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The Sega Channel was an
online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, a ...
service developed by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and
Time Warner Cable Time Warner Cable Enterprises LLC was an American cable television company. Before it was acquired by Charter Communications on May 18, 2016, it was ranked the second largest cable company in the United States by revenue behind only Comcast, o ...
through
cable television Cable television is a system of delivering television programming to consumers via radio frequency (RF) signals transmitted through coaxial cables, or in more recent systems, light pulses through fibre-optic cables. This contrasts with bro ...
services by way of
coaxial cable Coaxial cable, or coax (pronounced ), is a type of electrical cable consisting of an inner Electrical conductor, conductor surrounded by a concentric conducting Electromagnetic shielding, shield, with the two separated by a dielectric (Insulat ...
. It was a
pay to play Pay-to-play, sometimes pay-for-play or P2P, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities. The common denominator of all forms of pay-to-play is that one mu ...
service, through which customers could access Genesis games online, play game demos, and get
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
s. Lasting until July 31, 1998, the Sega Channel operated three years after the release of Sega's next generation console, the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. Though criticized for its poorly timed launch and costly subscription fee, the Sega Channel has been praised for its innovations in downloadable content and impact on online game services.


History

file:Sega-Genesis-Mk2-6button.jpg, left, A Model 2
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
, released in 1993 Released in Japan as the Mega Drive in 1988, North America in 1989, and Europe and other regions as the Mega Drive in 1990, the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's entry into the
16-bit era In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in Nort ...
of video game consoles. In 1990, Sega started its first
internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
-based service for Genesis, Sega Meganet, in Japan. Operating through a cartridge and a peripheral called the Mega Modem, it allowed Mega Drive owners to play 17 games online. A North American version, the "Tele-Genesis", was announced but never released. Another phone-based system, the Mega Anser, turned the Japanese Mega Drive into an online banking terminal. Due to Meganet's low number of games, high price, and the Mega Drive's lack of success in Japan, the system was a commercial failure. By 1992, the Mega Modem peripheral could be found in bargain bins at a reduced price, and a remodeled version of the Mega Drive released in 1993 removed the EXT 9-pin port, preventing connections to the Meganet service. In April 1993, Sega announced the Sega Channel service, which would use
cable television Cable television is a system of delivering television programming to consumers via radio frequency (RF) signals transmitted through coaxial cables, or in more recent systems, light pulses through fibre-optic cables. This contrasts with bro ...
services to deliver content. In the US, national testing began in June, and deployment began in December, with a complete US release in 1994. By June 1994, 21 cable companies had signed up to carry the Sega Channel service. US fees varied depending on location, but were approximately
US$ The United States dollar (Currency symbol, symbol: Dollar sign, $; ISO 4217, currency code: USD) is the official currency of the United States and International use of the U.S. dollar, several other countries. The Coinage Act of 1792 introdu ...
15 monthly, plus a $25 activation fee, which included the adapter. The Sega Channel expanded into Canada in late 1995, with an approximately
Can$ The Canadian dollar (currency symbol, symbol: $; ISO 4217, code: CAD; ) is the currency of Canada. It is abbreviated with the dollar sign $. There is no standard disambiguating form, but the abbreviations Can$, CA$ and C$ are frequently used f ...
19 monthly fee. During the planning stages of the service, Sega looked to capitalize on the rental market, which had seen some success with the
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
being rented through Blockbuster, and was looking to base the service's games and demos to sell more cartridges. In early 1995, Sega CEO
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama ...
ended development on the Sega Genesis and its add-ons, the Sega CD and
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
. This decision was made to support the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, which had been released in Japan already. This placed the release of the Sega Channel during the Genesis' decline from the market. At its peak, the Sega Channel had over 250,000 subscribers, but by 1997, the number had dropped to 230,000, two years after Nakayama shifted focus from the Genesis to the Saturn. Though Sega looked at options to bring the service to PCs, the rise of
cable modem A cable modem is a type of network bridge that provides bi-directional data communication via radio frequency channels on a hybrid fiber-coaxial (HFC), radio frequency over glass (RFoG) and coaxial cable infrastructure. Cable modems are pri ...
s and Internet gaming drove away the demand for such a service. In late November of 1997 it was announced that the Sega Channel would be shut down on June 30, 1998, but it ended up staying on for another month, finally being discontinued on July 31, 1998.


Technical aspects and specifications

Scientific Atlanta Sega Channel adapter in original box complete with power adapter, coaxial adapter, and documentation After making the initial purchase and paying the activation fee, Genesis owners would receive an adapter that would be inserted into the cartridge slot of the console. The adapter connected the console to a cable television wire, doing so by the use of a
coaxial cable Coaxial cable, or coax (pronounced ), is a type of electrical cable consisting of an inner Electrical conductor, conductor surrounded by a concentric conducting Electromagnetic shielding, shield, with the two separated by a dielectric (Insulat ...
output in the rear of the cartridge. Starting up a Genesis console with an active Sega Channel adapter installed would prompt for the service's main menu to be loaded, which was a process that took approximately 30 seconds. From there, gamers could access the content they wished to play and download it into their system, which could take up to a few minutes per game. This data would be downloaded into the adaptor's on-board 4 MB
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
, and would be deleted or removed when the system was powered off. Programming and transmission of the Sega Channel's monthly services started with a production team at Sega, which would put together content every month and load it onto a
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
. It was then sent to TCI's
satellite A satellite or an artificial satellite is an object, typically a spacecraft, placed into orbit around a celestial body. They have a variety of uses, including communication relay, weather forecasting, navigation ( GPS), broadcasting, scient ...
station, located in
Denver Denver ( ) is a List of municipalities in Colorado#Consolidated city and county, consolidated city and county, the List of capitals in the United States, capital and List of municipalities in Colorado, most populous city of the U.S. state of ...
, Colorado. From the station, the signal was transmitted via
Hughes Communications Hughes Network Systems, LLC is an American telecommunications company that specializes in providing satellite-based communication services for consumer and enterprise markets. It is headquartered in Germantown, Maryland and provides satellite ...
Galaxy 7 satellite, which uploaded at and downloaded at , to the local cable providers. In Canada, and across South America and Europe, however, the satellite transmission stage was bypassed altogether in favor of direct uploads of the Sega Channel CD-ROM via a
cable television headend A cable television headend is a master facility for receiving television signals for processing and distribution over a cable television system. A headend facility may be staffed or unstaffed and is typically surrounded by some type of security ...
. In order for the signal to function properly, it had to be clear of
noise Noise is sound, chiefly unwanted, unintentional, or harmful sound considered unpleasant, loud, or disruptive to mental or hearing faculties. From a physics standpoint, there is no distinction between noise and desired sound, as both are vibrat ...
in order to prevent download interruptions. To ensure no issues, cable providers had to "clean" their broadcast signal.


Games

'' Alien Soldier'', a game which, while not available in North America in cartridge format, was available on the Sega Channel in that region The Sega Channel service hosted up to 50 Genesis games at any one time. Titles would rotate monthly; however, some updates happened on a weekly basis. In 1997, Sega changed the number of games hosted at a time to 70 and the update frequency to biweekly. Games for the service included titles developed by Sega, such as ''
Sonic & Knuckles is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik fro ...
'', '' Eternal Champions'', and '' Space Harrier II''; as well as titles developed by licensees of Sega, such as '' Bubsy 2'' and ''
Aladdin Aladdin ( ; , , ATU 561, 'Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with '' One Thousand and One Nights'' (often known in English as ''The Arabian Nights''), despite not being part of the original ...
''. Some of these games had reduced content compared to their cartridge release so that they could fit the adapter's memory, such as ''
Super Street Fighter II is a 1993 fighting game developed and published by Capcom for Arcade video game, arcades. It is the fourth game in the ''Street Fighter II'' sub-series of ''Street Fighter'' games, following ''Street Fighter II Turbo'' (1992). It refines and ba ...
''. The Sega Channel also hosted games in some regions that would not receive a cartridge release, such as '' Pulseman'', '' Mega Man: The Wily Wars'', and ''
Alien Soldier ''Alien Soldier'' is a Side-scrolling game, side-scrolling Shoot 'em up#Run and gun, run and gun video game developed by Treasure (company), Treasure and published by Sega for the Sega Genesis, Mega Drive. Retail copies were released in Japan an ...
'', which were hosted on the service in North America.. The service also offered
demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * Plural for Demo (computer programming ...
of upcoming games, such as ''
Primal Rage ''Primal Rage'' is a fighting game developed and released by Atari Games for amusement arcade, arcades in 1994. The game takes place on a Apocalyptic and post-apocalyptic fiction, post-apocalyptic version of Earth called "Urth". Players control o ...
''. Though games and demos rotated on a regular basis, categories into which games were placed remained static and did not change. With parental controls in mind, all games for the service received a rating from the
Videogame Rating Council The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System, Sega Genesis, Genesis, Game Gear, Sega CD, 32X, and Sega Pico, ...
. The service also contained a lockout system, which would allow parents to set a passcode in order to access mature-rated content. In addition to games and demos, the Sega Channel also hosted other features.
Cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
s were directly accessible from the network, as well as game hints. The service also hosted contests, such as a promotion with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
' '' Triple Play '96'', and a 1995 event where players who completed ''Primal Rage'' during a brief 24-hour period where the full game was accessible were given a phone number to call, making them eligible to win prizes.


Reception and legacy

During its lifetime, the Sega Channel won one of ''
Popular Science Popular science (also called pop-science or popsci) is an interpretation of science intended for a general audience. While science journalism focuses on recent scientific developments, popular science is more broad ranging. It may be written ...
s "Best of What's New" award for the year 1994. Likewise, in August 1995, a survey conducted by ''
Sports Illustrated ''Sports Illustrated'' (''SI'') is an American sports magazine first published in August 1954. Founded by Stuart Scheftel, it was the first magazine with a circulation of over one million to win the National Magazine Award for General Excellen ...
'' found that children between 9 and 13 years old were five times more likely to subscribe to the Sega Channel than to purchase a
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
or the upcoming
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
or
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. The service would go on to garner as many as 250,000 subscribers; however, Sega had anticipated having over one million subscribers by the end of its first year, and had made the service available to over 20 million households. Retrospective reception of the Sega Channel praises its innovation and role in the development of online gaming, but criticizes its high subscription fees and timing into the market. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' writer Adam Redsell noted how the Sega Channel caused many cable companies to clean their broadcast signals and its role in the development of high-speed internet, stating "...the very fact that you’re enjoying
broadband In telecommunications, broadband or high speed is the wide-bandwidth (signal processing), bandwidth data transmission that exploits signals at a wide spread of frequencies or several different simultaneous frequencies, and is used in fast Inter ...
internet right now could well be thanks to SEGA." Levi Buchanan, also writing for ''IGN'', credited the Sega Channel with its role in the development of modern gaming and content delivery services, such as
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
and
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
, stating: "SEGA and the entire industry learned important lessons from the SEGA Channel. SEGA was still committed to the idea of downloads and online, as evidenced by the Dreamcast's SegaNet... You can also see the DNA of early services like the SEGA Channel in modern portals like XBLA and PSN, where demos are now a staple." The staff of
UGO Networks UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online ...
also credited the Sega Channel with being an important step in the development of both services. Ken Horowitz of Sega-16 criticizes Sega's poor timing of the launch of the Sega Channel and the subscription's high price. According to Horowitz: "Who would spend $13 a month to play games for a dying system? This horrendous blunder (one of many by Sega Enterprises) caused retailers to dump their inventory of systems, thereby sealing the fate of the Sega Channel once and for all." Buchanan echoes the same sentiments, stating, "Perhaps if the SEGA Channel had been released earlier in the console's lifecycle—the Genesis launched in 1989 in America—things might have turned out differently. After all, the service did gain notice for its advancement of gaming and technology." UGO also notes the potential the Sega Channel could have had with some more development time in the field of competitive
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
, stating: "If the Sega Channel had come a little earlier in the life of the Genesis it would have seen much more exposure, and maybe online play would have been feasible for games that could have been developed directly for the service."


See also

*
Apple Arcade Apple Arcade is a video game subscription service offered by Apple Inc. It is available through a dedicated tab of the App Store on devices running iOS 13, visionOS, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched o ...
* Family Computer Network System * GameLine * Stadia *
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service operated by Nintendo for its video game consoles, the Nintendo Switch and Nintendo Switch 2. The service is Nintendo's third-generation online service after Nintendo Wi-Fi Connect ...
*
PlayCable PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, ...
*
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
*
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
* Sega NetLink * Teleplay Modem *
XBAND XBAND (stylized as XBⱯND) was one of the first competitive online console gaming networks and was available for the Genesis and Super NES. It was produced by Catapult Entertainment in Cupertino, California. It is the only modem released in ...
*
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...


References


External links

* (archive)
Sega Channel Developer Information
{{Software digital distribution platforms Defunct television networks in the United States C Online-only retailers of video games Television channels and stations established in 1994 Television channels and stations disestablished in 1998