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Retopology (or retopo) is a step in the
3D modeling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, ...
process where an object's polygonal mesh is modified or recreated to obtain a cleaner layout while maintaining nearly the same physical shape of the model. Owing to its complexity, retopology is currently a mostly manual process but tools exist to assist 3D artists with the workflow. Automated and semi-automated retopology algorithms are an active field of research; state-of-the-art techniques provide good results in some, but not all, cases. Most organically-shaped models, especially those that are animated or used in real-time applications, must be created with clean
topology In mathematics, topology (from the Greek words , and ) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing ho ...
to render and perform with good results.


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3D computer graphics {{Compu-graphics-stub