''RPM Racing'' (short for ''Radical Psycho Machine Racing'') is a
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
racing game developed by
Silicon & Synapse (now known as
Blizzard Entertainment) and published by
Interplay Productions.
''RPM'' was a successful remake of the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
video game ''
Racing Destruction Set'', developed by
Electronic Arts in 1985. It claims to be the first American-developed game for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
.
A spiritual successor, ''
Rock n' Roll Racing'', was released in 1993.
Gameplay
In the game, players can race in a regular season, a single race, or create their own course. The courses can be straight and oval, curvy and or hilly and unpredictable. The winner gets money and a chance to score their initials for the fastest time.
Development
''RPM Racing'' was developed using the Sluggo development system created by
Rebecca Heineman
Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer ...
and her partner which allowed uploading of bin files to a device that emulated a cartridge for the SNES. System did not include step through or trace functionality. ''RPM'' was programmed in
65c816 Assembly Language (8088) using a cross compiler on an IBM computer.
Development took four months.
''RPM'' was one of the first
SNES games developed in 'High Resolution Graphics Mode' which allowed for sharper detail but fewer colors. While the higher resolution gave finer detail, it also severely limited the number of colors and amount of unique graphics that could be displayed from the SNES video memory. Due to this, the sequel to ''RPM'', ''
Rock n' Roll Racing'', was developed in the lower resolution graphics mode allowing for much more vibrant colors and graphic detail.
The logic engine and track editor for ''RPM'' were ported from an older EA title ''Racing Destruction Set''. The 5A22 8-Bit assembly code was modified for
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
but otherwise mostly left intact.
References
External links
*
{{DEFAULTSORT:Rpm Racing
1991 video games
Blizzard games
Interplay Entertainment games
Nintendo Switch games
Multiplayer and single-player video games
PlayStation 4 games
Racing video games
Super Nintendo Entertainment System games
Super Nintendo Entertainment System-only games
Vehicular combat games
Video games scored by George Sanger
Video games with isometric graphics
Windows games
Xbox One games
Video games developed in the United States