Sakura (Street Fighter)
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is a character in
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's ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' series. She made her first appearance in ''
Street Fighter Alpha 2 ''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game developed and published by Capcom for arcades. The game is the sequel to the previous year's '' Street Fighter Alpha: Warriors' Dreams'' an ...
'' in 1996 and is a young Japanese fighter who idolizes the series' protagonist Ryu, by whom she wants to be trained. She has often appeared in other games, including many crossover titles. Sakura quickly became a firm fan favorite in both Japan and the West, having ranked at or near the top of numerous official popularity polls run by Capcom. Sakura was created by Akira "Akiman" Yasuda as a departure from traditional martists by giving her a youthful look with a school uniform which was revised following games from the series until ''
Street Fighter V ''Street Fighter V'' is a 2016 fighting game developed by Capcom, Dimps and Taito and published by Capcom for PlayStation 4 and Microsoft Windows, Windows. The major follow-up to ''Street Fighter IV'' (2008) as part of Capcom's ''Street Fighter'' ...
'' where she was given an alternate skin. Critical response to the character was generally positive due to her contrast with Ryu as well as the more mature female character
Chun-Li Chun-Li (; Japanese: , Hepburn: ) is a character in Capcom's ''Street Fighter'' video game series. She first appeared in '' Street Fighter II: The World Warrior'' in 1991 and is the first female playable character to appear in a fighting game t ...
, which makes her characterization stand out ever since her introduction to her more adult take in ''Street Fighter V''.


Conception and design

During the development of the ''Street Fighter Alpha'' series, character designer Akira "Akiman" Yasuda expressed his disdain for how he felt the series was proceeding, recycling too many elements from preceding games while also appearing to be more influenced by the works of other companies. With the second game in the series, ''Street Fighter Alpha 2'', he decided to take a more involved approach. Not wanting to do so half-heartedly, he wanted to include a design he felt could differentiate it from the ''Street Fighter'' series by including a more distinct "high school girl" type of character. However, after he handed the design over to the development team the character was cut from the final game shortly thereafter. Disappointed he returned to his desk, but one of his superiors passing by noticed the design and praised it, insisting that it be put back into the game. Sakura stands 157 cm (5 ft 2 in) tall, and has
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of 80-60-84 cm (32-24-33 in). Her outfit consists of a
Japanese school uniform The majority of Japan's junior high and high schools require students to wear Japanese school uniforms. Female Japanese school uniforms are noted for their sailor aesthetics, a characteristic adopted in the early 20th century to imitate the pop ...
known as a sailor ''fuku'', consisting of a white and blue loos shirt that exposes her lower midriff, a yellow scarf around the neck, a red undershirt, and a blue skirt with red
bloomers Bloomers, also called the bloomer, the Turkish dress, the American dress, or simply Victorian dress reform, reform dress, are divided women's garments for the lower body. They were developed in the 19th century as a healthful and comfortable a ...
underneath. Her hands are covered with red fighting gloves, while she has red sneakers on her feet. Meanwhile a long white headband covers her brow visible through her short haircut. Yasuda chose the outfit due to its association with Japanese high school girls, but also due to its presence as a trope in various Japanese media creating instant recognizability with audiences. Yasuda stated regarding the choice "As characters, female high school students are all-powerful in Japan ..They're pretty much at the top of hierarchy". Yasuda stated regarding the design that he was annoyed at the attitudes of the development team at the time who were younger and more focused on current style trends. Additionally he felt they wanted to focus solely on "cool" characters and exclude more "weird" designs seen in the preceding games, such as E. Honda, and over-emphasizing an anime aesthetic in his view. He submitted Sakura knowing they expected a character more in line with designs seen in media such as ''
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'', expecting the project leaders would dislike the submission. He additionally wanted her to be "something different" in the roster that fit outside the game's "narrow world view". Additional artwork for Sakura was provided by artist Naoto "Bengus" Kuroshima, who considers her a character he could express himself more easily with in contrast to others in the series and one he could draw naturally. Yasuda in turn appreciated his additions, feeling they helped her become a great character. The outfit remained standard look in titles up to ''
Street Fighter IV is a 2008 fighting game developed by Capcom and Dimps and published by Capcom. It was the first original main entry in the series since '' Street Fighter III'' in 1997, a hiatus of eleven years. Designed for the Taito Type X2 arcade hardware, ...
'', as the producers felt it was an appearance for her players expected, even though by that point in the series' timeline she was no longer a high school student. With her appearance in ''IV'' she was given several alternative outfits such as gym clothes and a facsimile of fellow character Ryu's attire. Designed by Daigo Ikeno, he found himself drawing a large number of sketches of her due to her cute design, while maintaining what he called her "peek-a-boo" aspect. An early design for ''Street Fighter Alpha 2'' featured her in a
kimono The is a traditional Japanese garment and the national dress of Japan. The kimono is a wrapped-front garment with square sleeves and a rectangular body, and is worn Garment collars in hanfu#Youren (right lapel), left side wrapped over ri ...
shirt and
hakama are a type of traditional Japanese clothing. Originally stemming from Ku (), the trousers worn by members of the Chinese imperial court in the Sui and Tang dynasties, this style was adopted by the Japanese in the form of in the 6th c ...
pants, but was later abandoned in favor of
sailor fuku The majority of Japan's junior high and high schools require students to wear Japanese school uniforms. Female Japanese school uniforms are noted for their sailor aesthetics, a characteristic adopted in the early 20th century to imitate the pop ...
with red
underwear Underwear, underclothing, or undergarments are items of clothing worn beneath outer clothes, usually in direct contact with the skin, although they may comprise more than a single layer. They serve to keep outer clothing from being soiled ...
, often
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during her kicks. One pose used by Sakura after winning a battle is to moonwalk. In the ending of ''Street Fighter IV'', her hair is longer and she now sports a tracksuit top and a pair of athletic shorts. For her appearance in ''Street Fighter V'', Sakura's development ideas resembling her previous games, however in the end she was given a complete redesign to signify her no longer being a high school student despite how "schoolgirl outfit may be the strongest image associated with Sakura" (it is still available as an alternate costume). Other ideas included Sakura working a part-time job at a Japanese
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shop or as an assistant and actor for a
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studio. Her new default outfit is based on those worn by
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s and she is wearing a red headband out of respect for Ryu.


Appearances


Video games

Sakura first appears in ''
Street Fighter Alpha 2 ''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game developed and published by Capcom for arcades. The game is the sequel to the previous year's '' Street Fighter Alpha: Warriors' Dreams'' an ...
'', where she participates in street fighting after watching Ryu win the first World Warrior tournament. She searches for him and wishes for him to train her to be a better fighter. She eventually comes across Ryu, who tells her he cannot train her as he still has much to learn himself shortly after a sparring match. In ''
Street Fighter Alpha 3 ''Street Fighter Alpha 3'', released as in Japan, Asia, South America, and Oceania, is a 1998 fighting game developed and published by Capcom for arcades. It is the third and final installment in the '' Street Fighter Alpha'' sub-series, which ...
'', Sakura decides to travel the world to find Ryu. After Ryu saves her from M. Bison, he promises Sakura a rematch at around the same time, she met and formed a rivalry with Karin Kanzuki. In ''
Street Fighter IV is a 2008 fighting game developed by Capcom and Dimps and published by Capcom. It was the first original main entry in the series since '' Street Fighter III'' in 1997, a hiatus of eleven years. Designed for the Taito Type X2 arcade hardware, ...
'', years have passed since Sakura last saw Ryu, so she decides to find Ryu again for a match in the new worldwide tournament. In the introduction sequences of ''
Super Street Fighter IV is a 2.5D fighting game produced by Capcom. It is an updated version of '' Street Fighter IV'' and has been said to mark the definitive end of the ''Street Fighter IV'' series. Having been deemed too large an update to be deployed as DLC, the g ...
'', she is often seen in a group of three with
Dan Hibiki is a character from Capcom's ''Street Fighter'' fighting game franchise. He was created to parody Ryo Sakazaki and Robert Garcia, the two lead characters of SNK's ''Art of Fighting'' series, as Capcom saw Ryo as a ripoff of ''Street Fighter'' c ...
and
Blanka Blanka (; Japanese: ) also known by his birth name Jimmy, is a character in Capcom's ''Street Fighter'' fighting game series. He first appeared in ''Street Fighter II'' (1991) as one of eight playable characters, and was subsequently featured in ...
. She eventually finds Ryu. After the tournament, they exchange goodbyes. In her ending, a slightly older-looking Sakura sees Ryu approaching. In ''
Street Fighter V ''Street Fighter V'' is a 2016 fighting game developed by Capcom, Dimps and Taito and published by Capcom for PlayStation 4 and Microsoft Windows, Windows. The major follow-up to ''Street Fighter IV'' (2008) as part of Capcom's ''Street Fighter'' ...
'', she is done with school and now works part-time at an
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
, but wonders what decisions she needs to make in order to be satisfied with her future. Her rivalry with Karin continues and when Karin notices Sakura's problem, she sends Ryu over to Sakura's house to spar with her friend. Sakura is playable in the ''
Street Fighter EX is a 1996 fighting game originally released as a arcade game, coin-operated arcade game for the Sony ZN hardware. It is a Spin-off (media), spin-off of the ''Street Fighter'' series co-produced by Capcom with Arika and was the first game in the ...
'' series' fighting games ''
Street Fighter EX Plus α is a 1996 fighting game originally released as a arcade game, coin-operated arcade game for the Sony ZN hardware. It is a Spin-off (media), spin-off of the ''Street Fighter'' series co-produced by Capcom with Arika and was the first game in the ...
'' and '' Street Fighter EX3''. She would also appear as the only non-''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' character in the proposed but never realized game ''Street Fighter IV: Flashback''. She is featured in the spin-off games ''Street Fighter: Puzzle Spirits'' and ''Street Fighter Battle Combination''. Sakura makes a guest appearance in the fighting game '' Rival Schools: United by Fate'', where she is involved in the adventure between her Tamagawa Minami High School and various other schools in Aoharu City. After helping her childhood friend Hinata and the others out from within the ordeal, she realizes how much it means to her to protect something she cares about. Sakura was included as "insurance" due to worries of bad sales.Capcom Fighters Network (CFN) Portal: Round 2 - Hideaki Itsuno part 3
/ref> Sakura has appeared in various crossover fighting games, including the ''
Marvel vs. Capcom is a series of Crossover (fiction), crossover fighting games developed and published by Capcom, featuring characters from their video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arca ...
'' and '' Capcom vs. SNK'' series, as well as in ''
Super Gem Fighter Mini Mix ''Super Gem Fighter Mini Mix'', also released as , is a 1997 fighting game developed and published by Capcom for arcades. The game uses the same super deformed character designs previously used in '' Super Puzzle Fighter II Turbo'', a puzzle game ...
'' and ''
Capcom Fighting Evolution , released in the US as ''Capcom Fighting Evolution'', is a 2004 head-to-head crossover fighting video game from Capcom. It was originally released as a coin-operated arcade game for the Namco System 246 hardware and ported to the PlayStatio ...
''. She has an alter-ego called as a secret character in '' Marvel Super Heroes vs. Street Fighter''. She also appears as DLC in ''
Street Fighter X Tekken (pronounced "Street Fighter Cross Tekken") is a 2012 crossover fighting video game published by Capcom, who developed with Dimps, for the PlayStation 3, Xbox 360, PlayStation Vita, and with QLOC for Windows. The game features characters fro ...
'' with Blanka as her official tag team partner. Sakura is a playable unit in the tactical role-playing game ''
Namco × Capcom (pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battl ...
''. She is featured in the social game ''
Onimusha is a series of action-adventure video games developed and published by Capcom. It makes use of the historic figures that shaped Japan's history, retelling their stories with supernatural elements. Most of the games are of the action-adventure ...
Soul'', where she appears in three different forms redesigned to fit its
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theme. In the mobile puzzle game ''Street Fighter: Puzzle Spirits'', she appears as a
super-deformed ''Chibi'', also known as ''super deformation'' (''SD''), is an art style originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and ...
character. Her likeness appears in ''
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'' as an unlockable
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outfit for the character Meg and her character costume can be unlocked in ''
Crimson Tears ''Crimson Tears'' is a 2004 beat 'em up game developed by DreamFactory and co-published by Capcom and Spike for the PlayStation 2. Plot The game is set in Tokyo in the year 2049 and revolves around three characters on the game's front cover, ...
''.


Other appearances

Sakura is the titular character of the manga series '' Street Fighter: Sakura Ganbaru!'' by Masahiko Nakahira, where she becomes a fighter in order to fight Ryu. She starred in the comic book miniseries ''Street Fighter Legends: Sakura'' (and the one-shot ''Street Fighter: Sakura vs. Karin'') by
UDON Udon ( or ) is a thick noodle made from wheat flour, used in Japanese cuisine. There are a variety of ways it is prepared and served. Its simplest form is in a soup as with a mild broth called made from dashi, soy sauce, and mirin. It is usual ...
, and appeared in UDON's other ''Street Fighter'' comic books and the ''Rival Schools'' comic. She also appears in the ''Super Street Fighter'' graphic novels, in which she becomes Ryu's full-time apprentice and succumbed the power of the Dark Hadou before Ryu absorbed it out of her. Sakura is a character in the anime films '' Street Fighter Alpha: The Animation'' and '' Street Fighter Alpha: Generations'', and appears in the episode "Second to None" of the American cartoon series ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
''. She is a supporting character in '' Street Fighter IV: The Ties That Bind'', assisting Ken in his efforts to locate Ryu.
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released a
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''Street Fighter Zero 2 Another Story'' in 1996, which had Sakura as the lead character. A sequel followed later that same year. Sakura's theme song, "Kono Omoi o Tsutaetai" sung by
Yuko Sasamoto is a Japanese voice actress. Filmography Anime *'' Cyborg Kuro-chan'' (1999) – Pooly, Nyan Nyan Army No. 2/Spyder, Lily *''Hamtaro'' (2000) – Mimi (Momo Iwata) *'' Gate Keepers'' (2000) – Ayako Isagai *'' Kirby: Right Back at Ya!'' (20 ...
, her voice actress in ''Street Fighter Alpha 2'' and other games following, was released commercially. Many figures of Sakura were released by various manufacturers, such as one in two versions by Kotobukiya in 2015. "Sakura's bowl of stamina" meals were included in a restaurant menu during one promotional event. Sakura's card is included in the card games ''Street Fighter Deck-Building Game'' and ''
Universal Fighting System The ''Universal Fighting System'' (''UFS''), released in 2006 and rebranded as ''UniVersus'' in 2021, is a collectible card game published by UVS Games. Games of ''UFS'' represent a fight between two characters in hand-to-hand combat. Characte ...
''. A Sakura cosmetic outfit has also been added to ''
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''.


Critical reception

Sakura has been well received since her introduction. The staff of ''
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'' described her as one of Capcom's best characters, stating while the word "fanboy/fangirl" was often a negative, her idol worship of Ryu allowed her to develop into one of the best fighters in the ''Street Fighter'' setting. Noting Sakura's role as one of the few female characters introduced in the franchise at the point, of her introduction they felt her "spunky, can-do attitude" made her one of the most popular characters in the ''Street Fighter Alpha'' series. The staff of ''New Zealand Station'' magazine on the other hand were critical of her character, feeling she represented "dangerous new territory" for the depiction of women in gaming as they felt Capcom had shifted away from the "wholesome and strong-willed Chun Li into the cute but undeniably underaged Sakura". The '' Arcadia'' magazine had a commentary about the parallels Sakura shares with ''
The King of Fighters ''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was initially developed for SNK's Neo Geo (system), Neo Geo MVS arcade hardware and received ...
'' participant
Athena Asamiya is a fictional character originally from the former SNK's 1987 video game ''Psycho Soldier''. An esper, Athena is a descendant of Athena (video game), Princess Athena from the earlier ''Athena (video game), Athena'' game. She later appears in '' ...
due to their similarities.
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's work on Sakura made both characters stand out also in the ''moe'' factor which led to the developers for these characters interact again. In retrospect, both Athena and Sakura were found similar due to their designs and age mismatched for the fighting genre, made a striking debut in the mid-1990s. There was a slight anxiety as to whether these frail and weak girls would be able to fight against strong fighters, perhaps due to the influence of ''
Sailor Moon is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's Shōjo manga, ''shōjo'' manga magazine ''Nakayoshi'' from 1991 to 1997; the 60 individual chapters (later reorganized into ...
'' which was creating a boom at the time. A decade after their debut, Athena's bold image change with her costumes and hairstyles has given her amusement, while Sakura's sense of security as an eternal high school girl has built up a history of their own "good points. Both heroines are supported by many fans, and even in modern times continue to shine as active poster girls, appearing in simulation games and puzzle games. ''
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''s D. F. Smith described Sakura as being at the start of ''Street Fighter'' becoming a multimedia phenomon through various media and merchandise, stating that she was "never just a video game character" due to her presence in the ''Sakura Ganbaru!'' comic strip. In terms of design, he argued that many depending on how one looked at her the emphasis on
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may be too obvious and described her as a "teenage girl in a sailor uniform with a skirt that's a whole lot shorter than normal" and added "No prizes for guessing who that's meant to appeal to." Regardless, he felt this contrasted well with her demeanor, and that while she was often the subject of
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and her appearance might be "a little silly ..her attitude is all business". Michael Colwander of ''
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'' stated that "Few characters have made as much of an impact on the SF series as Sakura when she debuted" due to how well her energetic personality resonated with the fan community. He further noted that while her schoolgirl uniform had defined her character for some time he appreciated how well her ''Street Fighter V'' attire represented a progression in time for the character, and served as a good start to illustrate the franchise moving forward narratively. In terms of her character, Suriel Vazquez and Eric Van Allen of ''
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'' stated they felt Sakura was sometimes "the only character who’s actually having fun with this whole street-fighting thing" in the franchise, praising her infectious "relentless optimism" and her relationships with the other characters in the franchise. They added while she wasn't the strongest character in the series, they still appreciated that she was self-taught and eager, and saw her as a reflection of how players should approach fighting games: "acknowledging weaknesses while taking them in stride". Gavin Jasper of ''
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'' meanwhile called her "one of the best characters in the series", stating that in many ways she added meaning to Ryu's life as a character and acted as the "angel" on his shoulder in contrast to his rivalry with Akuma and constantly believing him. He further called her a "plucky go-getter", appreciating how she managed to carve her own niche in the ''Street Fighter'' universe and illustrated visible growth as a character through her relationships with Dan, Karin and the ''Rival Schools'' cast.


References


External links

* (''Street Fighter V'')
Sakura's profile
at ''Street Fighter IV'' official website {{Street Fighter series, state=expanded Ansatsuken Characters designed by Akira Yasuda Female characters in video games Fictional Japanese people in video games Fictional judoka Fictional karateka Kasugano, Sakura Fictional students Street Fighter characters Teenage characters in video games Video game characters introduced in 1996