Ratchet (character)
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Ratchet and Clank are the titular
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a ...
s of the ''
Ratchet & Clank ''Ratchet & Clank'' is a series of Action-adventure game, action-adventure Platform game, platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games ...
'' video game series developed by
Insomniac Games Insomniac Games, Inc. is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most ...
, starting with the 2002 ''
Ratchet & Clank ''Ratchet & Clank'' is a series of Action-adventure game, action-adventure Platform game, platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games ...
''. Ratchet is an anthropomorphic alien creature known as a
Lombax ''Ratchet & Clank'' is a series of action-adventure platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games developed two installments for the P ...
, while Clank is an escaped robot (real name: XJ-0461 or Defect B5429671) who soon teams up with him. Ratchet was intended to be a mascot character for 
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 to use to compete against 
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's 
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
,
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's 
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and
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's Blinx, replacing
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in the
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(
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,
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,
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and
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).


Concept and creation

Both Ratchet and Clank were conceived for inclusion in the original ''
Ratchet & Clank ''Ratchet & Clank'' is a series of Action-adventure game, action-adventure Platform game, platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games ...
''. Ratchet was originally envisioned by Insomniac Games Vice President of Programming Brian Hastings as a space-traveling reptile alien who would collect various weapons as he progressed through the game; Ratchet's final form was decided upon after Insomniac looked at various terrestrial creatures, such as dogs, rats, and feline features stood out to them because of the sense of agility associated with it. Clank spawned from an early idea involving a number of small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the three robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank. Ratchet tends to be headstrong and is usually not afraid to voice his opinion. In response to the negative critical reception of Ratchet's personality, Ratchet's personality was altered in '' Ratchet & Clank: Going Commando'' to be "less cocky, much more friendly to Clank, and... able to handle himself better in stressful situations without being impetuous." In the English versions of the games, Ratchet is voiced by
Mikey Kelley Mikey Kelley is an American voice actor, who is best known for his role as Michelangelo in the '' TMNT'' movie, Silver Surfer in ''The Super Hero Squad Show'', David Carter in '' Invasion America'', Joey Caruso in '' Everybody Still Hates Chris' ...
in the first ''Ratchet & Clank'' and by
James Arnold Taylor James Arnold Taylor (born July 22, 1969), also known by his initials JAT, is an American voice and television actor. He is known for voicing Ratchet in the ''Ratchet & Clank'' franchise, the main character Tidus in '' Final Fantasy X'', Shuyin ...
since the second game. Meanwhile, Clank was voiced by David Kaye.


Appearances

Ratchet and Clank first appear in ''
Ratchet & Clank ''Ratchet & Clank'' is a series of Action-adventure game, action-adventure Platform game, platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games ...
'', the first game in the ''
Ratchet & Clank ''Ratchet & Clank'' is a series of Action-adventure game, action-adventure Platform game, platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games ...
'' series, made for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, where they first meet while on separate missions, both looking for help from Captain Qwark to stop the goals of Chairman Drek. Their goals frequently conflict, with Clank calling Ratchet out for his selfishness and Ratchet ultimately apologizing due to Clank being the only way to pilot his ship. They appear in the sequel, '' Ratchet & Clank: Going Commando'' (2003), also made for the PlayStation 2, where they are living the lives of heroes and get a call from the CEO of Megacorp, wanting them to help retrieve a dangerous prototype which was stolen. In '' Ratchet & Clank: Up Your Arsenal'' (2004), Ratchet and Clank help Captain Qwark defeat his past nemesis, Dr. Nefarious. Meanwhile, Clank is shown to be a movie star, acting as "Secret Agent Clank". A great deal of new information regarding Clank's real origins is shown in the Future trilogy. They both appear in '' Ratchet & Clank Future: Tools of Destruction'' (2007), where Clank is often visited by mysterious beings known as the Zoni and is warned that he faces some difficult decisions regarding his adventures with Ratchet. Clank is eventually taken away by the Zoni at the end of the game. In '' Ratchet & Clank Future: A Crack in Time'', Clank is transported to the Great Clock where he learns that his creator is, in fact, a powerful Zoni named Orvus (his alternate name is also quoted as XJ-0461) and fulfills his intended purpose as Senior Caretaker of the Clock. After the final battle, Clank is left with a hard decision on whether to continue partnering Ratchet or leave him and stay at the Clock, but he ultimately picks Ratchet. Ratchet and Clank appear in various other games; Ratchet and Clank both appear in ''
Hot Shots Golf Fore! released as ''Hot Shots Golf Fore!'' in North America, ''Everybody's Golf'' in Europe and ''Everybody's Golf 2004'' in Australia, is a golf video game developed by Clap Hanz and published by Sony Computer Entertainment for the PlayStation 2. It ...
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'', ''
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'', ''
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'', and the PlayStation 4 version of ''
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'', They both cameo in '' Astro's Playroom''. Ratchet appears by himself in '' Jak X: Combat Racing'' and ''
Jak II ''Jak II'' is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 in 2003. It is the second game of the ''Jak and Daxter'' series and a sequel to '' Jak and Daxter: The Prec ...
''.


Reception

Ratchet and Clank have been generally well-received; Ratchet was voted as the sixteenth top character of the 2000s decade by ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
s readers, and readers of ''
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'' voted Ratchet as the 15th-top video game character of all time. ''
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'' listed Clank on their list of "The 25 best new characters of the decade", describing him as a "quiet, collected and effortlessly charming robot with cool powers and cooler personality". On Mikey Kelley's vocal performance as Ratchet in ''Ratchet & Clank'', Douglass C. Perry of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' commented that "while Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark." He described David Kaye's performance as Clank as "quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon." Gavin Frankle of ''
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'' found it hard to form an emotional bond with Ratchet or Clank, saying that Ratchet is "your typical teenager ..who desires nothing more than excitement and adventure", and that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault". Ratchet's personality has received mixed response, with Benjamin Turner of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' being highly critical of Ratchet in his review of the first game criticizing his design and demeanor, which he called "rude and immoral." He expressed a desire to see Clank as the protagonist instead. Johnny Liu of ''
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'' described Ratchet as having a "blue-collar attitude," appreciating that he's not a "typical goody-goody" though criticizing that he wasn't fleshed out. Ratchet's in-game model in ''Ratchet & Clank'', particularly his facial animations and fur, was praised by Louis Bedigian of ''GameZone'', noting that it is more realistic than the game's
NPCs A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
. Critics took note of Ratchet's improved character in subsequent games. Perry appreciated that he became "a little more forgiving and a lot more palatable," while Carlos McElfish of ''GameZone'' felt his new voice actor "forc sa psychological reset in the minds of players."


References

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