Origins
Goal
The men win if they block and immobilize the tiger's movements. The tiger wins if they capture all the men, or capture enough men so that the men cannot effectively block and immobilize its movements. This usually happens when there are only 10 or 11 men left on the board.Equipment
The game uses an expanded Alquerque board, supplemented by two triangular mountains (''gunung'' in Malay) with their apexes touching the middle of opposing sides of the square Alquerque board. There are 25 nodes on the central Alquerque square where pieces can be played, and 7 nodes on each ''gunung'', although the apex of each ''gunung'' is shared with a node on the Alquerque square, making 37 nodes on the Rimau board in total. There is 1 black ''rimau'' piece controlled by the player taking the side of the tiger, and 24 white ''orang'' pieces controlled by the opposing player who takes the side of the men.Game play and rules
Opening (placement) phase
Movement phase
# Players alternate their turns throughout the game, with the tiger player taking the odd-numbered turns and the man player taking even-numbered turns. # The tiger player can move the ''rimau'' and capture ''orang-orang'' starting with turn 3. # When there is an adjacent node that is vacant and connected to the present node by a line, the ''rimau'' can move by a single space to that node during the tiger player's turn. # However, as an alternative, the tiger player may choose to capture ''orang'' piece(s) during their turn. The capture must take an odd number of ''orang'' pieces (e.g., 1, 3, 5, or 7) and must follow a straight line. That is, if more than one ''orang'' piece is captured (i.e. 3, 5, or 7), those pieces must be in a contiguous straight line (without any gaps) that follows the pattern on the board. To capture the pieces, the ''rimau'' must be adjacent to the ''orang'' or line of ''orang'' pieces, and leap over them onto the vacant node immediately beyond. The ''orang'' pieces that were jumped are removed. Once the ''orang'' piece(s) are leaped over and captured, the tiger player's turn is finished and the ''rimau'' can no longer capture further or move. Captures are not compulsory. # After the 15 ''orang-orang'' have been dropped during the opening phase, the man player can then move an ''orang'' piece during their turn, starting with turn 32. Only one ''orang'' may be moved per turn. Like the ''rimau'', each ''orang'' can be moved in any available direction along a line by a single space to a vacant adjacent intersection point, but the man player cannot capture using the same leaping mechanic. # The odd-numbered requirement for capture allows the man player to block the ''rimau'' by placing or moving two (or an even number) ''orang'' pieces next to the ''rimau''.Endgame
# If the tiger player has captured all the ''orang'' pieces, the tiger player wins. # If the man player has immobilized the ''rimau'' by leaving it with no legal moves, the man player wins. If the man player has been reduced to 10 or 11 remaining ''orang'' pieces, the man player will usually resign as there is not enough ''orang'' pieces left to effectively immobilize the ''rimau''.Asymmetry
Like all hunt games, Rimau is an asymmetric game in that the pieces controlled by one player are different from the pieces controlled by the other player. A tiger can capture whereas men can only simply block the tigers. Furthermore, the number of pieces is different for each player. The tiger player controls one tiger piece, and the man player controls the 24 man pieces. Lastly, the goals of each player are different. The goal of the tiger is to eliminate as many men as possible which would prevent the men from blocking its movements. However, the goal of the men is to block the movement of the tiger.Related games
* Rimau-rimau * Main Tapal Empat * Bagha-Chall * Adugo * Komikan * Bagh bandi * Sher-bakar * Catch the Hare * Buga-shadaraExternal links
* {{Bgg title, 108929, Rimau