Robot Odyssey
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''Robot Odyssey'' is a digital logic game developed by Mike Wallace and Dr. Leslie Grimm and published by
The Learning Company The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and ...
in December 1984. It is a sequel to '' Rocky's Boots'', and was released for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, TRS-80 Color Computer, and MS-DOS. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, ''Robotropolis''. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again. Most players have found it challenging.


Gameplay

The aim of ''Robot Odyssey'' is to program and control robots (Sparky, Checkers, and Scanner with a fourth added in later levels) in order to escape ''Robotropolis'', a labyrinthine underground city filled with hundreds of rooms of puzzles that need to be solved to progress any further. The city consists of five levels of increasing difficulty, requiring the design of more and more sophisticated circuits. A tutorial and robot testing laboratory (the "Innovation Lab") are also provided with the game. Except for their color and initial programming, the three robots are identical inside. They are equipped with four thrusters and bumper sensors, a grabber, a
radio antenna In radio-frequency engineering, an antenna (American English) or aerial (British English) is an electronic device that converts an alternating electric current into radio waves (transmitting), or radio waves into an electric current (receivi ...
(for basic communication with other robots), a
battery Battery or batterie most often refers to: * Electric battery, a device that provides electrical power * Battery (crime), a crime involving unlawful physical contact Battery may also refer to: Energy source * Battery indicator, a device whic ...
, and a
periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
to use while riding inside a robot. Throughout the game, the player is presented with various challenges which require
programming Program (American English; also Commonwealth English in terms of computer programming and related activities) or programme (Commonwealth English in all other meanings), programmer, or programming may refer to: Business and management * Program m ...
the three robots to accomplish various tasks. This is done by wiring a synchronous
digital circuit In theoretical computer science, a circuit is a model of computation in which input values proceed through a sequence of gates, each of which computes a function. Circuits of this kind provide a generalization of Boolean circuits and a mathematica ...
, consisting of
logic gate A logic gate is a device that performs a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has, for ...
s and flip-flops, inside of the robots. Tasks and puzzles range from navigating a simple maze and retrieving items to complex tasks requiring interaction and communication between two or more robots. Though the player can ride inside the robots, most challenges involve the robots acting autonomously and cannot be completed with the player inside (and perhaps simply rewiring their robot on the fly). The robots can also be wired up to
chip Chip may refer to: Food * Chip (snack), thinly sliced and deep-fried gastro item ** Potato chips (US) or crisp (UK) * Chips (fried potato strips) (UK) or french fries (US) (common as a takeout side) * Game chips, thin chip/French fries * Choco ...
s, which provide a convenient and reproducible way to program the robots. Various pre-programmed chips are scattered throughout the city and range from complex circuits such as a wall-hugging chip which can be used to navigate through mazes and corridors (one of which is wired to a robot at the beginning) to clocks and counters. The player must find out how these chips work themselves, as the only information about each chip is a short, and sometimes cryptic, description. Additionally, there are predesigned chip files stored on the various disks containing the game that can be loaded into the in-game chips. The available chips stored in this fashion vary depending on the port or version used. The ''Innovation Lab'' can be used to test out circuit designs in the robots or create new chips. Chips created in the lab can then be loaded into and used in the main game. Loading a chip in the main game will erase the previous programming stored in the chip. Although the game is recommended for ages 10 and up, it can prove to be quite challenging even for adults. In terms of educational value, the game teaches the basic concepts of
electrical engineering Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems that use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
and digital logic in general.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' reviewed ''Robot Odyssey'' and '' ChipWits'', preferring the former to the latter but stating that both were "incredibly vivid simulation experiences".


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #23 (December 1984) * '' Jeux & Stratégie'' HS #3 * ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' #60 * ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' #60 * Dewdney, A. K. "COMPUTER RECREATIONS". Scientific American, vol. 253, no. 1, 1985, pp. 14–19. JSTOR

Accessed 23 Feb. 2024.


Legacy

The engine for the game was written by
Warren Robinett Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Merrill interview, Robinett says he was 26 in November 1977. is an American video game designer. He is most notable as the developer of the Atari 2600's ''Adventure'' and as a founder ...
, and variants of it were used in many of The Learning Company's graphical adventure games of the time, including '' Rocky's Boots'', '' Gertrude's Secrets'', '' Gertrude's Puzzles'', and '' Think Quick!'', all of which are similar but easier logic puzzle games. The gameplay and visual design were derived from Robinett's influential
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
video game, ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
''. '' ChipWits'' by Doug Sharp and Mike Johnston, a 1984 game for
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
later ported to the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, and Commodore 64 computers, is similar in theme but the player's robot behaviour is programmed with actions blocks instead of using logic flops, switches, etc. Epsitec Games created ''Colobot'' and ''Ceebot'' for Windows. The player programs machines through
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
like
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
,
C++ C++ (, pronounced "C plus plus" and sometimes abbreviated as CPP or CXX) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programmin ...
, or C# to accomplish puzzle tasks. The objective of these games was to teach the player the fundamentals of these languages. ''
Carnage Heart is a turn-based tactics video game developed by Artdink for the PlayStation. Sony Computer Entertainment released the game outside Japan in 1997. The player takes the role of a commander in a war fought by mecha. The mecha, called Overkill Eng ...
'' involves programming
mecha In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
s that then fight without any user input. Cognitoy's ''
MindRover ''MindRover: The Europa Project'', also known as simply ''MindRover'', is a video game for PC, developed by CogniToy. Gameplay The game, which can be thought of as a successor to the Learning Company's Robot Odyssey, revolves around three acti ...
'' is also similar in spirit to ''Robot Odyssey'', but uses different programming concepts in its gameplay.


Clones

One Girl One Laptop productions created a free to download
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
, for Windows and MacOS, called ''GATE'' which uses the same digital logic puzzles as ''Robot Odyssey''. There is also a clone that can be run in any system with a Java runtime, ''DroidQuest'', which contains all the original levels and an additional secret level. and th
Internet Archive
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Further reading

* ''Escape from Robotropolis'' - 1988 book by
Fred D'Ignazio Fred D'Ignazio (born January 6, 1949) is an American author, educator, and television commentator. He was born in Bryn Mawr, Pennsylvania and is considered to be one of the world's leading pioneers in multimedia-based education. From 1972 to 197 ...
, published by TOR ()


See also

* '' Armored Core: Formula Front'' * '' Armored Core: Verdict Day'', featuring UNACs, AI controlled Armored Cores which players can create and customize * '' BASIC STUDIO Powerful Game Koubou'', a 2001 PS2 game creation title by Artdink featuring a sample game based on their title ''
Carnage Heart is a turn-based tactics video game developed by Artdink for the PlayStation. Sony Computer Entertainment released the game outside Japan in 1997. The player takes the role of a commander in a war fought by mecha. The mecha, called Overkill Eng ...
'' * ''
Breeder A breeder is a person who selectively breeds carefully selected mates, normally of the same breed, to sexually reproduce offspring with specific, consistently replicable qualities and characteristics. This might be as a farmer, agriculturalist ...
'', a 1986 Famicom algorithm-based simulation combat game by SoftPro * '' ChipWits'' * '' COMSIGHT'', a 1987 PC88, X1, and X68000 algorithm-based simulation combat game by Technosoft * ''
MindRover ''MindRover: The Europa Project'', also known as simply ''MindRover'', is a video game for PC, developed by CogniToy. Gameplay The game, which can be thought of as a successor to the Learning Company's Robot Odyssey, revolves around three acti ...
'' * '' Omega (video game)'' * '' Pandora Project: The Logic Master'', a 1996 PS1 algorithm-based simulation combat game by Team Bughouse similar to ''Carnage Heart'' * '' Robot X Robot'', a 1999 PS1 algorithm-based simulation combat game by Nemesys * '' RoboSport'' *
Logic simulation Logic simulation is the use of simulation software to predict the behavior of digital circuits and hardware description languages. Simulation can be performed at varying degrees of physical abstraction, such as at the transistor level, gate ...


References


External links

*
droidquest.com
{nbsp - a reimplementation in Java
A binary patch for running ''Robot Odyssey'' on modern computers

''Robot Odyssey'' chip disassembler

A version playable in the browser

Disk image
from
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
1984 video games Apple II games DOS games TRS-80 Color Computer games Programming games Video games about robots The Learning Company games Video games developed in the United States Single-player video games