''Robotron 64'' is a 1998
multidirectional shooter
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
for the
Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. It is a port of ''
Robotron X'', which itself is an updated version of the 1982 dual-stick shooter ''
Robotron: 2084
''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
''. The game was originally scheduled to be released by
Midway Games
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', ''Rampage'', '' Spy Hunter'' ...
in the summer of 1997, but the game was put on hiatus before it would see a new publisher and a release date of January 5, 1998.
Plot
The player is a
mutant
In biology, and especially in genetics, a mutant is an organism or a new genetic character arising or resulting from an instance of mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It ...
scientist trapped in another dimension trying to save the last human family. His mutant powers allow him to defeat the evil robots that are trying to kill all of humanity.
Gameplay
''Robotron 64'' uses the dual-stick control scheme of the original ''Robotron''. The player can either play with two controls or with one controller using the C-buttons to shoot.
The soundtrack consists of
electronica
Electronica is both a broad group of electronic-based music styles intended for listening rather than strictly for dancing and a music scene that started in the early 1990s in the United Kingdom. In the United States, the term is mostly used to ...
and
techno
Techno is a Music genre, genre of electronic dance music (EDM) which is generally music production, produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central Drum beat, rhythm is typ ...
music.
Reception
Reviews for ''Robotron 64'' were mostly positive, though many critics questioned whether the game ultimately offered anything over the original ''Robotron 2084''. Dan Hsu proclaimed in ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The ...
'', "Finally, a good update of Robotron! This version fixes all of the problems that plagued the PS version. R64 is fast, frantic and sure as hell hard to put down."
[ '']Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
'' likewise described it as "just as fast and wild" as ''Robotron 2084'', while having upgraded graphics.[ '' Next Generation'' was more measured in its praise: "Add to that new bosses and power-ups, hundreds of levels, and a decent non-stop techno soundtrack, and this tiny 4MB cart stands as proof that size isn't everything – it's what you do with it that counts. It still may not improve on the original, but it's much better than expected."][ On the negative end of the spectrum, Hsu's co-reviewer Sushi-X criticized the low difficulty and the lack of the full-screen overhead view of ''Robotron 2084'' and summed up ''Robotron 64'' as "one last attempt at reviving a game that seems better left to fond memories."][ ]Jeff Gerstmann
Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in ...
, reviewing the game for ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', also felt it was too easy and concluded it "simply isn't up to snuff. You'd be better off playing the original ''Robotron 2084''."[ The game holds 72/100 on the ]review aggregation
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
based on six reviews.[
'']GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' disagreed about the game being easy, arguing that it only appears easy because the first 30 levels allow the player to breeze through while accumulating a number of surplus extra lives, and that the remaining 170 levels, which comprise the bulk of the game, are a challenge to master. While noting the music is a little repetitive, critics overwhelmingly praised it for its appropriately frenzied pace and mood.[ Gerstmann disagreed, saying the music is hampered by the storage limitations of the cartridge medium.][ The vast majority of critics found the graphics to be functional but wholly unimpressive,][ though there was a dissenting voice on this point as well, with ''GamePro'' applauding how well the character graphics and animation stand out among the game's chaotic action.][
Other commonly praised elements of the game included the huge number of stages][ and the way the camera views provide a much better view of the action than the PlayStation's '' Robotron X''.][ However, the most widely acclaimed feature of the game was the ability to use two controllers at once, which critics said evokes memories of the original ''Robotron 2084'' arcade machine's dual joysticks while giving the control an impressive level of analog depth.][ Matt Casamassina of '']IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
'', for example, commented that "It sounds odd, but it is absolutely ingenious and replicates the same double-joystick control of the original arcade machine. It allows for so much movement possibility that addiction is inevitable."[
]
References
External links
*
{{Robotron: 2084
1998 video games
Crave Entertainment games
GT Interactive games
Nintendo 64 games
Nintendo 64-only games
Single-player video games
Twin-stick shooters
Video games scored by Aubrey Hodges