, released as ''Renegade'' in the West, is a
beat 'em up video game developed by
Technōs Japan and distributed by
Taito for the
arcades in
1986.
In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-school delinquent named
Kunio-kun (or just Kunio) who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version ''Renegade'', the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.
Created by
Yoshihisa Kishimoto, the game was
semi-autobiographical, partly based on his own teenage
high school
A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
years getting into daily fights, with Kunio partly based on himself. He also drew inspiration from the
Bruce Lee
Bruce Lee (; born Lee Jun-fan, ; November 27, 1940 – July 20, 1973) was a Hong Kong and American martial artist and actor. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines th ...
martial arts film ''
Enter the Dragon
''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon and Jim Kelly. It was Lee's final completed film appearance before his deat ...
'' (1973), which inspired the game's "knock-down-drag-out" fights, along with his own altercations as a youth. In order to make the game more appealing for the West, Technos produced a graphically-altered version with a visual style inspired by the 1979 film ''
The Warriors'', changing the looks of some of the game's characters and scenery.
It was an important game that defined the beat 'em up genre, establishing the standard gameplay format adopted by later games in the genre. In contrast to earlier side-scrolling martial arts games such as ''
Kung-Fu Master'' (1984), ''Nekketsu Kōha Kunio-kun'' introduced key elements such as the
belt scroll format where players can move horizontally and vertically in a scrolling arena-like space, a combat system incorporating
combo attacks, the standard three-button control scheme, and a street brawling theme. It was the basis for Kishimoto's next game ''
Double Dragon'' (1987), which further advanced and popularized its beat 'em up genre format.
The game was ported to a variety of
game consoles and
home computer platforms. ''Nekketsu Kōha Kunio-kun'' was the first game in the long-running ''
Kunio-kun'' series in Japan. The game's Western localization ''Renegade'' also spawned its own spin-off series from British company
Ocean Software on home computers, with the sequels ''
Target: Renegade'' (1988) and ''
Renegade III: The Final Chapter'' (1989).
Gameplay
The game is presented from an
isometric perspective, with character
sprites and backgrounds rendered in a three-quarter perspective, and the player able to move in horizontal and vertical directions around the arena. The arcade game is controlled by a joystick and three action buttons, for punch, kick and jump.
Compared to other
side-scrolling games in its time, the combat system was more highly developed, with the player able to punch, kick, grab, charge, throw and stomp enemies.
It also introduced the use of
combo attacks; in contrast to earlier games, the opponents in ''Nekketsu Kōha Kunio-kun'' could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches.
Controls
The player controls a fighter (in the NES version, he is named "Mr. K" in-game, and "Renegade" in the instruction manual) who must fight a variety of street gangs on the way to save his girlfriend from the gangsters. The controls consists of an eight-way joystick and three actions buttons; left attack, jump and right attack. Unlike previous beat-'em-ups such as ''
Kung-Fu Master'' (1984), ''
Shao-lin's Road'' (1985) or ''
My Hero'' (1985), in which the player character's movement was limited to only left or right, in ''Renegade'' the player can also move towards or away from the background by pressing up or down in a matter similar to Technos Japan's
1985 wrestling game ''
Mat Mania'', although the battle system is still limited to only two directions. Pressing the attack button of the character's current direction will cause him to throw punches, while the opposite attack button causes him to perform a rear kick instead. When certain enemies are stunned after a few punches or a single kick, the player character can approach him for a collar grab and kick him repeatedly with the front attack button or perform a shoulder throw with the opposite attack button. While jumping, the player can press either attack button for a jump kick towards that particular direction.
Pressing the joystick left or right twice quickly will cause the player to run, at which point pressing the front attack button will perform a running punch, jumping will automatically perform a flying kick, and the rear attack button will bring the player to a sudden halt and perform a back-kick. Pressing down over a fallen enemy will make the player sit on top of them, at which point pressing the front attack will cause the player to pummel them. All of the boss characters (with the exception of Sabu) can only be sat on or put on a collar grab if their health is low enough, otherwise they will push the player off.
The player has a limited amount of lives (which vary depending on the game's DIP settings) and no continues to complete the game. The player loses a life if they run out of health after sustaining too many enemy attacks, get knocked off the subway platform or into the sea in the first two stages or fail to complete the stage under the time limit. Health is automatically recovered at the start of each stage. Stages 2 and 4 are the only stages to have checkpoints in the middle of them.
Stages
Unlike Technos' subsequent game ''
Double Dragon'', the playing field is limited to a series of three-screen-wide areas and does not scroll continuously. The first three stages (a subway platform, a harbor and a street alley) each take place in a single area where the player must face against a gang of seven underlings with their boss watching from the background. The gang of the first two stages consists of two types of underlings: an armed thug who is easier to defeat, and an unarmed thug who can take more punishment and can grab the player character from behind.
When only three underlings remain (in any combination of the two) their boss will come in from the sidelines and join the fight. When the boss (Jack in the first stage, Joel in the second) is defeated, any remaining underling will retreat off the bottom of the screen, and the stage ends. Each boss character has their own health displayed underneath the player's. The second stage follows this same formula, but begins with a series of enemies riding motorcycles trying to run the player down. Once a certain number of bikers have been defeated (which vary depending on the difficulty level), the normal enemies will begin to face the player. The third stage features an all female gang. Like the first two gangs, the female gang also consists of two type of underlings: a weaker chain-wielding blond-haired type and a more resistant mace-wielding redhead type. The female gang leader (Kim) is a large woman who can easily grab and slap the player around. She's the only enemy in the game who cannot be put into a collar grab. The fourth and final stage consists of two areas and only has one type of underling, a bald knife-wielding hitman who can kill the player with a single stab. The first area is set in a parking lot where the player must fight against four of these hitmen. Once this first wave of enemies have been defeated, the player character automatically proceeds to enter a building at the far right of the stage. Inside, he faces three more knife-wielding underlings and the final boss, a handgun-wielding mobster (Sabu) who can kill the player with a single shot. Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next loop with an increased difficulty.
Development
The game was created by
Yoshihisa Kishimoto. He previously worked at
Data East, where he created the successful
laserdisc games ''
Cobra Command'' (1984) and ''
Road Blaster'' (1985). Data East's competitor
Technōs Japan was a fan of his work and were interested in entering the laserdisc game business, so they called him for a meeting. Kishimoto instead pitched a different idea he had in mind, one that did not require
laserdisc technology. He instead pitched a
semi-autobiographical game based on his teenage
high school
A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
years, with the protagonist
Kunio-kun loosely based on himself. Kishimoto recalled his experiences as a high school student regularly getting into fights on a daily basis, which was partly triggered by a
break-up with a girl who dumped him. Kishimito was also a fan of
Bruce Lee
Bruce Lee (; born Lee Jun-fan, ; November 27, 1940 – July 20, 1973) was a Hong Kong and American martial artist and actor. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines th ...
's
Hong Kong martial arts films, particularly ''
Enter the Dragon
''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon and Jim Kelly. It was Lee's final completed film appearance before his deat ...
'' (1973). He combined elements from Lee's ''Enter the Dragon'' with that of his own life to create the concept for ''Nekketsu Kōha Kunio-kun''.
In contrast to earlier
side-scrolling martial arts
action games, most notably
Irem's ''
Kung-Fu Master'' (1984), ''Kunio-kun'' greatly increased the amount of
health
Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
available to the player and the enemies. This allowed Kishimoto to create gameplay centered around the "knock-down-drag-out" fights, as seen in Bruce Lee films such as ''Enter the Dragon'' as well as the altercations Kishimoto had himself experienced in his youth. Rather than one-hit kills, his idea was that the player needed to hit enemies multiple times, "beating them up" in order to defeat them. Compared to earlier side-scrollers, the environment was expanded to a scrolling arena-like space, while the combat system was more highly developed.
The use of an isometric perspective, combined with separate buttons for punching and kicking, also meant that the player character could no longer press up to jump like in ''Kung-Fu Master''. To compensate, an additional jump button was added instead, resulting in the standard three-button beat 'em up control scheme.
Localization and ports
''Renegade'' is a localization of the Japanese ''Nekketsu Kōha Kunio-kun'' for the North American and worldwide markets, with the game's graphics changed in an attempt to adapt the game's setting to a more western style (with what can be seen as thinly veiled 'inspiration' from the film ''
The Warriors''). The gangs of thugs and bikers featured in ''Renegade'' were originally high school delinquents, ''
bōsōzoku'' members, a ''
sukeban'' along with her minions, and finally ''
Yakuza'' members in ''Kunio-kun''. The subway level in the first stage was originally a Japanese train station, whereas most of the signs and billboards in the last two stages were also written in Japanese. The title of the Japanese version was influenced by
Konami's arcade game, ''Shinnyuushain Tooru-Kun'' (known outside Japan as ''
Mikie'').
Instead of the
damsel-in-distress
The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motiv ...
plot of ''Renegade'', ''Kunio-kun'' instead featured the titular high school student, , standing up for his bullied friend Hiroshi. Each stage begins with the stage's gang beating up Hiroshi in front of Nekketsu High School and Kunio chasing after his attackers. Unlike ''Renegade'', Kunio and the game's bosses are identified by name in-game, whereas the characters in ''Renegade'' are simply identified by the generic identifier "1P" or "2P" (depending on who is playing) and "BOSS" (it was not until the NES version that bosses in ''Renegade'' were given names). The bosses of ''Kunio-kun'' are: , , and . The game ends with Hiroshi and several students of Nekketsu High School greeting Kunio outside Sabu's hideout, with Hiroshi giving Kunio a firm
handshake
A handshake is a globally widespread, brief greeting or parting tradition in which two people grasp one of each other's like hands, in most cases accompanied by a brief up-and-down movement of the grasped hands. Customs surrounding handshakes ...
. The game begins a new cycle, this time skipping the pre-stage introductions. Like ''Renegade'', each character has a catch-phrase said by them in digitized voice, but spoken in Japanese.
The
Family Computer version of ''Kunio-kun'' was Technos Japan's first game for a home console. After ''Nekketsu Kōha Kunio-kun'', Technos Japan reused the Kunio character for several more games, beginning with ''Nekketsu Kōkō Dodgeball Bu'' (the Japanese version of ''
Super Dodge Ball
''Super Dodge Ball'' is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following ''Nekketsu ...
'') released for the arcades and the Famicom/NES. Some were released overseas, such as ''
River City Ransom'' (the American version of ''Downtown Nekketsu Monogatari''), ''
Nintendo World Cup'' (''Nekketsu Kōkō Dodgeball Bu: Soccer Hen'') and ''
Crash 'n the Boys: Street Challenge'' (''Bikkuri Nekketsu Shin Kiroku!''), but most of them were released only in Japan. Kunio eventually became Technos Japan's official mascot, appearing on the company's logos in the intros of some of their later games, as well as in their Japanese television advertisements.
Ports
The
Nintendo Entertainment System version, developed in-house by Technos and released in 1987 by Taito in North America, is a strong departure from the original arcade game; the first three stages each consist of a series of two-screens wide levels against a group of three enemies at a time, culminating in a one-on-one fight with the boss. The second stage also contains a side-scrolling motorcycle chase, in which the player tries to kick opponents off their motorcycles, prior to the boss fight. In the third stage, the player can choose from one of two paths after clearing the first level of enemies: one leads to a confrontation against the stage boss, while the other is a second level filled with small fry enemies. The fourth and final stage is a maze of numerous rooms, filled with enemies and previous bosses, inside a building which the player must proceed in order to reach the final boss. There are trap doors in this stage which warp the player back to a previous stage, forcing the player to begin all over.
The
Master System version, developed by
Natsume and published by
Sega in 1993, is based largely on the NES port rather than the original arcade, but with enhanced graphics and several improvements like new death cutscenes and a revamped ending. This port was only released in Europe, Australia and Brazil.
Home computer versions were released for the
Amiga,
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mold ...
and
IBM PC in North America and for the
Amstrad CPC,
ZX Spectrum,
Atari ST and
Commodore 64 in Europe. The American computer ports were developed by
Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and co ...
and published by
Taito, whereas the European computer ports were handled by
Imagine Software and published by
Ocean Software. An
Apple IIGS port was developed and advertised by Taito Software in 1988, with actual screen-shots shown, but never released. The Commodore 64 version was programmed by Ocean's Stephen Wahid. The home computer versions were typically limited to one fire button rather than three; the different moves are achieved by combining different joystick directions with a fire button press. The Amstrad CPC version mimicked the three-button control of the original by combining the joystick control with the cursor keys. The Spectrum and Amstrad versions use flip-screen rather than scrolling levels.
Reception
In Japan, it was the top-grossing title on the ''Game Machine''
table arcade cabinet charts in July 1986,
and became the fifth highest-grossing table arcade game during the latter
half of 1986. In the United Kingdom, the
ZX Spectrum version was the top-selling
computer game on the monthly all-formats chart in September 1987. It also topped the ZX Spectrum charts from September to October 1987, and then it was number three the following month.
The game was voted by ''
Your Sinclair'' readers as the second best
game of 1987. In 1993, the Spectrum version was voted number 48 on the ''Your Sinclair'' "Readers' Top 100 Games of All Time" list.
David M. Wilson reviewed the game for ''
Computer Gaming World'', saying that the arcade feel was carried over into the personal computer versions of ''Renegade'', in which the players feel like martial arts fighters.
Legacy
The NES port of ''Renegade'' was released for the
Wii's
Virtual Console in North America on May 5, 2008 at a cost of 500
Wii Points. It was re-released on February 27, 2014 both on the
3DS Virtual Console and
Wii U Virtual Console.
A port for the Nintendo Switch was released in June 2018 by Hamster as part or their Arcade Archives series. This port includes both original US and Japanese arcade game, making it the first time the original Nekketsu Kōha Kunio-kun being released in the west commercially.
Impact
''Nekketsu Kōha Kunio-kun'' is considered the "first fully-developed beat ’em up" game, according to Andrew Williams. While elements of the genre were previously present in earlier side-scrolling martial arts action games, most notably ''Kung-Fu Master'', ''Renegade'' introduced a number of key elements that more clearly defined the beat 'em up genre and established the standard format adopted by later games in the genre.
The game set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically, in a scrolling arena-like space,
commonly called the
belt scroll action game format. Its combat system was also more highly developed than earlier side-scrolling action games,
such as its introduction of
combo attacks.
''Nekketsu Kōha Kunio-kun'' also introduced street brawling to the beat 'em up genre,
[Spencer, Spanner]
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009 with the international version ''Renegade'' taking it further by adding an underworld revenge plot, proving more popular with gamers than the principled
combat sports of earlier martial arts games.
Sequels and related games
''Nekketsu Kōha Kunio-kun'' spawned the separate ''
Kunio-kun'' franchise. It was also the basis for Yoshihisa Kishimoto's next game ''
Double Dragon'' (1987), a spiritual successor that further advanced and popularized the beat 'em up genre format established by ''Nekketsu Kōha Kunio-kun'', with ''Double Dragon'' itself originally intended to be a sequel before becoming a separate game.
Ocean Software produced two sequels to ''Renegade'': ''
Target: Renegade'', and ''
Renegade III: The Final Chapter''. These were released for the
ZX Spectrum,
Commodore 64,
Amstrad CPC and
MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, but never had corresponding arcade versions. ''Target: Renegade'' was also released on the
NES.
Technos was slated to release the
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
title ''Nekketsu Kōha Kunio-kun: Bangai Rantō Hen'' as a follow-up called ''The Renegades'', but was eventually retooled as ''
Double Dragon II
is a side-scrolling beat 'em up produced by Technōs Japan originally released as a coin-operated arcade game in 1988. It is the first sequel to '' Double Dragon'', released during the previous year. The sequel involves Billy and Jimmy Lee in ...
'' and published by
Acclaim.
Technos produced numerous games starring Kunio in Japan. Some of these were localized in North America as ''
Super Dodge Ball
''Super Dodge Ball'' is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following ''Nekketsu ...
'', ''
River City Ransom'' and ''
Nintendo World Cup''. Technos had no involvement with the Ocean-produced ''Renegade'' sequels.
Popular culture
Manga artist
Mizuki Kawashita has named one of the characters in her best known
manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
, ''
Ichigo 100%'', Misuzu Sotomura after the game character of the same first name.
[ichigo 100% vol.19: Shuisha 2002]
References
External links
Director Yoshihisa Kishimoto HP a
Hardcore Gaming 101
*
''Renegade''on the Amiga a
The Hall of Light (HOL)
{{Arc System Works
1986 video games
Amiga games
Amstrad CPC games
Apple II games
Arc System Works franchises
Arcade video games
Atari ST games
Commodore 64 games
DOS games
Kunio-kun
Natsume (company) games
Nintendo Entertainment System games
Organized crime video games
PlayStation 2 games
Master System games
Technōs Japan beat 'em ups
Video games scored by Fred Gray
Video games scored by Tim Follin
Virtual Console games
Virtual Console games for Wii U
ZX Spectrum games
Side-scrolling beat 'em ups
Taito arcade games
Video games developed in Japan
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