Shadow Madness
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''Shadow Madness'' is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed by Craveyard Studios and published by
Crave Entertainment Crave Entertainment (aka Crave Games) was an American video game publisher founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California. It was acquired by Handleman Company in 2005 in a deal valued up to $95,000,000 but w ...
for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. Set in the fictional world of Arkose, the player takes the role as Stinger, whose town has just been destroyed as a result of a mysterious plague that is spreading quickly across the land. Stinger meets many friends and foes on his way to finding out how the chaos started and how it can be stopped. In traditional RPG fashion, gameplay consists of exploring towns and dungeons, collecting equipment and items, and interacting with
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s in environments featuring 3D polygonal models set on 2D pre-rendered backgrounds.
Random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
, turn-based battles take place in fully-3D environments, where the player can execute various attacks and spells against enemies, gain
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s, and increase characters' attributes. Development of ''Shadow Madness'' began with ex-
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
employees who remained in
Redmond, Washington Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 73,256 at the 2020 United States census, 2020 census. Redmond is best known as the home of Microsoft and Nintendo of America. The city h ...
when its North American division moved to
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
. The group, called Big Rain, was led by
Ted Woolsey Ted Woolsey is an American video game translator and producer. He had the primary role in the North American production and localization of Square's role-playing video games released for the Super NES between 1991 and 1996. He is best known for t ...
, a translator responsible for localizing Square's prominent
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES) RPGs. After announcing ''Shadow Madness'' during the summer of 1997, publisher
ASCII Entertainment was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' ...
quickly dropped the game. The rights were subsequently purchased by
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-based Crave, which absorbed Big Rain and renamed the team Craveyard Studios. The developer put a large emphasis on crafting the game's story for older audiences and chose to develop it on the PlayStation due to the console's ability to display
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
(FMV) cutscenes. Lobotomy Studios aided development by creating the game's
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s. After numerous delays, ''Shadow Madness'' was released in North America in mid-1999 and in Europe in early 2000. The game was met an overall mixed response from critics, who universally compared the game to Square's ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
''. Reviewers for ''Shadow Madness'' largely panned the graphics and gameplay but made positive comments regarding its plot, script, and musical score. ''Shadow Madness'' was a commercial failure, leading to the dissolution of both Craveyard and Lobotomy. A version of the game was released by
Piko Interactive Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer ...
and
Bleem! Bleem! (styled as bleem!) is a commercial PlayStation emulator released by the Bleem! Company in 1999 for IBM-compatible PCs using Microsoft Windows and the Dreamcast. It is notable for being one of the few commercial software emulators to be a ...
was released for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
via
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
on February 15, 2022.


Gameplay

The player's party consists of three members, each with their own strengths and weaknesses. In battle, the player has a choice of using physical attacks, magic, items and escape. It plays the same on the field in terms of using inventory, moving about and talking to
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s. Battles are random. When exploring, the growl of a monster is heard. Pressing L2 and R2 simultaneously will make Stinger "hide" on the ground and possibly avoid a battle altogether. ''Shadow Madness'' uses some elements of Square's
Active Time Battle Active Time Battle (ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in ''Final Fantasy IV'' (1991), and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be use ...
system. In particular, enemies will not wait to attack. As in ''
Super Mario RPG ''Super Mario RPG: Legend of the Seven Stars'' is a 1996 role-playing video game developed by Square (video game company), Square and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was the final ''Mario (franchise) ...
'', performance in battle is largely determined by the timing of button presses. The maximum level of experience a character can reach is 15. Characters can unleash powerful "summons" during battle. ''Shadow Madness'' features 3D polygonal models on 2D pre-rendered backgrounds, with the battle scenes taking place in a fully 3D environment. The game includes CG cutscenes to further the storyline.


Plot


Story

The storyline is centered on saving the world from a mysterious plague that is spreading quickly. The player takes the role as Stinger, whose town has just been destroyed. The player meets many friends and foes on their way to finding out how the chaos started and how it can be stopped.


Characters

* Stinger — When the chaos wipes out his hometown, he vows to end the chaos. * Windleaf — Joins Stinger after her secluded sylvan village gets attacked. * Harv-5 — A robot originally created for harvesting crops, but when the demons destroy his fields and home he sets out to find out his purpose. His catchphrase of sorts is "There will be death." * Xero Von Moon — A Mage Warrior who has been resurrected from his deep sleep, he has no body so he floats around with just his head. * Clemett — He is a native Gadgeteer, but he didn't agree with how they lived so he went to live with humans, and when the chaos started he vowed to protect his 'Friends'. * Jirina — She is a proud Org-Ta and a native of the underground world known as Wyldern. Her people have been enslaved by the Darg who turned a once peaceful land into a twisted hell. She vows to get revenge.


Development

Conception of ''Shadow Madness'' began with Big Rain, a small group of employees of the North American branch of Japanese developer
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
, located in
Redmond, Washington Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 73,256 at the 2020 United States census, 2020 census. Redmond is best known as the home of Microsoft and Nintendo of America. The city h ...
. Prior to the English localization of its
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'', Square moved its operations from Redmond to
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
. Square's old offices were purchased by the group, which included
Ted Woolsey Ted Woolsey is an American video game translator and producer. He had the primary role in the North American production and localization of Square's role-playing video games released for the Super NES between 1991 and 1996. He is best known for t ...
, a translator for Square's popular
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
RPGs including ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', released in North Ameri ...
'', ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'', and ''
Chrono Trigger is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
''. Woolsey served as Vice President of Internal Development for Big Rain and acted as a designer,
executive producer Executive producer (EP) is one of the top positions in the production of media. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights or royalties). In film ...
, and one of several script writers for ''Shadow Madness''. The Japanese company
ASCII Entertainment was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' ...
signed on as the game's initial publisher while production began in earnest in mid-1997. ASCII formally announced ''Shadow Madness'' during the summer 1997
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3) with a projected first quarter 1998 release. Development stalled when ASCII dropped the game shortly thereafter due to lack of funds. Big Rain eventually merged with the newly established
Crave Entertainment Crave Entertainment (aka Crave Games) was an American video game publisher founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California. It was acquired by Handleman Company in 2005 in a deal valued up to $95,000,000 but w ...
, a
Seattle Seattle ( ) is the most populous city in the U.S. state of Washington and in the Pacific Northwest region of North America. With a population of 780,995 in 2024, it is the 18th-most populous city in the United States. The city is the cou ...
-based company which bought the publishing rights to ''Shadow Madness'' from ASCII. Big Rain was renamed Craveyard and assigned development of all the company's future RPG releases. Despite its overt similarities to ''Final Fantasy VII'', Woolsey insisted that ''Shadow Madness'' was not developed as a clone of that game. As such, the developer focused heavily on crafting the game's plot in order to distinguish it from other RPGs. He claimed that the purpose of ''Shadow Madness'' was "to tell a great story" and did refer to the commercial and critical success of ''Final Fantasy VII'' as proof that players of the time were interested in darker, more mature storylines than previous Japanese RPGs that had made their way to Western territories. As such, the text in ''Shadow Madness'' was aimed more towards teenagers and young adults than towards children and was written to make players empathetic to the characters' situations. Woolsey described the game's themes as realistic, including how widespread disease and the ensuing "rumor" about such disease could affect a person's life. He stated, "It's a matter of being thrown out there, unprepared, and trying to learn about the world around you and come up with some reason for what's happened to you." Similarly, Woolsey explained how this approach to storytelling would still use the more traditional RPG paradigm of a hero's journey to obtain power and eventually defeat a malevolent force. "Part of this game is the notion that 'evil' is transmitted through ideas, through communication, and will exist at least until the idea of the 'hero' is powerful enough to supplant the idea of the 'other'." To help present the storyline, the design team chose to develop ''Shadow Madness'' on the PlayStation because of the platform's ability to display non-interactive FMV cutscenes. Once the project started, the art team was formed to work on its FMVs and more than 800 stationary backgrounds. This team was led by
art director Art director is a title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, live-action and animated film and television, the Internet, and video games. It is the charge of a sole art director to supe ...
Annabella Serra, who previously worked at
Industrial Light & Magic Industrial Light & Magic (ILM) is an American Film, motion picture visual effects, computer animation and stereo conversion digital studio founded by George Lucas on May 26, 1975. It is a division of the film production company Lucasfilm, which Lu ...
and helped create the CGI visual effects in the film '' Terminator 2: Judgment Day''. Artists for the game were made up of professional animators, clay modelers, and military cartographers. A separate engineering team was formed to implement the art into the game's 3D
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
via a toolset. Pre-rendered content was built on
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations running the
PowerAnimator PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, is a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting ...
(Alias) 3D graphics suite and
RenderMan The name RenderMan can cause confusion because it has been used to refer to different things developed by Pixar Animation Studios: * RenderMan Interface Specification (RISpec), an open API An application programming interface (API) is a connec ...
. Real-time 3D characters and static backgrounds were achieved using
3D Studio Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capab ...
software in conjunction with the
NURBS Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analy ...
tool in PowerAnimator. For interactive portions of the game, two different graphical formats were used due to the team's financial budget and the PlayStation's limited
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storage space. In "weeble mode" players navigate 2D backgrounds containing low- resolution 3D models. To give these backgrounds a cinematic feel, the team employed various filmmaking skills such as camera control, field-of-view manipulation, and the use of overlays for
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphica ...
effects. In "battle mode" high-resolution models exist in fully-rendered 3D environments shown with a moving camera. A large amount of the project's expense came from adjusting 3D character animation and geometry. Characters and objects were detailed with
texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
and
vertex coloring In graph theory, graph coloring is a methodic assignment of labels traditionally called "colors" to elements of a graph. The assignment is subject to certain constraints, such as that no two adjacent elements have the same color. Graph coloring i ...
. The team took advantage of the PlayStation's unconventional .HMD format, which would allow for real-time
interpolation In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one ...
between
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of f ...
s for smooth animation and low memory use. The game's
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s were developed by members of
Lobotomy Software Lobotomy Studios, Inc., formerly Lobotomy Software, was an American video game developer founded in 1993 and based in Redmond, Washington. The company ported '' Quake'' and ''Duke Nukem 3D'' to the Sega Saturn and developed the first-person shoo ...
, another Seattle-based studio whose previous work entailed porting PC
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s to consoles and developing the
Playmates Interactive Playmates Toys Limited is a Hong Kong toy company. The company was founded in Hong Kong in 1966 by Sam Chan Tai-ho as Playmates Industrial, manufacturing dolls for other companies. In 1975, Playmates began marketing its own line of preschool to ...
original shooter ''
PowerSlave ''Powerslave'' is the fifth studio album by the English heavy metal band Iron Maiden, released on 3 September 1984 through EMI Records in Europe and its sister label Capitol Records in North America. It was re-released by Sanctuary and Columbi ...
''. After being renamed Lobotomy Studios, senior staff members were integrated into Crave in 1998.


Release

After being showcased at the summer 1998 E3 show, ''Shadow Madness'' was on track for a November release that year. However, it was delayed to early 1999 so that the developer could add new features and refine both the gameplay and screen text. With a projected North American launch in April, customers who preordered ''Shadow Madness'' from
Electronics Boutique EB Games (formerly known as Electronics Boutique, EBX, and EB World) was an American computer and video games retailer. First established as an American company in 1977 by James Kim with a single electronics-focused location in the King of Prus ...
,
Software Etc. B. Dalton Bookseller was an American retail bookstore chain founded in 1966 by Bruce Dayton, a member of the same family that operated the Dayton's department store chain. B. Dalton expanded to become the largest retailer of hardcover books in t ...
, and Babbages received a demo disc of the game. Customers who reserved the Crave-published RPG '' Jade Cocoon: Story of the Tamamayu'' through Electronics Boutique also received a demo of ''Shadow Madness'', a rebate towards the retail version of ''Shadow Madness'', and a cloth map of the ''Shadow Madness'' overworld. The release for ''Shadow Madness'' was pushed back to its final, North American launch date of May 25, 1999 to allow the developer to further test and amend its gameplay. The two-disc game was packaged with a separate demo disc for ''Jade Cocoon''. ''Shadow Madness'' sold poorly. Crave Entertainment allowed Craveyard and Lobotomy to complete a European version of the game to be released by
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
before closing both studios and giving their employees the option to relocate to the parent company's new base of operations in Los Angeles. A version of ''Shadow Madness'' for the
Tiger Electronics Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) is an American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as '' Brain Warp'' and the ...
handheld
Game.com The Game.com is a fifth-generation handheld game console developed and released by Tiger Electronics on September 12, 1997. Designed as a multimedia device for older audiences, it aimed to combine gaming with early digital functions such as t ...
was ultimately cancelled. Prior to Craveyard's closure, a planned sequel to ''Shadow Madness'' was also in its initial conceptual phase, as announced by Woolsey. A version of the game for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
was released on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
by publishers
Piko Interactive Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer ...
and
Bleem! Bleem! (styled as bleem!) is a commercial PlayStation emulator released by the Bleem! Company in 1999 for IBM-compatible PCs using Microsoft Windows and the Dreamcast. It is notable for being one of the few commercial software emulators to be a ...
on February 15, 2022.


Reception

''Shadow Madness'' received "mixed" reviews according to video game
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' said in an early review that the game "emulates the genre well, but does little to enhance it." Other magazines gave the game average to favorable reviews months before it was released Stateside. ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' gave the game the award for worst character design in its 1999 Editors' Awards. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' summed it up by saying, "Whoever said 'Graphics don't matter' never played ''Shadow Madness''." ''
X-Play ''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada ...
'' placed it at number 3 on their top 5 worst role-playing games video.


Notes


References


External links

* {{moby game, /shadow-madness 1999 video games Cancelled Game.com games Crave Entertainment games Lobotomy Software games Piko Interactive games PlayStation (console) games PlayStation (console)-only games Role-playing video games Single-player video games Sony Interactive Entertainment games Video games developed in the United States Video games with pre-rendered 3D graphics