Rumpel is a
card game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.
Countless card games exist, including families of related games (such as poker). A small number of card g ...
, similar to
Quodlibet
A quodlibet (; Latin for "whatever you wish" from '' quod'', "what" and '' libet'', "pleases") is a musical composition that combines several different melodies—usually popular tunes—in counterpoint, and often in a light-hearted, humorous m ...
that is native to the
Danube
The Danube ( ; ) is a river that was once a long-standing frontier of the Roman Empire and today connects 10 European countries, running through their territories or being a border. Originating in Germany, the Danube flows southeast for , ...
region from
Regensburg to
Linz
Linz ( , ; cs, Linec) is the capital of Upper Austria and third-largest city in Austria. In the north of the country, it is on the Danube south of the Czech border. In 2018, the population was 204,846.
In 2009, it was a European Capital ...
, but is played especially in the region of
Hauzenberg
Hauzenberg () is a municipality in the district of Passau, in Bavaria, Germany. It is situated northeast of Passau.
In November 1936, Gauleiter Fritz Wächtler dedicated the Hauzenberg district house. In June 1940, the local National Sociali ...
in the German county of
Passau.
[ Mala describes a version with 8 or 12 contracts from a menu of 29 called Großer Rumpel.
]
History
Compendium games are not new. The similar, albeit more elaborate, game of Quodlibet has been played since at least 1861, particularly in student circles as a drinking game
Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned ...
. In a 400th anniversary magazine for the University of Tübingen that year, students from Mainz describe the rules for Quodlibet.[ Mala states that Rumpel is a relic of the ]Ottoman Wars
A series of military conflicts between the Ottoman Empire and various European states took place from the Late Middle Ages up through the early 20th century. The earliest conflicts began during the Byzantine–Ottoman wars, waged in Anatolia in ...
.
In 1890, we read of a Rumpel competition taking place in a pub in Griesbach near Passau, alongside the game of Grasobern
Grasobern, Grasoberl, Grasoberln, Graseberla, Grünobern, Lauboberl or Laubobern is a card game that was once commonly played in Old Bavaria, especially in the old counties of Bad Aibling and Rosenheim, and is still popular in eastern Bavaria, esp ...
. There were prizes: one each for apparently different games or contracts, known as ''Naturrumpeln'', ''Generalquarte'' and ''Mach-Rumpeln'', as well as for the most and fewest ''Stangen'' (marks) and for each team which finished first.
However, as a student game, Rumpel was introduced to Hauzenberg in the 1970s by teacher, Karl Rothdauscher, who worked there for 31 years.''Das Kartenspiel Rumpel''
at www.land-der-abtei.de. Retrieved 13 Sep 2018 The name of the game in Hauzenberg is derived from the special contract of ''Rumpel''. A game of Rumpel consists of a sequence of eight individual contracts. In special cases there are also the special contracts of ''Quart'' and even ''Rumpel''.
Aim
The aim of Rumpel is to score as few penalty points as possible.
at www.br.de. Retrieved 13 Sep 2018.
Rules
Rumpel is played with normal Bavarian pattern
German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Laub ...
Doppelkopf
Doppelkopf (, lit. ''double-head''), sometimes abbreviated to Doko, is a trick-taking card game for four players. The origins of this game are not well known; it is only recorded from the early 20th century and it is assumed that it originated f ...
cards by four to nine players. Each of them completes four rounds that are known as 'kingdoms' (''Königreiche'').[
In each contract, players must follow suit ('']Farbzwang
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such ...
'') but do not have to win the trick (i.e. no ''Stichzwang
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such ...
''). Only penalty points are recorded. The contracts in each kingdom, together with their individual objectives, are as follows:[
#Oberei: To avoid taking tricks in which there are one or more Obers.
#Manderlspiel: To capture as many court cards as possible.
#Quarten: Only the fourth card in suit sequence after the previous one may be played. If, for example, the Eight of Leaves is played, it must be followed by the Unter of Leaves.
#Greteln: Each player is dealt six cards; eight cards are placed face up on the table. These together with one's hand cards are used to form and take pairs (Ace with Ace). Anyone who cannot form a pair, must lay his cards face up on the table.
#Herzerei: To avoid tricks with Heart cards. The Seven of Hearts scores 8 penalty points; the Ace of Hearts scores 1.
#Fressen: Each player is dealt just 3 cards; the rest remain face down on the table as the talon. Anyone who cannot follow suit, must pick a card from the talon until he can follow suit. If the first, second and third player shed all their cards; scores are recorded.
#Eins-Zwei-Drei: The first trick scores one penalty point, the second 2 etc. If a player takes all tricks, the others score 25 penalty points each and the game is repeated.
#Achmed. ]Forehand
The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley' ...
looks at his cards and announces a contract.
Rumpel: This special contract is inserted if anyone has the cards from Seven to Ace in his card. Obers may be used as wild cards
''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George ...
. Rumpel scores up to 60 penalty points.
Großer Rumpel
Großer Rumpel is simply Rumpel but with eight or twelve contracts selected from a field of twenty-nine. These include all the above with the exception of ''Greteln''. However, ''Manderlspiel'' is known as ''Plus'', ''Eins-Zwei-Drei'' as ''Progress'' and ''Fressen'' as ''Fessare''. In many of the contracts, if a player fully achieves the opposite aim, the remainder lose and incur penalty points. All the contracts can be played as individual games; indeed Grün-Ober and Bierkopf
Bierkopf ("Beer-head") is a trick-taking, Ace-Ten, card game for 4 players, played in fixed partnerships. It is a simple version of the Bavarian national game of Schafkopf that is played especially in Franconia (northern Bavaria) and usually ...
(Kappa in this list) are traditional Bavarian games. The remaining contracts comprise the following:
#Siebnerei: To avoid capturing Sevens (''Siebner'').
#Achtern: To avoid capturing Eights (''Achten'').
#Alle Neun: To capture Nines (''Neunen'').
#Zehnerfang: To avoid capturing Tens (''Zehnen'').
#Untergang: To avoid capturing Unters.
#Grün-Ober: To avoid taking the first or last trick or the Green Ober.
#Ultimo: To avoid taking the first or last tricks.
#Xerxes: To avoid capturing the K.
#Minus: To avoid capturing any court card
A court is any person or institution, often as a government institution, with the authority to adjudicate legal disputes between parties and carry out the administration of justice in civil, criminal, and administrative matters in accord ...
s.
#Regress: To avoid taking tricks; each successive trick costing fewer points.
#Majorsequenz: To avoid taking tricks that contain sets or sequences.
#Quodlibet: To avoid capturing Obers or Sevens while playing 'blind'.
#Solo: To score as many card points as possible. Ace-Ten game
An Ace-Ten game is a type of card game, highly popular in Europe, in which the Aces and Tens are of particularly high value.
Description
Many of Europe's most popular card games feature the Ace-Ten scoring system, where the cards count as Ace = ...
.
#Straßenraub: To score as few card points as possible. Ace-Ten game. Ouvert.
#Eichenlaub: As Solo, but only Leaves and Acorns count.
#Schellenherz: To score as few points as possible; only Bells and Hearts count.
#Transmission: To take as many points as possible, passing tricks to the right.
#Kappa: Play as for Bierkopf. Partnership game.
#Peredo: Partnership game in which only cards of the same rank beat.
#Handel: Three-card game along the lines of Commerce
Commerce is the large-scale organized system of activities, functions, procedures and institutions directly and indirectly related to the exchange (buying and selling) of goods and services among two or more parties within local, regional, natio ...
#Stichwahl: Forehand decides which trick loses the deal.
References
Literature
* Holzapfel, Roland (2008) ''Ein "Rumpler" sucht Gleichgesinnte.'' In
Passauer Neue Presse, 03 June 2008 (p. 10)
* Mala, Matthias (2004). ''Das Grosse Buch der Kartenspiele''. Munich: Bassermann. Originally published 1997, Munich: Falken.
External links
at www.br.de. Retrieved 13 Sep 2018.
{{Trick-taking card games
William Tell deck card games
Compendium games
Historical card games
Student culture
Passau (district)
Four-player card games