
The virtuality continuum is a continuous scale ranging between the completely virtual, a
virtuality
Virtual reality (VR) is a Simulation, simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video g ...
, and the completely real,
reality
Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, r ...
. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and
virtual objects. It has been described as a concept in
new media
New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
and
computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
. The concept was first introduced by Paul Milgram.
The area between the two extremes, where both the real and the virtual are mixed, is called
mixed reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synony ...
. This in turn is said to consist of both
augmented reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
, where the virtual augments the real, and
augmented virtuality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synony ...
, where the real augments the virtual.
Overview

This continuum has been extended into a two-dimensional plane of ''virtuality'' and ''mediality''.
Mediated Reality with implementations for everyday life
2002 August 6th, Presence Connect, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, MIT Press Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these.
The mediality axis denotes changes. The modification is denoted by moving up the mediality axis. Further up this axis, for example, we can find mediated reality, mediated virtuality, or any combination of these. Further up and to the right, we have virtual worlds that are responsive to a severely modified version of reality.
The virtuality continuum has grown and progressed past labels such as computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
and new media
New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
. As the concept has much to do with the way in which humans continue to change how they communicate; the way in which identities form and the way in which they interact to and within the world; it is more accurately described as a subject within anthropology
Anthropology is the scientific study of humanity, concerned with human behavior, human biology, cultures, societies, and linguistics, in both the present and past, including past human species. Social anthropology studies patterns of behavi ...
.
Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (SMS), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like ''online'' and ''offline'' obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.
Daniel Miller and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the Caribbean, most notably Trinidad and Jamaica.
Steve Woolgar
Stephen William Woolgar (born 14 February 1950) is a British sociologist. He has worked closely with Bruno Latour, with whom he wrote '' Laboratory Life: The Construction of Scientific Facts'' (1979).
Education
Stephen Woolgar holds a BA (Fi ...
is another researcher who has established four rules of virtuality. These are:
*The way in which media and technology affect people relies on their non-information communication technology
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, ...
(ICT) related background which may include gender, age, social status, income amongst others.
*Risks and fears in regards to new media and technology are unevenly socially distributed.
*Advancements in media and technology supplement rather than replace existing activities in reality.
*New media and technology tends to create new kinds of localism rather than furthering globalization.
See also
* Computer-mediated reality
* Extended reality
* Simulated reality
The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live in ...
* Transreality gaming
References
External links
Mixed Reality Scale
– Milgram and Kishino's (1994) Virtuality Continuum paraphrase with examples.
{{DEFAULTSORT:Reality-virtuality continuum
Multimodal interaction
Virtual reality
Mixed reality
1994 introductions