameplay elements. The ''Megami Tensei'' games, and the later ''Shin Megami Tensei'' titles form the core of the series, while other subseries such as ''Persona'', ''Devil Children'', and ''Devil Summoner'' are spin-offs marketed as part of the franchise. There are also stand-alone spin-off titles.


Main series

Two entries were released for the
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
: ''Digital Devil Story: Megami Tensei'' in 1987, and '' Digital Devil Story: Megami Tensei II'' in 1990. The two titles are unrelated to each other in terms of story, and each introduced the basic gameplay and story mechanics that would come to define the series. Two entries were released for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
: ''
Shin Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' in 1992, and '' Shin Megami Tensei II'' in 1994. After a nine-year gap, '' Shin Megami Tensei III: Nocturne'' was released in 2003 for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. Its ''Maniax Edition'' director's cut was released in Japan and North America in 2004, and in Europe in 2005. The numeral was dropped for its North American release, and its title changed to ''Shin Megami Tensei: Lucifer's Call'' in Europe. The next entry, '' Shin Megami Tensei: Strange Journey'', was released for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
in 2009 in Japan and 2010 in North America. '' Shin Megami Tensei IV'' for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
was released in 2013 in Japan and North America, and a year later in Europe as a digital-only release. Another game set in the same universe, '' Shin Megami Tensei IV: Apocalypse'', was released for the 3DS in February 2016 in Japan. ''
Shin Megami Tensei V is a 2021 role-playing video game developed by Atlus, originally for Nintendo Switch. It is part of the ''Shin Megami Tensei'' series, the central series in the ''Megami Tensei'' franchise. It was published by Atlus in Japan, Sega in North Ameri ...
'' was released on the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
in 2021. An enhanced version of the game titled ''Shin Megami Tensei V: Vengeance'' was released in June 2024 for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
. In addition to the main series, there are ''Shin Megami Tensei'' spin-off games. The first is '' Shin Megami Tensei If...'', released in the same year and on the same system as ''Shin Megami Tensei II''. The second, '' Shin Megami Tensei: Nine'', was released for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
in 2002. Originally designed as a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG), it was later split into a dual single-player and multiplayer package, and the single-player version released first. The online version was delayed and eventually cancelled as the developers could not manage the required online capacities using
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
. A true MMORPG, '' Shin Megami Tensei: Imagine'', was released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in 2007 in Japan, 2008 in North America, and 2009 in Europe. Western service was terminated in 2014 when Marvelous USA, the game's then-handlers, shut down their PC Online game department. Its Japanese service ended in May 2016. A smartphone game, '' Shin Megami Tensei: Liberation Dx2'', was released in 2018.


''Persona''

The ''Persona'' series is the largest and most popular spin-off from the ''Megami Tensei'' series. The first entry in the series, ''Megami Ibunroku Persona'' (originally released overseas as '' Revelations: Persona''), was released in 1996 in Japan and North America. The first ''Persona 2'' title, '' Innocent Sin'', was released in 1999 in Japan. The second game, ''
Eternal Punishment In religion and folklore, hell is a location or state in the afterlife in which souls are subjected to punishment after death. Religions with a philosophy of history#Cyclical and linear history, linear divinity, divine history sometimes depic ...
'', was released in 2000 in Japan and North America. ''
Persona 3 is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the ''Persona (series), Persona'' series, which is part of the larger ''Megami Tensei'' franchise. It was originally released for the PlayStation 2 in ...
'' was released in 2006 in Japan, 2007 in North America, and 2008 in Europe. Its sequel, ''
Persona 4 is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona (series), Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was released for the PlayStation 2 in Japan in Ju ...
'', was released in 2008 in Japan and North America, and in 2009 in Europe. A sixth entry in the series, ''
Persona 5 is a 2016 role-playing video game developed by P-Studio and published by Atlus. The game is the sixth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise. It was released for PlayStation 3 and PlayStat ...
'', was released in Japan on September 15, 2016, and was released in North America and Europe on April 4, 2017, to critical acclaim. In addition to the main ''Persona'' games are spin-offs, so far focused on ''Persona 3'', ''4'' and ''5'': the canon spin-offs '' Persona Q: Shadow of the Labyrinth'' and '' Persona Q2: New Cinema Labyrinth'', two fighting games '' Persona 4 Arena'' and its sequel '' Arena Ultimax'' as well as the crossover fighting game '' BlazBlue: Cross Tag Battle'', tactical role playing game '' Persona 5 Tactica'', action role playing game '' Persona 5 Strikers'' and rhythm games '' Persona 4: Dancing All Night'', '' Persona 3: Dancing in Moonlight'', and '' Persona 5: Dancing in Starlight''. While ''Persona 3'' and ''4'' used the ''Shin Megami Tensei'' moniker in the West, it was dropped for the ''Persona 4 Arena'' duology and ''Persona 4 Golden'' as it would have made the titles too long to be practical.


''Devil Summoner''

The '' Devil Summoner'' subseries began in 1995 with the release of '' Shin Megami Tensei: Devil Summoner''. It was followed by '' Devil Summoner: Soul Hackers'' in 1997, which itself is followed by '' Soul Hackers 2'', released in 2022. Two
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat wh ...
prequels set in 1920s Tokyo were also developed, which revolve around demon summoner Raidou Kuzunoha: '' Raidou Kuzunoha vs. the Soulless Army'' was released in 2006, and '' Raidou Kuzunoha vs. King Abaddon'' was released in 2008.


Other spin-offs

Aside from ''Persona'' and ''Devil Summoner'', there are other spin-off series covering multiple genres. After the release of ''Shin Megami Tensei II'', Atlus began focusing work on building spin-offs and subseries that would form part of the ''Megami Tensei'' franchise. Shortly after ''Nocturne''s release, a duology titled '' Digital Devil Saga'' (''Digital Devil Saga: Avatar Tuner'' in Japan) was created based around similar systems to ''Nocturne'', and was also intended as a more accessible gaming experience. Two tactical role-playing games have been developed by Atlus for the DS under the ''Devil Survivor'' moniker: the original ''Devil Survivor'' and '' Devil Survivor 2''. Both have received expanded ports for the 3DS. Other subseries include '' Last Bible'', a series aimed at a younger audience and using a pure fantasy setting; '' Devil Children'', which was inspired by the popular ''Pokémon'' series; and '' Majin Tensei'', a series of strategy games. Two notable stand-alone spin-offs are
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
spin-off ''
Jack Bros. ''Jack Bros.'' is a maze video game developed and published by Atlus for the Virtual Boy, released in late 1995 in Japan and North America. It is a spin-off from Atlus' video game series ''Megami Tensei'', and was the first entry to be release ...
'' and ''
Tokyo Mirage Sessions ♯FE ''Tokyo Mirage Sessions ♯FE'' is a 2015 role-playing video game developed by Atlus and published by Nintendo for the Wii U. The game is a gaming crossover, crossover that combines gameplay, narrative, and aesthetic elements from Atlus's ''Megam ...
'', a crossover with
Intelligent Systems is a Japanese video game developer best known for developing games published by Nintendo with the ''Fire Emblem'', ''Paper Mario'', ''Wario_(series)#WarioWare_series, WarioWare'', and ''Wars (series), Wars'' video game series. The company was ...
' ''
Fire Emblem is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'' series.


Related media

Several titles in the franchise have received
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
adaptations: ''Persona 3'' received both a four-part theatrical adaptation ('' #1 Spring of Birth'', '' #2 Midsummer Knight's Dream'', '' #3 Falling Down'', '' #4 Winter of Rebirth''), and a spin-off series titled '' Persona: Trinity Soul''. ''Persona 4'' received two adaptations: '' Persona 4: The Animation'', based on the original game, and ''Persona 4: The Golden Animation'', based on its expanded
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
port. A live-action television series based on the original ''Devil Summoner'' was broadcast between 1997 and 1998. ''Devil Survivor 2'' also received an anime adaptation of the same name, while the ''Devil Children'' series received two anime adaptations. Multiple ''Shin Megami Tensei'' and ''Persona'' titles have received manga and CD drama adaptations. Action figures and merchandise related to ''Persona'' have also been produced.


Common elements

Despite most games in the series taking place in different continuities, they do share certain elements. One of its defining traits is it being set in a contemporary urban environment, specifically modern-day Tokyo. Post-apocalyptic elements are a recurring feature in settings and narratives. This choice was originally made to set the game apart from other fantasy-based gaming franchises of the time, as modern day Tokyo was rarely seen in games as opposed to versions of it from the past. The ''Persona'' series takes place exclusively within this setting, spanning a single continuity and mostly focusing on the exploits of a group of young people. ''Shin Megami Tensei II'' is one of the notable early exceptions to the series' common setting, as it is set in a science fiction-styled future despite still including fantasy elements. The ''Last Bible'' series also shifted to a full fantasy setting. Two more recent notable departures were ''Strange Journey'', which shifted the focus to
Antarctica Antarctica () is Earth's southernmost and least-populated continent. Situated almost entirely south of the Antarctic Circle and surrounded by the Southern Ocean (also known as the Antarctic Ocean), it contains the geographic South Pole. ...
to portray the threat on a global scale, and ''Shin Megami Tensei IV'', which included a medieval-stage society existing separately from a modern-day Tokyo. The ''Devil Summoner'' games take the form of modern-day detective stories as opposed to post-apocalyptic settings. The series title translates as "Reincarnation of the Goddess": this has carried over into the current ''Shin Megami Tensei'' series, which has been officially translated as "True Goddess Metempsychosis". The word "
Metempsychosis In philosophy and theology, metempsychosis () is the transmigration of the soul, especially its reincarnation after death. The term is derived from ancient Greek philosophy, and has been recontextualized by modern philosophers such as Arthur Sc ...
" refers to the cycle of reincarnation that ties into many ''Megami Tensei'' stories. The reborn goddess of the title has multiple meanings: it refers to a female character in each game that could be interpreted as the goddess, and is also representative of the drastic changes a location undergoes during a game. The concept of reincarnation was also included in narratives and gameplay mechanics to tie in with these themes. The series' overarching title has been truncated to "''MegaTen''" by series fans. Originating in Japan, the abbreviation has become a common term for the series among its fans. Its subseries ''Persona'' is named as "''Nǚshén Yìwénlù''" () in Chinese, originating from the Japan version of ''Megami Tensei'' series used this term as subtitles in early spin-offs.


Gameplay

The gameplay in the series has become notable for its high difficulty, along with several mechanics that have endured between games. A key element present since the first ''Megami Tensei'' is the ability to recruit demons to fight alongside the player in battle, alongside the ability to fuse two different demons together to create a more powerful demon. Equivalents to these systems appear in the later ''Persona'' titles. The game's most recognizable battle system is the Press Turn system, first introduced in ''Nocturne''. The Press Turn System is a turn-based battle mechanic governing both the player party and enemies, where either party are rewarded an extra turn for striking an enemy's weakness or landing critical hits, but can also lose turns if attacks miss or are blocked. A Moon Phase System or equivalent, in which phases of the moon or changes in the weather affected the behavior of enemies, is also featured in multiple games. The layouts of the first two ''Megami Tensei'' games were noticeably different from later games: ''Megami Tensei'' used a 3D first-person perspective, while ''Megami Tensei II'' used a combination of first-person 3D displays for battle and top-down 2D displays for navigation. The change was suggested by staff members who did not want players getting lost in a large 3D environment. The 2D/first person viewpoint continued until ''Nocturne'', which switched to a third-person perspective. This was done due to a condition similar to car sickness called "3D sickness" with first person shooters in Japan at the time: the developers wanted something for players to focus on. A first-person perspective was reintroduced in ''Strange Journey'', and incorporated into ''IV''s battles along with navigable 3D environments.


Plots and themes

Each title focuses on the extraordinary invading the ordinary world, though the two main ''Megami Tensei'' series focus on different things: ''Shin Megami Tensei'' focuses more on the main protagonist gaining the power needed to survive in a world ruled over by tyrannical deities, while ''Persona'' focuses on interpersonal relationships and the psychology of a group of people. The protagonist is generally male within the ''Shin Megami Tensei'' titles: while a female lead or the ability to choose a lead's gender is not out of the question, some staff feel that ''Shin Megami Tensei'' lead roles are better suited to a male character. Throughout its lifetime, the series has incorporated elements of
Gnosticism Gnosticism (from Ancient Greek language, Ancient Greek: , Romanization of Ancient Greek, romanized: ''gnōstikós'', Koine Greek: Help:IPA/Greek, nostiˈkos 'having knowledge') is a collection of religious ideas and systems that coalesced ...
, various world mythologies and religions including
Christianity Christianity is an Abrahamic monotheistic religion, which states that Jesus in Christianity, Jesus is the Son of God (Christianity), Son of God and Resurrection of Jesus, rose from the dead after his Crucifixion of Jesus, crucifixion, whose ...
and
Buddhism Buddhism, also known as Buddhadharma and Dharmavinaya, is an Indian religion and List of philosophies, philosophical tradition based on Pre-sectarian Buddhism, teachings attributed to the Buddha, a wandering teacher who lived in the 6th or ...
, early science fiction,
Jungian psychology Analytical psychology (, sometimes translated as analytic psychology; also Jungian analysis) is a term referring to the psychological practices of Carl Jung. It was designed to distinguish it from Freud's psychoanalytic theories as their s ...
and
archetypes The concept of an archetype ( ) appears in areas relating to behavior, historical psychology, philosophy and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main mo ...
, occultism, goth,
punk Punk or punks may refer to: Genres, subculture, and related aspects * Punk rock, a music genre originating in the 1970s associated with various subgenres * Punk subculture, a subculture associated with punk rock, or aspects of the subculture s ...
, and cyberpunk. The science fiction and fantasy elements are brought together and unified through the use of philosophical concepts, enabling a blending of concepts and aesthetics that might normally clash. The stories of the core ''Shin Megami Tensei'' titles frequently include fighting against a tyrannical God. The method of story-telling in the series can involve traditional use of cutscenes and spoken dialogue (''Persona'', ''Digital Devil Saga''), or a text-based minimalist approach that places emphasis on atmosphere (''Nocturne''). A tradition within the core ''Shin Megami Tensei'' series is to focus on a single playable character as opposed to a group. Alongside other recurring characters is Lucifer, the fallen angel who stands against God and is portrayed in multiple forms to represent his omnipotence. Since ''Megami Tensei II'', the series has used a morality-based decision system, where the player's actions affect the outcome of the story. In ''Megami Tensei II'', the alignments were first defined as "Law" (the forces of God) and "Chaos" (the army of Lucifer). In future games, an additional "Neutral" route was included where the player could reject both sides. Selected games have been thematically or otherwise linked to a particular alignment. ''Shin Megami Tensei II'', due to events prior to the story, focuses on the "Law" alignment. For ''Nocturne'', all the characters were roughly aligned with "Chaos", which was done both to bring variety to the series and allow the development team more creative freedom. ''Shin Megami Tensei IV: Apocalypse'' is restricted to a "Neutral" alignment while still having multiple endings. The three-tiered alignment was used in ''Strange Journey'', and continued into ''Shin Megami Tensei IV''.


Development and history


Origins

The ''Megami Tensei'' series began life as a media expansion of the ''Digital Devil Story'' series, a trilogy of science-fantasy novels written by Aya Nishitani during the 1980s. The media expansion was handled by Nishitani and his publisher
Tokuma Shoten is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company's product portfolio includes music publishing, video game publishing, movies, anime, magazines, man ...
. The game was developed at
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
and published by
Bandai Namco (commonly known as and formerly Namco Bandai until 2015, also known as Bandai Namco Group,) is a Japanese mass media and entertainment Conglomerate (company), conglomerate founded in 2005 by the merger of Namco and Bandai. The company specia ...
(then Namco). Although they wanted to incorporate as much of the original story as possible, the limited capabilities of the Famicom made this goal nearly impossible. The series' creators were Kouji Okada (credited as Cozy Okada in English), Ginichiro Suzuki, and Ginichiro's son Kazunari. The game proved popular in Japan, and effectively launched the ''Megami Tensei'' franchise, with its more ambitious sequel following in 1990. During the development of ''Shin Megami Tensei'', which was driven by the concept of a Super Famicom game with the company's brand on it, the team slowly decided that they wanted to break the then-current gaming status quo using its aesthetic and content. Despite this attitude, the staff considered ''Shin Megami Tensei'' to be a remake of ''Megami Tensei II''. In many of these earlier games, staff members at Atlus had cameos. The majority of the ''Megami Tensei'' series is developed by Atlus' R&D Department 1. Other developers have been involved with the series: these include Multimedia Intelligence Transfer (''Last Bible'' series), Lancarse (''Strange Journey''),
CAVE Caves or caverns are natural voids under the Earth's Planetary surface, surface. Caves often form by the weathering of rock and often extend deep underground. Exogene caves are smaller openings that extend a relatively short distance undergrou ...
(''Imagine'') and
Nex Entertainment , formerly known as GAU Entertainment and , was a Japanese video game developer originally established in 1992. It developed games for publishers on a contract basis. Its clients included Sega, Capcom, Namco, Takara, Taito Corporation, Taito, Atl ...
(''Nine''), and
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and video game publisher, publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear ...
(''Persona 4 Arena''). Most of the games up to 2003 were handled by Okada, but when he departed to form his own company
Gaia In Greek mythology, Gaia (; , a poetic form of ('), meaning 'land' or 'earth'),, , . also spelled Gaea (), is the personification of Earth. Gaia is the ancestral mother—sometimes parthenogenic—of all life. She is the mother of Uranus (S ...
, Kazuma Kaneko became the series' creative director. There are two main writers in the franchise: Shogo Isogai and Ryutaro Ito. Ito first worked on ''Megami Tensei II'', joining the team after development to write the script, along with working with the script and being part of the debug team. Isogai's first work for the series was the script for ''Shin Megami Tensei II''. The next entry ''If...'' was also written by Ito, and designed as a departure from the grand scale of previous games, instead being set within a cloistered school environment. His final work for the series was the first ''Devil Summoner''. Isogai also worked on ''Shin Megami Tensei II'' and ''If...'', and later worked on multiple ''Devil Summoner'' games, ''Nocturne'' and ''Strange Journey''. The music for the first five main ''Megami Tensei'' titles was composed by Tsukasa Masuko. For ''Nocturne'', Shoji Meguro, who had done work on earlier spin-off titles, was brought in. He later became well known for his work on the ''Persona'' titles.


Art design

The ''Shin Megami Tensei'' and ''Persona'' art styles have been defined by two different artists: Kazuma Kaneko and Shigenori Soejima. Kaneko had a long history with the series, having done some work on the original ''Megami Tensei'' titles. His first prominent work for the series was on ''Shin Megami Tensei'', who worked on both the sprite art and promotional artwork for the game's characters and demons. He was also responsible for suggesting many of the game's darker features, defining the series' eventual identity. Before designing each demon, Kaneko looks up his chosen subject to get their mythological background, and uses that in their design. Many of Kaneko's demon designs were influenced by both creatures and deities from world mythology, and monsters from popular culture like
Godzilla is a fictional monster, or ''kaiju'', that debuted in the eponymous 1954 film, directed and co-written by Ishirō Honda. The character has since become an international pop culture icon, appearing in various media: 33 Japanese films p ...
. Alongside working on ''Shin Megami Tensei II'', ''If...'' and ''Nocturne'', he also did character designs for the first three ''Persona'' games. Kaneko's style has been described as "cold [and] stoic", evolving into that state over time to keep the artwork as close as possible to the in-game render. He states that he mainly does line drawings for the artwork. He starts his artwork with pencil, and then scans them onto a computer so other artists can work on them digitally. Soejima's first work for the series was as part of the digital coloring team for the first ''Devil Summoner''. He later had minor roles in artwork and character design in the first ''Persona'' and ''Soul Hackers''. He later did the secondary characters for the ''Persona 2'' duology, and was also part of the team checking over the PlayStation ports of the first three ''Shin Megami Tensei'' games, as well as minor work on ''Nocturne''. Soejima was chosen as the lead designer for ''Persona 3'' by Kaneko, as Kaneko wanted the younger staff members to gain experience. ''Persona 3'' proved challenging for Soejima as he needed to refine his drawing style and take the expectations of series fans into account. He would go on to design for ''Persona 3/FES'' and ''Portable'', ''Persona 4'', and ''Persona 5''. Soejima's drawing style is recognized as being lighter-toned than Kaneko's work on the ''Shin Megami Tensei'' games. Other designers have also worked on the series. For ''Nine'', the developers wanted to have a new style to suit the game's original vision, so the characters were designed by animator Yasuomi Umetsu. the new main designer for the series is Masayuki Doi, who had made a name for himself with the ''Trauma Center (video game series), Trauma Center'' series; and designed the main characters for '' Shin Megami Tensei IV''. Inspired in his work by Kaneko's designs, he created the main characters' clothing to be a blend of Japanese and western fashions while incorporating design elements from the ''Star Wars'' series. After the success of IV, he went on to become the main demon designer for '' Shin Megami Tensei IV: Apocalypse'' and ''
Shin Megami Tensei V is a 2021 role-playing video game developed by Atlus, originally for Nintendo Switch. It is part of the ''Shin Megami Tensei'' series, the central series in the ''Megami Tensei'' franchise. It was published by Atlus in Japan, Sega in North Ameri ...
'', while still retaining his job as lead character designer. For the ''Devil Survivor'' games, Atlus were aiming to appeal to a wider audience and reinvigorate the ''Megami Tensei'' franchise, hiring Suzuhito Yasuda as character designer for this purpose. Some monsters in the second ''Devil Survivor'' were designed by manga artist Mohiro Kitoh.


Localization

For a long time, the ''Megami Tensei'' franchise was not exported to western territories despite there being a recognized market. The original reasons were the heavy religious themes and symbols used, which were considered taboo in western game markets, and Nintendo's strict content guidelines for overseas releases. Later, many of these early works were prevented from coming overseas due to their age, which would have put them at a disadvantage in the modern gaming market. Early entries on the PlayStation were also blocked by Sony of America's then-current approval policies. The first title in the franchise to be localized was ''Jack Bros.''; the first role-playing game in the franchise to receive an overseas release was the first ''Persona'' game. This was done to give Atlus' North American branch a flagship RPG franchise that could compete with the likes of ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'', ''Suikoden'' and ''Breath of Fire''. According to Okada, the naming of creatures and enemies was adjusted from the main series and original Japanese release of ''Persona'' to make it more acceptable for an overseas audience. Though it managed to establish the franchise overseas, the localization was a taxing task due to a small staff and the need to change multiple aspects to suit a North American audience, including removing references to Japanese culture and changing one character from Japanese to African-American. This, and other changes were fixed in the re-release on the PlayStation Portable. The first ''Persona 2'' title, ''Innocent Sin'', needed to be passed over due to shortage of manpower and the fact that development was focused on the second title, ''Eternal Punishment''. ''Nocturne'' was the first release in the ''Shin Megami Tensei'' series to be released overseas. After the release of ''Nocturne'', Atlus' overseas branches decided to add the ''Shin Megami Tensei'' moniker to future releases within the ''Megami Tensei'' franchise to help market the games. Despite many of the original games not bearing the moniker, it ultimately worked in Atlus' favor as, regardless of title differences, the games chosen for localization were all part of the larger ''Megami Tensei'' franchise, and using the core ''Shin Megami Tensei'' moniker kept all the titles under a single banner. Before this decision was made, the series was given the localized title ''Revelations'', used for the first ''Persona'' and the first ''Last Bible''. Later, changes to titles were made to make them less unwieldy, such as with ''Raidou Kuzunoha vs. the Soulless Army''. Called ''Raidō Kuzunoha vs. The Super-Powered Army'' in Japan, the title was altered as it sounded "goofy" in English. By the time ''Strange Journey'' was in development, the franchise had a strong presence overseas, so the team created ''Strange Journey'' with localization in mind: the two aspects actively linked with this were the game's setting in Antarctica as opposed to modern-day Japan, and the fact that it was not given a numeral. Starting with ''Shin Megami Tensei IV'', the company decided to actively promote the franchise overseas to North America, Europe and mainland Asia. After 2016, due to Atlus USA's merger with Sega of America,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
took over North American publishing duties, although the Atlus brand remained intact. In general, Atlus publishes ''Megami Tensei'' games in Japan and North America, but as they lack a European branch, they publish titles in the region through third-party companies such as Ghostlight and Nippon Ichi Software, NIS America. Their latest partnership, after their deal with NIS America ended with the publication of ''Odin Sphere, Odin Sphere Leifthrasir'', was with European publishing firm Deep Silver to publish multiple titles in the region, including ''Shin Megami Tensei IV: Apocalypse'' and ''Persona 5''. Atlus has occasionally published titles digitally in Europe.


Reception

Prior to its popularity in the west, the game was a major franchise in Japan, having sold over four million copies by 2003. Excluding the ''Persona'' series, the ''Megami Tensei'' series sold approximately 7.2 million copies by October 2017. By October 2018, the ''Megami Tensei'' main series has shifted approximately 12.4 million packaged and digital copies (including DL of free-to-play titles) of games worldwide. In addition, the ''Persona'' sub-series sold 9.3million copies, bringing total franchise numbers to 21.7million units (including DL of free-to-play titles) by 2018. Excluding the ''Persona'' series, the ''Megami Tensei'' series had supplied 19.2 million copies by 2023, including free-to-play titles. , the ''Persona'' series has sold 22.6 million units worldwide. Based on a December 16, 2023 survey conducted by ''Nikkei Business Publications, Nikkei Entertainment'', the combined fanbase of the ''Shin Megami Tensei'' and ''Persona'' series within Japan has an average age of 32 years, and a male-to-female ratio that skews 40:60. Japanese website 4Gamer.net referred to the series as one of Japan's biggest role-playing franchises. UGO Networks writer K. Thor Jensen cited the first ''Megami Tensei'' game as the first successful use of cyberpunk aesthetics in video games, saying that the series' mix of science fiction elements and the occult "create a truly unique fictional cyberpunk world". ''Nintendo Power'' has noted that Atlus always mixes "familiar gameplay" with surprising settings when creating games for the series, citing ''Persona'', with its "modern-day horror stories" and "teams of Japanese high-school kids", as the perfect example. The editor also added that ''Strange Journey'' followed a similar system, calling it a "science-fiction makeover" of the series. In an article about the interaction of Japanese and Western gaming culture, 1UP.com mentioned the ''Shin Megami Tensei'' subseries alongside Nippon Ichi Software's ''Disgaea'' series. Kurt Kalata wrote: "[They] may not be big sellers, but they've garnered underground success and attracted thousands of obsessed fans." GameSpot writer Andrew Vestal referred to the series as the third biggest RPG series in Japan after ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
''. ''IGN'' Matt Coleman mentioned ''Nocturne'' in the article "A History of Console RPGs", referring to its content as "challenging stuff for a genre that used to be all about princess saving and evil cleansing". ''Digital Devil Story: Megami Tensei II'' and ''Shin Megami Tensei'' both appeared on ''Famitsu'' 2006 "Top 100 Favorite Games of All Time" audience poll at No. 58 and No. 59, respectively. RPGFan's "Top 20 RPGs of the Past Decade" list was topped by the two ''Digital Devil Saga'' games, followed by ''Persona 3'' in second place, while ''Persona 4'' ranked fourth place. Kalata, writing for Gamasutra, referred to ''Nocturne'' as one of the 20 essential RPGs for players of the genre. GameTrailers cited the Press Turn system as one of the best JRPG battle systems in existence, with particular reference to the version used in ''Shin Megami Tensei IV''. Alongside its critical acclaim, the series has garnered controversy both in Japan and overseas. Amongst the material cited are its demon negotiation mechanic, depictions of suicide and cannibalism, religious criticism, its use and mixture of Christian and occult imagery, political references, depictions of homosexuality, and its sometimes-strange demon designs. Specific examples have been cited by western journalists. The original release of ''Persona'' caused concern due to the title's religious implications. 1UP.com's 2007 game awards, which ran in the March 2008 issue of ''Electronic Gaming Monthly'', ''Persona 3'' was given the "Most controversial game that created no controversy" award: the writers said "Rockstar Games, Rockstar's Hot Coffee mod, Hot Coffee sex scandal and ''Bully (video game), Bully''s boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating." GamesRadar included the series on its list of "Controversies Waiting to Happen", saying that the lack of public outcry was due to its niche status when compared to other series with similar content. Writing for 1UP.com in a later article, Kalata traced this use of controversial content back to the ''Digital Devil Story'' novels, which depicted violence and rape committed by demons, and said that "Such violence is not particularly rare in the land of Japanese animation, but it became even more disturbing in ''Megami Tensei II''. A Chinese game regulation document in 2021 cited ''Shin Megami Tensei IV: Apocalypse'' as an example of unsuitable depictions of religious figures. In a review of the ''Shin Megami Tensei'' series in ''Black Gate (magazine), Black Gate'', Josh Bycer said "the ''Shin Megami Tensei'' series is very similar to ''Pokémon'', in the use of an ever changing party roster. However ''Shin Megami Tensei'' did come first and is more mature, both in terms of design and storytelling."


Notes


References


External links

* {{Franchises owned by Sega Sammy Holdings Megami Tensei, Antitheism Atlus games Cyberpunk video games Sega video game franchises Video game franchises Video game franchises introduced in 1987 Video games about demons Video games about parallel universes Video games about God Fiction about Buddhism Video games about Satanism Fiction about the Devil Fiction about artificial intelligence Video games about virtual reality Video games about extraterrestrial life Fiction about eugenics Fiction about exorcism Video games about religion Fiction about reincarnation Fiction about resurrection Fiction about deicide Fiction about death Fiction about deities Fiction about suicide Fiction about cannibalism Dark fantasy role-playing video games Fiction about psychic powers Science fantasy role-playing video games