Randi J. Rost
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Randi J. Rost (born February 24, 1960) is a
computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
professional and contributor to graphics standards. He wrote the 1981
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
game ''King Cribbage'' and published numerous instructional and review articles in trade publications. He currently manages relationships with a game developers and other graphics ISVs at Intel. He was a founding member of the Khronos Group and has represented Intel on the Khronos Group Board of Promoters. He came up with the name Khronos (a transliteration for the Greek word "
time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
") during this group's formative period, and for this was awarded a pound of smoked
salmon Salmon (; : salmon) are any of several list of commercially important fish species, commercially important species of euryhaline ray-finned fish from the genera ''Salmo'' and ''Oncorhynchus'' of the family (biology), family Salmonidae, native ...
. In 1993, Randi won the National Computer Graphics Association (NCGA) Award for the Advancement of Graphics Standards, given to recognize the individual who has shown dedication to the development and use of computer graphics standards. Prior to joining Intel, he was a driver engineering manager and then director of
developer relations Developer relations, abbreviated as DevRel, is an umbrella term for practices employed by an organization that builds developer-facing software to connect with the software development, developers that use that software. Developer relations is a ...
at
3Dlabs 3DLABS Inc. Ltd. was a fabless semiconductor company. It was founded by Yavuz Ahıska and Osman Kent in 1994 with headquarters in San Jose, California. It originally developed the GLINT and PERMEDIA high-end graphics processing unit, graphics chi ...
. Randi was a core contributor to the development of the
OpenGL Shading Language OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeli ...
and the
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
API that supports it, as well as one of the first programmers to design and implement shaders using this technology. He led the 3Dlabs team devoted to educating developers and helping them take advantage of new graphics hardware technology. In the late 1980s, he was a co-architect of PEX, a 3D graphics extension to the
X Window System The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at ...
. He was a founding member of the Picture-Level Benchmark organization that was later merged into
SPEC The Standard Performance Evaluation Corporation (SPEC) is a non-profit consortium that establishes and maintains standardized benchmarks and performance evaluation tools for new generations of computing systems. SPEC was founded in 1988 and i ...
and has become the leading creator of vendor-neutral graphics benchmarking tools.


Published work

''OpenGL Shading Language, Third Edition'', Randi J. Rost, Bill Licea-Kane, Addison-Wesley Professional, July 30, 2009. ''OpenGL Shading Language, Second Edition'', Randi J. Rost, Addison-Wesley Professional, January 25, 2006. ''OpenGL Shading Language'', Randi J. Rost, Addison-Wesley Professional, February 12, 2004. ''X and MOTIF Quick Reference Guide, Second Edition'', Randi J. Rost, Digital Press, October 1993. ''X and MOTIF Quick Reference Guide'', Randi J. Rost, Digital Press, September 13, 1990.


External links


Official Randi J. Rost Bio
{{DEFAULTSORT:Rost, Randi J. Computer graphics professionals Living people 1960 births