''Realm of Impossibility'' is an
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
created by Mike Edwards for the
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
and published by
Electronic Arts in 1984. It was originally released in 1983 as ''Zombies'' and published by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published ''
Attack at EP-CYG-4''.
Electronic Arts ported ''Realm of Impossibility'' to the
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
and
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
. A
ZX Spectrum version was published in 1985 by
Ariolasoft.
Plot
The player must traverse 13 dungeons to gather seven crowns to defeat the evil cleric Wistrik.
Gameplay
Each dungeon comprises up to a dozen separate rooms, with the game moving from one to another when the player moves reaches the edge of the screen. The player navigates through the rooms to find the treasure: either a crown or a key that provides access to a locked dungeon.
The rooms contain zombies, snakes, spiders and other creatures which cannot be killed. The joystick button drops crosses which block the creatures. A dozen crosses can be present at once, and they disappear slowly over time.
Scrolls can be collected allowing spells to be cast by pressing the first letter of its name on the keyboard:
#''Freeze:'' holds a monster in place for a short duration
#''Protect:'' makes the player immune to damage for a time
#''Confuse:'' makes the monster wander in a daze for a while
Two players can play cooperatively on the same screen. This doubles the number of crosses visible at once. Both players need to reach the edge of the screen to cause it to move to the next screen.
Development
Edwards worked at
Boeing. When his job changed and he was no longer programming at work, he became interested in the home computer market as a way to continue programming. Checking over various models at a local computer store, he purchased an Atari after seeing ''
Star Raiders
''Star Raiders'' is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in March 1980. The game is considered the platform's kille ...
''. After having the machine for a while he began programming on it and, at the suggestion of a long-time friend, wrote a simple program in
Atari BASIC to sell locally as a
tax dodge.
He then began programming his first game, ''Attack at EP-CYG-4'', a
shoot 'em up which allowed two players at once. This was licensed to another company for sale on
game cartridge, with Edwards helping with the port. He then began work on a maze game, which became ''Zombies'' after adding in 3D effects at the prompting of his partner.
[ The game contained several levels of increasing complexity. The last level, "The Realm of Impossibility", contained a number of optical illusions similar to those popularized by artist ]M. C. Escher
Maurits Cornelis Escher (; 17 June 1898 – 27 March 1972) was a Dutch graphic artist who made mathematically inspired woodcuts, lithographs, and mezzotints.
Despite wide popular interest, Escher was for most of his life neglected in t ...
. Surfaces that appear vertical turn out to be horizontal, and other illusions can confuse the player.
The success of the original release prompted Don Daglow to acquire the rights for EA. Minor changes were made to the game, new levels were added, and a new soundtrack was added, written by Dave Warhol Dave may refer to:
Film, television, and theater
* ''Dave'' (film), a 1993 film starring Kevin Kline and Sigourney Weaver
* ''Dave'' (musical), a 2018 stage musical adaptation of the film
* Dave (TV channel), a digital television channel in the ...
who had worked with Daglow on the Intellivision
The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
game design team. Officially renamed ''Mike Edwards' Realm of Impossibility'', it was released not long after the original BRAM release, with the box cover touting "Deluxe Edition of The Classic Game Zombies." The game was part of the "third wave" of titles introduced by Electronic Arts after its founding in 1982.
Reception
''ROM''s review began "Zombies is different!" Praising the game's unusual lack of weapons and use of 3D graphics, it concluded that "you've got to see it to believe it".[ '' Antic's'' review of the original stated that "Computer enthusiasts who enjoy quick-paced, challenging action games will like ''Zombies''".
'']Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' said of the revised version, "I do not feel that the changes rom ''Zombies''are numerous-enough or significant enough to justify buying the both games. However, if you have neither, then ROI is a good addition to your arcade-action game inventory". Steve Panak of ''ANALOG Computing
''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANAL ...
'' wrote, "Your problem is that you must be perfectly immobile to cast your spell, and in this game you can't afford to stand still too often, or for very long". He disliked the defensive nature of the game, wanting a way to destroy his pursuers. He concluded, "while the ''Realm of Impossibility'' fails on many levels, it is still not bad enough to make me lose faith in Electronic Arts". '' COMPUTE!'' called it "a classic, run-as-fast-as-you-can, three- dimensional arcade game with a goal", noting that "What distinguishes Realm of Impossibility from the run-of-the-mill chase game is not the three dimensions, but one element: cooperation". The magazine praised the Apple II version's graphics and two-player mode.
Ariolasoft's conversion of the game to the ZX Spectrum garnered negative reviews. '' Your Sinclair'' critic gave it a three out of ten, describing it as an "object lesson in flickery sprites, bad control and the odd bug or three". '' Crash'' scored it a 10%, calling it "one of the worst Spectrum games I've seen in a long while"; it "could have been a passable game a couple of years ago. A joke today". The game took third place for the magazine's 1986 readers' award for "Least Pleasing Game", garnering 4.5% of all votes."The 1986 Crash Readers' Awards"
''Crash''. Retrieved 15 September 2015.
References
External links
at Atari Mania
*{{WoS game, id=0004051
''Realm of Impossibility''
at Gamebase 64
1983 video games
Action video games
Apple II games
Ariolasoft games
Atari 8-bit family games
Commodore 64 games
Electronic Arts games
Video games inspired by M. C. Escher
Video games with oblique graphics
Video games about zombies
ZX Spectrum games
Video games developed in the United States