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The Nintendo Entertainment System (NES) is an
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
developed and marketed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
. Nintendo president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
called for a simple, cheap console that could run
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a
video cassette recorder A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other AV sources and can play back the recording after rewinding. The use of a VCR to ...
. Nintendo released add-ons such as the
NES Zapper The Zapper is an electronic light gun accessory launched within the Nintendo Entertainment System (NES) in North America on October 18, 1985. It is a cosmetic redesign by Nintendo of America's head designer Lance Barr, based on Gunpei Yokoi's , ...
, a
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
for
shooting Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missile ...
games, and R.O.B, a
toy robot A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and p ...
. The NES is widely regarded as one of the most influential gaming consoles of all time. It helped revitalize the North American gaming industry following the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
, and pioneered a now-standard
business model A business model describes how a Company, business organization creates, delivers, and captures value creation, value,''Business Model Generation'', Alexander Osterwalder, Yves Pigneur, Alan Smith, and 470 practitioners from 45 countries, self-pub ...
of licensing third-party developers to produce and distribute games. Several games released for the NES, including ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' (1985), ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' (1986), ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' (1986), and ''
Mega Man ''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
'' (1987), went on to become landmark franchises. While the console dominated Japanese and North American markets, it did not perform as well in Europe, where it faced strong competition from the Master System and the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
. With 61.91 million units sold, it remains the 14th best-selling console of all time. Nintendo ceased production of the NES in 1995, and the Japanese Famicom in 2003. It was succeeded in 1990 by the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
.


History


Background

The
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
experienced rapid growth and popularity from the late 1970s to the early 1980s, marked by the
golden age of arcade games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
and the second generation of consoles. Games like ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) became a phenomenon across arcades worldwide, while home consoles such as the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
, the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and the
Intellivision The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
gained footholds in the American market. Many companies emerged to capitalize on the growing industry, including the card and toy company
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. Nintendo president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
realized that breakthroughs in the electronics industry meant that entertainment products could be produced at lower prices. Companies such as
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
and
Magnavox Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox w ...
were already selling gaming devices for use with television sets, to moderate success. Yamauchi negotiated a license with Magnavox for the patents on the technology used in the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
. Since Nintendo's operation was not yet sophisticated enough to design its own hardware, Yamauchi forged an alliance with
Mitsubishi Electric is a Japanese Multinational corporation, multinational electronics and electrical equipment manufacturing company headquartered in Tokyo, Japan. The company was established in 1921 as a spin-off from the electrical machinery manufacturing d ...
and hired several
Sharp Electronics is a Japanese electronics company. It is headquartered in Sakai, Osaka, and was founded by Tokuji Hayakawa in 1912 in Honjo, Tokyo, and established as the Hayakawa Metal Works Institute in Abeno-ku, Osaka, in 1924. Since 2016, it is majority ...
employees to assist in developing the
Color TV-Game 6 The is the first video game system ever made by Nintendo. The system was released as a series of five dedicated console, dedicated home video game consoles between 1977 and 1983 in Japan only. Nintendo sold three million units of the first fou ...
and the Color TV-Game 15 in Japan. This was followed the handheld
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
series. The successes of these machines gave Yamauchi the confidence to expand Nintendo's influence in the fledgling video game industry. In 1978, Yamauchi split Nintendo into separate research and development divisions. He appointed Masayuki Uemura as head of
Nintendo Research & Development 2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1 ...
. Yamauchi, through extensive discussions with Uemura and other engineers, recognized the potential of the developing console beyond gaming. He envisioned a home-computer system disguised as a toy, which could significantly expand Nintendo's reach if it became popular with children. This popularity would drive demand for games, with Nintendo as the sole provider. Indeed, by 1980 several systems had already been released in Japan by both American and Japanese companies. Yamauchi tasked Uemura with developing a system that would be superior to its competitors and difficult to replicate for at least a year. Uemura's main challenge was economic rather than technological; Yamauchi wanted the system to be affordable enough for widespread household adoption, aiming for a price of ¥9,800 (less than $75) compared to existing machines priced at ¥30,000 to ¥50,000 ($200 to $350). The new system had to outperform other systems, both Japanese and American, while being significantly more affordable.


Inception

As development progressed on the new video game system, engineers sought Yamauchi's guidance on its features. They questioned whether to include a
disk drive Disc or disk may refer to: * Disk (mathematics), a two dimensional shape, the interior of a circle * Disk storage * Optical disc * Floppy disk Music * Disc (band), an American experimental music band * ''Disk'' (album), a 1995 EP by Moby Other ...
, keyboard, data port, as well as the potential for a
modem The Democratic Movement (, ; MoDem ) is a centre to centre-right political party in France, whose main ideological trends are liberalism and Christian democracy, and that is characterised by a strong pro-Europeanist stance. MoDem was establis ...
, expanded memory, and other computer-like capabilities. Yamauchi ultimately instructed Uemura to prioritize simplicity and affordability, omitting these peripherals entirely.
Game cartridges A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
, which Uemura saw as "less intimidating" to consumers, were chosen as the format. The team designed the system with 2,000 bytes of
random-access memory Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows ...
(RAM). The console's hardware was largely based on
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s, particularly the hardware for
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' (1979) and Nintendo's ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981), with the goal of matching their powerful sprite and
scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
capabilities in a home system. A test model was constructed in October 1982 to verify the functionality of the hardware, and work began on programming tools. Because 65xx CPUs had not been manufactured or sold in Japan by that time, no cross-development software was available and it had to be developed from scratch. Early Famicom games were written on a NEC PC-8001 computer. LEDs on a grid were used with a digitizer to design graphics as no such software design tools existed at that time. The codename for the project was ''GameCom'', but Masayuki Uemura's wife proposed the name ''Famicom'', arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home nor personal computer. Perhaps we could say it is a family computer". Meanwhile, Hiroshi Yamauchi decided that the console should use a red and white theme after seeing a hoarding for DX Antenna (a Japanese antenna manufacturer) which used those colors.


Development

The Famicom was influenced by the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
,
Coleco Coleco Industries, Inc. ( ) was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. The name "COLECO" is an abbreviation derived from the company's original name which combines the first two letters of "C ...
's competition against the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
in the United States; * the ColecoVision's top-seller was a port of Nintendo's ''Donkey Kong''. The project's chief manager Takao Sawano brought a ColecoVision home to his family, impressed by its smooth graphics, which contrasts with the flicker and slowdown commonly seen on Atari 2600 games. Uemura said the ColecoVision set the bar for the Famicom. They wanted to surpass it and match the more powerful ''Donkey Kong'' arcade hardware; they took a ''Donkey Kong'' arcade cabinet to chip manufacturer
Ricoh is a Japanese multinational imaging and electronics company. It was founded by the now-defunct commercial division of the Institute of Physical and Chemical Research (Riken) known as the ''Riken Concern'', on 6 February 1936 as . Ricoh's hea ...
for analysis, which led to Ricoh producing the Picture Processing Unit (PPU) chip for the NES. During development, Yamauchi directed engineers to reduce costs by removing non-essential components. However, he insisted on including a low-cost circuit and connector that allowed the CPU to send or receive unmodified signals, enabling future hardware expansions such as modems or keyboards. This built-in capability led some within Nintendo to refer to the console as "Yamauchi’s Trojan Horse": it entered homes as a simple gaming device with two controllers, yet contained features far beyond its apparent function. A 1989 corporate report later acknowledged, “In the initial stages of he system’sdevelopment, we foresaw these possibilities... we built a data communications function into the system”. Lead engineer Masayuki Uemura credited luck for this foresight, while colleague Genyo Takeda remarked that Uemura's lack of experience allowed him to attempt what others might have deemed unfeasible. Design decisions were also carefully considered. Yamauchi took a hands-on role in determining the controller layout, casing shape, and overall aesthetic. The final design featured a directional pad and two buttons on the right controller, a microphone on the left, rounded edges, and a red-and-white color scheme deliberately styled to appear more like a toy than a computer. Original plans called for the Famicom's cartridges to be the size of a cassette tape, but ultimately they ended up being twice as large. Careful design attention was paid to the cartridge connectors because loose and faulty connections often plagued arcade machines. As it necessitated 60 connection lines for the memory and expansion, Nintendo decided to produce their own connectors. Each game cartridge typically contained two primary chips: one for the game’s program code (up to 256
kilobyte The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
s) and another for graphical data used to render on-screen characters (up to 64 kilobytes). Nintendo's R&D3 team designed the "UNROM" cartridge, which enabled larger memory capacities and the use of
bank switching Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the Processor (computing), processor instructions. It can be used to configure a system differently at diffe ...
. This technique involved storing additional data in RAM and dynamically accessing it as needed, thereby significantly expanding gameplay possibilities. At
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
's suggestion, a cartridge eject lever was also added, not for functionality, but to amuse children. The Famicom design team initially considered arcade-style joysticks and even dismantled existing models from American consoles, but ultimately rejected them due to concerns about durability and the risk of children stepping on them. Instead, they adopted the
D-pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
and two action button layout developed by R&D1 for their handheld
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
series. As an early prototype, Katsuya Nakagawa attached a Game & Watch D-pad to the Famicom and found it comfortable and easy to use. To reduce costs, the controllers were hardwired to the console and stored in molded pockets on the case. A 15-pin expansion port was added on the front of the console so that an optional arcade-style joystick could be used. The second controller also included a microphone, which Uemura envisioned being used to make players' voices sound through the TV speaker.


Japanese launch

The console was released on 15 July 1983, as the priced at () with three launch games available for purchase, all
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
of popular Nintendo
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s: ''Donkey Kong'' (1981), '' Donkey Kong Jr.'' (1982), and ''
Popeye Popeye the Sailor Man is a fictional cartoon character created by E. C. Segar, Elzie Crisler Segar.crashing during gameplay. Uemura and engineer Gunpei Yokoi traced the issue to a defective integrated circuit that could lock under specific data conditions. Upon reporting the issue to Yamauchi, staff proposed selectively replacing affected units. However, they were warned that a partial response could damage consumer trust and jeopardize Nintendo’s first-mover advantage before competitors could respond. Yamauchi considered their input, then issued a decisive directive: “Recall them all". After a
product recall "Product Recall" is the twenty-first episode of the third season of the American comedy television series '' The Office'' and the show's forty-ninth episode overall. The series depicts the everyday lives of office employees in the Scranton b ...
and the release of a revised model with a new
motherboard A motherboard, also called a mainboard, a system board, a logic board, and informally a mobo (see #Nomenclature, "Nomenclature" section), is the main printed circuit board (PCB) in general-purpose computers and other expandable systems. It ho ...
, the system's popularity soared. By the end of 1984, the Famicom had become the best-selling game console in Japan in what came to be called the "Famicom Boom". Following the sale of the first million units, demand showed no signs of slowing. Japanese retailers inundated Nintendo with urgent requests for stock. Anticipation for new game releases reached unprecedented levels, with children queuing outside shops and games selling out almost immediately. This phenomenon, soon dubbed "Nintendomania", overwhelmed the supply chain and further increased demand. The Famicom’s success quickly cleared the field of competition in Japan. Fourteen rival console manufacturers exited the market, and Sega’s
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
—launched the same day as the Famicom—failed to gain traction. At launch, Nintendo released only first-party games. However, in 1984, after being approached by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
and
Hudson Soft was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
, the company agreed to allow third-party titles. Developers paid a 30% fee to cover console licensing and production costs, a revenue model that would later influence the video game industry for decades.


Venture into North America

Nintendo initially planned for the console to enter the North American market through a distribution agreement with
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
. The agreement was expected to be finalized at the Summer
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(CES) in June 1983. However, during the show, Atari discovered that
Coleco Coleco Industries, Inc. ( ) was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. The name "COLECO" is an abbreviation derived from the company's original name which combines the first two letters of "C ...
was demonstrating an unlicensed port of Nintendo's ''Donkey Kong'' on its
Coleco Adam The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as ...
computer system. Atari, believing this violated its exclusive license for the game, delayed the deal. Shortly afterward, Atari CEO
Ray Kassar Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at th ...
was fired, the deal fell apart, and Nintendo decided to market its system on its own. Nintendo believed that the Famicom name might not resonate with American consumers, so they initially rebranded the console as the Advanced Video System (AVS). The AVS resembled a
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
rather than a "toy", featuring a built-in keyboard, a cassette-based data drive, and infrared wireless controllers. By positioning the console as a more "sophisticated" consumer electronics product, Nintendo aimed to distance themselves from the recent failures of companies such as Atari, Coleco, and
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
. It was publicly demonstrated at the Winter CES in January 1985, but the reaction was lukewarm. While the hardware and games were praised, there was deep skepticism that the console could succeed in the United States, as the industry was still recovering from the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
. The March 1985 issue of ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' magazine reported that the video game market in America " advirtually disappeared" and that " tcould be a miscalculation on Nintendo's part". With American retailers still wary of stocking game consoles after the 1983 crash, Yamauchi saw an opportunity to introduce the Famicom hardware to North America through arcades, launching it as the
Nintendo VS. System The is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the ...
in 1984. The VS. System became a major success, selling nearly 100,000 cabinets and becoming the highest-grossing arcade machine of 1985 in the United States. This success gave Nintendo the confidence to pursue a home console launch and provided a platform to test new titles to help shape the launch line-up. Nintendo of America designers Lance Barr and Don James were disappointed with the prototype console they received from Japan, which they nicknamed "the lunchbox". For the console's western release, they added a two-tone gray design, black stripe, and red lettering, with a front-loading,
zero insertion force Zero insertion force (ZIF) is a type of IC socket or electrical connector that requires very little (but not literally zero) force for insertion. With a ZIF socket, before the IC is inserted, a lever or slider on the side of the socket is m ...
slot modelled after a
videocassette recorder A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other AV sources and can play back the recording after rewinding. The use of a VCR to reco ...
that concealed the cartridge once inserted. The redesigned console, now called the Nintendo Entertainment System (NES), was revealed by Nintendo at the June 1985 Summer CES, and dropped the home computer features of the earlier AVS prototype while retaining its gray color scheme and boxy form factor. It also replaced the Famicom's hardwired controllers and the AVS's wireless ones with detachable wired controllers using proprietary 7-pin connectors. To avoid the language used by earlier game consoles, marketing manager Gail Tilden coined alternative terms for the system's hardware, calling the cartridges "Game Paks" and the console itself the "Control Deck", which would later aid its acceptance in toy stores. To further distance the NES from previous consoles, Nintendo heavily promoted optional accessories, like the
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
and the Robotic Operating Buddy (
R.O.B. R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was key to the NES's launch in October 1985, as a redesign of the which had been launched in July 1985 in Japan for Famicom. Its short li ...
), to position the system as cutting-edge and sophisticated. While initial consumer interest in the console was limited, its peripherals drew significant attention.Boyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap.64 (2009): 23–33. ProQuest Research Library. Web. 24 May 2012. The NES launched in a limited test market in New York City on 18 October 1985, followed by Los Angeles in February 1986, and finally a full North American release on 27 September 1986. The launch line-up included 17 games: '' 10-Yard Fight'', ''
Baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
'', ''
Clu Clu Land is a puzzle video game developed and published by Nintendo in 1984 in Japan for the Family Computer. It was released in North America in 1985 as a launch title for the Nintendo Entertainment System, with Europe receiving the game in 1987. Ninte ...
'', ''
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an ar ...
'', ''
Excitebike is a 1984 racing video game developed and published by Nintendo for the Nintendo Entertainment System. It was ported to arcades for the Nintendo VS. System later that year and Famicom Disk System in 1988. In North America, it became one of the ...
'', ''
Golf Golf is a club-and-ball sport in which players use various Golf club, clubs to hit a Golf ball, ball into a series of holes on a golf course, course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standa ...
'', ''
Gyromite R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was key to the NES's launch in October 1985, as a redesign of the which had been launched in July 1985 in Japan for Famicom. Its short l ...
'', '' Hogan's Alley'', ''
Ice Climber is a 1985 Platformer, platform video game developed and published by Nintendo. It was released for both the arcade Nintendo VS. System, VS. System and the Famicom / Nintendo Entertainment System console. The main protagonists, Popo and Nana, col ...
'', ''
Kung Fu Chinese martial arts, commonly referred to with umbrella terms Kung fu (term), kung fu (; ), kuoshu () or wushu (sport), wushu (), are Styles of Chinese martial arts, multiple fighting styles that have developed over the centuries in Greater Ch ...
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Pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
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Soccer Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
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Stack-Up R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was key to the NES's launch in October 1985, as a redesign of the which had been launched in July 1985 in Japan for Famicom. Its short l ...
'', ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'', ''
Tennis Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
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Wild Gunman is a light gun shooter game developed and published by Nintendo. Based on an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game for the Famicom console in 1984. It was released in 1985 as a launch game ...
'', and '' Wrecking Crew''. Nintendo contracted with toy company Worlds of Wonder (WoW) to get the NES distributed in stores. WoW’s aggressive sales tactics—including requiring retailers to carry the NES in order to sell its other popular toys—helped secure shelf space for the console. WoW salesman Jim Whims distinctly recalled delivering an ultimatum: "if you want to sell
Teddy Ruxpin Teddy Ruxpin is an electronic children's toy in the form of a talking bear-like creature known as an 'Illiop'. The toy's mouth and eyes move while he tells stories about his adventures played on an audio tape cassette deck built into his back. ...
and you want to sell
Lazer Tag Lazer Tag is a brand name for the pursuit game using infrared toy guns, generically known as " laser tag". It was developed by Worlds of Wonder and launched in 1986. As one of America's top hit toys of 1986-1987, Lazer Tag was aggressively leve ...
, you're gonna sell Nintendo as well." WoW's efforts led to a successful first year for the NES; afterwards, Nintendo of America ended the distribution deal and hired WoW's sales team, taking over distribution directly. With the launch of the NES, Nintendo redefined the home video game market in North America. The 1983 crash had been fueled by misleading marketing, lack of quality control, and hardware fragmentation. In contrast, Nintendo introduced strict standards for software approval, packaging, and quality. It used consistent branding with genre icons, box art that reflected in-game graphics, and the "Official Nintendo Seal of Quality". To enforce its standards, the company used the
10NES The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a ''key'' (which is stored in the game) i ...
, a
lock-out chip In a general sense, a lockout chip is a chip within an electronic device to prevent other manufacturers from using a company's device to perform certain functions. A notable example is the lockout chip found in Nintendo's Nintendo Entertainment S ...
, to deter production of unlicensed games.


Other markets

In Europe and Oceania, the NES was released in two separate marketing regions. The first consisted of mainland Europe (excluding Italy) where distribution was handled by several different companies, with Nintendo responsible for manufacturing. The NES saw an early launch in Europe in 1986, although most of the European countries received the console in 1987. The release in Scandinavia was on 1 September 1986, where it was released by Bergsala. In the Netherlands, it was released in the last quarter of 1987 and was distributed by
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
BV. In France, it was released in October 1987, and in Spain most likely in 1988 through distributor Spaco. Also in 1987,
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
handled distribution for the second region, consisting of the British Isles, Italy, Australia and New Zealand. In other European countries, distribution was taken over by smaller companies like Bienengräber in Germany, ASD in France, Concentra in Portugal, Itochu in Greece and Cyprus, Stadlbauer in Austria, Switzerland and the former
Eastern Bloc The Eastern Bloc, also known as the Communist Bloc (Combloc), the Socialist Bloc, the Workers Bloc, and the Soviet Bloc, was an unofficial coalition of communist states of Central and Eastern Europe, Asia, Africa, and Latin America that were a ...
. In Poland, the NES had its release on 6 October 1994 along with the SNES and the Game Boy. In November 1994, Nintendo signed an agreement with Steepler to permit the continued sale of the Dendy, an unauthorised hardware clone of the Famicom, in
Russia Russia, or the Russian Federation, is a country spanning Eastern Europe and North Asia. It is the list of countries and dependencies by area, largest country in the world, and extends across Time in Russia, eleven time zones, sharing Borders ...
in exchange for also distributing the SNES. Nintendo anticipated the NES would have a 25 percent market share in Europe, and saw particular potential in the United Kingdom. The console struggled to gain a foothold, however, in part due to the widespread popularity of the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, which had already established a strong home computing and gaming culture. The affordability, local software support, and versatility of the Spectrum made it a dominant choice among British consumers, severely limiting the NES’s market penetration. In Brazil, the console was officially released late in 1993 by Playtronic, even after the SNES. The Brazilian market had been dominated by unlicensed NES clones, however – both locally made, and smuggled from Taiwan. One of the most successful local clones was the Phantom System, manufactured by Gradiente, which licensed Nintendo products in the country for the following decade. The sales of officially licensed products were low, due to the cloning, the quite late official launch, and the high prices of Nintendo's licensed products. Outside of Japan, regions in greater Asia received an "Asian version" of the front-loader NES, though imported Famicom systems were prevalent. Due to import restrictions, NES consoles in India and South Korea were rebranded and distributed by local licensees. The Indian version is called the ''Samurai Electronic TV Game System'' and the Korean version is called the ''Hyundai Comboy''. The console sold very poorly in India due to affordability and a lack of consumer awareness.


Bundles and redesigns

The NES was released in several retail bundles throughout its commercial life. For its 1985 American test launch, the initial offering was the ''Deluxe Set'', which retailed for and included the Control Deck, two controllers, the
NES Zapper The Zapper is an electronic light gun accessory launched within the Nintendo Entertainment System (NES) in North America on October 18, 1985. It is a cosmetic redesign by Nintendo of America's head designer Lance Barr, based on Gunpei Yokoi's , ...
light gun, the
R.O.B. R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was key to the NES's launch in October 1985, as a redesign of the which had been launched in July 1985 in Japan for Famicom. Its short li ...
robotic accessory, and two Game Paks: ''
Gyromite R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was key to the NES's launch in October 1985, as a redesign of the which had been launched in July 1985 in Japan for Famicom. Its short l ...
'' and ''
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an ar ...
''. Ahead of the 1986 nationwide launch, Nintendo introduced a basic ''Control Deck'' set with two controllers and bundled with ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' for . In 1988, the ''Deluxe Set'' was replaced by the ''Action Set'' which retailed for , bundling the Control Deck with two controllers, the NES Zapper, and a dual Game Pak containing ''Super Mario Bros.'' and ''Duck Hunt''. The same year also saw the introduction of the ''Power Set'', which added the Power Pad floor mat game controller and replaced the dual cartridge with a triple Game Pak featuring ''Super Mario Bros.'', ''Duck Hunt'', and '' World Class Track Meet''. In 1990, Nintendo released the ''Sports Set'', which included the Control Deck, four controllers, an
NES Satellite The NES Four Score and NES Satellite are multitap accessories produced by Nintendo for the Nintendo Entertainment System (NES). With supported games, both peripherals allow the connection of up to four controllers to input simultaneously on th ...
infrared wireless
multitap A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be plugged in simultaneously in a manner similar to a power strip or a USB hub. A multitap of ...
adapter, and a dual Game Pak containing '' Super Spike V'Ball'' and '' Nintendo World Cup''. In 1992, the ''Challenge Set'' debuted at , featuring the Control Deck, two controllers, and a copy of '' Super Mario Bros. 3''. Finally, in October 1993, Nintendo released a redesigned version of the console, the New-Style NES or NES-101, for the North American, Australian, and Japanese markets. This version included a single redesigned “dogbone” controller and retailed for in North America before its discontinuation in 1995. In Australia, the console was bundled with a triple Game Pak featuring ''Super Mario Bros.'', ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'', and '' Nintendo World Cup'', and sold for A$79.99, or A$69.99 without the bundled Game Pak.


Discontinuation

On 14 August 1995, Nintendo discontinued the Nintendo Entertainment System in both North America and Europe. In North America, replacements for the original front-loading NES were available for in exchange for a broken system until at least December 1996, under Nintendo's Power Swap programme. In September 2003, Nintendo discontinued the Famicom in Japan, alongside the Super Famicom and the disk rewriting services for the
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
. The last Famicom, serial number HN11033309, was manufactured on 25 September; it was kept by Nintendo and subsequently loaned to the organisers of Level X, a video game exhibition held from 4 December 2003, to 8 February 2004, at the
Tokyo Metropolitan Museum of Photography The is an art museum concentrating on photography. As the Tokyo Metropolitan Museum of Photography, it was founded by the Tokyo Metropolitan Government, and is in Meguro-ku, a short walk from Ebisu station in southwest Tokyo. The museum also ...
, for a Famicom retrospective in commemoration of the console's 20th anniversary. Nintendo offered repair service for the Famicom in Japan until 2007, when it was discontinued due to a shortage of available parts.


Hardware


Configurations

Although all versions of the Famicom and NES include essentially similar hardware, they vary in physical characteristics. The original Famicom's design is predominantly white plastic, with dark red trim; it featured a top-loading cartridge slot, grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use, and a 15-
pin A pin is a device, typically pointed, used for fastening objects or fabrics together. Pins can have the following sorts of body: *a shaft of a rigid inflexible material meant to be inserted in a slot, groove, or hole (as with pivots, hinges, an ...
expansion port located on the unit's front panel for accessories. In contrast, the design of the original NES features a more subdued gray, black, and red color scheme; it includes a front-loading cartridge slot covered by a small, hinged door that can be opened to insert or remove a cartridge and closed at other times, and an expansion port on the bottom of the unit. Compared to the Famicom, the NES includes the
10NES The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a ''key'' (which is stored in the game) i ...
lock-out chip and incorporates a matching chip validation check in its cartridge connector. In late 1993, Nintendo introduced a redesigned version of the Famicom and NES (officially named the New Famicom in Japan and the New-Style NES in the US) to complement the Super Famicom and SNES, to prolong interest in the console, and to reduce costs. The redesigned NES features a top-loading cartridge slot and omits the 10NES lock-out chip to avoid reliability issues with the original console; the redesign also omits AV output. Conversely, the redesigned Famicom features such output and introduces detachable game controllers, though the microphone functionality is omitted as a result. The redesigned Famicom and NES models are cosmetically similar aside from the presence of a cartridge "bump" on the NES model, which the Famicom model lacks to accommodate its shorter cartridges and the RAM Adapter for the Famicom Disk System.
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produced three licensed variants of the Famicom in Japan, all of which prominently display the shortened moniker rather than the official name, Family Computer. One variant was a television set with an integrated Famicom; originally released in 1983 as the My Computer TV in and models, it was later released in the United States in 1989 as a 19-inch model named the Video Game Television. Another variant is the Twin Famicom console released in 1986 to combine a Famicom with a
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
. Sharp then produced the
Famicom Titler The Nintendo Entertainment System (NES), an 8-bit third-generation home video game console produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the (and widely known as the ) in ...
in 1989. Intended for video capture and production, it features internal RGB video generation and video output via
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate chann ...
, plus inputs for adding
subtitles Subtitles are texts representing the contents of the audio in a film, television show, opera or other audiovisual media. Subtitles might provide a transcription or translation of spoken dialogue. Although naming conventions can vary, caption ...
and
voice-over Voice-over (also known as off-camera or off-stage commentary) is a production technique used in radio, television, filmmaking, theatre, and other media in which a descriptive or expository voice that is not part of the narrative (i.e., non- ...
s.


Hardware clones

A thriving market of unlicensed NES hardware clones emerged during the climax of the console's popularity. Initially, such clones were popular in markets with weak copyright law and where Nintendo issued its systems after " famiclones" became well-known, making legal products difficult to market or create brand awareness for. In particular, the Dendy (), an unlicensed hardware clone produced in Taiwan and sold in the former
Soviet Union The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet ...
by Steepler, emerged as the most popular console of its time, eventually selling 6 million units. In Poland, the
Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
clone distributed by Bobmark International sold more than 1 million units. In China, a reported 30 million units sold until late 1995. A range of Famicom clones was marketed in Latin America during the late 1980s and 1990s with the name "Family Game", resembling the original hardware design. The Ending-Man Terminator clone enjoyed popularity in the
Eastern Bloc The Eastern Bloc, also known as the Communist Bloc (Combloc), the Socialist Bloc, the Workers Bloc, and the Soviet Bloc, was an unofficial coalition of communist states of Central and Eastern Europe, Asia, Africa, and Latin America that were a ...
, parts of Africa, Asia, Latin America. The unlicensed clone market flourished following Nintendo's discontinuation of the NES. Some of these surpass the functionality of the original hardware, such as a portable system with a color LCD ( PocketFami). Others have been produced for certain specialized markets, such as a personal computer with a keyboard and basic word processing software. These unauthorised clones have been helped by the invention of the so-called NES-on-a-chip.


Design flaws

Nintendo's design styling for the NES's US release was made deliberately different from that of other game consoles as they wished to distinguish their product from those of competitors, and to avoid the generally poor reputation that game consoles had acquired following the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
. One result of this philosophy is to disguise the cartridge slot design as a front-loading zero-insertion force (ZIF) cartridge socket, designed to resemble the front-loading mechanism of a videocassette recorder. However, when a user inserts the cartridge, the force of pressing it into place bends the contact pins slightly and presses the cartridge's ROM board back into the cartridge. Frequent insertion and removal of cartridges wears out the pins, and the ZIF design proved more prone to interference by dirt and dust than an industry-standard card edge connector. The design problems were exacerbated by Nintendo's choice of materials. The console slot nickel connector springs wear due to design and the game cartridge's brass plated nickel connectors are also prone to
tarnish Tarnish is a thin layer of corrosion that forms over copper, brass, aluminum, magnesium, neodymium and other similar metals as their outermost layer undergoes a chemical reaction. Tarnish does not always result from the sole effects of oxygen in ...
ing and oxidation. Nintendo sought to fix these problems by redesigning the next generation
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES) as a top loader similar to the Famicom. Many users reportedly tried to alleviate issues caused by corrosion by blowing into the cartridges, then reinserting them, which conversely sped up the tarnishing due to moisture.


Lockout

The Famicom as released in Japan contains no lock-out hardware, which led to unlicensed cartridges (both legitimate and bootleg) becoming extremely common throughout Japan and East Asia. Nintendo tried to promote its "Seal of Quality" in these regions to identify licensed games to combat bootlegs, but bootleg Famicom games continued to be produced even after Nintendo moved production onto the Super Famicom, effectively extending the lifetime of the Famicom. The original NES released for Western countries in 1985 contains the
10NES The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a ''key'' (which is stored in the game) i ...
lock-out chip, which prevents it from running cartridges unapproved by Nintendo. The inclusion of the 10NES was a direct influence from the
1983 video game crash The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
in North America, partially caused by a market flooded with uncontrolled publishing of games of poor quality for the home consoles. Nintendo sought to use the lock-out chip to restrict games to only those they licensed for the system. This means of protection worked in combination with the Nintendo "Seal of Quality", which a developer had to acquire before they would be able to have access to the required 10NES information prior to publication of their game. Original NES consoles sold in different regions have different lock-out chips, thereby enforcing regional lock-out, regardless of TV signal compatibility. Such regions include North America; most of continental Europe (PAL-B); Asia; and the British Isles, Italy, and Australasia (PAL-A). Problems with the 10NES lock-out chip frequently result in one of the console's most common issues: the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. The lock-out chip required constant communication with the chip in the game to work.


Technical specifications

The console's main
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU) was produced by
Ricoh is a Japanese multinational imaging and electronics company. It was founded by the now-defunct commercial division of the Institute of Physical and Chemical Research (Riken) known as the ''Riken Concern'', on 6 February 1936 as . Ricoh's hea ...
, which manufactured different versions between NTSC and PAL regions; NTSC consoles have a
2A03 The Ricoh 2A03 or RP2A03 (NTSC version) / Ricoh 2A07 or RP2A07 (PAL version) is an 8-bit microprocessor manufactured by Ricoh for the Nintendo Entertainment System video game console. It was also used as a sound chip and secondary CPU by Nintendo ...
clocked at 1.79 , and PAL consoles have a 2A07 clocked at 1.66 MHz. Both CPUs are unlicensed variants of the
MOS Technology 6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit computing, 8-bit microprocessor that was desi ...
, an 8-bit microprocessor prevalent in contemporary
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s and consoles; Nintendo ostensibly disabled the 6502's binary-coded decimal mode on them to avoid patent infringement against or licensing fees towards MOS Technology, which was owned by then-rival Commodore International. The CPU has access to 2  of onboard work . The console's graphics are handled by a Ricoh 2C02, a processor known as the Picture Processing Unit (PPU) that is clocked at 5.37 MHz. A derivative of the Texas Instruments TMS9918—a video display controller used in the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
—the PPU features 2 kilobyte, KB of video random-access memory, video RAM, 256 bytes of on-die "object attribute memory" (OAM) to store sprite display information on up to 64 sprites, and 28 bytes of RAM to store information on the YIQ-based Palette (computing), color palette; the console can display up to 25 colors simultaneously out of 54 usable colors. The console's standard display resolution is 256 × 240 pixels, though video output options vary between models. The original Famicom features only RF modulator, radio frequency (RF) modulator output, and the NES additionally supports composite video via RCA connectors. The redesigned Famicom omits the RF modulator entirely, only outputting composite video via a proprietary "multi-out" connector first introduced on the Super Famicom/SNES; conversely, the redesigned NES features RF modulator output only, though a version of the model including the "multi-out" connector was produced in rare quantities. The console produces sound via an audio processing unit (APU) integrated into the processor. It supports a total of five sound channels: two pulse wave channels, one triangle wave channel, one white noise channel, and one channel for sampling (music), sample playback. Audio playback speed is dependent on the CPU clock rate, which is set by a crystal oscillator.


Accessories


Controllers

The game controller for both the NES and the Famicom has an oblong brick-like design with a simple four button layout: two round buttons labelled "A" and "B", a "START" button, and a "SELECT" button. Additionally, the controllers use the cross-shaped
D-pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
, designed by Nintendo employee
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
for Nintendo
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
systems, to replace the bulkier joysticks on controllers of earlier gaming consoles. The original model Famicom features two game controllers, both of which are hardwired to the back of the console. The second controller lacks the START and SELECT button, featuring a small microphone instead; however, few games use this feature. The earliest produced Famicom units have square A and B buttons; issues with them getting stuck when pressed down led Nintendo to change their shape to a circular design in subsequent units following the console's recall. Instead of the Famicom's hardwired controllers, the NES has two proprietary seven-pin ports on the front of the console to support detachable controllers and third-party peripherals. The controllers bundled with the NES are identical and include the START and SELECT buttons, lacking the microphone on the original Famicom's second controller. The cables for NES controllers are also generally three times longer than their Famicom counterparts. Several special controllers are intended for use with specific games, though are not commonly used. Such peripherals include the
NES Zapper The Zapper is an electronic light gun accessory launched within the Nintendo Entertainment System (NES) in North America on October 18, 1985. It is a cosmetic redesign by Nintendo of America's head designer Lance Barr, based on Gunpei Yokoi's , ...
(a
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
),
R.O.B. R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was key to the NES's launch in October 1985, as a redesign of the which had been launched in July 1985 in Japan for Famicom. Its short li ...
(a
toy robot A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and p ...
), and the Power Pad (a dance pad). The original Famicom has a deepened D-subminiature, DA-15 expansion port on the front of the unit to accommodate them. Two official advanced controllers were produced for the NES: the NES Advantage, an arcade controller produced by Asciiware and licensed by Nintendo of America; and the NES Max, a controller with grip handles and a "cycloid" sliding-disc D-pad in place of the traditional one. Both controllers have a "Turbo" feature, which simulates multiple rapid button presses, for the A and B buttons; the NES Max has manually pressed Turbo buttons, and the NES Advantage offers toggle switch, toggle buttons for Turbo functionality along with knobs that adjust the firing rate of each button. The latter also includes a "Slow" button that rapidly pauses games, though this function is not intended for games that invoke a pause menu or screen. The standard game controller was redesigned upon the introduction of the redesigned console. Though the original button layout was retained, the shape of the redesigned controller—nicknamed the "dog bone" controller—resembles that of the Super Famicom and SNES. It retained NES-style detachable controller ports.


Japanese peripherals

Few of the numerous peripheral devices and software packages for the Famicom were released outside Japan. The Famicom 3D System, an active shutter 3D system, active shutter 3D headset peripheral released in 1987, enabled the ability to play stereoscopic video games. It was a commercial failure and never released outside Japan; users described the headset as bulky and uncomfortable. Seven games are compatible with the glasses, with three of them developed by Square (video game company), Square; two titles received worldwide releases as ''Rad Racer'' and ''The 3-D Battles of WorldRunner''. ''Family BASIC'' is an implementation of BASIC for the Famicom, packaged with a keyboard. Similar in concept to the Atari 2600 ''BASIC'' cartridge, it allows the user to write programs, especially games, which can be saved on an included cassette recorder. Nintendo of America rejected releasing ''Famicom BASIC'' in the US in favour of its primary marketing demographic of children. The Family Computer Network System connected a Famicom to a now defunct proprietary network in Japan which provided content such as financial services. A dial-up modem was never released for the NES after a partnership with Fidelity Investments.


= Famicom Disk System

= By 1986, the cost and size limitations of ROM chips used in the Famicom's ROM cartridges were apparent, with no new advancements present to address them. With this in mind, Nintendo looked at the personal computer (PC) market, where the floppy disk was gaining wide adoption as a computer data storage medium. Partnering with Mitsumi to develop a floppy disk add-on for the Famicom based on the latter's Quick Disk#Mitsumi's "Quick Disk" 3-inch floppies, Quick Disk format, Nintendo officially released it as the Family Computer Disk System in Japan on 21 February 1986, at a retail price of ¥15,000. The advantages of the format (called "Disk Card") were apparent on launch. It has more than triple the data storage capacity of the then-largest cartridge (used for ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'') and introduced game save capability and lower production costs compared to cartridges, which resulted in lower retail prices for consumers. The add-on also has a new wavetable synthesis sound channel and more data storage for the Famicom's audio sample channel. Taking advantage of the disk's re-writability, Nintendo set up Disk Writer interactive kiosks at retail stores throughout Japan; at each kiosk, consumers could buy new games to rewrite onto their old disks or onto new disks. Disk Fax kiosks allowed players to submit their high scores on special blue disks for contests and rankings, predating the Ladder tournament, online leaderboard by several years. Although Nintendo committed to exclusively releasing games on the Disk System after its release, numerous external issues plagued its long-term viability. Just four months after launch, Capcom released a Famicom port of ''Ghosts 'n Goblins (video game), Makaimura'' (known as ''Ghosts 'n Goblins'' in the US) on a cartridge with more data storage capacity than what was possible on Disk Cards, nullifying one of the Disk System's major advantages by using discrete logic chips to perform
bank switching Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the Processor (computing), processor instructions. It can be used to configure a system differently at diffe ...
. Nintendo also demanded half of the copyright ownership for each game it selected for release on the Disk System, resulting in developers electing to remain on cartridge instead as the latter gained functionality previously considered unique to the former. Developers disliked the lower profit margin of the Disk Writer kiosks, and retailers complained of their use of valuable space as demand for the format waned. Usage of a floppy disk-based medium brought about further complications; Disk Cards were more fragile than cartridges and were prone to data corruption from magnetic exposure. Their unreliability was exacerbated by their lack of a shutter, which Nintendo substituted with a wax sleeve and clear keep case to reduce costs; blue disks and later Disk Cards included shutters. The rubber belt-based disk drives were also unreliable, with cryptic error codes complicating troubleshooting; even when fully functional, players accustomed to cartridges were annoyed with the introduction of loading times and disk flipping. Furthermore, the rewritable nature of the format resulted in rampant software piracy, with Nintendo's attempts at anti-piracy measures quickly defeated. Though selling close to two million units for all of 1986, Nintendo only managed to increase the total to 4.4 million units by 1990, falling well short of internal projections. By then, the Disk System was rendered obsolete due to advancements in ROM cartridge production: Memory management controller (Nintendo), memory mapping chips for expanded data storage capacity, battery-backed for game saving, and declining overall production costs. Nintendo alluded to a Western release for the Disk System, going so far as to successfully file a US patent for it and having the Famicom's cartridge pins used by its RAM Adapter for enhanced audio rerouted to the NES's little-used bottom expansion port. However, such a release never materialised due to its reception in Japan. Most of its games were re-released with workarounds on cartridge for both the Famicom and NES, without the enhanced audio. Although the last game for the Disk System was released in December 1992, Nintendo continued repair and rewrite services for it until September 2003.


NES Test Station

The NES Test Station diagnostics machine was introduced in 1988. It is an NES-based unit designed for testing NES hardware, components, and games. It was only provided for use in World of Nintendo boutiques as part of the Nintendo World Class Service program. Visitors were to bring items to test with the station, and could be assisted by a store technician or employee. The NES Test Station's front has a Game Pak slot and connectors for testing various components (AC adapter, RF switch, Audio/Video cable, NES Control Deck, accessories and games), with a centrally located selector knob to choose which component to test. The unit itself weighs approximately 11.7 pounds without a TV. It connects to a television via a combined A/V and RF Switch cable. By actuating the green button, a user can toggle between an A/V Cable or RF Switch connection. The television it is connected to (typically 11" to 14") is meant to be placed atop it.


Games


Game Pak

The NES uses a 72-pin design, as compared with 60 pins on the Famicom Disk System, Famicom. To reduce costs and inventory, some early games released in North America are simply Famicom cartridges attached to an adapter to fit inside the NES hardware. Early NES cartridges are held together with five small Socket head screw, slotted screws. Games released after 1987 were redesigned slightly to incorporate two plastic clips moulded into the plastic itself, removing the need for the top two screws. The back of the cartridge bears a label with handling instructions. Production and software revision codes were imprinted as stamps on the back label to correspond with the software version and producer. All licensed NTSC and PAL cartridges are a standard shade of gray plastic, with the exception of ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' and ''Zelda II: The Adventure of Link'', which were manufactured in gold-plastic carts. Unlicensed carts were produced in black, robin egg blue, and gold, and are all slightly different shapes than standard NES cartridges. Nintendo also produced yellow-plastic carts for internal use at Nintendo Service Centers, although these "test carts" were never made available for purchase. All licensed US cartridges were made by Nintendo, Konami, and Acclaim. Famicom cartridges are shaped slightly differently. Unlike NES games, official Famicom cartridges were produced in many colors of plastic. Adapters, similar in design to the popular accessory Game Genie, are available that allow Famicom games to be played on an NES. In Japan, several companies manufactured the cartridges for the Famicom. This allowed these companies to develop customised chips designed for specific purposes, such as superior sound and graphics.


Third-party licensing

Nintendo's near monopoly on the home video game market left it with a dominant influence over the industry. Unlike Atari, which never actively pursued third-party developers (and even went to court in an attempt to force Activision to cease production of
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
games), Nintendo had anticipated and encouraged the involvement of third-party software developers, though strictly on Nintendo's terms.GameSpy.com – Article
Web.archive.org (20 March 2008). Retrieved on 23 August 2013.
To this end, a
10NES The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a ''key'' (which is stored in the game) i ...
authentication chip is in every console and in every licensed cartridge. If the console's chip can not detect a counterpart chip inside the cartridge, the game does not load. Nintendo portrayed these measures as intended to protect the public against poor-quality games, and placed a Nintendo Seal of Quality, golden seal of approval on all licensed games released for the system. Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention was to reserve a large part of NES game revenue for itself. Nintendo required that it be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, who were required to sign a contract that would obligate them to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. The global chip shortage, 1988 shortage of DRAM and ROM chips reportedly caused Nintendo to only permit an average of 25% of publishers' requests for cartridges, with some receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. Nintendo was accused of Competition law, antitrust violations because of the strict licensing requirements. The United States Department of Justice and several states began probing Nintendo's business practices, leading to the involvement of Congress and the Federal Trade Commission (FTC). The FTC conducted an extensive investigation which included interviewing hundreds of retailers. During the FTC probe, Nintendo changed the terms of its publisher licensing agreements to eliminate the two-year rule and other restrictive terms. Nintendo and the FTC settled the case in April 1991, with Nintendo required to send vouchers giving a $5 discount off to a new game, to every person that had purchased an NES game between June 1988 and December 1990. GameSpy remarked that Nintendo's punishment was particularly weak given the case's findings, although it has been speculated that the FTC did not want to damage the video game industry in the United States. With the NES near the end of its life, many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation (console), PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.


Unlicensed games

Companies that refused to pay the licensing fee or were rejected by Nintendo found ways to circumvent the console's authentication system. Most of these companies created circuits that use a voltage spike to temporarily disable the 10NES chip. A few unlicensed games released in Europe and Australia are in the form of a Software protection dongle, dongle to connect to a licensed game, to use the licensed game's 10NES chip for authentication. To combat unlicensed games, Nintendo of America threatened retailers who sold them with losing their supply of licensed games, and multiple revisions were made to the NES PCBs to prevent unlicensed games from working. Atari Games took a different approach with its line of NES products, Tengen (company), Tengen. The company attempted to Reverse engineering, reverse engineer the lock-out chip to develop its own "Rabbit" chip. Tengen also obtained a description of the lock-out chip from the United States Patent and Trademark Office by falsely claiming that it was required to defend against present infringement claims. Nintendo successfully sued Tengen for copyright infringement. Tengen's Competition law, antitrust claims against Nintendo were never decided. Color Dreams made Christian video games under the subsidiary name Wisdom Tree. Historian Steven Kent wrote, "Wisdom Tree presented Nintendo with a prickly situation. The general public did not seem to pay close attention to the court battle with Atari Games, and industry analysts were impressed with Nintendo's legal acumen; but going after a tiny company that published innocuous religious games was another story."


Game rentals

As the NES grew in popularity and entered millions of American homes, some small video rental shops began buying their own copies of NES games, and renting them out to customers for around the same price as a Videotape, video cassette rental for a few days. Nintendo received no profit from the practice beyond the initial cost of their game, and unlike movie rentals, a newly released game could circulate and be available for rent on the same day. Nintendo took steps to stop game rentals, but did not take any formal legal action until Blockbuster LLC, Blockbuster Video began to make game rentals a large-scale service. Nintendo claimed that allowing customers to rent games would significantly hurt sales and drive up the cost of games.The Morning Call – Article
. Retrieved on 26 August 2013.
Nintendo notably lost the lawsuit,1UP.com – Article
. Retrieved on 26 August 2013.
but did win on a claim of copyright infringement.SunSentinel – Article
. Retrieved on 26 August 2013.
Blockbuster was banned from including photocopies of original, copyrighted instruction booklets with its rented games. In compliance with the ruling, Blockbuster produced original short instructions—usually in the form of a small booklet, card, or label stuck on the back of the rental box—that explained the game's basic premise and controls. Video rental shops continued the practice of renting video games.


Reception

By 1988, industry observers stated that the NES's popularity had grown so quickly that the market for Nintendo cartridges was larger than that for all home computer software. ''Compute!'' reported in 1989 that Nintendo had sold seven million NES systems in 1988 alone, almost as many as the number of
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
s sold in its first five years. "Computer game makers [are] scared stiff", the magazine said, stating that Nintendo's popularity caused most competitors to have poor sales during the previous Christmas and resulted in serious financial problems for some. In June 1989, Nintendo of America's vice-president of marketing Peter Main, said that the Famicom was present in 37% of Japan's households. By 1990, 30% of American households owned the NES, compared to 23% for all personal computers. By 1990, the NES had outsold all previously released consoles worldwide. In the early 1990s, some analysts predicted that competition from technologically superior systems such as the 16-bit Mega Drive would mean the immediate end of the NES's dominance. However, the Famicom remained the second highest-selling video game console in Japan, outselling the newer and more powerful NEC PC Engine and Mega Drive by a wide margin. The console remained popular in Japan and North America until late 1993, when the demand for new NES software abruptly plummeted. The final licensed Famicom game released in Japan is ''Takahashi Meijin no Bōken Jima IV (Adventure Island IV)'', in North America is ''Wario's Woods'', and in Europe is ''The Lion King (video game), The Lion King'' in 1995. In the wake of ever decreasing sales and the lack of new games, Nintendo of America officially discontinued the NES in 1995. Nintendo produced new Famicom units in Japan until 25 September 2003, and continued to repair Famicom consoles until 31 October 2007, attributing the discontinuation of support to insufficient supplies of parts. The NES was initially not as successful in Europe during the late 1980s, when it was outsold by the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
and the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
in the United Kingdom. By 1990, the Master System was the highest-selling console in Europe, though the NES was beginning to have a fast-growing user base in the United Kingdom. During the early 1990s, NES sales caught up with and narrowly overtook the Master System overall in Western Europe, though the Master System maintained its lead in several markets such as the United Kingdom, Belgium and Spain.


Legacy

The NES was released two years after the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
, when many retailers and adult consumers regarded electronic games as a passing fad, so many believed at first that the NES would soon fade. Before the NES and Famicom, Nintendo was known as a moderately successful Japanese toy and playing card manufacturer, but the consoles' popularity helped the company grow into an internationally recognised name almost synonymous with video games as Atari had been, and set the stage for Japanese dominance of the video game industry. With the NES, Nintendo also changed the relationship between console manufacturers and third-party software developers by restricting developers from publishing and distributing software without licensed approval. This led to higher-quality games, which helped change the attitude of a public that had grown weary from poorly produced games for earlier systems. The NES hardware design is also very influential. Nintendo chose the name "Nintendo Entertainment System" for the US market and redesigned the system so it would not give the appearance of a child's toy. The front-loading cartridge input allowed it to be used more easily in a TV stand with other entertainment devices, such as a
videocassette recorder A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other AV sources and can play back the recording after rewinding. The use of a VCR to reco ...
. The system's hardware limitations led to design principles that still influence the development of modern video games. Many prominent game franchises originated on the NES, including Nintendo's own ''Mario (franchise), Super Mario Bros.'',, ''The Legend of Zelda'' and ''Metroid'', Capcom's ''Mega Man'', Konami's ''Castlevania'', Square (video game company), Square's ''Final Fantasy'',, and Enix's ''Dragon Quest'', . NES imagery, especially its controller, has become a popular motif for a variety of products, including Nintendo's Game Boy Advance. The original NES controller has become one of the most recognisable symbols of the console. Nintendo has mimicked the look of the controller in several other products, from promotional merchandise to limited edition versions of the Game Boy Advance. At the Tokyo Game Show in 2023, the ''Famicom'' was bestowed "The Ministry of Economy, Trade and Industry, Minister of Economy, Trade and Industry Award" in honour of the console's influence and laying down the foundations for the games industry. In 2011, IGN named the NES the greatest video game console of all time.


Emulation

The NES can be Video game console emulator, emulated on many other systems. The earliest known NES emulator was simply named Family Computer Emulator. Developed by Haruhisa Udagawa, it was made available in 1990 for the FM Towns computer. The earliest emulator for DOS/Windows was the Japanese-only Pasofami. It was soon followed by iNES, which is available in English and is cross-platform, in 1996. It was described as being the first NES emulation software that could be used by a non-expert.Fayzullin, Mara
"iNES"
. Retrieved on 10 January 2015.
The first version of NESticle, an unofficial MS-DOS-based emulator, was released on 3 April 1997. Nintendo offers licensed emulation of some NES games via its Virtual Console service for the Wii, Nintendo 3DS, and Wii U, and via its Nintendo Classics service for Nintendo Switch and Nintendo Switch 2.


Re-release

On 14 July 2016, Nintendo announced the November 2016 launch of a miniature replica of the NES, named the Nintendo Entertainment System: NES Classic Edition in the United States and Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia. The emulation-based console includes 30 permanently bundled games from the vintage NES library, including the ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' series and ''The Legend of Zelda'' series. The system has HDMI display output and a new replica controller, which can also connect to the Wii Remote for use with Virtual Console games. It was discontinued in North America on 13 April 2017, and worldwide on 15 April 2017. However, Nintendo announced in September 2017 that the NES Classic Mini would return to production on 29 June 2018, only to be discontinued again permanently by December of that year.


See also

* History of Nintendo * Nintendo hard * Nintendo World Championships


Notes


Transliterations


References


Citations


Sources

* * *


Bibliography

*


External links

* * *
NES Classic Edition official website


(Japanese) {{Authority control Nintendo Entertainment System, 1980s in video gaming 1990s in video gaming 2000s in video gaming 1980s toys 1990s toys 2000s toys 1983 in video gaming 1995 disestablishments in North America 2003 disestablishments in Japan Computer-related introductions in 1983 Discontinued video game consoles Home video game consoles Nintendo consoles Products introduced in 1983 Products introduced in 1985 Products introduced in 1986 Products and services discontinued in 2003 Third-generation video game consoles