SuperMemo (from "Super Memory") is a
learning
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, value (personal and cultural), values, Attitude (psychology), attitudes, and preferences. The ability to learn is possessed by humans, non-human animals, and ...
method and
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
package developed by SuperMemo World and SuperMemo R&D with
Piotr Woźniak in
Poland
Poland, officially the Republic of Poland, is a country in Central Europe. It extends from the Baltic Sea in the north to the Sudetes and Carpathian Mountains in the south, bordered by Lithuania and Russia to the northeast, Belarus and Ukrai ...
from 1985 to the present.
[
] It is based on research into
long-term memory
Long-term memory (LTM) is the stage of the Atkinson–Shiffrin memory model in which informative knowledge is held indefinitely. It is defined in contrast to sensory memory, the initial stage, and short-term or working memory, the second stage ...
, and is a practical application of the
spaced repetition
''Spaced'' is a British television sitcom created, written by and starring Simon Pegg and Jessica Stevenson, and directed by Edgar Wright, about the comedic, and sometimes surreal and action-packed, misadventures of Daisy Steiner and Tim Bis ...
learning method that has been proposed for efficient instruction by a number of psychologists as early as in the 1930s.
The method is available as a computer program for
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Windows CE
Windows CE, later known as Windows Embedded CE and Windows Embedded Compact, is a discontinued operating system developed by Microsoft for mobile and embedded devices. It was part of the Windows Embedded family and served as the software foun ...
,
Windows Mobile
Windows Mobile is a discontinued mobile operating system developed by Microsoft for smartphones and personal digital assistants (PDA). Designed to be the portable equivalent of the Windows desktop OS in the emerging Mobile device, mobile/port ...
(
Pocket PC
A Pocket PC (P/PC, PPC) is a class of personal digital assistant (PDA) that runs the Windows Mobile operating system, which is based on Windows Embedded Compact, Windows CE/Windows Embedded Compact, and that has some of the abilities of modern ...
),
Palm OS
Palm OS (also known as Garnet OS) is a discontinued mobile operating system initially developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. Palm OS was designed for ease of use with a touchscreen-based graphical user interface. ...
(
PalmPilot
The PalmPilot Personal and PalmPilot Professional are the second generation of Palm PDA devices produced by Palm Inc (then a subsidiary of U.S. Robotics, later 3Com). These devices were launched on March 10, 1997.
Accessories and pricing
...
), etc. Course software by the same company (''SuperMemo World'') can also be used in a
web browser
A web browser, often shortened to browser, is an application for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's scr ...
or even without a computer.
The desktop version of SuperMemo started as a
flashcard
A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software) or physical.
Typically, each flashcard bears a question or definition ...
software (SuperMemo 1.0 (1987)). Since SuperMemo 10 (2000), it began to support
incremental reading
Incremental reading is a software-assisted method for learning and retaining information from reading, which involves the creation of flashcards out of electronic articles. "Incremental reading" means "reading in portions". Instead of a line ...
.
[
]
Software implementation
The SuperMemo program stores a database of questions and answers constructed by the user. When reviewing information saved in the database, the program uses the SuperMemo algorithm to decide what questions to show the user. The user then answers the question and rates their relative ease of recall - with grades of 0 to 5 (0 is the hardest, 5 is the easiest) - and their rating is used to calculate how soon they should be shown the question again. While the exact algorithm varies with the version of SuperMemo, in general, items that are harder to remember show up more frequently.
Besides simple text questions and answers, the latest version of SuperMemo supports images, video, and HTML questions and answers.
Since 2000,
SuperMemo has had a unique set of features that distinguish it from other spaced repetition programs, called
incremental reading
Incremental reading is a software-assisted method for learning and retaining information from reading, which involves the creation of flashcards out of electronic articles. "Incremental reading" means "reading in portions". Instead of a line ...
(IR or ""). Whereas earlier versions were built around users entering information they wanted to use, using IR, users can import text that they want to learn from. The user reads the text inside of SuperMemo, and tools are provided to bookmark one's location in the text and automatically schedule it to be revisited later, extract valuable information, and turn extracts into questions for the user to learn. By automating the entire process of reading and extracting knowledge to be remembered all in the same program, time is saved from having to manually prepare information, and insights into the nature of learning can be used to make the entire process more natural for the user. Furthermore, since the process of extracting knowledge can often lead to the extraction of more information than can actually be feasibly remembered, a priority system is implemented that allows the user to ensure that the most important information is remembered when they can't review all information in the system.
Algorithms
The specific algorithms SuperMemo uses have been published, and re-implemented in other programs.
Different algorithms have been used; SM-0 refers to the original (non-computer-based) algorithm, while SM-2 refers to the original computer-based algorithm released in 1987 (used in SuperMemo versions 1.0 through 3.0, referred to as SM-2 because SuperMemo version 2 was the most popular of these).
Subsequent versions of the software have claimed to further optimize the algorithm.
Piotr Woźniak, the developer of SuperMemo algorithms, released the description for SM-5 in a paper titled ''Optimization of repetition spacing in the practice of learning.'' Little detail is specified in the algorithms released later than that.
In 1995, SM-8, which capitalized on data collected by users of SuperMemo 6 and SuperMemo 7 and added a number of improvements that strengthened the theoretical validity of the function of optimum intervals and made it possible to accelerate its adaptation, was introduced in SuperMemo 8.
In 2002, SM-11, the first SuperMemo algorithm that was resistant to interference from the delay or advancement of repetitions was introduced in SuperMemo 11 (aka SuperMemo 2002). In 2005, SM-11 was tweaked to introduce boundaries on A and B parameters computed from the Grade vs. Forgetting Index data.
In 2011, SM-15, which notably eliminated two weaknesses of SM-11 that would show up in heavily overloaded collections with very large item delays, was introduced in Supermemo 15.
In 2016, SM-17, the first version of the algorithm to incorporate the two component model of memory, was introduced in SuperMemo 17.
The latest version of the SuperMemo algorithm is SM-18, released in 2019.
Description of SM-2 algorithm
The first computer-based SuperMemo algorithm (SM-2)
tracks three properties for each card being studied:
* The repetition number n, which is the number of times the card has been successfully recalled (meaning it was given a grade ≥ 3) in a row since the last time it was not.
* The easiness factor EF, which loosely indicates how "easy" the card is (more precisely, it determines how quickly the inter-repetition interval grows). The initial value of EF is 2.5.
* The inter-repetition interval I, which is the length of time (in days) SuperMemo will wait after the previous review before asking the user to review the card again.
Every time the user starts a review session, SuperMemo provides the user with the cards whose last review occurred at least I days ago. For each review, the user tries to recall the information and (after being shown the correct answer) specifies a grade q (from 0 to 5) indicating a self-evaluation the quality of their response, with each grade having the following meaning:
* 0: "Total blackout", complete failure to recall the information.
* 1: Incorrect response, but upon seeing the correct answer it felt familiar.
* 2: Incorrect response, but upon seeing the correct answer it seemed easy to remember.
* 3: Correct response, but required significant effort to recall.
* 4: Correct response, after some hesitation.
* 5: Correct response with perfect recall.
The following algorithm
is then applied to update the three variables associated with the card:
algorithm SM-2 is
input: user grade ''q''
repetition number ''n''
easiness factor ''EF''
interval ''I''
output: updated values of ''n'', ''EF'', and ''I''
if ''q'' ≥ 3 ''(correct response)'' then
if ''n'' = 0 then
''I'' ← 1
else if ''n'' = 1 then
''I'' ← 6
else
''I'' ← round(''I'' × ''EF'')
end if
increment ''n''
else ''(incorrect response)''
''n'' ← 0
''I'' ← 1
end if
''EF'' ← ''EF'' + (0.1 − (5 − ''q'') × (0.08 + (5 − ''q'') × 0.02))
if ''EF'' < 1.3 then
''EF'' ← 1.3
end if
return (''n'', ''EF'', ''I'')
After all scheduled reviews are complete, SuperMemo asks the user to re-review any cards they marked with a grade less than 4 repeatedly until they give a grade ≥ 4.
Non-SuperMemo implementations
Some of the algorithms have been re-implemented in other, often
free
Free may refer to:
Concept
* Freedom, the ability to act or change without constraint or restriction
* Emancipate, attaining civil and political rights or equality
* Free (''gratis''), free of charge
* Gratis versus libre, the difference betw ...
programs such as
Anki,
Mnemosyne
In Greek mythology and ancient Greek religion, Mnemosyne (; , ) is the goddess of memory and the mother of the nine Muses by her nephew Zeus. In the Greek tradition, Mnemosyne is one of the Titans, the twelve divine children of the earth-godde ...
, and
Emacs Org-mode's Org-drill. See full
list of flashcard software
This article contains a list of notable flashcard software. Flashcards are widely used as a learning drill to aid Memory, memorization by way of spaced repetition.
Software
Platform support
References
{{DEFAULTSORT ...
.
The SM-2 algorithm has proven most popular in other applications, and is used (in modified form) in Anki and Mnemosyne, among others. Org-drill implements SM-5 by default, and optionally other algorithms such as SM-2 and a simplified SM-8.
References
External links
; Articles
* Tomasz P. Szynalski
Use spaced-repetition software (SRS)– An introduction to spaced-repetition and SuperMemo
* Pawel Kowalczyk
Learn English with SuperMemo– How SuperMemo can help learn English
* Patrick Kenny
– A guide to using SuperMemo to study Japanese
{{Spaced repetition
Spaced repetition software