Rek (Game)
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Mak-yek (, ) is a two-player
abstract strategy Abstract may refer to: *"Abstract", a 2017 episode of the animated television series ''Adventure Time'' * ''Abstract'' (album), 1962 album by Joe Harriott * Abstract algebra, sets with specific operations acting on their elements * Abstract of ti ...
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
played in
Thailand Thailand, officially the Kingdom of Thailand and historically known as Siam (the official name until 1939), is a country in Southeast Asia on the Mainland Southeast Asia, Indochinese Peninsula. With a population of almost 66 million, it spa ...
and
Myanmar Myanmar, officially the Republic of the Union of Myanmar; and also referred to as Burma (the official English name until 1989), is a country in northwest Southeast Asia. It is the largest country by area in Mainland Southeast Asia and has ...
. Players move their pieces as in the
rook Rook or rooks may refer to: Games *Rook (chess), a piece in chess that moves horizontally and vertically * Rook (card game), a trick-taking card game People, characters, individuals *a rookie, a rook * Russell Rook, Baron Rook (The Lord Rook; 21 ...
in
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
and attempt to capture their opponent's pieces through custodian and intervention capture. The
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
may have been first described in literature by Captain James Low a writing contributor in the 1839 work ''Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and
Literature Literature is any collection of Writing, written work, but it is also used more narrowly for writings specifically considered to be an art form, especially novels, Play (theatre), plays, and poetry, poems. It includes both print and Electroni ...
of Asian, Second Part of the Twentieth Volume'' in which he wrote chapter X ''On Siamese Literature'' and documented the game as Maak yék. Another early description of the game is by
H.J.R. Murray Harold James Ruthven Murray (24 June 1868 – 16 May 1955) was a British educationalist, inspector of schools, and prominent chess historian. His book, ''A History of Chess'', is widely regarded as the most authoritative and comprehensive his ...
in his 1913 work ''
A History of Chess ''A History of Chess'' is a book written by H. J. R. Murray (1868–1955) and published in 1913. Details Murray's aim is threefold: to present as complete a record as is possible of the varieties of chess that exist or have existed in differen ...
'', and the game was written as Maak-yek.see footnote 15 on page 114 of "A History of Chess"(1913) by H.J.R. Murray.


Setup

The game is played on an 8 by 8
square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
board by two players each having a set of sixteen pieces or "men", and with each set distinguishable from the other by color or design. Men are laid out on the first and third row from the player.It is the same setup arrangement as in
Makruk Makruk (; ; ), or Thai chess (; ; ), is a Strategy game, strategy board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is part of the family of chess varian ...
(also known as Thai Chess), and Ouk Chatrang (also known as Ok or Cambodian Chess).


Rules

* There is no special way of deciding who starts the game. * Players take turns moving one of their men horizontally or vertically like the
rook Rook or rooks may refer to: Games *Rook (chess), a piece in chess that moves horizontally and vertically * Rook (card game), a trick-taking card game People, characters, individuals *a rookie, a rook * Russell Rook, Baron Rook (The Lord Rook; 21 ...
in
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
(i.e. not through pieces), capturing the opponent's pieces through
custodian capture In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, wh ...
and intervention capture. The captured pieces are removed immediately from the board. * Intervention capture is the opposite of custodian. If a piece moves between two enemy pieces that are one square apart on a row or column, it captures both pieces. * The first player with no pieces left loses.


Variants


Apit-sodok

A Malaysian variant called '
Apit-sodok
'' is closely related. The game is documented in R.J. Wilkinson's work ''Papers on Malay Subjects'' (1910), and Raja Samusah's article ''The Malay Game of Apit'' (1932), and both refer to the game as Apit. Samusah also refers to the game as Sodok Apit. Both authors describe custodian and intervention capture, but only Samusah describes orthogonal movement of pieces as in the rook in chess. Samusah specifically describes that a line of enemy pieces can be captured through custodian whereas in Mak-yek only a single enemy piece may be captured. But Captain James Low's description of Maak yék does include
custodian capture In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, wh ...
for a line of enemy pieces. Samusah describes that a corner piece cannot be captured by surrounding it on its two adjacent squares and the diagonally adjacent square. He also describes that a piece can move safely next to a friendly piece(s) (on a row or column) despite being flanked as a linear group on two opposite ends by opposing pieces provided there are no spaces between any of them (friendly and opposing pieces). Both Wilkinson and Samusah agree that the game is played on a
draughts Checkers (American English), also known as draughts (; Commonwealth English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. ...
board, and Samusah specifically illustrates an 8 x 8 uncheckered board similar to most versions of Mak-yek. Samusah describes that "There are 16 pieces, all of equal value; and these are arranged in two rows as in chess", but does not specifically reference the chess variant. Malaysia's chess variant is called Main Chator, and the pieces are set up on the first two rows nearest each player similar to Western chess.see page 99 of "A History of Chess" (1913) by H.J.R. Murray which states "At the commencement of the game the chessmen are arranged as in the Indian game (diagram, p.80)...", and on page 80 the pieces of the modern Indian Chess are set up on the first two rows nearest each player. This is a contrast as to how Mak-yek's pieces are initially set up which are on the first and third row nearest each player. As an English translation from the Malay language, apit means squeezed, and this is associated with custodian capture. Sodok means a shovel or spade or a duck's bill, or the process of shoveling up, and this is associated with intervention capture.


Rek

A similar game is also played in Cambodia called Rek. The game is played on an 8 x 8 uncheckered square board with each player having 16 pieces similar to Mak-yek and Apit-sodok. One of the 16 pieces is a king, and the other 15 pieces are called men. The kings should be of the same color as their respective men, but distinguishable by size or design from them. The game begins with the 15 men situated on the first and third row (somewhat similar to Mak-yek) with only 7 men on the first row and 8 men on the third row. Each player's king is situated on the very far left (or very far right) square of their respective second rows. The first row square directly below each king is left vacant. All pieces including the king move orthogonally any number of unobstructed squares on the board as in the rook of chess. The objective of each player is to capture the other player's king. It thus resembles chess in this respect. It is not an elimination game as in Mak-yek and Apit-sodok, although elimination of all pieces does imply capture of the other player's king. Intervention capture is the same as in Mak-yek and Apit-sodok, and it is called Rek from which the name of the game is derived from. A type of custodian capture is also featured in the game, but unlike Mak-yek and Apit-sodok where a player only has to flank the opponent's piece(s) on two opposite sides, it requires the player performing the capture to completely surround an opponent's piece or group of pieces with or without the aid of the edge(s) of the board, and in such a way that the pieces being captured cannot perform a legal move (hypothetically on the opponent's next turn). Rek is a transitive verb which means "carry on one's shoulder a pole at each end of which is a container, bundle or object", and the two containers at each end of the pole are symbolic of the two pieces captured through intervention and are carried away by the player performing the capture. Rek is pronounced like rake but the k is silent. Another variant called Min Rek Chanh is also similarly related.


Gala

Another game that employs custodian capture is Gala from
Sulawesi Sulawesi ( ), also known as Celebes ( ), is an island in Indonesia. One of the four Greater Sunda Islands, and the List of islands by area, world's 11th-largest island, it is situated east of Borneo, west of the Maluku Islands, and south of Min ...
(formerly called Celebes), an island of Indonesia. The game was described by Harold James Ruthven Murray in ''A History of Board-Games Other Than Chess'' (1952) in which he references
Walter Kaudern Walter Alexander Kaudern (March 24, 1881 – July 16, 1942) was a Swedish Zoology, zoologist and Ethnography, ethnographer. He made research trips to Madagascar and Sulawesi. Kaudern became a Doctor of Philosophy in 1910 and in 1933 he succeeded ...
's ''Ethnographical studies in Celebes: Results of the author’s expedition to Celebes 1917–20, vol. 4: Games and dances in Celebes.'' (1929) as his source, and Walter Kaudern in turn references Benjamin Frederik Matthes' "''Makassaarsch-Hollandsch Woordenboe''" (1859) and ''Ethnographische Atlas'' (1859) as his sources which are written in Dutch. Kaudern makes no attempt to translate the description and rules of the game from Matthes, and simply copies verbatim the passage from Matthes' book along with a diagram of the board. Murray attempts to describe it in English, although there may be a slight discrepancy with that of Matthe's, but Matthe's description may be unclear in some areas. Murray describes it as a two-player game played on a 7 x 7 square board of which the central square is marked with an X (or a cross) along with the middle square of each edge row (there are four edge rows, and they are the top-most and bottom-most ranks, and the left-most and right-most files of the board). This would describe a board containing five X's. However, in Kaudern's diagram of the board which is based upon Matthes', there are nine X's to be found on the board. The other four X's are to be found on the four corner squares of the board. One player plays 10 black pieces, and the other player plays with 13 white pieces. The game begins with an empty board. Black moves first and places one piece on the central square (which is called the soelisañgka by the
Bugis The Bugis people, also known as Buginese, are an Austronesian ethnic groupthe most numerous of the three major linguistic and ethnic groups of South Sulawesi (the others being Makassarese and Torajan), in the south-western province of Sula ...
people of Sulawesi). Murray states that play continues with each player alternating their turns placing one of their pieces on their half of the board (Matthes does not specifically mention that pieces are entered one at a time, although that may have been his intent). Since White moves second, White has three remaining pieces left when Black has dropped all of its pieces on the board, but neither Murray or Matthes describe how those remaining three pieces are placed. Does White continue to drop them one piece per turn (which allows Black to move his pieces three times before White is able to), or are all three dropped in one turn, or is there another procedure? Matthes specifically mentions that a player's piece cannot be moved to the opponent's half of the board until all of their pieces have been entered on the board. Murray describes that pieces move orthogonally any number of unoccupied spaces as in the Rook in Chess, and never diagonally.This may be a correct interpretation of Matthes' rule, although another interpretation of Matthes' wording may be that the pieces are placed in a straight line and never in the cross (perhaps squares that are marked with an X), but if this were the case, then Matthes' makes no attempt to describe the movement capabilities of the pieces. Murray states that this board is also used for a race-game, and the squares marked with an X (with the exception of the central square) may not have any function in Gala. Murray describes that pieces are captured by interception (custodian method) in which a single enemy piece is flanked on two orthogonally opposite sides by two pieces of the player performing the capture. Murray states that when one player has hemmed in all of the other player's pieces, that is, the other player's pieces are prevented from performing a legal move on their turn, the situation is called a "pōle" by the Bugis, and "bāttoe-mi nāi" by the Makassars of Sulawesi. Gala should not be confused by another game of the same name which is a chess variant played in Northern Germany.


Second version of Mak-yek

Both Captain James Low and H.J.R. Murray described a second version of Mak-yek which resembles more of a
hunt Hunting is the Human activity, human practice of seeking, pursuing, capturing, and killing wildlife or feral animals. The most common reasons for humans to hunt are to obtain the animal's body for meat and useful animal products (fur/hide (sk ...
game where one player possesses only one piece, and goes against another player with sixteen pieces. The player with one piece can move in any direction except diagonally, and capture a single enemy piece by leaping over it as long as there is an empty square behind it. No more detail of the game's rules is provided, but it does appear that the game is played on the same 8 x 8 square board since both authors make no attempt to describe a different board. If it is not the same board, it is at the very least a square board of some dimension since both authors describe that the single piece can leap over one of the sixteen pieces provided it lands on an empty ''square'' behind the leapt piece. If this is indeed a hunt game, it is a contrast to most hunt games from around the world and especially in Southeast Asia where most hunt game boards are of a linear pattern. It also would not be a variant of the first version of Mak-yek which is definitely not a hunt game.


Classification

Mak-yek, Apit-sodok, Rek, and Min Rek Chanh are all played on an 8 × 8 square board with each player having sixteen pieces, exhibit intervention capture and custodian capture (or a modified custodian in the case of Rek and Min Rek Chanh), and pieces move like the Rook in Chess with the exception of the kings in Min Rek Chanh; furthermore, captured pieces are immediately removed from the board (as opposed to being converted into the capturing player's pieces as in Ming Mang and a few others). These commonalities suggest that they may form a subfamily within the family of games that also includes Jul-Gonu, Hasami shogi, Dai hasami shogi, Ming Mang, Gundru, Seega, Ludus latrunculorum, Petteia, and Firdawsi’s Nard. They also bear resemblance to the
Tafl games Tafl games (), also known as hnefatafl games, are a family of ancient Northern European strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Names of different variants of tafl include hnefatafl, ...
which exhibit custodian capture and rook-like movement of pieces except that the Tafl games are asymmetrical in the number and type of pieces each player possess, and the objective in Tafl games is for one player to move their king to the edge of the board with the objective of the other player to capture that king. They distantly resemble
Agon () is the Greek personification for a conflict, struggle or contest, describing a concept of the same name. This could be a contest in athletics, in chariot or horse racing, or in music or literature at a public festival in ancient Greece. i ...
,
Awithlaknakwe Awithlaknakwe (also known as stone warriors, or game of the stone warriors) is a strategy board game from the Zuni Native American Indians of the American Southwest. The board contains 168 squares with diagonal grids. Two or four may play, with p ...
,
Bizingo Bizingo is a two-player strategy board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other component ...
,
Watermelon Chess Watermelon chess is a two-player abstract strategy game from China where it is known as ''xi gua qi''. It is also known as the surround game and globe. Played on a network of curved lines, players take turns to move a piece, capturing the oppone ...
,
Reversi Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. ''Othello'', a variant with a fixed initial setup of the board, was patented in 1971. Basics Two players compete, using 64 identi ...
, and Othello as all of these games exhibit custodian capture or some form of it. They may also distantly resemble Wéiqí, Baduk, and Go as these games also have a capturing method resembling custodian. Rek and Min Rek Chanh's "custodian" capturing method resembles that of Watermelon Chess where the player performing the capture must completely surround their opponent's piece (or possibly pieces as in the case of Rek) with or without the aid of the edge(s) of the board, and in such a way that the captured piece(s) cannot perform a legal move (hypothetically on the opponent's next turn). The capturing method also resembles that of Wéiqí, Baduk, and Go. Rek and Min Rek Chanh may be classified as chess variants since the objective is to capture the other player's king. Since Gala utilizes custodian capture and an n x n square board that is uncheckered, it is therefore related to Mak-yek, Apit-sodok, Rek, and Minh Rek Chanh. But Gala differs greatly in many ways. Firstly, its board is smaller with 7 x 7 squares since the board is thought to be originally used for a race-game according to Murray. Secondly, the number of pieces each player has is different, with the Black player only having 10 pieces and the White player having 13 pieces. Thirdly, the board is empty in the beginning of the game thus requiring a drop phase before a movement phase begins. Moreover, the first move of the game (which is made by Black) is required to be placed on the central square. Lastly, there is no capture by intervention. The second version of Mak-yek might be a hunt game, but one of the more rare ones that use a square board as in
Fox and Hounds Fox games are a category of asymmetric board games for two players, where one player (the fox) attempts to catch the opponent's pieces (typically geese or sheep), while that player moves their pieces to either trap the fox or reach a destination o ...
, except in Fox and Hounds capture by leap (or any form of capture) is not allowed, but in Mak-yek it is allowed.


Notes

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References


Bibliography

* H. J. R. Murray: ''History of Board Games other than Chess'' (1952) Abstract strategy games Traditional board games Thai sports and games Games related to chaturanga