Samantha Gorman
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Samantha Gorman is an American game developer known for her combination of narrative, theatricality and gaming in VR environments, and for introducing gestural interactions in touchscreen narratives. She has won multiple awards for her work, both in the field of games and in
electronic literature Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
and new media writing. Gorman co-founded the computer art and games studio Tender Claws in 2014 and has been an assistant professor at
Northeastern University Northeastern University (NU or NEU) is a private university, private research university with its main campus in Boston, Massachusetts, United States. It was founded by the Boston Young Men's Christian Association in 1898 as an all-male instit ...
since 2020.


Education and career

Gorman completed her undergraduate work at
Brown University Brown University is a Private university, private Ivy League research university in Providence, Rhode Island, United States. It is the List of colonial colleges, seventh-oldest institution of higher education in the US, founded in 1764 as the ' ...
working in
literary arts Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially novels, plays, and poems. It includes both print and digital writing. In recent centuries, ...
and digital performance. She then earned a master's degree in fine art from Brown University in 2010. She completed a PhD. in media arts and practice at the
University of Southern California The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in ...
in 2020. Gorman first encountered VR narratives at Brown's writing program, a program where VR narratives and poems were developed from the early 2000s, and she created ''Canticle'' there, combining poetry with a dancer, and exploring the theatricality of VR. She continued to work on VR while at USC.


Gestural interaction in digital narratives

The gestural modes of narrative interaction Gorman launched in the
iPad The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
novella A novella is a narrative prose fiction whose length is shorter than most novels, but longer than most novelettes and short stories. The English word ''novella'' derives from the Italian meaning a short story related to true (or apparently so) ...
'' Pry,'' co-authored with Danny Cannizzaro and released by the studio Tender Claws in 2014, have been analysed by scholars and reviewed in both literary and mainstream media including ''Vice'' and ''Wired''. A review in the ''
LA Review of Books The ''Los Angeles Review of Books'' (''LARB'' is a literary review magazine covering the national and international book scenes. A preview version launched on Tumblr in April 2011, and the official website followed one year later in April 2012 ...
'' opened by stating that "Everyone interested in the contemporary state or future of literature as a hybrid tactile mediated experience should experience ''Pry''", although the reviewer also notes that the novelty of the interaction design eclipsed the narrative itself. Digital poet
John Cayley John Howland Cayley (born 1956) is a Canadian pioneer of writing in digital media as well as a theorist of the practice, a poet, and a Professor of Literary Arts at Brown University (from 2007). Education After moving to the United Kingdom in ...
wrote that ''Pry'' "proclaims (..) that gestures will be an intimate and necessary aspect of the experience of reading, as reading changes for all of us". In an interview with Gorman for his book ''The Digital Imaginary,'' cinema studies scholar and director Roderick Coover describes Gorman as "making a case for new media offering a more complex form of authoring". In an interview after winning the 2014 New Media Writing Prize, Gorman argues against overemphasising technological newness, saying that despite ''Pry'' using "new tool sets, but it is still a very human story". ''Pry'' won the
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
's award for best creative work, as well as the New Media Writing Prize, and was listed as one of Apple's 25 best apps of 2015. Pry has been profoundly influential in the fields of
electronic literature Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
and digital narrative. Writing for ''The Cambridge Companion to Twenty-First Century American Fiction,'' Scott Rettberg explains that the "reader's interaction with Pry is primarily about reaching into the protagonist's mind to access his thoughts and emotions. Physical gestures serve as metaphors as well as ways to traverse the text". This pioneered the use of gestural interactions as story-bearing elements in a work of digital narrative. As Janeen Naji writes, "the haptic gestures of tap, swipe and pinch are also imbued with meaning". The work has been taught at at least five universities.


Work in VR

The game ''Virtual Virtual Reality'' won the
Google Play Google Play, also known as the Google Play Store, Play Store, or sometimes the Android Store (and was formerly Android Market), is a digital distribution service operated and developed by Google. It serves as the official app store for certifie ...
award for best VR experience in 2017. The online production of
Shakespeare William Shakespeare ( 23 April 1564 – 23 April 1616) was an English playwright, poet and actor. He is widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. He is often called England's natio ...
's play ''
The Tempest ''The Tempest'' is a Shakespeare's plays, play by William Shakespeare, probably written in 1610–1611, and thought to be one of the last plays that he wrote alone. After the first scene, which takes place on a ship at sea during a tempest, th ...
'', an interactive theatre experience in the VR world '' The Under Presents'', received the 2020 best narrative experience award from the Raindance Film Festival. The Tempest was a virtual reality theater event was developed during the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
, when in person theater was not possible. The production was favourably reviewed by ''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'', '' Theater Journal'', CNET, and ''
Los Angeles Times The ''Los Angeles Times'' is an American Newspaper#Daily, daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo, California, El Segundo since 2018, it is the List of new ...
''. In 2023, Gorman and Danny Cannizzaro and their company Tender Claws are releasing a VR game for ''
Stranger Things ''Stranger Things'' is an American television series created by the Duffer brothers, Duffer Brothers for Netflix. Produced by Monkey Massacre Productions and 21 Laps Entertainment, the Stranger Things season 1, first season was released on N ...
'' in collaboration with
Netflix Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple lang ...
.


Invited speaker

Gorman has been a keynote speaker or invited speaker at scholarly and industry events including Games for Change in 2021, the 2015 Electronic Literature Conference and the 2019 Immersive Design Summit.


Notable works

* ''Pry'' (2014) * Virtual Virtual Reality * '' The Under Presents'' (2019) * ''Stranger Things VR'' (2024)


References


External links


Tender Claws
* {{DEFAULTSORT:Gorman, Samantha Living people American video game designers Women video game developers American video game developers Video game producers Brown University alumni University of California, Los Angeles alumni Northeastern University faculty American digital artists Women digital artists American women writers Year of birth missing (living people) American electronic literature writers