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Nonviolent video games are
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s characterized by little or no
violence Violence is characterized as the use of physical force by humans to cause harm to other living beings, or property, such as pain, injury, disablement, death, damage and destruction. The World Health Organization (WHO) defines violence a ...
. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with ''comparatively'' little or no violence. The definition has been applied flexibly to games in such purposive genres as the
Christian video game Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity. The term can also refer to Christian symbolism, mythology, media franchises, and Christian ...
. However, a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters. The popularity of violent video games and increases in youth violence have led to much research into the degree to which video games may be blamed for societally negative behaviors. Despite the inconclusive nature of the scientific results, a number of groups have rejected violent video games as offensive and have promoted the development of non-violent alternatives. The existence of a market for such games has in turn led to the manufacture and distribution of a number of games specifically designed for the nonviolent gaming community. Video game reviewers have additionally identified a number of games belonging to traditionally violent gameplay genres as "nonviolent" in comparison to a typical game from the violent genre. Despite the fact that some of these games contain mild violence, many of them have entered the argot of nonviolent gamers as characteristic non-violent games.


Video game violence and attendant controversies

Controversies surrounding the negative influences of video games are nearly as old as the medium itself. In 1964,
Marshall McLuhan Herbert Marshall McLuhan (, ; July 21, 1911 – December 31, 1980) was a Canadian philosopher whose work is among the cornerstones of the study of media studies, media theory. Raised in Winnipeg, McLuhan studied at the University of Manitoba a ...
, a noted media theorist, suggested in his book, '' Understanding Media: The Extensions of Man'', that " e games people play reveal a great deal about them". This was built upon in the early 1980s in an anti-video-game crusade spearheaded by the former Long Island PTA president, Ronnie Lamm, who spoke about her cause on the
MacNeil/Lehrer NewsHour ''PBS News Hour'', previously stylized as ''PBS NewsHour'', is the news division of PBS and an American daily evening television news program broadcast on over 350 PBS member stations since October 20, 1975. It airs seven nights a week, and i ...
in December 1982.Gonzalez, Lauren.
When Two Tribes Go to War: A History of Video Game Controversy
'.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
feature. Retrieved 8 October 2008.
The same year,
Surgeon General Surgeon general (: surgeons general) is a title used in several Commonwealth countries and most NATO nations to refer either to a senior military medical officer or to a senior uniformed physician commissioned by the government and entrusted with p ...
,
C. Everett Koop Charles Everett Koop (October 14, 1916 – February 25, 2013) was an American pediatric surgeon and public health administrator who served as the 13th surgeon general of the United States under President Ronald Reagan from 1982 to 1989. According ...
, had suggested that games had no merit and offered little in the way of anything constructive to young people. Despite early general claims of the negative effects of video games, however, effects of these concerns were relatively minor prior to the early 1990s. Discussion of the impact of violence in video games came as early as 1976's '' Death Race'' arcade game (a game with black and white graphics which involved running over screaming zombies). In the 1980s titles such as Exidy's ''
Chiller A chiller is a machine that removes heat from a liquid coolant via a vapor-compression refrigeration, vapor-compression, adsorption refrigeration, or absorption refrigerator, absorption refrigeration cycles. This liquid can then be circulated th ...
'' (1986), Namco's ''
Splatterhouse is a beat 'em up arcade game developed and published by Namco in 1988. It was the first in a series of games released in home console and personal computer formats. This game would later spawn the parody '' Splatterhouse: Wanpaku Graffiti'', the ...
'' (1987) and Midway's '' NARC'' (1988) raised concerns about video game violence in the arcade. Home games such as
Palace A palace is a large residence, often serving as a royal residence or the home for a head of state or another high-ranking dignitary, such as a bishop or archbishop. The word is derived from the Latin name palātium, for Palatine Hill in Rome whi ...
's ''
Barbarian A barbarian is a person or tribe of people that is perceived to be primitive, savage and warlike. Many cultures have referred to other cultures as barbarians, sometimes out of misunderstanding and sometimes out of prejudice. A "barbarian" may ...
'' (1987) featured the ability to decapitate opponents. It was not until graphic capabilities increased and a wave of new ultra-violent titles were released in the early 1990s that the mainstream news began to pay significant attention to the phenomenon. In 1992, with Midway's release of the first ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' video game, and then in 1993 with id's ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'', genuine controversy was first ignited as the wide and growing popularity of violent video games came into direct conflict with the moral and religious ethics of concerned citizens. Protests and game-bannings followed the publicizing of these conflicts, and controversies would erupt periodically throughout the 1990s with the releases of such games as '' Dreamweb'' (1992), ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'' (1992), ''
Mortal Kombat II ''Mortal Kombat II'' is a 1993 fighting game originally produced by Midway for arcades. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System ...
'' (1993), ''
Phantasmagoria Phantasmagoria (), alternatively fantasmagorie and/or fantasmagoria, was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images – such as skeletons, demons, and ghosts – typicall ...
'' (1995), ''
Duke Nukem 3D ''Duke Nukem 3D'' is a 1996 first-person shooter, first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published ...
'' (1996), ''
Blood Blood is a body fluid in the circulatory system of humans and other vertebrates that delivers necessary substances such as nutrients and oxygen to the cells, and transports metabolic waste products away from those same cells. Blood is com ...
'' (1997), ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' (1997), ''
Carmageddon ''Carmageddon'' is a vehicular combat video game released for personal computers in 1997. It was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive. It was ported to other platforms, and spawned a s ...
'' (1997), '' Postal'' (1997), ''
Mortal Kombat 3 ''Mortal Kombat 3'' is a 1995 fighting game developed and published by Midway Games for arcades. It is the third main installment in the ''Mortal Kombat'' franchise and a sequel to 1993's ''Mortal Kombat II''. As in the previous games, it has ...
'' (1997), '' Carmageddon II: Carpocalypse Now'' (1998), '' Blood II: The Chosen'' (1998), ''
Grand Theft Auto 2 ''Grand Theft Auto 2'' is a 1999 action-adventure game developed by DMA Design and published by Rockstar Games. It is the sequel to 1997's ''Grand Theft Auto'', and the second main entry in the ''Grand Theft Auto'' series. Set within a retrofu ...
'' (1999), and '' Requiem: Avenging Angel'' (1999) among others. In April 1999, the fears of the media and violence-watch groups were legitimated in their eyes as investigations into the lives of
Eric Harris and Dylan Klebold Eric David Harris (April 9, 1981 – April 20, 1999) and Dylan Bennet Klebold ( ; September 11, 1981 – April 20, 1999) were American high school seniors and mass murderers who perpetrated the Columbine High School massacre at Columbine ...
, the shooters in the
Columbine High School massacre A school shooting and attempted bombing occurred on April 20, 1999, at Columbine High School in Columbine, Colorado, United States. The perpetrators, twelfth-grade students Eric Harris and Dylan Klebold, murdered 13 students and one teach ...
in
Columbine, Colorado Columbine is a census-designated place (CDP) in and governed by Jefferson County, Colorado, Jefferson and Arapahoe County, Colorado, Arapahoe counties in Colorado, United States. The CDP is a part of the Denver–Aurora–Lakewood, CO Metropo ...
, revealed that they had been fans of the video game, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'', and had even created levels for it today dubbed "the
Harris levels ''Doom'' WAD is the default format of package files for the video game ''Doom'' and its sequel '' Doom II: Hell on Earth'', that contain sprites, levels, and game data. WAD stands for ''Where's All the Data?''. Immediately after its release in 1 ...
". A great deal of discussion of violence in video games followed this event with strong arguments made on both sides, and research into the phenomenon which had begun during the 1980s received renewed support and interest. In December 2001,
Surgeon General Surgeon general (: surgeons general) is a title used in several Commonwealth countries and most NATO nations to refer either to a senior military medical officer or to a senior uniformed physician commissioned by the government and entrusted with p ...
David Satcher David Satcher (born March 2, 1941) is an American physician, and public health administrator. He is a four-star admiral in the United States Public Health Service Commissioned Corps and served as the 11th Assistant Secretary for Health, and the ...
, led a study on violence in youth and determined that while the impact of video games on violent behavior has yet to be determined, "findings suggest that media violence has a relatively small impact on violence", and that "meta-analysis ad demonstrated thatthe overall effect size for both randomized and correlational studies was small for physical aggression and moderate for aggressive thinking." Despite this, the controversies and debate have persisted, and this has been the catalyst for the emergence of the non-violent video game genre. Non-violent video games are defined in the negative by a '' Modus tollendo ponens'' disjunctive argument. In other words, in order to recognize a non-violent game, an identifier must recognize the violent game as a distinct class. This has led to a degree of ambiguity in the term as it relies upon a definition of
violence Violence is characterized as the use of physical force by humans to cause harm to other living beings, or property, such as pain, injury, disablement, death, damage and destruction. The World Health Organization (WHO) defines violence a ...
which for different identifiers may mean different things. In general, violence may be placed into at least three distinct categories: *Totally non-violent games – Games in which absolutely no violence occurs. This category contains games characterized by lack of the death of characters, lack of sudden noise or movement, and often lack of traditional conflict. (e.g., '' Below the Root'' or ''
Sudoku Gridmaster ''Sudoku Gridmaster'' (known as '' Puzzle Series Vol. 3: Sudoku'' in Japan and ''Sudoku Master'' in Europe) is a puzzle video game developed by A.I and published by Hudson Soft for the Nintendo DS. It was published by Nintendo outside Japan as p ...
'') *Games in which the player acts non-violently – Games where violence occurs to the character-player as a result of environmental hazards or enemies but the character-player's reaction is to run away or otherwise distance himself from the violence. **Games with environmental hazards only – Games lacking enemies, but containing a potentially violent environment (e.g. ''
Alleyway An alley or alleyway is a narrow lane, path, or passageway, often reserved for pedestrians, which usually runs between, behind, or within buildings in towns and cities. It is also a rear access or service road (back lane), or a path, walk, or av ...
'', or ''
Roller Coaster A roller coaster is a type of list of amusement rides, amusement ride employing a form of elevated Railway track, railroad track that carries passengers on a roller coaster train, train through tight turns, steep slopes, and other elements, usua ...
'') **Games with enemies – Games with violent enemies which the player-character must avoid (e.g. the '' Eggerland'' series) *Games in which the player acts non-violently to other sentient beings – Games where a player acts violently against robots or other non-living non-sentient enemies (e.g. ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree **Ancestry **Lineal descendant **Heritage ** ...
'')


Research

The history of video game development shares approximate contemporaneity with
media violence research The study of violence in mass media analyzes the degree of correlation between themes of violence in media sources (particularly violence in video games, television and films) with real-world aggression and violence over time. Many social scient ...
in general. In the early 1960, studies were conducted on the effects of
violence in cartoons Cartoon violence (or fantasy violence) is the representation of violent actions involving animated characters and situations. This may include violence where a character is unharmed after the action has been inflicted. Animated violence is somet ...
, and throughout the 1970s and 1980s a number of studies were conducted on how televised violence influenced viewers (especially younger viewers). The focus of many of these studies was on the effects of exposure of children to violence, and these studies frequently employed the
social learning theory Social learning theory is a psychological theory of social behavior that explains how people acquire new behaviors, attitudes, and emotional reactions through observing and imitating others. It states that learning is a cognitive process that occur ...
framework developed by
Albert Bandura Albert Bandura (4 December 1925 – 26 July 2021) was a Canadian-American psychologist and professor of social science in psychology at Stanford University, who contributed to the fields of education and to the fields of psychology, e.g. social ...
to explore violent behavioral modeling. With advancements in video technology and the rise of video games containing graphic violence in the late 1980s and early 1990s, media violence research shifted to a great degree from televised violence to video game violence. Although under current debate, a number of researchers have claimed that violent games may cause more intense feelings of aggression than nonviolent games, and may trigger feelings of anger and hostility. Theoretical explanations for these types of effects have been explained in myriad theories including social cognitive theory, excitation transfer theory, priming effect and the
General Aggression Model There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry. Since the early 2000s, advocates of video games have emphasized their use as an expressive m ...
. However recent scholarship has suggested that social cognitive theories of aggression are outdated and should be retired. One difference between video games and television which nearly all media violence studies recognize is that video games are primarily interactive while television is primarily passive in nature. Video game players identify with the character they control in the video games and there have been suggestions that the interactivity available in violent video games narrows the gap between the theory and practice of youth violence in a manner that goes beyond the effects of televised violence. Acknowledgment of the fact that, for better or worse, video games are likely to remain a part of modern society has led to a brace of comparative studies between violent games and non-violent games. As technology has advanced, such studies have adapted to include the effects of violent games and non-violent games in new media methods such as immersive virtual reality simulations. Results have varied, with some research indicating correlation between violence in video games and violence in players of the games, and other research indicating minimal if any relationship. Despite the lack of solid conclusion on the issue, the suggestion that violent games cause youth violence together with the clear popularity of violent video game genres such as the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
have led some game designers to publish non-violent alternatives.Dobson, Jason.
ACE, Christian Developers Conference Focuses On Responsible Game Development
'.
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
. 3 May 2006.


Lawsuits and legislation

As research supporting the view that video game violence leads to youth violence has been produced, there have been a number of lawsuits initiated by victims to gain compensation for loss alleged to have been caused by video-game-related violence. Similarly, in the
US Congress The United States Congress is the legislature, legislative branch of the federal government of the United States. It is a Bicameralism, bicameral legislature, including a Lower house, lower body, the United States House of Representatives, ...
and the legislatures of states and other countries, a number of legislative actions have been taken to mandate rating systems and to curb the distribution of violent video games. At times, individual games considered too violent have been censored or banned in such countries as
Australia Australia, officially the Commonwealth of Australia, is a country comprising mainland Australia, the mainland of the Australia (continent), Australian continent, the island of Tasmania and list of islands of Australia, numerous smaller isl ...
,
Greece Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
, etc. In 1997,
Christian conservative Conservative Christianity, also known as conservative theology, theological conservatism, traditional Christianity, or biblical orthodoxy is a grouping of overlapping and denominationally diverse theological movements within Christianity that se ...
Provenzo, Eugene F., Jr. and Jack Thompson.
A political odd couple's advice on finding common ground
'. Christian Science Monitor. 19 October 2004.
activist Activism consists of efforts to promote, impede, direct or intervene in social, political, economic or environmental reform with the desire to make changes in society toward a perceived common good. Forms of activism range from mandate build ...
and (now former) attorney Jack Thompson brought suit against
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, and
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
on behalf of the victims of
1997 Heath High School shooting The Heath High School shooting occurred at Heath High School in West Paducah, Kentucky, on December 1, 1997, when 14-year-old Michael Carneal opened fire on a group of students, killing three and injuring six. Shooting On December 1, 1997, Ca ...
in '' James v. Meow Media''. The suit was dismissed in 2000, absolving the companies of responsibility for the shooter's actions based on a lack of remedy under Kentucky
tort A tort is a civil wrong, other than breach of contract, that causes a claimant to suffer loss or harm, resulting in legal liability for the person who commits the tortious act. Tort law can be contrasted with criminal law, which deals with cri ...
law. In 2002, the
Sixth Circuit Court of Appeals The United States Court of Appeals for the Sixth Circuit (in case citations, 6th Cir.) is a federal court with appellate jurisdiction over the district courts in the following districts: * Eastern District of Kentucky * Western District of K ...
upheld the dismissal, and in 2003, the
U.S. Supreme Court The Supreme Court of the United States (SCOTUS) is the highest court in the federal judiciary of the United States. It has ultimate appellate jurisdiction over all U.S. federal court cases, and over state court cases that turn on question ...
denied
certiorari In law, ''certiorari'' is a court process to seek judicial review of a decision of a lower court or government agency. ''Certiorari'' comes from the name of a prerogative writ in England, issued by a superior court to direct that the recor ...
, refusing to review the case because it was not dismissed on
1st Amendment The First Amendment (Amendment I) to the United States Constitution prevents Congress from making laws respecting an establishment of religion; prohibiting the free exercise of religion; or abridging the freedom of speech, the freedom of t ...
grounds. In 2000, the County Council for St. Louis, Missouri, enacted Ordinance 20,193 that barred minors from purchasing, renting, or playing violent video games deemed to contain any visual depiction or representation of realistic injury to a human or a "human-like being" that appealed to minors' "morbid interest in violence".Krug, Judith F. & Caldwell-Stone, Deborah.
Controversial Ruling Finds Video Games Not Protected Speech
''. 2002.
This ordinance was challenged in 2001 by the Interactive Digital Software Association (IDSA) as violative of freedom of expression as guaranteed by the first amendment. The IDSA cited the 7th Circuit case of ''American Amusement Machine Association v. Kendrick'' as precedent suggesting that video game content was a form of freedom of expression, however in 2002 the Eastern District Court of Missouri ultimately issued the controversial ruling that "video games are not a form of expression protected by the First Amendment" in ''Interactive Digital Software Association v. St. Louis County''. In the aftermath of the
Columbine High School massacre A school shooting and attempted bombing occurred on April 20, 1999, at Columbine High School in Columbine, Colorado, United States. The perpetrators, twelfth-grade students Eric Harris and Dylan Klebold, murdered 13 students and one teach ...
, a $5 billion lawsuit was filed in 2001 against a number of video game companies and
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
, the makers of the purportedly violent video game, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' by victims of the tragedy. Also named in the suit were
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally founded by Greg Fischbach, Robert Holmes, and Jim Scoroposki from a storefront in Oyster Bay in 1987, the company built a global develop ...
,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
,
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
,
Eidos Interactive Eidos Interactive Limited (formerly Domark Limited) was a British video game publisher based in Wimbledon, London. Among its franchises were '' Championship Manager'', '' Deus Ex'', ''Hitman'', '' Thief'' and ''Tomb Raider''. Domark was founded ...
,
GT Interactive Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
,
Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well a ...
,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
,
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
, Square Co.,
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
,
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
,
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
, Meow Media, and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
.
Columbine lawsuit against makers of video games, movies thrown out
''.
Associated Press The Associated Press (AP) is an American not-for-profit organization, not-for-profit news agency headquartered in New York City. Founded in 1846, it operates as a cooperative, unincorporated association, and produces news reports that are dist ...
. 5 March 2002.
Violent video games mentioned by name included ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'', '' Quake'', ''
Redneck Rampage ''Redneck Rampage'' is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game has a hillbilly theme, primarily taking place in a fictional Arkansas town. Many of the weapons and power-ups borde ...
'', and ''
Duke Nukem ''Duke Nukem'' is a video game series and media franchise created by the company Apogee Software Ltd. (now 3D Realms). The franchise follows the titular Duke Nukem as he battles against a military or extraterrestrial force. Originally a serie ...
''. The suit was dismissed by Judge Babcock in March 2002 in a ruling suggesting that a decision against the game makers would have a chilling effect on free speech. Babcock noted that "it is manifest that there is social utility in expressive and imaginative forms of entertainment, even if they contain violence." In 2003, Washington State enacted a statute banning the sale or rental to minors of video games containing "aggressive conflict in which the player kill, injures, or otherwise causes physical harm to a human form in the game who is depicted by dress or other recognizable symbols as a public law enforcement officer." In 2004, this statute was subsequently declared an unconstitutional violation of the first amendment right to free speech in the Federal District Court case of ''Video Software Dealers Ass'n v. Maleng''. In 2005, Jack Thompson brought suit against
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
and ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' in representation of the victims of the Devin Moore shooting incident. On 7 November 2005, Thompson withdrew from ''
Strickland v. Sony ''Strickland v. Sony'' was a court case that focused on whether violent video games played a role in Devin Moore's first-degree murder/shooting of three people in a police station. In August 2005, former attorney Jack Thompson filed the laws ...
'', stating, "It was my idea o leave the case" He was quick to mention that the case would probably do well with or without his presence. This decision followed scrutiny from Judge James Moore, however Thompson claimed he received no pressure to withdraw. At the same time, Judge James Moore had taken the motion to revoke Thompson's license under advisement. Jack Thompson appeared in court to defend his ''
pro hac vice Pro is an abbreviation meaning "professional". Pro, PRO or variants thereof might also refer to: People * Miguel Pro (1891–1927), Mexican priest * Pro Hart (1928–2006), Australian painter * Mlungisi Mdluli (born 1980), South African retire ...
'' right to practice law in Alabama, following accusations that he violated legal ethics. Shortly thereafter, the case was dismissed and Thompson's license was revoked following a denial of his ''pro hac vice'' standing by Judge Moore who noted that "Mr. Thompson's actions before this Court suggest that he is unable to conduct himself in a manner befitting practice in this state." In March 2006, the Alabama Supreme Court upheld Judge Moore's ruling against the dismissal of the case. In 2005, California State Senator,
Leland Yee Leland Yin Yee (; born November 20, 1948) is an American former politician who served as a member of the California State Senate for District 8, which covered parts of San Francisco and the Peninsula. Prior to becoming state senator, Yee was a ...
introduced California Assembly Bills 1792 & 1793 which barred ultra-violent video games and mandated the application of
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Softw ...
ratings for video games. Yee, a former
child psychologist Developmental psychology is the scientific study of how and why humans grow, change, and adapt across the course of their lives. Originally concerned with infants and children, the field has expanded to include adolescence, adult development, ...
has publicly criticized such games as '' Grand Theft Auto: San Andreas'' and ''
Manhunt 2 ''Manhunt 2'' is a 2007 stealth game by Rockstar Games. It was developed by Rockstar London for Microsoft Windows and PlayStation 2, Rockstar Leeds for the PlayStation Portable, and Rockstar Toronto for the Wii. It is the sequel to 2003's '' ...
'', and opposes the
U.S. Army The United States Army (USA) is the primary land service branch of the United States Department of Defense. It is designated as the Army of the United States in the United States Constitution.Article II, section 2, clause 1 of the United Stat ...
's ''Global Gaming League''. Both of these bills were passed by the assembly and signed by Gov.
Arnold Schwarzenegger Arnold Alois Schwarzenegger (born July30, 1947) is an Austrian and American actor, businessman, former politician, and former professional bodybuilder, known for his roles in high-profile action films. Governorship of Arnold Schwarzenegger, ...
in October 2005. By December 2005, both bills had been struck down in court by Judge Ronald Whyte as unconstitutional, thereby preventing either from going into effect on 1 January 2006. Similar bills were subsequently filed in such states as Michigan and Illinois, but to date all have been ruled to be unconstitutional. In 2005, in reaction to such controversial games as ''Grand Theft Auto: San Andreas'', Senator
Hillary Clinton Hillary Diane Rodham Clinton ( Rodham; born October 26, 1947) is an American politician, lawyer and diplomat. She was the 67th United States secretary of state in the administration of Barack Obama from 2009 to 2013, a U.S. senator represent ...
along with Senators
Joe Lieberman Joseph Isadore Lieberman (; February 24, 1942 – March 27, 2024) was an American politician and lawyer who served as a United States senator from Connecticut from 1989 to 2013. Originally a member of the Democratic Party (United States), Dem ...
and
Evan Bayh Birch Evans "Evan" Bayh III ( ; born December 26, 1955) is an American politician who served as the List of governors of Indiana, 46th governor of Indiana from 1989 to 1997 and as a United States Senate, United States senator representing Indi ...
, introduced the
Family Entertainment Protection Act The United States Family Entertainment Protection Act (FEPA) was a failed bill introduced by Senator Hillary Clinton (D-NY), and co-sponsored by Senators Joe Lieberman (D-CT), Tim Johnson (D-SD) and Evan Bayh (D-IN) on November 29, 2005. The bi ...
(S.2126), intended to protect children from inappropriate content found in video games by imposing a federal mandate for inclusion of
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Softw ...
ratings. All three senators have actively sought restrictions on video game content with Sen. Lieberman denouncing the violence contained in video games and attempting to regulate sales of violent video games to minors, arguing that games should have to be labeled based upon age-appropriateness. Regarding ''Grand Theft Auto'', Lieberman has stated, "The player is rewarded for attacking a woman, pushing her to the ground, kicking her repeatedly and then ultimately killing her, shooting her over and over again. I call on the entertainment companies—they've got a right to do that, but they have a responsibility not to do it if we want to raise the next generation of our sons to treat women with respect." In June 2006, the Louisiana case of ''
Entertainment Software Association v. Foti ''Entertainment Software Association v. Foti'' is a lawsuit filed on June 16, 2006 claiming that a Louisiana law should be declared unconstitutional. The recently passed Louisiana law was a way for the state to censor video games by making it il ...
'' struck down a state statute that sought to bar minors from purchasing video games with violent content. The statute was declared an unconstitutional violation of the 1st Amendment. Amici filing briefs included Jack Thompson. On 27 September 2006, Senator
Sam Brownback Samuel Dale Brownback (born September 12, 1956) is an American attorney, politician, and diplomat who served as a United States Senate, United States senator from Kansas from 1996 to 2011 and as the List of governors of Kansas, 46th governor of K ...
(R-KS) introduced the United States Truth in Video Game Rating Act (S.3935). The act would require the ESRB to have access to the full content of and hands-on time with the games it was to rate, rather than simply relying on the video demonstrations submitted by developers and publishers. Two days later, Congressman
Fred Upton Frederick Stephen Upton (born April 23, 1953) is an American politician who served as a U.S. representative from Michigan from 1987 to 2023. A member of the Republican Party (United States), Republican Party, he represented Kalamazoo, Michigan, ...
introduced the Video Game Decency Act (H.R.6120) to the House.


Degrees of violence

Video game rating boards exist in a number of countries, typically placing restrictions (suggested or under force of law) for content that is violent or sexual in nature. About 5% of games fall into a category rated "mature" and recommended to those 17 years old and older. Those games account for about a quarter of all video game sales. Gamers seeking violence find themselves increasingly age restricted as identified violence level increases. This means that non-violent games, which are the least restricted, are available to all players at any age. This moral or legislative public policy against violence has the indirect effect of encouraging players of all ages and especially younger players to play non-violent games, however it also produces something of a
forbidden fruit In Abrahamic religions, forbidden fruit is a name given to the fruit growing in the Garden of Eden that God commands mankind Taboo#In religion and mythology, not to eat. In the biblical story, Adam and Eve eat the fruit from the tree of the know ...
effect. For this and other reasons, the effectiveness of rating systems such as the ESRB to actually curb violent gameplay in youth gaming has been characterized as futile. Table of violence ratings


Gender perspective

A number of studies have been conducted specifically analyzing the differences between male and female preference in video game styles.Cassell, J. & Jenkins, H. (Eds.).
From Barbie to Mortal Kombat: Gender and Computer Games
''. Cambridge, MA: MIT Press. 1998.
Rollings, Andrew & Adams, Ernest. ''Andrew Rollings and Ernest Adams on Game Design''. 2003.Gunter, Barrie. ''The Effects of Video Games on Children''. Continuum Int'l Pub. Grp. 1998. Studies have vacillated between findings that the gender effect on violence preference in games is significant and insignificant,Nash, Nora M. OSF.
VVG's – Violent Video Games – Are Your Students Tuned In To A VVG World?
' . 2004.
however no firm conclusions have been achieved to date. The number of studies in this field has blossomed contemporaneously with greater
gender studies Gender studies is an interdisciplinary academic field devoted to analysing gender identity and gendered representation. Gender studies originated in the field of women's studies, concerning women, feminism, gender, and politics. The field n ...
, and a degree of tension exists in the field between the traditional stereotype of violence as a male-dominant characteristic and the realities of the marketing data for violent games. In 2008, an example of such studies was funded by the Office of Juvenile Justice and Delinquency Prevention, U.S. Department of Justice to the Center for Mental Health and Media. These studies were released in the book, ''
Grand Theft Childhood ''Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do'' is a book by Lawrence Kutner and Cheryl K. Olson. Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medi ...
'', wherein it was found that among girls, nine of the "top ten ost popular video gameswere nonviolent games such as ''
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'' titles, ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' or
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s" compared to a majority of violent games in the top ten favorites of boys. Ultimately, the conclusion reached in ''Grand Theft Childhood'' was that "focusing on such easy but minor targets as violent video games causes parents, social activists and public-policy makers to ignore the much more powerful and significant causes of youth violence that have already been well established, including a range of on-gender-linkedsocial, behavioral, economic, biological and mental-health factors." This conclusion supports
Surgeon General Surgeon general (: surgeons general) is a title used in several Commonwealth countries and most NATO nations to refer either to a senior military medical officer or to a senior uniformed physician commissioned by the government and entrusted with p ...
Satcher's 2001 study (''supra''). Despite this conclusion, general awareness of the issue together with traditional stereotyping has led a number of game developers and designers to create non-violent video games specifically for female audiences. Advertisement placement and other marketing techniques have in the past targeted women as more receptive to non-violent video game genres such as
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
s,
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
s, or
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
s. Although these genres often contain certain degrees of violence, they lack the emphasis on graphic violence characterized for instance by the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
genre.


Religious perspective

Criticism for the violent aspects of video game culture has come from a number of anti-violence groups, and perhaps the most vocal of these are the numerous religious opposition groups. The moral codes of nearly all major religions contain prohibitions against murder and violence in general. In some cases this prohibition even extends to aggression, wrath, and anger. Violent video games, while merely vicarious in nature, have been the focus of religious disapproval or outrage in various circles. Notable anti-violent-video-game crusader, former attorney Jack Thompson is a self proclaimed
Christian conservative Conservative Christianity, also known as conservative theology, theological conservatism, traditional Christianity, or biblical orthodoxy is a grouping of overlapping and denominationally diverse theological movements within Christianity that se ...
, and his legal actions against violent video games have been intimately linked to his religious views. As groups like the
fundamentalist Christian Christian fundamentalism, also known as fundamental Christianity or fundamentalist Christianity, is a religious movement emphasizing biblical literalism. In its modern form, it began in the late 19th and early 20th centuries among British an ...
population have increased in number of adherents, new marketing opportunities have developed contemporaneously.Davis, Matthew.
Christians purge video game demons
'. BBC News – Washington. 24 May 2005.
Several religion-centric games forums such as
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's "Religion and Philosophy" forum have developed within the greater gaming community in reaction to this growing niche.


Christian games

There has been a rapid increase in
Christian video game Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity. The term can also refer to Christian symbolism, mythology, media franchises, and Christian ...
s since the 2000s, however as Christian games have striven to compete with their more popular secular progenitors, there has been an increasing number of games released that blur the lines between Christian and non-Christian values. Jack Thompson, for instance, has publicly decried such Christian games as '' Left Behind: Eternal Forces'', stating "It's absurd, ... you can be the Christians blowing away the infidels, and if that doesn't hit your hot button, you can be the Antichrist blowing away all the Christians."Chmielewski, Dawn C.
Converting Video Games Into Instruments of God
'' LA Times. 10 May 2006
(The game reviewers
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
,
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
and
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
have disagreed that ''Left Behind: Eternal Forces'' is overtly violent.) Similarly, James Dobson, PhD., founder of the
Focus on the Family Focus on the Family (FOTF or FotF) is an American Christian fundamentalism, Evangelical Protestant organization founded in 1977 in Southern California by James Dobson, based in Colorado Springs, Colorado. The group is one of a number of Evangel ...
group, has advised parents in relation to video games to "avoid the violent ones altogether. Although Christian games have been around since
Sparrow Records Sparrow Records is a Christian music record label and a division of Universal Music Group. History Sparrow Records was founded in 1976 by Billy Ray Hearn, then artists and repertoire (A&R) director at Myrrh Records. Barry McGuire was the fi ...
' '' Music Machine'' for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
, there have been few genres as unassailably violent as that of the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS). The majority of games that have been
banned A ban is a formal or informal prohibition of something. Bans are formed for the prohibition of activities within a certain political territory. Some bans in commerce are referred to as embargoes. ''Ban'' is also used as a verb similar in meaning ...
for violence have been FPS games, and for this reason, Christian games in the FPS genre have struggled to overcome the blurring effects of the violence inherent to the genre. Games such as ''
Revelation 7 Revelation 7 is the seventh chapter of the Book of Revelation or the Apocalypse of John in the New Testament of the Christian Bible. The book is traditionally attributed to John the Apostle, but the precise identity of the author remains a point o ...
'' and ''
Xibalba (), roughly translated as "place of fright", is the name of the underworld (in ) in Maya mythology, ruled by the Maya death gods and their helpers. In 16th-century Verapaz, the entrance to Xibalba was traditionally held to be a cave in the ...
'', for instance, have attempted to avoid claims of violence by using "off the wall" absurdist humor with enemies such as flying, bat-winged clown heads (modeled after the biblical
Jezebel Jezebel ()"Jezebel"
(US) and
) that shoot rays out of their nose, or alien Nazis (a mocking reference to Raëlian religious beliefs)Linder, Matthew. ''Marty Bee Interview''. Gamepraise.net (also available at Objectiveministries.org). 1 August 2006. Other Christian FPS games such as '' Eternal War'' have avoided the issue by expressing the view that justified violence is morally acceptable. Some of these games, despite containing objectively violent content, have been affirmatively labeled "non-violent video games" by marketers and faith-based non-violent gaming communities. In direct response to the
Columbine High School massacre A school shooting and attempted bombing occurred on April 20, 1999, at Columbine High School in Columbine, Colorado, United States. The perpetrators, twelfth-grade students Eric Harris and Dylan Klebold, murdered 13 students and one teach ...
(alleged to have been caused by the shooters' obsession with the game, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
''), Rev. Ralph Bagley began production on ''
Catechumen Catechesis (; from Greek: , "instruction by word of mouth", generally "instruction") is basic Christian religious education of children and adults, often from a catechism book. It started as education of converts to Christianity, but as the ...
'', a Christian first-person game produced by N'Lightening Software involving holy swords instead of guns. In ''Catechumen'', the player fights inhuman demons using holy armament. When "sent back" the demons produce no blood or gore, and for this reason it has been described as a non-violent game. The intent of ''Catechumen'', according to Rev. Bagley, is "to build the genre of Christian gaming. People are tired of having these violent, demonic games dictating to their kids." Among Christian FPS games, a lack of gore has often been used as the minimum standard for non-violence. Christian game reviewers have at times characterized non-Christian games such as ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
'' and ''
Narbacular Drop ''Narbacular Drop'' is a 2005 Puzzle video game, puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using ...
'' as comparatively non-violent games despite their lack of a Christian focus. An example of a notable Christian video game organization is the Christian Game Developers Foundation, focusing on
family-friendly A family-friendly product or service is one that is considered to be suitable for all members of an average family. Family-friendly restaurants are ones that provide service to families that have young children. Frequently, family-friendly produc ...
gameplay and Biblical principles. Another well known Christian video game creator and distributor is
Wisdom Tree Wisdom Tree, Inc. is an American developer of Christian video games. It was an offshoot of Color Dreams, one of the first companies to work around Nintendo's 10NES lockout chip technology for the Nintendo Entertainment System. Color Dreams f ...
, which is best known for its unlicensed Christian video games on the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
.


Hindu games

In 2006, Escapist magazine reported that a Hindu first-person shooter entitled ''My Hindu Shooter'' was in the works. In ''My Hindu Shooter'', a game based on the
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of ...
, the player employs the
Vedic upright=1.2, The Vedas are ancient Sanskrit texts of Hinduism. Above: A page from the '' Atharvaveda''. The Vedas ( or ; ), sometimes collectively called the Veda, are a large body of religious texts originating in ancient India. Composed ...
abilities of
astrology Astrology is a range of Divination, divinatory practices, recognized as pseudoscientific since the 18th century, that propose that information about human affairs and terrestrial events may be discerned by studying the apparent positions ...
, Ayurvedic healing, breathing (meditation),
herbalism Herbal medicine (also called herbalism, phytomedicine or phytotherapy) is the study of pharmacognosy and the use of medicinal plants, which are a basis of traditional medicine. Scientific evidence for the effectiveness of many herbal treatments ...
, Gandharva Veda music, architecture (which let you purify demonic areas) and yagyas (rituals). Gameplay involved acquisition of the
siddhi In Indian religions, (Sanskrit: '; fulfillment, accomplishment) are material, paranormal, supernatural, or otherwise magical powers, abilities, and attainments that are the products of Yoga, yogic advancement through sādhanās such as medit ...
s of clairvoyance, levitation, invisibility, shrinking and strength, and the ultimate goal of the game was to achieve pure consciousness by removing
karma Karma (, from , ; ) is an ancient Indian concept that refers to an action, work, or deed, and its effect or consequences. In Indian religions, the term more specifically refers to a principle of cause and effect, often descriptively called ...
through completion of quests and cleansing the six chakras in ascending order. The only way to actually win the game is to complete it without harming or killing any other living creature. Despite the violence-free requirements of the main character, however, a player could die and be Reincarnation in Hinduism, reincarnated in a number of different forms like a human, a pig, a dog, or a worm. Whatever form you came back as would limit the way in which you could interact with other characters in the game. Like the majority of games that have been labeled non-violent, violence in the game that is applied to the character rather than that the character applies is not considered to make the game a violent game.


Buddhist games

According to Buddhist morality, the first of the Five Precepts of Śīla is a personal rule of not killing. This moral guideline extends to human as well as non-human life. There are five conditions to violate the first precept: # The being must be alive. # There must be the knowledge that it is a sentient living being. # There must be an intention to cause death. # An act must be done to cause death. # There must be death, as the result of the said act. As the first precept requires an actual living being to be killed to be considered as violated, Buddhists can still enjoy video games with violence because there is no real being that is dying or being hurt. The fuller extent of the first precept is to maintain a harmless attitude towards all. The main problem is the mind, which is the main focus of Buddhism. Violent video games tend to create ill-will and tension, thus it is not conducive for meditation practice. Other than that, the action of the mind also creates ''kamma'' (action) which will bear its fruit when the conditions are right. Although primarily browser games, a number of stand-alone video games eschewing violence, such as the 2007 Thai game ''Ethics Game'' have been created that promote the Five Precepts and Buddhism generally. The Buddhist concept of dharma has been emphasized in a number of Buddhist games as a reaction to perceptions of the Adharma, adharmic state of modern games. The concept of zen has also influenced a number of nonviolent video games such as ''Zen of Sudoku'', and The Game Factory#Nintendo DS, The Game Factory's ''Zenses'' series.


Jewish games

While the earliest games to feature a Jewish main character (the Wolfenstein (series), ''Wolfenstein'' series' William "B.J." Blazkowicz) are characterized by Anti-fascism, militant anti-Nazism, a number of non-violent Jewish games (such as the ''Avner'' series by Torah Educational Software) primarily aimed at younger audiences has emerged with the intention of promoting Jewish religious concepts related to the Torah. One notable non-violent game that explores Jewish themes is ''The Shivah'', a puzzle-adventure game featuring a non-violent battle between Rabbis that takes the form of an Insult swordfighting, insult swordfight.


Muslim games

Despite notoriety in the Western press for controversial violent games such as ''Under Ash'', and ''Under Siege (2005 video game), Under Siege'', Muslim developer Afkar Media has also produced at least one non-violent game entitled ''Road Block Buster''. In ''Road Block Buster'' the hero must "jump[] around [] doing tricks to soldiers ... [attempt] to get over any barrier or road block implanted by Israeli Defense forces without using violence, [and] earn respect by helping surrounded people whom can't get through the separation walls."


Sikh games

Exceptionally rare, the few Sikh games (e.g. ''Sikh Game'') in existence are primarily browser game, browser-based. ''Sarbloh Warriors'' was developed by Taranjit Singh as a game revolving around Sikh. It was planned for it to contain mild violence. In 2006, Singh complained that the game was unfairly stereotyped and that BBC misrepresented the game as "anti-muslim". The game was never released.


Bahá'í games

In January 2007, artist Chris Nelson produced a non-violent art game called ''The Seven Valleys'' which he exhibited during the ACSW conference at the University of Ballarat. Based on the ''Unreal Tournament'' engine, ''The Seven Valleys'' was designed with the intention of "illustrat[ing] the unillustratable, and 'subvert[ing]' the image of violent video games in the process." Nelson was interviewed by Citadel Media, ABC Radio on the subject in February of the same month.


Taoist games

Video game publisher, Destineer's non-violent puzzle video game, ''Destineer#Published games, WordJong'' for the Nintendo DS has been considered a Taoist puzzle game.


Religion neutral games

Non-profit organizatio
Heartseed
set out to produce several non-violent games, drawing inspiration from a claimed agreement between several religions under the sign of nonviolence: "Christianity, Hinduism, Islam, Buddhism, Taoism, Judaism and others, – because throughout all of them can be found a common thread of decency meant to propel us toward spiritual enlightenment". This project seems to have been discontinued.


Types of non-violent video games

Non-violent video games as a genre are characterized as a Video game genres#Video game genres by purpose, genre by purpose. Unlike genres described by style of gameplay, non-violent video games span a wide number of gameplay genres. Defined in the negative, the purpose of non-violent games is to provide the player with an experience that ''lacks'' violence. Many traditional gameplay genres naturally lack violence and application of the term "non-violent video games" to titles that fall under these categories raises no questions regarding accuracy. For game developers and designers who self-identify as non-violent video game makers, however, the challenge has been to expand the concepts of non-violence into such traditionally violent gameplay genres as action games, role-playing game (video games), role-playing games,
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
s, and the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
. Video game genres#Other notable genres, Emergent and more recent gameplay genres such as music video games are for the most part naturally non-violent. Video game genres#Video game genres by purpose, Purposive video game genres such as educational games also are primarily non-violent in nature. One criticism of educational video games is that many of these games have not been scientifically tested to see whether children learn the skills the games claim to teach. In a study performed in Chile, educational video games were put into some first and second grade classrooms. Children who had the games in their classroom showed more progress in math, reading comprehension, and spelling than the children who did not use games in their classrooms. Other electronic game genres like audio games are also most frequently non-violent. The indisputably non-violent nature of these games are often considered self-evident by members of both the non-violent gaming community and the gaming community at large. As such they are often not explicitly identified as such. Typically, explicit identification is applied counterintuitively to titles where there might otherwise be a question concerning non-violence. This has led such categorization to be viewed with mistrust, hostility, and mockeryBrown, Seth.
PrayStation: The 6 Most Misguided Christian Video
'. Cracked.com. August 2008.
by those who fail to recognize the comparative nature of the definition or who disagree fundamentally with the underlying purpose of the genre.


Traditionally non-violent games

Among traditionally non-violent games are included List of maze video games, maze games, adventure games,
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
s, construction and management simulation games, visual novels, and some vehicle simulation games, among others. These games are generally less frequently described as non-violent due to the self-evident nature of the descriptive term. Prior to the development of games specifically designed for non-violence, non-violent gamers were limited to these traditionally non-violent genres, however a number of games even under the traditionally non-violent umbrella may be considered arguably violent. ''Minesweeper (computer game), Minesweeper'', for instance, is an abstraction of a scenario that often leads to a patently violent result. Other common traditionally non-violent genres include Puzzle video game, puzzle games, music video games, programming games, Party video game, party games, and traditional games. Examples of traditionally non-violent games include: *''
Sudoku Gridmaster ''Sudoku Gridmaster'' (known as '' Puzzle Series Vol. 3: Sudoku'' in Japan and ''Sudoku Master'' in Europe) is a puzzle video game developed by A.I and published by Hudson Soft for the Nintendo DS. It was published by Nintendo outside Japan as p ...
'' – A totally non-violent game wherein the player must assign the mathematically appropriate number to the corresponding blank in a grid. *''
Roller Coaster A roller coaster is a type of list of amusement rides, amusement ride employing a form of elevated Railway track, railroad track that carries passengers on a roller coaster train, train through tight turns, steep slopes, and other elements, usua ...
'' – A game featuring a non-violent main-character wherein the player must navigate a dangerous amusement park to collect pieces of money. *''
Alleyway An alley or alleyway is a narrow lane, path, or passageway, often reserved for pedestrians, which usually runs between, behind, or within buildings in towns and cities. It is also a rear access or service road (back lane), or a path, walk, or av ...
'' – A game with only environmental hazards featuring a non-violent main-character wherein the player must break blocks (mild violence) with a ball while avoiding the floor of the level. *The '' Eggerland'' series – A series with enemies featuring a non-violent main-character wherein the player must solve block-sliding puzzles in order to secure a key and unlock the door to the next room. *''Robots (1984 video game), Robots'' – A game lacking violence to sentient beings wherein a player must either bomb malfunctioning robots or conserve bombs by stepping strategically in order to induce the robots to crash into one another.


Non-violent action games

Action games have typically been among the most violent of video games genres with the liberal employment of enemies to thwart the actions of the player-character, and an emphasis on killing these enemies to neutralize them. As action games have developed they have become progressively more violent over the years as advances in graphic capabilities allowed for more realistic enemies and death sequences. Nevertheless, some companies like
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
have tended to shy away from this kind of realism in favor of cartoon and fantasy violence, a concept also implicated in the increase of youth violence by
media violence research The study of violence in mass media analyzes the degree of correlation between themes of violence in media sources (particularly violence in video games, television and films) with real-world aggression and violence over time. Many social scient ...
ers. This has created a spectrum of violence in action games. Non-violent video game proponents have labeled a number of games containing comparatively low-level violence as non-violent as well as games such as the anti-violent serious game, ''Food Force''. Studies have also shown that there are tangible benefits to violence in action games such as increased ability to process visual information quickly and accurately. This has led to support for the development of action games that are non-violent which will allow players to retain the positive visual processing benefits without the negatives associated with violence. Examples of non-violent action games include: *''Journey (2012 video game), Journey'' – Multi-awarded Game of the Year, ''Journey'' is a game where a non-violent player meets and travels with a second anonymous player on a journey to a mountaintop. *''Seiklus'' – A totally non-violent game wherein the player traverses a natural landscape as a small person in order to get to the end. *''Menace Beach#Sunday Funday, Sunday Funday'' – A game featuring a non-violent main-character wherein the player avoids bullies, clowns, and businessmen in order to skateboard to Sunday school. *''Knytt'' – A game with only environmental hazards featuring a non-violent main-character wherein the player must guide a small creature through a series of caverns and mountains containing pitfalls and hazards in order to get to the end. *''Marble Madness'' – A game with enemies featuring a non-violent main-character wherein the player must navigate his way through a marble maze while enemy marbles and other enemies attempt to knock him off or otherwise destroy him. *''Barbie (1991 video game), Barbie'' – A game lacking violence to sentient beings wherein Barbie must rescue Ken (Barbie), Ken by defeating a host of shopping-mall-related machines gone haywire. *''Barney's Hide and Seek'' – A game lacking violence to any living creature; the player must find children and missing objects. The game is also educational and teaches young children about safety lessons. *''Crash Dummy Vs The Evil D-Troit'' *''Treasure Quest (game), Treasure Quest'' – a puzzle/action game *''Knytt Stories'' *''Steer Madness'' – a vegetarian-themed game endorsed by People for the Ethical Treatment of Animals, PETA


Non-violent first person shooters

The application of the term "non-violent" to genres such as the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS), that many players consider ''inherently'' or ''definitionally'' violent, has at times generated vociferous arguments that the concept is inconceivable and at best oxymoronic. This argument typically derives from a strict definition of violence as "extreme, destructive, or uncontrollable force especially of natural events; intensity of feeling or expression, " a definition by which the vast majority of video games may be described as violent. Despite arguments to the contrary, however, such characterizations have been employed as a marketing tool by makers and distributors of non-violent video games, and the degree of popularity enjoyed by games so described may be attributed to the comparative violence of other more violent members of the supergenre. Non-violent first-person shooter developers have expressed the notion that it is the challenge of making a non-violent game in a violent genre that motivates them in part. Rarely, FPS games such as ''Garry's Mod'' and ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
'' that have been developed without the specific intent of non-violence have been identified by reviewers and the non-violent gaming community as non-violent FPSes.Au, Wagner James.
Does Portal’s Success Presage Game Industry Shift?
'. GigaOM. 31 January 2008.
Pierce, Kit.
Portal Review
'. 15 October 2007.
Such characterizations have led to the concern that parents may allow their children to play these games, not realizing that there are still some elements of violence including violent deaths. Further ambiguities arise when determining whether a game is a first-person ''shooter'', as in certain games such as ''
Narbacular Drop ''Narbacular Drop'' is a 2005 Puzzle video game, puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using ...
'', the player doesn't shoot anything at all, but merely clicks walls with the cursor. Similarly, in games such as ''Myst#Remakes and rereleases, realMyst'', the player merely interacts with the environment by touching things in the first-person and the term "shooter" is seen to be objectively inaccurate. Despite this, non-violent first-person games have often been characterized oxymoronically as shooters because of all comparable genres, these games are most closely similar to the FPS and often employ engines designed for the FPS genre. Often modeled upon violent FPS games, non-violent FPSes such as ''Chex Quest'' or the newer Sherlock Holmes games, may bear striking resemblance to the violent game whose engine they are using. Developers of such games often have done little to change the game other than replacing violent or scary imagery and recasting the storyline to describe "zorching", "slobbing", or otherwise non-lethally incapacitating enemies. Examples of simple changes intended to reduce violence for non-violent FPSes include the alteration of the red shroud from the game over, death-sequence in ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' to become the green shroud from the slime-sequence in ''Chex Quest'' or the removal of the red shroud from the death-sequence in ''Half-Life 2'' for the deaths in ''Portal''. At times, similarities between violent progenitors and their non-violent descendants have proved strong enough that the non-violent developers have cast their game as a spoof of the violent version. This is apparent in ''Chex Quest''. Off-beat and absurdist humor have been employed in a number of games order to tone down the serious content by makers of non-violent FPSes. One subgenre of the FPS that typically is not characterized as non-violent despite the fact that gameplay revolves to a great degree around avoidance of battle, is that of stealth games. Although much of the gameplay characteristic to stealth games accords closely with the requirements of the non-violent genre, stealth games most frequently simply delay chaotic violence to focus instead upon controlled precision violence. When stealth and violence are both present as options, stealth is often presented as the superior option for being morally superior or requiring greater skill. Examples of non-violent FPSes include: *''H.U.R.L.'' – A game featuring a non-violent main-character wherein the player must navigate a playing-field avoiding enemies as they attempt to "slob" him with trash. *''
Narbacular Drop ''Narbacular Drop'' is a 2005 Puzzle video game, puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using ...
'' – A game with only environmental hazards featuring a non-violent main-character wherein the player must navigate her way out of a dungeon filled with hazards. *''Chex Quest'' – A game with enemies featuring a non-violent
Chex Quest 1, 2 & 3
'' DarkGreen HQ review. 2006.
main-character wherein the player must rescue his fellow cereal-pieces by "zorching" hordes of flemoids back to their home planet with various zorch guns. Instead of the player's face bleeding, the Chex piece becomes progressively more covered in slime. *''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree **Ancestry **Lineal descendant **Heritage ** ...
'' – A game lacking violence to sentient beings wherein the player, in a ship, rescues human miners trapped in mines guarded by malfunctioning mining robots. The player has to navigate maze-like mines in order to save the hostages and shutdown the malfunctioning mine. *''Postal 2'' – Though ''Postal 2'' is renowned for its impressive levels of graphic violence, gore and irreverent humour, it is possible to complete the game without harming a single person. For players who choose such a route, the game will praise them as "Jesus" at the end of the final screen. * ''Chex Quest 2'' – The sequel of the original Chex Quest, featuring the same premise of non-violent action. * ''Elebits'' – A Wii-based first-person hide-and-seek game * ''Gotcha! Extreme Paintball'' – A non-lethal paintball FPS * ''Extreme Paintbrawl'' A non-lethal paintball FPS * ''Military simulation, Foreign Ground'' – A military game made by the Swedish Defence University, created only for corporate training environments. * ''Greg Hastings Tournament Paintball'' – A non-lethal paintball FPS * ''Greg Hastings Tournament Paintball MAX'D'' – A non-lethal paintball FPS * ''Ken's Labyrinth'' – a non-violent ''Wolfenstein (series), Wolfenstein'' clone * ''Laser Arena'' – non-violent arena-style laser tag FPS * ''Nerf Arena Blast'' – A non-lethal Nerf FPS * ''NRA Gun Club'' – A first-person target-shooting game * ''Super 3D Noah's Ark'' – A non-violent
Christian video game Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity. The term can also refer to Christian symbolism, mythology, media franchises, and Christian ...
* ''Nanashi no Game'' – non-violent survival horror first-person game from Japan * Catechumen (video game), ''Catechumen'' — Another non-violent
Christian video game Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity. The term can also refer to Christian symbolism, mythology, media franchises, and Christian ...
where the player uses the “Sword of the Spirit” to convert possessed Roman soldiers into Christians.


Non-violent role-playing games

Though infrequently regarded as explicitly violent, role-playing video games (RPGs) have traditionally focused on the adventures of a party of travelers as they spend days and months leveling-up to fight greater and greater foes. Fighting in these games is highly stylized and often turn-based, however the actions of the player-characters and the enemies that attack them are distinctly violent. There have been some attempts made to reduce this violence by rendering it in cartoonish format as in some members of the ''Final Fantasy'' series or by recasting the enemies' deaths as "fainting", "sleeping", or becoming "stunned" as in the ''Pokémon (video game series), Pokémon'' series; however neither of these series has been explicitly labeled non-violent. One rare example of an RPG that was designed as a non-violent video game is ''Spiritual Warfare (video game), Spiritual Warfare'', a game with enemies featuring a non-violent main-character wherein the player wanders about converting the denizens of his town to Christianity while fending off the attacks of wild animals with holy food. Another example is ''A Tale in the Desert'', an Massively multiplayer online role-playing game, MMORPG based on economic development. Secular examples include Capcom's ''Ace Attorney'' series and Victor Interactive Software, Victor's ''Story of Seasons (series), Story of Seasons'' series – a simulation/RPG game. Additionally, such RPGs as ''Ultima IV: Quest of the Avatar'', ''Planescape: Torment'', and ''Deus Ex (video game), Deus Ex'' have all been identified as containing certain modes of play that are mostly non-violent. This concept is also explored in the higher difficulty levels of the Thief (series), ''Thief'' series. The fan-funded indie RPG ''Undertale'' allows players to resolve violence through peaceful means.


Non-violent strategy games

As with role-playing games, strategy games have traditionally focused on the development and expansion of a group as they defend themselves from the attacks of enemies. Strategy games tend not to be explicitly described as violent, however they nearly universally contain violent content in the form of battles, wars, and other skirmishes. Additionally, strategy games tend to more often strive for realistic scenarios and depictions of the battles that result. Counteracting this violence, however, is the fact that strategy games tend to be set at a distant third party perspective and as such the violence of the battles tends to be minute and highly stylized. For the most part, non-violent groups have not explored this genre of violent game. Gender-marketers have designed strategy games for both male and female audiences, however gender-linked treatment of violence has not occurred in this genre and as such, male- and female-oriented strategy games tend to contain equal degrees of violence. Christian developers have made various attempts at the genre including '' Left Behind: Eternal Forces'' in which the player attempts to convert as many civilians in an apocalyptic future as possible by raising their spirit level and shielding them from the corrupting influences of rock-and-roll music and general secularism. The game has been criticized by such anti-violent video game personalities as former attorney Jack Thompson for strategy involving the slaying of infidels and non-believers, and for the ability of players engaged in multi-play modes to play as the Antichrist on the side of the Forces of Satan. Secular non-violent video game designers have emerged from the serious games movement and include such anti-violence titles as ''PeaceMaker (computer game), PeaceMaker'', a game where the player tries to foster peace between Israelis and Palestinians, and ''A Force More Powerful'', a nonviolence-themed game designed by Steve York, a documentary filmmaker and director of Bringing Down a Dictator, a non-violent resistance film featuring Ivan Marovic, a resistance leader against Slobodan Milošević who was instrumental in bringing him down in 2000. Though these games are anti-violent, however, failure on the part of the player leads to violence. Thus the goal of the game is merely shifted to active violence-prevention while the degree of violence used to challenge the player remains consistent with violent strategy games. Some examples of relatively nonviolent strategy games include: *Dorfromantik *''E.T. and the Cosmic Garden, E.T.: Cosmic Garden'' *''Mudcraft'' *''M.U.L.E.'' *''Outpost Kaloki X'' – a strategy/simulation game


Non-violent sports games and non-violent vehicle simulations

According to the Funk and Buchman method for Game classification#Electronic games, classifying video games, there are six categories into which games may be divided: #general entertainment (no fighting or destruction) #educational (learning or problem solving) #fantasy violence (cartoon characters that must fight or destroy things, and risk being killed, in order to achieve a goal) #human violence (like fantasy violence, but with human rather than cartoon characters) #nonviolent sports (no fighting or destruction) #sports violence (fighting or destruction involved) The separation of violent and nonviolent sports here illustrates a phenomenon also recognizable in the vehicle simulation game genre. With both sport and vehicle simulation games, gameplay has traditionally been highly bipolar with nearly as many violent titles as non-violent. Just as there are non-violent and ''violent'' sports games, so too are there flight simulator, flight and combat flight simulator, ''combat'' flight simulators, Space simulator, space flight and Space flight simulator game, space ''combat'' simulators, and Racing video game, racing games and vehicular combat game, vehicular ''combat'' games. Distinction of games as violent or non-violent here serves a purely practical purpose as gameplay may differ considerably beyond the merely aesthetic. Such sports as Table tennis, ping-pong, golf, and Cue sports, billiards have in the past been identified as nonviolent. A common example of a nonviolent game that has been employed in a number of studies and government committee reports is ''NBA Jam: Tournament Edition''.
Derivative Rights, Moral Rights, And Movie Filtering Technology
'. Hearing Before The Subcommittee on Courts, The Internet, And Intellectual Property of the Committee on the Judiciary House of Representatives. 108th Congress. 2d Session. 20 May 2004. Serial No. 93.
An example of a notable non-violent sports game company is Kush Games.


See also

*''A Modest Video Game Proposal'' *
Christian video game Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity. The term can also refer to Christian symbolism, mythology, media franchises, and Christian ...
s *Nonviolence *Pacifism


References

{{DEFAULTSORT:Nonviolent Video Game Nonviolence Video game censorship Video game genres Self-censorship