''Rymdkapsel'' is a 2013
minimalist real-time strategy video game by
indie developer
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
Grapefrukt, the studio of Martin Jonasson. Players build a
space station
A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
using
tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the
level
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
. The game was built over a year and a half and was inspired by the base-building aspects of the ''
Command & Conquer'' series. It was Jonasson's first full game as an indie developer. ''Rymdkapsel'' was released on May 7, 2013 for
PlayStation Mobile, and was later ported to
iOS,
Android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
,
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, and
Linux. Reviewers gave the game generally favorable reviews, where they appreciated its simplicity and challenge, but not its brevity and slow start.
Gameplay
Players build a
space station
A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
on a flat plane using
tetromino-shaped floors that represent rooms.
Rectangular workers generate the resources to build more spaces by working in these rooms. The workers occasionally must defend the base against attackers,
who come in waves of increasing difficulty.
The player can have the workers research four
TMA-1-style monoliths for additional shield, speed, and generator upgrades.
Rooms are used for special purposes: mineral mining (extractors), growing food (gardens), cooking it (kitchens), making workers (quarters), and creating power (reactors).
The goal is to flourish and protect the station's inhabitants,
but there are three concrete objectives: research all four monoliths, survive 28 waves, and research all monoliths in under 45 minutes.
The game ends if all workers are killed.
There is a tutorial, but no story.
The player is not specifically told about the endgame goals.
Development

In 2012, Grapefrukt developer Martin Jonasson began to make a space station game that considered what he found enjoyable and least stressful about real-time strategy games.
The game coalesced as he revised and removed features
over the course of its year and a half of development. ''Rymdkapsel'' was written in
Haxe, a programming language similar to
ActionScript 3 that let Jonasson use the same code base for
iOS,
Android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
, and PC releases. He had used the language for years and had been making games for 20 years, primarily with
Adobe Flash. Jonasson left his web development job in 2010 to "go indie", and ''Rymdkapsel'' was his "first full-time game".
The game's name translates as "
space capsule" in the
Swedish language
Swedish ( ) is a North Germanic language spoken predominantly in Sweden and in parts of Finland. It has at least 10 million native speakers, the fourth most spoken Germanic language and the first among any other of its type in the Nordic countr ...
, which Jonasson liked as a title for its uniqueness and foreign overtones, though he acknowledged that the name was difficult for English speakers and made the game hard to find in the App Store.
He began the game after the 2012
Game Developers Conference as a weeklong diversion from another project, and slowly iterated into a full version. Jonasson started to prototype a game about a space station with a hull breach that releases the station's occupants into outer space. Within a day, he built a feature where players could build the station using
tetromino blocks. He liked this direction better than the hull breach, and abandoned the latter idea by the end of prototyping. He built the room construction mechanics within a day, and to make the construction more challenging, later added three different resources to be spent towards room construction. When the resources did not "look as interesting" as he wanted, he added minions to defend the station.
The minions—shown as small white boxes—have retained their original design. It is an example of the minimalist design theme that pervades the work. Jonasson has said that he kept the
artificial intelligence "a bit stupid on purpose" (doing things such as stealing food intended for other minions) because he found their actions "a bit adorable".
He otherwise removed the features he felt were not vital to the game. Jonasson then added "conflict" to the game by putting the minions in danger of being removed.
If he ever got stuck visually, he would turn on
''2001: A Space Odyssey'' until he got some inspiration.
Jonasson's game design was inspired by
real-time strategy game ''
Command & Conquer'', where he enjoyed managing his home base but not attacking the enemy. He designed the game to last 45 minutes, which he felt to be a proper length, whereupon the difficulty ramps up to require station defense over base construction. He felt that it was reasonable to reach all four monoliths within that time to be ready for the endgame sequence, and that the limit made players expand outwards rather than keeping the station small and easy to defend. The sole
map is hand-balanced, which made him reluctant to fulfill player requests to randomize it. He also considered adding a "zen" mode, which would pressure the player less.
The music was composed by Niklas Ström.
The game was released on May 7, 2013 for
PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
and
PlayStation Mobile.
It was later included as a prize for completing "quests" in a
Sony E3 2013 promotion.
It is available on Android via the PlayStation Mobile app.
The
iOS and Android releases were released on July 25, 2013.
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, and
Linux versions were released on January 30, 2014.
Reception
The game received "generally favorable" reviews, according to video game review score aggregator
Metacritic.
Critics compared ''Rymdkapsel'' gameplay to ''
Tetris''
and ''
SimCity''.
Of its visual style, ''
The New York Times'' published that the game makes others in the
real-time strategy genre "feel needlessly garnished".
Reviewers generally appreciated the game's simplicity and challenge,
but not its brevity and slow start.
IGN's Steve Watts thought that the game made too many "design concessions" to its minimalism, though he considered the style "gorgeous", and felt that he was never fully in control of his base.
''
Eurogamer'' Tom Bramwell said that the game's minimalism extended to its core gameplay, where the player should strive to "play the game less and less".
Joseph Leray of ''TouchArcade'' described the game's
balance and pacing as "impeccable".
He gave ''Rymdkapsel'' a perfect score and wrote that it felt as if it were custom-made for iOS.
Bryan Vore of ''
Game Informer'' criticized the game's lack of features and thought that it "fizzled out with no fanfare" as a "creative" idea but without sufficient "polish".
''
The Verge''s Trent Wolbe called the soundtrack "a minimalist achievement".
Jonasson announced that the game had sold 200,000 copies as of December 2, 2013, due in large part to its inclusion in a
Humble Bundle sale.
See also
*
Twofold Inc., game from the same developer
References
External links
*
Official soundtrack
{{Portal bar, Video games, border=yes
2013 video games
Android (operating system) games
Indie video games
IOS games
Linux games
MacOS games
PlayStation Vita games
PlayStation Network games
Real-time strategy video games
Video games developed in Sweden
Windows games