Risk Dominance
   HOME

TheInfoList



OR:

Risk dominance and payoff dominance are two related refinements of the
Nash equilibrium In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed) ...
(NE) solution concept in
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
, defined by John Harsanyi and Reinhard Selten. A Nash equilibrium is considered payoff dominant if it is Pareto superior to all other Nash equilibria in the game. When faced with a choice among equilibria, all players would agree on the payoff dominant equilibrium since it offers to each player at least as much payoff as the other Nash equilibria. Conversely, a Nash equilibrium is considered risk dominant if it has the largest basin of attraction (i.e. is less risky). This implies that the more uncertainty players have about the actions of the other player(s), the more likely they will choose the strategy corresponding to it. The payoff matrix in Figure 1 provides a simple two-player, two-strategy example of a game with two pure Nash equilibria. The strategy pair (Hunt, Hunt) is payoff dominant since payoffs are higher for both players compared to the other pure NE, (Gather, Gather). On the other hand, (Gather, Gather) risk dominates (Hunt, Hunt) since if uncertainty exists about the other player's action, gathering will provide a higher expected payoff. The game in Figure 1 is a well-known game-theoretic dilemma called stag hunt. The rationale behind it is that communal action (hunting) yields a higher return if all players combine their skills, but if it is unknown whether the other player helps in hunting, gathering might turn out to be the better individual strategy for food provision, since it does not depend on coordinating with the other player. In addition, gathering alone is preferred to gathering in competition with others. Like the
Prisoner's dilemma The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while def ...
, it provides a reason why
collective action Collective action refers to action taken together Advocacy group, by a group of people whose goal is to enhance their condition and achieve a common objective. It is a term that has formulations and theories in many areas of the social sciences ...
might fail in the absence of credible commitments.


Formal definition

The game given in Figure 2 is a coordination game if the following payoff inequalities hold for player 1 (rows): A > B, D > C, and for player 2 (columns): a > b, d > c. The strategy pairs (H, H) and (G, G) are then the only pure Nash equilibria. In addition there is a mixed Nash equilibrium where player 1 plays H with probability p = (d-c)/(a-b-c+d) and G with probability 1–p; player 2 plays H with probability q = (D-C)/(A-B-C+D) and G with probability 1–q. Strategy pair (H, H) payoff dominates (G, G) if A ≥ D, a ≥ d, and at least one of the two is a strict inequality: A > D or a > d. Strategy pair (G, G) risk dominates (H, H) if the product of the deviation losses is higher for (G, G) (Harsanyi and Selten, 1988, Lemma 5.4.4). In other words, if the following inequality holds: . If the inequality is strict then (G, G) strictly risk dominates (H, H).(That is, players have more incentive to deviate). If the game is symmetric, so if A = a, B = b, etc., the inequality allows for a simple interpretation: We assume the players are unsure about which strategy the opponent will pick and assign probabilities for each strategy. If each player assigns probabilities ½ to H and G each, then (G, G) risk dominates (H, H) if the expected payoff from playing G exceeds the expected payoff from playing H: , or simply . Another way to calculate the risk dominant equilibrium is to calculate the risk factor for all equilibria and to find the equilibrium with the smallest risk factor. To calculate the risk factor in our 2x2 game, consider the expected payoff to a player if they play H: E pi_Hp A + (1-p) C (where ''p'' is the probability that the other player will play H), and compare it to the expected payoff if they play G: E pi_Gp B + (1-p) D. The value of ''p'' which makes these two expected values equal is the risk factor for the equilibrium (H, H), with 1-p the risk factor for playing (G, G). You can also calculate the risk factor for playing (G, G) by doing the same calculation, but setting ''p'' as the probability the other player will play G. An interpretation for ''p'' is it is the smallest probability that the opponent must play that strategy such that the person's own payoff from copying the opponent's strategy is greater than if the other strategy was played.


Equilibrium selection

A number of evolutionary approaches have established that when played in a large population, players might fail to play the payoff dominant equilibrium strategy and instead end up in the payoff dominated, risk dominant equilibrium. Two separate evolutionary models both support the idea that the risk dominant equilibrium is more likely to occur. The first model, based on replicator dynamics, predicts that a population is more likely to adopt the risk dominant equilibrium than the payoff dominant equilibrium. The second model, based on best response strategy revision and
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, ...
, predicts that the risk dominant state is the only stochastically stable equilibrium. Both models assume that multiple two-player games are played in a population of N players. The players are matched randomly with opponents, with each player having equal likelihoods of drawing any of the N−1 other players. The players start with a pure strategy, G or H, and play this strategy against their opponent. In replicator dynamics, the population game is repeated in sequential generations where subpopulations change based on the success of their chosen strategies. In best response, players update their strategies to improve expected payoffs in the subsequent generations. The recognition of Kandori, Mailath & Rob (1993) and Young (1993) was that if the rule to update one's strategy allows for mutation, and the probability of mutation vanishes, i.e. asymptotically reaches zero over time, the likelihood that the risk dominant equilibrium is reached goes to one, even if it is payoff dominated. If players use however rules based on imitation to update their strategies, payoff dominant profiles may emerge as the error rates goes to zero (see e.g. Robson and Vega-Redondo 1996 or Alós-Ferrer and Weidenholzer 2008).


Notes

* A single Nash equilibrium is trivially payoff and risk dominant if it is the only NE in the game. * Similar distinctions between strict and weak exist for most definitions here, but are not denoted explicitly unless necessary. * Harsanyi and Selten (1988) propose that the payoff dominant equilibrium is the rational choice in the stag hunt game, however Harsanyi (1995) retracted this conclusion to take risk dominance as the relevant selection criterion.


References

* Samuel Bowles: ''Microeconomics: Behavior, Institutions, and Evolution'', Princeton University Press, pp. 45–46 (2004) * Drew Fudenberg and David K. Levine: ''The Theory of Learning in Games'', MIT Press, p. 27 (1999) * John C. Harsanyi: " A New Theory of Equilibrium Selection for Games with Complete Information", ''Games and Economic Behavior'' 8, pp. 91–122 (1995) * John C. Harsanyi and Reinhard Selten: ''A General Theory of Equilibrium Selection in Games'', MIT Press (1988) * Michihiro Kandori, George J. Mailath & Rafael Rob: "Learning, Mutation, and Long-run Equilibria in Games", ''Econometrica'' 61, pp. 29–56 (1993
Abstract
* Roger B. Myerson: ''Game Theory, Analysis of Conflict'', Harvard University Press, pp. 118–119 (1991) * Larry Samuelson: ''Evolutionary Games and Equilibrium Selection'', MIT Press (1997) * H. Peyton Young: "The Evolution of Conventions", ''Econometrica'', 61, pp. 57–84 (1993
Abstract
* H. Peyton Young: ''Individual Strategy and Social Structure'', Princeton University Press (1998) * Robson, Arthur J., and Fernando Vega-Redondo. "Efficient equilibrium selection in evolutionary games with random matching." Journal of economic theory 70, no. 1 (1996): 65-92. * Alós-Ferrer, Carlos, and Simon Weidenholzer. "Contagion and efficiency." Journal of Economic Theory 143, no. 1 (2008): 251-274. {{Game theory Game theory equilibrium concepts Evolutionary game theory