Second Sight (video Game)
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''Second Sight'' is a
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
video game, developed by
Free Radical Design Free Radical Design Ltd. was a British video game developer based in Nottingham. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, it is best known for its ''TimeSplitters'' series of games. ...
, and published by
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer and former publisher based in Southam, England, which is a subsidiary of American corporation Electronic Arts and managed under the EA Sports ...
for
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
,
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
in 2004, and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in 2005. The game's story sees players assume the role of an American
parapsychology Parapsychology is the study of alleged psychic phenomena (extrasensory perception, telepathy, teleportation, precognition, clairvoyance, psychokinesis (also called telekinesis), and psychometry (paranormal), psychometry) and other paranormal cla ...
researcher who seeks to uncover their past through the use of psychic powers they possess, finding events in the present are linked to a military mission they undertook with a taskforce of U.S. Marines. The game's action is divided between traditional gun combat and stealth, with emphasis on players making the most of the protagonist's different psychic abilities to survive against hostile opponents, as well as overcoming different obstacles in each level. The game received mostly favourable reviews, with the exception of the PC version which received mixed feedback. The game has sold one million copies worldwide and was nominated for "Originality" and "Best Game on GameCube" at 2nd British Academy Games Awards.


Gameplay

In ''Second Sight'', players explore levels primarily with a third-person perspective which by default is in free-roam but can be switched to a fixed perspective though at times the camera switches to a first-person viewpoint either by switching it through the camera controls, or when moving through a crawlspace. Each level features a set of tasks that culminate in the player reaching a goal to complete the level, with a different range of situations to overcome, including hostile enemies that either must be killed or avoided with stealth, as well as minor puzzles and obstacles to overcome. ''Second Sight''s most unique aspect of gameplay is the protagonist's ability to use a variety of
psychic powers This is a list of psychic abilities attributed to real-world people. Many of these abilities pertain to variations of extrasensory perception or the ''sixth sense''. Superhuman abilities from fiction are not included. Psychic abilities * Aeroki ...
, which can be used either to aid the player in combat, heal themselves or others, avoid detection, and help to solve some puzzles. At the start of the game, the player begins with only a few powers, but unlock new ones and upgrades to those they possess as the story progresses. These powers drain the player's psychic energy either in a set amount or over time; if the player is drained of psychic energy, they are momentarily stunned for a few seconds, leaving them vulnerable. For the most part, several levels emphasis the use of stealth to make progress, including watching the movement of hostiles, and making use of hiding places like closets. To assist in stealth, some levels provide a player with a silenced tranquilliser gun which can be used to silently knock out enemies. If the player is spotted by an enemy or a security camera, the alarm is raised, causing more hostiles to arrive within the area the protagonist is within. The alarm can only be cancelled if the player hides from enemies until they lose sight of them; when they do, enemies will return to their routines, with reinforcements replacing those who will taken out by the player before the alarm was raised. Combat features not only unarmed fighting, but a range of different weapons including pistols, submachine guns, shotguns, assault rifles and sniper rifles. Cover can be used to protect against gunfire when shooting at enemies, with the game's targeting system designed to allow players to specifically target different parts on an enemy; the sniper rifle's scope is displayed on screen when used to target an enemy. Weapons can be used when in first-person, allowing more refined manual targeting for players to make use of.


Plot


Setting

''Second Sight'' takes place in a world in which parapsychology exists, and where secret research on its power after
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
uncovered evidence that psychic abilities could be genetically transferred into other human beings. The story's events take place across locations within the United States and
Siberia Siberia ( ; , ) is an extensive geographical region comprising all of North Asia, from the Ural Mountains in the west to the Pacific Ocean in the east. It has formed a part of the sovereign territory of Russia and its predecessor states ...
, during the late 1990s.


Story

John Vattic, an American
parapsychology Parapsychology is the study of alleged psychic phenomena (extrasensory perception, telepathy, teleportation, precognition, clairvoyance, psychokinesis (also called telekinesis), and psychometry (paranormal), psychometry) and other paranormal cla ...
researcher, awakens in a medical facility in
Virginia Virginia, officially the Commonwealth of Virginia, is a U.S. state, state in the Southeastern United States, Southeastern and Mid-Atlantic (United States), Mid-Atlantic regions of the United States between the East Coast of the United States ...
with no recollection of his past, only the knowledge that he possesses powerful psychic abilities of unknown origin. Using these to escape his cell and explore the facility, he later experiences a flashback that reveals to him that six months ago, he was recruited by
the Pentagon The Pentagon is the headquarters building of the United States Department of Defense, in Arlington County, Virginia, across the Potomac River from Washington, D.C. The building was constructed on an accelerated schedule during World War II. As ...
to join up with WinterICE - a special taskforce of U.S. Marines led by Colonel Joshua Starke, and his psychic adviser Jayne Wilde. The taskforce had been given orders to travel to Siberia to recover Victor Grienko, a renowned Russian scientist who had conducted extensive research into parapsychology, and was now seeking political asylum in the United States. Whilst seeking further answers, John is surprised when he comes across records on Jayne in the facility's computers, only to witness them change following a flashback where, instead of being killed on the mission, Jayne survived, only to be incarcerated at a
mental asylum The lunatic asylum, insane asylum or mental asylum was an institution where people with mental illness were confined. It was an early precursor of the modern psychiatric hospital. Modern psychiatric hospitals evolved from and eventually replace ...
in
Vermont Vermont () is a U.S. state, state in the New England region of the Northeastern United States. It borders Massachusetts to the south, New Hampshire to the east, New York (state), New York to the west, and the Provinces and territories of Ca ...
after losing her mind. With no other leads, John escapes the facility and travels to the asylum, breaking Jayne out. After she recovers her sanity in his presence, Jayne reveals that Stark was killed in his presence, causing John to experience another flashback. In the past, he finds himself saving Stark - changing the past again as a result - while encountering the projection of a Russian boy, who claims he must help them and unlocks his psychic abilities in the past, revealing John must get to their home beneath a village called Dubrensk. In the present, Jayne leads John to Stark's hideout in
Queens Queens is the largest by area of the Boroughs of New York City, five boroughs of New York City, coextensive with Queens County, in the U.S. state of New York (state), New York. Located near the western end of Long Island, it is bordered by the ...
, New York, and learns from Stark that their mission to secure Grienko led to them discovering American special forces operating in Siberia on the same task. John learns the troops were being led by Silas Hanson, director of the National Security Executive, who used Stark and his team as scapegoats to cover up his actions, and who is now tying up loose ends. After Stark helps him to escape his tenement hideout, John sees Hanson's people capture Jayne, and pursues them to the NSE headquarters in
New Jersey New Jersey is a U.S. state, state located in both the Mid-Atlantic States, Mid-Atlantic and Northeastern United States, Northeastern regions of the United States. Located at the geographic hub of the urban area, heavily urbanized Northeas ...
. Exploring the facility, John uncovers video evidence showing that Hanson seeks to create psychic supersoldiers from Grienko's work and moves to confront Hanson in his office. Finding Hanson cannot be defeated, no matter what he tries, John forces himself to experience a flashback and return to the past. Back in the past, John explores Dubrensk on his own, after Jayne instructs Stark that his team has done what they can. Finding Grienko's research labs under the village, John confronts Grienko with the knowledge he has from the present. Grienko, realizing Hanson had deceived him for his research, informs John to head for the lower levels, before he is killed by an NSE agent. Making his way underground, John suddenly hears Jayne's voice, telling him his perception of time is all wrong; in reality, the present is actually a possible future being shown to him by the final psychic ability he possessed,
precognition Precognition (from the Latin 'before', and 'acquiring knowledge') is the purported psychic phenomenon of seeing, or otherwise becoming directly aware of, events in the future. There is no accepted scientific evidence that precognition is a ...
, which had been active the whole time, with the "past" actually being the present. Learning that the Russian boy was one of several children who Grienko experimented on, John realizes that they had foreseen what Hanson planned to do, and had contacted him, knowing he was the only one who could help them. Now aware of the truth, and knowing what the future holds, John tracks down Hanson to Grienko's lab and confronts him, only to discover him protected by a bullet-proof window. Releasing the children Grienko experimented on, they promptly use their powerful telekinesis abilities to reach Hanson and kill him. Returning to the surface, Vattic reunites with Stark and Wilde, who help him onto a helicopter leaving the area as American troops secure the location.


Development

THQ Nordic THQ Nordic GmbH (formerly Nordic Games GmbH) is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were r ...
have acquired the rights to the game in August 2018. The deal gives THQ Nordic the rights to republish the game, in addition to making new games, if they want. In April 2021, THQ Nordic relisted the game on Steam.


Soundtrack

In 2006, Free Radical Design made the ''Second Sight'' soundtrack available for download on the company website, including printable album artwork. In 2012, Graeme Norgate made the soundtrack available on his personal
Bandcamp Bandcamp is an American online music distribution platform founded in 2008 by Oddpost co-founder Ethan Diamond and programmers Shawn Grunberger, Joe Holt and Neal Tucker, with an office and record store in Oakland, California. Acquired by Epic ...
page.


Reception

''Second Sight'' received "favorable" reviews on all platforms except the PC version, which received "average" reviews, according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. In 2010, the game was included as one of the titles in the book ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
''.


Notes


References


External links

* {{Free Radical Design 2004 video games Action-adventure games Codemasters games Fiction about psychic powers Free Radical Design GameCube games PlayStation 2 games Single-player video games Stealth video games Video games about psychic powers Video games about the United States Marine Corps Video games developed in the United Kingdom Video games scored by Graeme Norgate Video games set in Germany Video games set in New Jersey Video games set in New York City Video games set in psychiatric hospitals Video games set in Siberia Video games set in Vermont Video games set in Virginia Windows games Xbox games