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The ''Sailor Moon Collectible Card Game'' is an out-of-print collectible card game set in the fictional world of ''
Sailor Moon is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's ''shōjo'' manga magazine '' Nakayoshi'' from 1991 to 1997; the 52 individual chapters were published in 18 volumes. The s ...
''. The game, based on the English version of the
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
and designed by Mark C. MacKinnon,
Jeff Mackintosh Jeffrey Ian "Jeff" Mackintosh (January 22, 1971 – September 24, 2016) was a game designer who worked primarily on role-playing games. Early life Jeffrey Ian Mackintosh was born in 1971, the son of Ian and Dorothy Mackintosh. Career Jeff Mack ...
, Karen McLarney, and
John R. Phythyon, Jr. John R. Phythyon Jr. is a game designer who has worked primarily on role-playing games. Career Phythyon ran a small-press role-playing game publishing company, Event Horizon Productions. Phythyon was hired as a partner in Guardians of Order i ...
, was released in July 2000 by Dart Flipcards.


Game summary

The ''Sailor Moon Collectible Card Game'' pits teams of Sailor Soldiers (referred to as "Scouts") against opposing monsters and villains. Each player has both one or more Scouts, and a collection of enemies. Victory is achieved by either eliminating all of an opponent's scouts, or by defeating a certain number of ''victory points'' (VP) worth of monsters and villains. At some points in the game, elements of random chance are introduced by requiring the players to play a game of jan ken pon in order to determine the outcome.


Card types

* Scouts / Knights - The heroes of the game, they serve both to attack opponent's monsters or villains and as the target of enemy attacks. Scouts start at level 1 but can be upgraded by playing the appropriate higher level card (similar to the mechanism used in the
Pokémon Trading Card Game The , abbreviated as ''PTCG'' or ''Pokémon TCG'', is a collectible card game developed by Creatures Inc. based on the ''Pokémon'' franchise. It was first published in October 1996 by Media Factory in Japan. In the US, it was first published ...
). * Monsters / Villains - Cards symbolizing monsters or specific villains from the
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
. The more powerful the adversary, the more victory points the card is worth when defeated. * Events / Items - Cards representing events which are taking place, or special accessories. These cards have a temporary effect and are then discarded after being used. * People - Personalities who influence the game in some way. They are persistent, in that their effect can be used each turn. * Power - Cards which supply Body, Mind, or Soul power. This power is attached to cards and used to fuel special abilities and attacks. * Locations - Introduced in the expansion set, these cards represent locations which are associated with villains and monsters. They provide a bonus to the enemy.


Cards and rarity

The base card set in the ''Sailor Moon Collectible Card Game'' consists of 160 different cards. Of these, 60 are common, 60 are uncommon, 30 are rare, and 10 are ultra-rare foil cards. The odds of getting an ultra-rare foil card in a booster are 1 in 12. The following starter packs and
booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a ...
s are available: The game also features a 70-card expansion set, ''Sailor Moon: Past and Future''. This set includes 20 commons, 20 uncommons, 20 rares, and 10 ultra-rares.


Reception

The game won the 2000
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
for ''Best Trading Card Game.''


References


External links


Save Our Sailors Fan Site Review2000 Origins Award Information
*
ANIMEfringe Reviews: Sailor Moon Collectible Card Game - 1st Edition
{{Sailor Moon Card games introduced in 2000 Collectible card games Origins Award winners Collectible Card Game