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''Sentinel Returns'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by Hookstone, produced by No-Name Games and published by
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
(under the
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
label) in 1998, for Microsoft Windows and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
. It is the sequel to '' The Sentinel'' by Geoff Crammond and features 651 levels, a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode and a soundtrack (titled "Earth/Air") composed by
John Carpenter John Howard Carpenter (born January 16, 1948) is an American filmmaker, actor, and composer. Although he worked in various film genres, he is most commonly associated with horror, action, and science fiction films of the 1970s and 1980s. He ...
and arranged by Gary McKill. The PC version has native support limited to a software display mode and an accelerated Glide mode, because in 1998,
3DFX 3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the ...
cards were the
de facto ''De facto'' ( ; , "in fact") describes practices that exist in reality, whether or not they are officially recognized by laws or other formal norms. It is commonly used to refer to what happens in practice, in contrast with '' de jure'' ("by l ...
standard for gaming
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. However, modern computers can run the game in accelerated mode with the wrappers nGlide, dgVoodoo, OpenGlide or zeckensack's Glide wrapper, which translate Glide calls respectively into
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
or
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
calls. This game looks very different from its predecessor. While in ''The Sentinel'' the levels were bright and colorful, in ''Sentinel Returns'' they are dark and gloomy, with flashes of light being emitted when an object is created or absorbed, and the mouse pointer dynamically
lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing dayli ...
the world. The game has a general "hallucinated" look: the skies are made out of contrasting streaks of color; the trees are white; the boulders pulsate as if breathing; the sentinels and sentries are hybrids of flesh and metal; the sentinel stands are covered with skin and have four
vertebral column The vertebral column, also known as the backbone or spine, is part of the axial skeleton. The vertebral column is the defining characteristic of a vertebrate in which the notochord (a flexible rod of uniform composition) found in all chordate ...
s protruding from the corners; the "specimen" representing the living part of the synthoid resembles a
hydatidiform mole A molar pregnancy also known as a hydatidiform mole, is an abnormal form of pregnancy in which a non-viable fertilized egg implants in the uterus. A molar pregnancy is a type of gestational trophoblastic disease that used to be known as a ''hyd ...
, and it squirms and lets out a shriek when injected with a needle.


Gameplay

Controlling Synthoids that are standing at a higher level is fundamental to the game, because only the objects which occupy a visible square can be interacted with (the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
may absorb or create objects on a boulder if the sides can be seen). While doing so, the player must watch for the rotation of the Sentinel and be careful not to stand in an area which the Sentinel can see, or else it will start absorbing energy from the Synthoid, and when the energy is gone, the game is over. Height is gained by placing a boulder on any visible square, and putting a Synthoid on the boulder. The player may then transfer consciousness to the new Synthoid, and absorb the old one. Stacks of boulders of any height may be created, if the player has enough energy. In order to absorb the Sentinel, the player must create a stack of boulders of sufficient height that the Synthoid on top can look down on the Sentinel's platform. A
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level * Re ...
is won by absorbing the Sentinel off its platform, creating a new Synthoid in the place of the Sentinel, transferring the consciousness to it and hyperspacing to a new level. Absorbing less than 50% of the total energy present in a level skips a level; absorbing between 50% and 69% skips two levels; absorbing between 70% and 89% skips three levels; absorbing between 90% and 100% skips four levels. Once the Sentinel is absorbed, the player may no longer absorb any energy from the landscape, although objects may be created as normal. This enables particularly troublesome levels to be skipped, by returning to a previous level, and finishing it with a different amount of energy than before. In later levels, the Sentinel is assisted by a number of Sentries. They behave exactly like the Sentinel, but absorbing them is not necessary to complete the level. Unlike the Sentinel, the Sentries do not stand on a platform but on ordinary squares. The rotation of the Sentinel and the Sentries is slow and predictable. However, if there are many Sentries, there will be few safe locations anywhere on the landscape. If either the Sentinel or the Sentries see a square with more than 1 unit of energy (boulders or a synthoid), their rotation stops while they absorb the energy, one unit at a time. They must be able to see the square on which the energy is located for absorption to take place. To keep the total energy of the landscape constant, a tree is created randomly on the landscape for each absorbed unit of energy. Thus, in general terms, absorption is simply the transplanting of energy to another location on the game field. If the Sentinel or Sentry can see a Synthoid or a boulder, but not the square it is standing on, and there are trees in the vicinity, it will transform one of them into a Meanie, which will start rotating. If the player is in a Synthoid when the Meanie turns to face them, and the Meanie can see the square the Synthoid is standing on, it will force the Synthoid to hyperspace and lose 3 units of energy. If the Meanie cannot see the player's square after a full rotation, it will turn back into a tree and the Sentinel or Sentry will resume rotation. If the player chooses, they may perform a Hyperspace. This uses 3 units of energy to create a new Synthoid at a random location on the playfield. This location is at the same height or lower than the player's current height. While performing a hyperspace can allow the player character to escape the gaze of the Sentinel and/or Sentries, it may take the player into a deep, potentially inescapable ravine. Hyperspacing without the required 3 units of energy (either by player invocation or Meanie) results in the player losing. Unlike in ''The Sentinel'', rotating the synthoid and transferring the consciousness from a synthoid to another take place in real time. A networked
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode is present in the PC version. The goal of multiplayer mode is to race each other to the Sentinel; every player can teleport each other's synthoid to lower levels. The supported DirectPlay service providers are IPX,
TCP/IP The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suit ...
,
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by modulating one or more c ...
and serial. The game has two endings. To see the first one, the player must beat the 651st level. To see the second one, the player must beat every level.


Development

The project was initiated by John Cooke, a fan of the original ''The Sentinel'' (he boasted that he is "probably the only person in the world to have finished the original game twice."). Cooke's Company, No Name Games, held the rights to any spin-offs related to ''The Sentinel'', and negotiated for developer Hookstone to create the game for publisher
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
. The developers made a conscious decision not to stray too far from the highly regarded original game, instead focusing on refining the difficulty slope. At one point they planned for there to be 666 levels, and to not include the level-skipping mechanic from the original game. The game's musical score was composed by
John Carpenter John Howard Carpenter (born January 16, 1948) is an American filmmaker, actor, and composer. Although he worked in various film genres, he is most commonly associated with horror, action, and science fiction films of the 1970s and 1980s. He ...
. The creator of ''The Sentinel'', Geoff Crammond, was not involved with ''Sentinel Returns''.


Reception

The PC version received favorable reviews, while the PlayStation version received mixed reviews, according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. '' Next Generation'' said of the latter version in an early review, "Those who have fond memories of the original or who crave a new PlayStation experience should rent before buying. It's definitely an acquired taste." '' Official U.S. PlayStation Magazine'' gave the same console version a negative review, about two months before it was released Stateside. The game was nominated for ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s 1998 "Puzzles and Classics Game of the Year" award, which went to '' You Don't Know Jack: The Ride''.


Notes


References


External links

* {{moby game, id=/sentinel-returns 1998 video games PlayStation (console) games Psygnosis games Puzzle video games Video game sequels Windows games Video games developed in the United Kingdom Multiplayer and single-player video games