Second Samurai
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''Second Samurai'' is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
released for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
in 1993. It is the sequel to the 1991 game '' First Samurai''. A
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
version was later released in 1994 which features different graphics, sound and level design to the Amiga version.


Gameplay

The game includes prehistoric and futuristic levels as well as feudal Japan as in ''First Samurai''. Contact with enemies or falling off the screen (lives are not lost automatically) subtracts one point from the life bar. In the Mega Drive/Genesis version of the game, the Demon King from the first game taunts the player on a black screen when they lose a life with sayings such as "Give up mortal!" and "Going Down!" until the last life is lost.


Development

Following the success of ''First Samurai'', Mev Dinc was interested in developing 'a sequel to end all sequels'. The concept of having 2 samurai to choose from was established early on. Psygnosis put forward an appealing offer for both the Amiga and Sega Mega Drive versions, to which Vivid Image gladly agreed. Development for the game was going smoothly, and plans were even in place to release a Mega-CD version alongside the Mega Drive. In 1993 however, Sony acquired Psygnosis as part of their ramp-up for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and mandated that existing console projects be cancelled. Vivid Image was able to negotiate a settlement, allowing the release of the Mega Drive version, and a full payout. The Mega-CD version was never released.


Reception


References


External links

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''Second Samurai''
for the Mega Drive at GameFAQs {{DEFAULTSORT:Second Samurai 1993 video games Amiga games Cooperative video games Europe-exclusive video games Japan in non-Japanese culture Piko Interactive games Platformers Psygnosis games Sega Genesis games Side-scrolling video games Video game sequels Video games about dinosaurs Video games about samurai Video games about time travel Video games developed in the United Kingdom Video games scored by Matt Furniss Video games set in feudal Japan Video games set in prehistory Vivid Image games