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Scott Fisher is the Professor and Founding Chair of the
Interactive Media Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, variou ...
Division in the
USC School of Cinematic Arts The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Sc ...
at the
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8. ...
, and Director of the Mobile and Environmental Media Lab there. He is an artist and technologist who has worked extensively on
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
, including pioneering work at
NASA The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research. NASA was established in 1958, succeedi ...
, Atari Research Labs, MIT's Architecture Machine Group (now the
MIT Media Lab The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from ...
) and
Keio University , mottoeng = The pen is mightier than the sword , type = Private research coeducational higher education institution , established = 1858 , founder = Yukichi Fukuzawa , endow ...
.


Early life

Scott S. Fisher was born in 1951 at
Bryn Mawr, Pennsylvania Bryn Mawr, pronounced , from Welsh for big hill, is a census-designated place (CDP) located across three townships: Radnor Township and Haverford Township in Delaware County, and Lower Merion Township in Montgomery County, Pennsylvania. I ...
, near
Philadelphia Philadelphia, often called Philly, is the largest city in the Commonwealth of Pennsylvania, the sixth-largest city in the U.S., the second-largest city in both the Northeast megalopolis and Mid-Atlantic regions after New York City. Sinc ...
. He was educated at MIT, receiving a Master of Science degree in Media Technology in 1981. His thesis advisor there was
Nicholas Negroponte Nicholas Negroponte (born December 1, 1943) is a Greek American architect. He is the founder and chairman Emeritus of Massachusetts Institute of Technology's Media Lab, and also founded the One Laptop per Child Association (OLPC). Negroponte ...
. There he participated in the creation of the Aspen Movie Map.


Career

Much of Fisher's career has focused on expanding the technologies and creative potentials of virtual reality. Between 1985 and 1990, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's
Ames Research Center The Ames Research Center (ARC), also known as NASA Ames, is a major NASA research center at Moffett Federal Airfield in California's Silicon Valley. It was founded in 1939 as the second National Advisory Committee for Aeronautics (NACA) labora ...
. They attempted to develop a simulator to enable space station maintenance rehearsal. The gloves and goggles often associated with
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
were developed there, along with the dataglove, head-coupled displays and 3D audio. In 1989, with Brenda Laurel, Fisher founded
Telepresence Research Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location. Telepresence requires that the user ...
, a company specializing in first-person media, virtual reality and remote presence research and development. Fisher,
Joseph M. Rosen Joseph is a common male given name, derived from the Hebrew Yosef (יוֹסֵף). "Joseph" is used, along with "Josef", mostly in English, French and partially German languages. This spelling is also found as a variant in the languages of the mo ...
and
Phil S. Green Phil may refer to: * Phil (given name), a shortened version of masculine and feminine names * Phill, a given name also spelled "Phil" * Phil, Kentucky, United States * ''Phil'' (film), a 2019 film * -phil-, a lexical fragment, used as a root term ...
developed a robotic system called the
Green SRI telepresence surgical system Green is the color between cyan and yellow on the visible spectrum. It is evoked by light which has a dominant wavelength of roughly 495570 nm. In subtractive color systems, used in painting and color printing, it is created by a combina ...
. Fisher and
Joseph M. Rosen Joseph is a common male given name, derived from the Hebrew Yosef (יוֹסֵף). "Joseph" is used, along with "Josef", mostly in English, French and partially German languages. This spelling is also found as a variant in the languages of the mo ...
developed a virtual environment system for viewing and manipulating a model of the human leg. Fisher was Project
Professor Professor (commonly abbreviated as Prof.) is an academic rank at universities and other post-secondary education and research institutions in most countries. Literally, ''professor'' derives from Latin as a "person who professes". Professor ...
in the Graduate School of Media and Governance at
Keio University , mottoeng = The pen is mightier than the sword , type = Private research coeducational higher education institution , established = 1858 , founder = Yukichi Fukuzawa , endow ...
. There he led a project to allow users to author and view location-based data superimposed over the physical world, a progenitor of what is now termed
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory Modality (human–computer interaction), modalities, including visual, Hearing, auditory, hap ...
. In 2001, Fisher moved to the
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8. ...
to spearhead their new Interactive Media Division within the School of Cinematic Arts. There, he established the division's research initiatives in the mediums of immersive, mobile and
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
. He chaired the division from its founding through 2011.


Personal life

Fisher lives in Southern California with his wife, Mizuko Ito, a cultural anthropologist studying media technology, and their two children. In addition to his other interests, he harbors a fascination with
stereoscopy Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image i ...
and
3D imaging In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. If the model is allowed to change its shape i ...
, as well as Jamaican music.


Selected publications


Papers and conference proceedings


O'Reilly Emerging Technologies Conference
(2004).

by Glen Fraser and Scott S. Fisher in ''ACM SIGGRAPH Newsletter'' v.32, no.3 1998. *"An Authoring Tool Kit for Mixed Reality Experiences" in ''International Workshop on Entertainment Computing'' (2002), *"Micro Archiving and Interactive Virtual Insect Exhibit" in ''Stereoscopic Displays and Virtual Reality Systems IX'' (2002), *"Environmental Media: Linking Virtual Environments to the Real World" in ''Creative Digital Media: Its Impact on the New Century'' (2001), *"Environmental Media: Accessing Virtual Representations of Real-Time Sensor Data and Site-specific Annotations Embedded in Physical Environments" in ''Proc. of the Seventh Int'l Conf. on Virtual Systems and Multimedia, Berkeley'' (2001). *Fisher, Scott S. "Virtual Environments: Personal Simulations & Telepresence." ''In Virtual Reality: Theory, Practice and Promise'', S. Helsel and J.Roth, ed., Meckler Publishing, 1991. *Fisher, Scott S. "Virtual Interface Environments." In ''The Art of Human-Computer Interface Design'', B. Laurel, ed., Addison-Wesley Publishing Co., 1990. *Fisher, S. "Telepresence Master Glove Controller for Dexterous Robotic End-Effectors," ''Advances in Intelligent Robotics Systems'', D.P.Casasent, Editor, Proc. SPIE 726, (1986). PIE Cambridge Symposium on Optical and Optoelectronic Engineering, 26–31 October 1986. Cambridge, Massachusetts.*Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W., "Virtual Environment Display System", ''ACM 1986 Workshop on 3D Interactive Graphics'', Chapel Hill, North Carolina, October 23–24, 1986. *Fisher, Scott S. "Virtual Interface Environment," ''IEEE/AIAA 7th Digital Avionics Systems Conference'', Fort Worth, Texas, October 13–16, 1986. *Fisher, S. ''Viewpoint Dependent Imaging: An interactive stereoscopic display''. Masters Thesis, Massachusetts Institute of Technology, Cambridge, Massachusetts. October, 1981.


Media appearances

* Cyberpunk (1990) Cyberpunk
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References


External links


Official page
at the USC Annenberg Center.
Scott Fisher Personal/Professional Site
at Telepresence. {{DEFAULTSORT:Fisher, Scott Year of birth missing (living people) Living people Virtual reality pioneers University of Southern California faculty MIT Media Lab people