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''Skullgirls'' is a 2012
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developed by Reverge Labs and published by
Autumn Games Autumn Games is an American video game publisher based in New York City. The company was founded by Alex Collmer and Jason Donnell in 2007 with institutional sponsorship from Communications Equity Associates and Autumn Entertainment Partners. T ...
, originally released digitally for
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and
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and ported to various other home and portable systems afterwards. A 2D fighter, ''Skullgirls'' consist of team-based fights and revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was initially released through the
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and
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
platforms, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features. The game was then ported to
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, released through the
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platform, before a dispute between Autumn Games and distributor
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
led to its removal from the console storefronts; it was re-released on both platforms in 2014 as ''Skullgirls Encore'', before a
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
port and a version for Japanese arcades under the retitled name ''Skullgirls 2nd Encore'' in 2015. It has since been ported to other platforms including
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,
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,
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and
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. A spin-off mobile title was released in 2017 for Android and
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, developed by Hidden Variable Studios. Development of ''Skullgirls 2nd Encore'' continues in the form of
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
. After ''Skullgirls'''s initial release, the core team of Reverge Labs reformed as Lab Zero Games and developed the game until its dissolution in 2020, with several of its members forming another indie studio, Future Club, who have been the ''Skullgirls'' developers since.


Gameplay

''Skullgirls'' is a
tag team Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. Tag teams may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of establis ...
-based fighting game in which players control characters, each with unique attacks and fighting styles, to engage in combat. Players must damage the opponent and completely drain their
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, thus knocking them out. A player wins when all opposing characters are knocked out. If time expires before then, the player with the most remaining health is declared the winner. Players may select a single fighter or choose to form a team of two or three. A solo character possesses more health and deals more damage. Larger teams, while weaker, gain the ability to recover health when tagged out and perform "assists", also known as "ensemble attacks", where the on-screen character summons an off-screen teammate to perform a move. Players can assign custom assists in ''Skullgirls'', further enhancing team customization. The gameplay for ''Skullgirls'' was modeled after '' Marvel vs. Capcom 2: New Age of Heroes'', incorporating the latter's tag team mechanics, assists, and control scheme. The control scheme utilizes six buttons, consisting of light, medium, and hard punches and kicks. These basic attacks can be chained together to form simple combos. Using a combination of button presses and directional inputs, players can also perform "special attacks", which are slightly stronger than normal moves, and "blockbusters", which are cinematic super moves that deal heavy damage and can hit multiple times. Blockbusters require players to build and expend meter, known in-game as "dramatic tension". As the fight progresses, the players' dramatic tension gauge will fill. Up to five bars of dramatic tension can be stored, with more powerful blockbusters requiring more bars of tension to execute. Dramatic tension can also be used to perform other universal techniques, such as "outtakes", which force the opponent to switch characters, and "blockbuster sequels", which allow the player to use multiple blockbusters consecutively. ''Skullgirls'' includes technical features to address system and balance problems common in fighting games, such as "infinite combo" detection and protection against "unblockable attacks". Infinite combos occur when a player is able to create a repeating, inescapable loop of attacks as an exploit. When the game detects an infinite combo through monitoring a player's actions, the opposing player can break free from it by hitting any button. Unblockable attacks occur when a player, for example, uses a low-hitting move and a high-hitting assist at the same time, making it impossible for the opponent to block. The game attempts to remedy the issue by offering a brief grace period after blocking which will guard against other hit types.


Modes

''Skullgirls'' has a variety of single-player and multiplayer game modes, including story mode, arcade mode, versus mode, tutorial mode, training mode, and online play. The story mode features small,
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vignettes for each playable character, detailing "what if" scenarios playing out across alternate timelines. A canonical story mode has been teased, however, with the developers citing the inclusion of
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) characters from the first
season pass A season ticket, or season pass, is a Ticket (admission), ticket that grants privileges over a defined period of time. History The ''Oxford English Dictionary'' has illustrative quotations which show the term ''season ticket'' used in the ...
as necessary to tell their "true" story. The arcade mode lets players fight against waves of AI-controlled opponents before reaching the final boss character, Marie. The tutorials section teaches players the gameplay fundamentals of ''Skullgirls'', in addition to covering concepts underlying the fighting game genre as a whole. Seventeen tutorial courses are available, explaining both basic and advanced topics. The training room gives players the opportunity to practice combos against an AI-controlled dummy, as well as access to advanced data, such as hitboxes. The training room was later updated in ''Skullgirls Encore'' to include online functionality, allowing players to practice with friends instead. Online multiplayer features ranked and unranked matches using the GGPO networking library, providing a smoother online experience. ''Skullgirls Encore'' added "The Typing of the Skullgirls", a mode inspired by '' The Typing of the Dead''. When enabled, teams automatically generate dramatic tension and all basic attacks deal negligible damage. Blockbusters give timed typing prompts to the player, awarding damage for typing accuracy. ''Skullgirls 2nd Encore'' introduced several new game modes, including challenge mode, where players fight against computer opponents under unique battle conditions; trials mode, which tests players' skills by having them perform combos under a button-by-button instructional system; and survival mode, which pits players against endless waves of enemies.


Setting

''Skullgirls'' takes place in the fictional Canopy Kingdom, a country reminiscent of 1940s
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, which is ruled by the Renoir royal family and plagued by the Medici mafia. The kingdom is populated by humans, anthropomorphic animals, giants, and other species. Magical items, creatures, and entities exist that grant their users and hosts various superhuman abilities, such as "Parasites" and "Living Weapons". A large part of the kingdom follows the religion of the Trinity, a trio of extraterrestrial goddesses consisting of Venus, Aeon, and their mysterious Mother. Numerous individuals and organizations seek to obtain the Skull Heart, a sentient artifact with reality-warping powers created by the Trinity. The Skull Heart appears once every seven years and grants a woman a single wish. If the woman's wish is impure, she is transformed into an undead monster known as the Skullgirl. The Skullgirl and Skull Heart are devices used by the Trinity to wreak havoc on the world. Humanity has fought against many Skullgirls over the course of history, establishing agencies to build weapons to confront them, the most notable of which is Canopy Kingdom's Anti-Skullgirl Labs, a black-ops research institution spearheaded by the scientist Brain Drain. During the Grand War, a battle fought between the Canopy Kingdom and two neighboring nations, Queen Nancy Renoir nearly brought the world to ruin when she attempted to use the Skull Heart for the sake of peace. The three countries formed an alliance to bring down the Skullgirl, signing a peace treaty thereafter. Seven years later, a slave girl named Marie Korbel has emerged as the newest Skullgirl and begun to terrorize the Canopy Kingdom to exact revenge against the Medici. The game's story mode follows several fighters and their journeys to confront Marie and claim the Skull Heart. Each fighter has their own motive for seeking the Skull Heart, whether to destroy it or use its power for their own interests.


Characters

The ''Skullgirls'' roster initially consisted of eight playable characters: Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Double. Following the conclusion of the game's
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crowdfunding campaign in 2013, an additional five DLC characters were developed: Squigly, Big Band, Eliza, Beowulf, and Robo-Fortune. In 2014, a clone of Filia, named Fukua, was added in a free update. Fukua reuses assets from Filia and was designed as a nod to
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characters in fighting games. She was originally intended to be a temporary inclusion for
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, but was kept in response to fan feedback. From 2021 through 2023, four more playable fighters were released as part of the '' Season 1 Pass'': Annie, Umbrella, Black Dahlia, and Marie.


Development

''Skullgirls'' was originally conceived as several stray character designs that illustrator Alex "o_8" Ahad had been creating since high school. While attending college, Ahad had the hypothetical idea to use the character concepts for a fighting game roster. The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament-goer Mike "Mike Z" Zaimont, who had been working on a fighting game engine during his own spare time. Early work on their new ''Skullgirls'' project began in 2008. Engine development and pre-production began in 2009. Ahad drew the art style and character designs based on a wide variety of his influences and inspirations, such as the works of
Mike Mignola Michael Mignola (; born September 16, 1960) is an American comic book writer best known for creating ''Hellboy'' for Dark Horse Comics, part of a Hellboy Universe, shared universe of titles including ''B.P.R.D.'', ''Abe Sapien'', ''Lobster Johns ...
and
Bruce Timm Bruce Walter Timm (born February 5, 1961) is an American artist, animator, writer, producer, and director. He is best known for contributing to building the modern DC Comics animated franchise, most notably as the head producer behind '' Batman: ...
,
Gainax Gainax Co., Ltd. (stylized as GAINAX; , Hepburn: ) was a Japanese anime studio famous for original productions such as '' Neon Genesis Evangelion'', '' Royal Space Force: The Wings of Honnêamise'', '' Gunbuster'', '' Nadia: The Secret of Blue ...
's ''
FLCL is an anime created and directed by Kazuya Tsurumaki, written by Yōji Enokido, and produced by the FLCL Production Committee, which consisted of Gainax, Production I.G, and King Records. The series tells the adventures of the ...
'',
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's ''
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'',
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's ''
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'', and artists George Kamitani and
Daisuke Ishiwatari is a Japanese video game developer, illustrator, musician, composer, and voice actor. He is best known for creating the 2D fighting game series ''Guilty Gear''. He designed the characters and storyline, and wrote the music. He also formerly p ...
. Ahad and Zaimont pitched ''Skullgirls'' to several companies, eventually teaming up with recently founded independent developer Reverge Labs in 2010. They later went on to sign with publisher Autumn Games. In April 2011, Reverge Labs licensed OtterUI as its user interface solution for the development of ''Skullgirls''. At the
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, Japanese developer and publisher
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
announced that they would help distribute the game. Following the game's release, the ''Skullgirls'' team began teasing future content for the game, including new voice packs, color palettes, and downloadable characters. However, shortly thereafter, Autumn Games was hit with a series of lawsuits regarding '' Def Jam Rapstar'', which "gummed up everything related to Autumn's funding." The entire ''Skullgirls'' development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one. This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content. Autumn Games, revealed to be in full possession of the IP, claimed it was "fully behind the new studio" and promised to "continue to work with ab Zero Gamesin the future on all ''Skullgirls''-related endeavors." From January through February 2013, fighting game website Shoryuken hosted a charity donation drive to determine the final game to be featured in the 2013
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' (EVO) tournament lineup, with all proceeds sent to the Breast Cancer Research Foundation. The ''Skullgirls'' community raised over , placing second to eventual winner '' Super Smash Bros. Melee'', which raised over $94,000. Although the game did not win, Shoryuken announced that EVO 2013 event organizers would support the ''Skullgirls'' side tournament by providing prize money and exhibition support due to their effort in the fundraiser.


Crowdfunding and publisher transition

Despite Autumn Games' support and desire to expand ''Skullgirls'', their continued litigation prevented the publisher from providing any financial backing. Attempting to pick up where they left off, Lab Zero Games decided to ask its fanbase for help once more, following the success of the EVO 2013 charity drive. In February 2013, Lab Zero Games set up an
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page for ''Skullgirls'', in an effort to raise $150,000 for the development of the game's first DLC character, Squigly. Contributors received various rewards, including desktop wallpapers, a digital copy of the official soundtrack, and the chance to add a background character to the game, among others. The campaign reached its initial goal in less than 24 hours, while the stretch goal of a second DLC character, Big Band, secured funding in just over 2 weeks. A third DLC character, determined by fan vote, was funded during the final two days, along with a playable robotic version of Ms. Fortune named Robo-Fortune. An additional stretch goal that would provide a free license for the game's engine, Z-Engine, to the developers of ''
Them's Fightin' Herds ''Them's Fightin' Herds'' is an indie fighting game developed by Mane6 and published by Modus Games. It features a cast of ungulate characters fighting each other to find a champion worthy of gaining a magical key that will protect their worl ...
'' (at the time called ''Fighting is Magic'') was also funded. Just before the end of the drive, the last stretch goal was met, securing funding for another fan-selected DLC character. The Indiegogo campaign raised nearly $830,000 of its original $150,000 goal. Several alternate character and announcer voice packs were also funded. All downloadable characters and voice packs were free to download on all platforms within the first three months of their release. In November 2013, Lab Zero Games announced that Autumn Games had severed ties with Konami, citing Konami's unresponsiveness as a major hurdle to the release of further console patches. Following the dissolution of the partnership, Konami requested the removal of ''Skullgirls'' from the PlayStation Network and Xbox Live Arcade by the end of 2013. In response, Lab Zero Games announced in December 2013 that ''Skullgirls'' would be re-released on consoles as ''Skullgirls Encore'', a new build including up-to-date changes and additions, in January 2014. ''Encore'' marked the transition of the console versions to its new publishers, Marvelous and CyberFront, and coincided with the console release of Squigly. While ''Encore'' was released as a title update for the Xbox 360 version, the PlayStation 3 version required owners to re-download the game at no cost; leaderboard rankings, save data, and trophies were not carried over. The PC version was later patched to reflect the new title.


Staff resignations and developer transition

In June 2020, multiple allegations of misconduct were made against lead designer and programmer Mike Zaimont. Two individuals claimed that Zaimont had made inappropriate sexual comments towards them, which triggered an internal investigation of Zaimont's behavior within Lab Zero Games. A decision was reached by Lab Zero Games' board to request Zaimont's resignation. According to senior art producer Brian Jun, Zaimont refused to resign unless a series of demands were met, which Jun deemed "unrealistically high and potentially illegal". Zaimont's demands were rejected by the board. In response, Zaimont disbanded the board and assumed sole ownership of Lab Zero Games. Senior animator Jonathan "Persona" Kim claimed that Zaimont delivered an ultimatum wherein he gave all unsatisfied employees until the end of August to leave the company. By late August, Kim, Jun, and lead animator Mariel Cartwright resigned from Lab Zero Games and individually issued statements denouncing Zaimont's actions. Within a day of the series of resignations, Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement. In the statement, both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of ''Skullgirls''. Shortly after the resignations, Zaimont retaliated by firing the rest of the staff, leaving him the sole employee and owner of Lab Zero Games. Cartwright raised money for the staff, who had been fired without severance, by selling her sketchbooks. Additional inappropriate interactions with the community came to light after the resignations. Several former Lab Zero Games members, including Cartwright and Kim, then went on to establish a new cooperatively-structured independent game studio called Future Club. In February 2021, Autumn Games revealed the development of the ''Season 1 Pass'', which included four DLC characters, a digital artbook, and an updated soundtrack. The publisher also teased the possibility of a fifth DLC fighter, along with other free content, depending on the success of the season pass. In March 2021, Future Club formally announced their collaboration with Hidden Variable Studios in developing ''2nd Encore''s DLC content.


Legal

In April 2021, lead animator Mariel Cartwright and CEO Francesca Esquenazi sued Lab Zero for Mike Zaimont's wrongful termination. In May 2021, Lab Zero countersued, stating that Cartwright and Esquenzai were out to intentionally destroy Lab Zero and Zaimont's image, causing the company to break up so they could start a competing business and poach Lab Zero employees. The countersuit also claims that Cartwright and Esquenzai were the ones who talked about sex and related topics with Zaimont, and then publicly mischaracterized it as harassment. Cartwright and Esquenzai motioned to dismiss the countersuit, but the Los Angeles Superior Court Judge denied the motion in May 2022, and allowed the countersuit to proceed. In January 2025, Hidden Variable ended their partnership with Autumn Games and filed a lawsuit against them alleging unpaid fees of roughly $1.2 million for work done on Skullgirls Mobile since November 2024. Autumn Games responded by claiming they have "taken over" development of the game and will continue to support it with new features, such as Guilds.


Soundtrack

The ''Skullgirls Original Soundtrack'' consists of 28 original compositions. The album features music by
Michiru Yamane is a Japanese video game composer and pianist. Yamane's musical style draws on Baroque music, baroque, Classical Period (music), classical and rock music, rock traditions, with both Johann Sebastian Bach and Yellow Magic Orchestra as prominent ...
, Vincent Diamante, Blaine McGurty, and Brenton Kossak. Yamane's involvement was announced by Reverge Labs in April 2011, marking the first time a Japanese composer had anchored the soundtrack for an American-developed game. According to Reverge Labs
CEO A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
Richard Wyckoff, the developers sought out Yamane because " heyknew her mixture of haunting gothic themes, jazz and rock would lend itself perfectly to ''Skullgirls'' 'Dark Deco' style." When Reverge Labs requested Yamane to write "jazzy" music, she "played a bit with the rhythm and different sounds to try and heighten the impact and almost primal nature of the unique graphics." The soundtrack was released on April 21, 2012, on
iTunes iTunes is a media player, media library, and mobile device management (MDM) utility developed by Apple. It is used to purchase, play, download and organize digital multimedia on personal computers running the macOS and Windows operating s ...
.


Release

''Skullgirls'' was released on the
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in North America on April 10, 2012, and worldwide through the
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
on April 11, 2012. Europe and Australia later received the PlayStation Network version on May 2, 2012. The Microsoft Windows version was released by Marvelous on August 22, 2013. The game was also published in Japan by
CyberFront Kaga Create Co., Ltd., formerly Naxat Soft, was a Japan-based video game developing and publishing division of Kaga Electronics. The company initially released games for the PC Engine (known as the TurboGrafx-16 in North America). It later relea ...
and brought to Japanese arcades through the NESiCAxLive digital distribution system by developer M2. ''Skullgirls Encore'' launched on the PlayStation Network in North America on February 11, 2014, and Europe on March 19, 2014. The Xbox Live Arcade version of ''Skullgirls'' received an update for ''Encore'' on April 22, 2014. On July 10, 2014, Lab Zero Games announced that ''Skullgirls Encore'' would be released on
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and
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sometime in 2014. This port, later titled ''Skullgirls 2nd Encore'', would eventually be delayed until 2015. ''2nd Encore'' was released for PlayStation 4 in North America on July 7, 2015, and Europe on July 23, 2015. The PlayStation Vita version was released in North America on April 5, 2016, and Europe on April 14, 2016. ''2nd Encore'' was also published for both platforms in Japan by
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and video game publisher, publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear ...
on April 14, 2016. In North America, Hidden Variable Studios and
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produced a limited physical edition of ''2nd Encore'', which included a disc-based copy of the game, a slip cover, a full-color instruction manual, and a special selection soundtrack. In May 2013, when Lab Zero Games was asked on their official
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account about a potential release for
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's
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console, the developer replied that while it was possible, it " asn'tlooking likely", citing the console's low sales and not having an established "digital presence" at the time. During
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in July 2018, Lab Zero Games confirmed that a port of ''2nd Encore'' was in development for its successor, the
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. The Nintendo Switch release would include all content, and be available both physically and digitally. In February 2019, an
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port was announced, which was planned for release alongside the Nintendo Switch version, courtesy of
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. The game was released for the Nintendo Switch on October 22, 2019; however, the Xbox One version was postponed indefinitely "due to unforeseen development and production challenges". In May 2022, the Xbox One port was revealed to be in development again, along with versions for the
Xbox Series X and Series S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
. The ports had a targeted release window of 2022, but were eventually pushed back to 2023.


''Skullgirls Mobile''

The
free-to-play "Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models tha ...
spin-off for Android and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
, titled ''Skullgirls Mobile'', was released on May 25, 2017, in North America, South America, Europe, Australia, New Zealand, and the Philippines. It was developed by Hidden Variable Studios and published by
Line Corporation was a Japanese internet company. It was a subsidiary of Z Holdings, a joint venture between SoftBank Group and Naver Corporation. It was established in 2000 as the Japanese subsidiary of South Korean NHN Corporation's online game community si ...
, creators of the Line communications app. The mobile version of ''Skullgirls'' incorporates
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
-like progression, customization, and
deck-building A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, t ...
mechanics. Eventually, Line Corporation decided to part ways with the project, with Autumn Games taking over publishing duties. As such, the old version of the game, preemptively renamed ''LINE Skullgirls'', was removed from all storefronts on January 15, 2018. A new version, designated ''Skullgirls 2.0'' by the developer, was released on January 18, 2018, and allowed existing players to carry over their progress. As a result of the move, Hidden Variable Studios promised more transparency over the game's
microtransactions Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions ...
, namely in its gacha rates, as well as more consistent release of new content. Currently, ''Skullgirls Mobile'' is supported alongside ''2nd Encore'', and shares many of its updates.


Adaptations


Webcomics

At the 2019
Anime Expo Anime Expo, abbreviated AX, is an American anime convention held in Los Angeles, California and organized by the non-profit Society for the Promotion of Japanese Animation (SPJA). The convention is traditionally held annually on the first we ...
, a
webcomic Webcomics (also known as online comics or Internet comics) are comics published on the internet, such as on a website or a mobile app. While many webcomics are published exclusively online, others are also published in magazines, newspapers, or ...
series published by
Webtoon Webtoons () are a type of episodic digital comics that originated in South Korea usually meant to be read on smartphones A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allo ...
was announced. The webcomic, written by Mike Exner III and illustrated by Wiirdo/Pasteldot and Artist Black/Suzi Blake, began publishing weekly on November 19, 2022. and finished February 2, 2024 with 26 episodes divided into 1 season.


Reception


Critical response

''Skullgirls'' received "generally positive" reviews, according to video game
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Several reviewers praised the presentation and animation. Ryan Clements of
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
praised the graphics, claiming that the game created "some of the best hand-drawn character sprites ever used in gaming." Clements also gave the game an Editor's Choice award. John Learned of
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
also praised the art style, stating that the
art deco Art Deco, short for the French (), is a style of visual arts, architecture, and product design that first Art Deco in Paris, appeared in Paris in the 1910s just before World War I and flourished in the United States and Europe during the 1920 ...
design gave playable characters and backgrounds added flair. However, some reviewers criticized the art style and overtly sexualized all-female cast, including accusations of
sexism Sexism is prejudice or discrimination based on one's sex or gender. Sexism can affect anyone, but primarily affects women and girls. It has been linked to gender roles and stereotypes, and may include the belief that one sex or gender is int ...
. Dan Ryckert of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' stated that while ''Skullgirls'' was beautifully animated, some animations were "juvenile and unnecessary". Ryckert expressed disappointment with the artistic focus on "anatomy and fetishistic outfits." Reviewers also praised the gameplay and system mechanics. Maxwell McGee of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
credited the ability to adjust team sizes, adding that the trade-off between strength and versatility helped to accommodate a wider skill range of players. Neidel Crisan of
1UP In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest an ...
praised the tutorial system for teaching beginner players about the fundamentals of the fighting game genre. Daniel Maniago of G4 complimented the custom assists, anti-infinite system, and online play, praising Reverge Labs for utilizing feedback from the fighting game community during development. ''Skullgirls'' received its share of criticism.
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's Ryan Clements criticized the small selection of gameplay modes, missing character move lists, and overly aggressive AI.
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
criticized the limited roster size, stating that the tag-based battling felt underdeveloped as a result. Simon Parkin of
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
pointed out the lack of online features, such as a spectator mode, replays, and endless lobbies. Jordan Mallory of
Joystiq ''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
reprimanded the game for its "goofy and immature" premise, sexualized art style, and unoriginal character movesets. Mallory concluded that the series would have been better off spending another year in development. ''Skullgirls'' received Best Fighting Game nominations from IGN, 1UP, and the Official E3
Game Critics Awards The Game Critics Awards were a set of annual awards held after the E3 video game conference since 1998. The awards were given to products displayed at E3 with the title Best of E3 of their category. The 21st Annual Game Critics Awards was showca ...
. The game was nominated for 2012 Best Animated Video Game at the 40th Annual Annie Awards. ''Skullgirls'' was also recognized in the 2013 ''
Guinness World Records Gamer's Edition ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, listi ...
'' for the most frames of animation per character, reaching 11,515 total frames for its initial eight characters and averaging 1,439 frames per fighter. In 2017, ''Skullgirls 2nd Encore'' was listed in ''Game Informers list of "The 10 Most Underrated Games Of This Generation".


Sales

''Skullgirls'' sold over 50,000 copies across both platforms within ten days, becoming the highest selling game on the Xbox Live Arcade upon its release and third best-selling title on PlayStation Network for April 2012. The game saw a similar performance in Japan, climbing to the top of PSN's list of best-selling downloadable PlayStation 3 titles within a week. According to Peter Bartholow, CEO of Lab Zero Games, ''Skullgirls'' met Japanese publisher CyberFront's lifetime sales expectations in the first two weeks of release. The PS4 version entered the Japanese charts at #17. On September 4, 2017, Zaimont announced that ''Skullgirls'' had sold one million copies on Steam.


Legacy

In 2020, after the Evolution Championship Series announced its shift to an online-only format in response to the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
, ''Skullgirls 2nd Encore'' was revealed as an inclusion in its main lineup of games, owing to its use of
rollback netcode Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often blame "bad netcode" when they experience lag or reverse state tra ...
. The entire event was eventually cancelled after EVO CEO Joey Cuellar was placed on administrative leave following sexual misconduct allegations. ''Skullgirls'' ultimately made its debut as a main lineup game at
EVO 2022 The 2022 Evolution Championship Series (commonly referred to as Evo 2022 or EVO 2022) was a fighting game event held in Las Vegas from August 5 to 7, 2022 as part of the long-running Evolution Championship Series. The event offered tournaments ...
, over a decade after its original release. In June 2023, the game was
review bombed A review bomb is a malicious Internet phenomenon in which a large number of people or a few people with multiple accounts post negative user reviews online in an attempt to harm the sales or popularity of a product, a service, or a business. Whil ...
on Steam after a patch was released which focused on altering elements deemed insensitive or exploitative by Hidden Variable Studios, Future Club, and Autumn Games, with negative fan reviews proclaiming the alterations as a form of
censorship Censorship is the suppression of speech, public communication, or other information. This may be done on the basis that such material is considered objectionable, harmful, sensitive, or "inconvenient". Censorship can be conducted by governmen ...
. These changes included, among other things, the removal of allusions to real world
hate groups A hate group is a social group that advocates and practices hatred, hostility, or violence towards members of a race, ethnicity, nation, religion, gender, gender identity, sexual orientation, or any other designated sector of society. Acco ...
and upskirt shots of teenage fighters, toning down depictions of racial violence in the story, and deleting several illustrations from the guest art gallery. According to game director Charley Price, the updates were made to reflect the "values and broad vision for ''Skullgirls'' moving forward."


References

;Notes ;Footnotes


External links

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