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The R300 GPU, introduced in August 2002 and developed by
ATI Technologies ATI Technologies Inc. was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed pub ...
, is its third generation of GPU used in ''
Radeon Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tech ...
''
graphics card A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a displa ...
s. This GPU features
3D acceleration 3D, 3-D, 3d, or Three D may refer to: Science, technology, and mathematics * A three-dimensional space in mathematics Relating to three-dimensionality * 3D computer graphics, computer graphics that use a three-dimensional representation of geo ...
based upon
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
9.0 and
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration,
video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
acceleration, and multiple display outputs. The first graphics cards using the R300 to be released were the Radeon 9700. It was the first time that ATI marketed its GPU as a Visual Processing Unit (VPU). R300 and its derivatives would form the basis for ATI's consumer and professional product lines for over 3 years. The
integrated graphics processor A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
based upon R300 is the ''
Xpress 200 The Radeon Xpress 200 is a computer chipset released by ATI. The chipset supports AMD 64-bit processors (Socket 939 and Socket 754) as well as supporting Intel Pentium 4, Pentium D and Celeron processors (LGA 775 and Socket 478). Additionally, ...
''.


Development

ATI had held the lead for a while with the
Radeon 8500 The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performan ...
but
Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
retook the performance crown with the launch of the GeForce 4 Ti line. A new high-end refresh part, the 8500XT (R250) was supposedly in the works, ready to compete against NVIDIA's high-end offerings, particularly the top line Ti 4600. Pre-release information listed a 300 
MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose formal expression in terms of SI base u ...
core and RAM clock speed for the ''R250'' chip. ATI, perhaps mindful of what had happened to
3dfx 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the f ...
when they took focus off their ''Rampage'' processor, abandoned it in favor of finishing off their next-generation R300 card. This proved to be a wise move, as it enabled ATI to take the lead in development for the first time instead of trailing NVIDIA. The R300, with its next-generation architecture giving it unprecedented features and performance, would have been superior to any R250 refresh. The R3xx chip was designed by ATI's West Coast team (formerly ArtX Inc.), and the first product to use it was the Radeon 9700 PRO (internal ATI code name: R300; internal ArtX codename: Khan), launched in August 2002. The architecture of R300 was quite different from its predecessor, Radeon 8500 (''R200''), in nearly every way. The core of 9700 PRO was manufactured on a 150 nm chip fabrication process, similar to the Radeon 8500. However, refined design and manufacturing techniques enabled a doubling of transistor count ''and'' a significant clock speed gain. One major change with the manufacturing of the core was the use of the flip-chip packaging, a technology not used previously on
video card A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a displa ...
s. Flip chip packaging allows far better cooling of the die by flipping it and exposing it directly to the cooling solution. ATI thus could achieve higher clock speeds. Radeon 9700 PRO was launched clocked at 325 MHz, ahead of the originally projected 300 MHz. With a transistor count of 110 million, it was the largest and most complex GPU of the time. A slower chip, the 9700, was launched a few months later, differing only by lower core and memory speeds. Despite that, the Radeon 9700 PRO was clocked significantly higher than the Matrox Parhelia 512, a card released but months before R300 and considered to be the pinnacle of graphics chip manufacturing (with 80 million
transistor A transistor is a semiconductor device used to Electronic amplifier, amplify or electronic switch, switch electrical signals and electric power, power. It is one of the basic building blocks of modern electronics. It is composed of semicondu ...
s at 220 MHz), up until R300's arrival.


Architecture

The chip adopted an architecture consisting of 8 pixel pipelines, each with 1 texture mapping unit (an 8x1 design). While this differed from the older chips using 2 (or 3 for the original Radeon) texture units per pipeline, this did not mean ''R300'' could not perform multi-texturing as efficiently as older chips. Its texture units could perform a new ''loopback'' operation which allowed them to sample up to 16 textures per geometry pass. The textures can be any combination of one, two, or three dimensions with bilinear, trilinear, or
anisotropic filtering In 3D computer graphics, anisotropic filtering (AF) is a technique that improves the appearance of Texture filtering, textures, especially on surfaces viewed at sharp Viewing angle, angles. It helps make textures look sharper and more detailed ...
. This was part of the new DirectX 9 specification, along with more flexible floating-point-based Shader Model 2.0+
pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s and
vertex shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s. Equipped with 4 vertex shader units, ''R300'' possessed over twice the
geometry processing Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, 3D reconstruction, reconstruction, analysis, manipulation, simulation and ...
capability of the preceding Radeon 8500 and the GeForce4 Ti 4600, in addition to the greater feature-set offered compared to DirectX 8 shaders. ATI demonstrated part of what was capable with pixel shader PS2.0 with their ''Rendering with Natural Light'' demo. The demo was a real-time implementation of noted 3D graphics researcher Paul Debevec's paper on the topic of
high dynamic range rendering High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the Rendering (computer graphics), rendering of computer graphics scenes by using computer graphics lighting, lighting calculations done in high ...
. A noteworthy limitation is that all R300-generation chips were designed for a maximum floating point precision of 96-bit, or FP24, instead of DirectX 9's maximum of 128-bit FP32. DirectX 9.0 specified FP24 as a minimum level for conforming to the specification for full precision. This trade-off in precision offered the best combination of transistor usage and image quality for the manufacturing process at the time. It did cause a usually visibly imperceptible loss of quality when doing heavy blending. ATI's Radeon chips did not go above FP24 until R520. The R300 was the first board to truly take advantage of a 256-bit memory bus.
Matrox Matrox Graphics, Inc. is a producer of graphics card, video card components and equipment for personal computers and workstations. Based in Dorval, Quebec, Canada, it was founded in 1976 by Lorne Trottier and Branko Matić. The name is derived ...
had released their Parhelia 512 several months earlier, but this board did not show great gains with its 256-bit bus. ATI, however, had not only doubled their bus to 256-bit, but also integrated an advanced crossbar memory controller, somewhat similar to
NVIDIA Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
's memory technology. Utilizing four individual load-balanced 64-bit memory controllers, ATI's memory implementation was quite capable of achieving high bandwidth efficiency by maintaining adequate granularity of memory transactions and thus working around memory latency limitations. "R300" was also given the latest refinement of ATI's innovative
HyperZ HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-Graphics processing unit, GPUs. HyperZ was announced in November 2000 and was still available i ...
memory bandwidth and fillrate saving technology, ''HyperZ III''. The demands of the 8x1 architecture required more bandwidth than the 128-bit bus designs of the previous generation due to having double the texture and pixel fillrate. Radeon 9700 introduced ATI's multi-sample gamma-corrected
anti-aliasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used b ...
scheme. The chip offered sparse-sampling in modes including 2×, 4×, and 6×. Multi-sampling offered vastly superior performance over the supersampling method on older Radeons, and superior image quality compared to NVIDIA's offerings at the time. Anti-aliasing was, for the first time, a fully usable option even in the newest and most demanding titles of the day. The R300 also offered advanced anisotropic filtering which incurred a much smaller performance hit than the anisotropic solution of the GeForce4 and other competitors' cards, while offering significantly improved quality over Radeon 8500's anisotropic filtering implementation which was highly angle dependent. On March 14, 2008, AMD released the 3D Register Reference for R3xx.


Performance

Radeon 9700's architecture was very efficient and much more advanced compared to its peers of 2002. Under normal conditions, the Radeon 9700 Pro outperforms the
GeForce4 The GeForce 4 series (codenames below) refers to the fourth generation of Nvidia's GeForce line of graphics processing units (GPUs). There are two different GeForce4 families, the high-performance Ti family (NV25), and the budget MX family (NV17 ...
Ti 4600, the previous top-end card, by 4-101%. and up to 278%, when anti-aliasing (AA) and/or anisotropic filtering (AF) was enabled. At the time, this was quite special, and resulted in the widespread acceptance of AA and AF as truly usable features. Besides advanced architecture, reviewers also took note of ATI's change in strategy. The 9700 would be the second of ATI's chips (after the 8500) to be shipped to third-party manufacturers instead of ATI producing all of its graphics cards, though ATI would still produce cards off of its highest-end chips. This freed up engineering resources that were channeled towards driver improvements, and the 9700 performed phenomenally well at launch because of this.
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
technical director
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
had the Radeon 9700 run the E3 ''
Doom 3 ''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
'' demonstration. The performance and quality increases offered by the R300 GPU are considered to be one of the greatest in the history of 3D graphics, alongside the achievements
GeForce 256 The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed Graphics pipelin ...
and
Voodoo Graphics 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the fi ...
. Furthermore, NVIDIA's response in the form of the GeForce FX 5800 was both late to market and somewhat unimpressive, especially when pixel shading was used. R300 would become one of the GPUs with the longest useful lifetime in history, allowing playable performance in new games at least 3 years after its launch.


Further releases

A few months later, the 9500 and 9500 PRO were launched. The 9500 PRO had half the memory bus width of the 9700 PRO, and the 9500 was also missing (disabled) half the pixel processing units and the hierarchical Z-buffer optimization unit (part of ''HyperZ III''). With its full 8 pipelines and efficient architecture, the 9500 PRO outperformed all of NVIDIA's products (save the Ti 4600). Meanwhile, the 9500 also became popular because it could in some cases be modified into the much more powerful 9700. ATI only intended for the 9500 series to be a temporary solution to fill the gap for the 2002 Christmas season, prior to the release of the 9600. Since all of the R300 chips were based on the same physical die, ATI's margins on 9500 products were low. Radeon 9500 was one of the shortest-lived product of ATI, later replaced by the Radeon 9600 series. The logo and box package of the 9500 was resurrected in 2004 to market the unrelated and slower Radeon 9550 (which is a derivative of the 9600).


Refreshed

In early 2003, the 9700 cards were replaced by the 9800 (or, R350). These were R300s with higher clock speeds, and improvements to the shader units and memory controller which enhanced anti-aliasing performance. They were designed to maintain a performance lead over the recently launched
GeForce FX The GeForce FX or "GeForce 5" series (codenamed NV30) is a line of graphics processing units from the manufacturer Nvidia. Overview Nvidia's GeForce FX series is the fifth generation of the GeForce line. With GeForce 3, the company introduced p ...
5800 Ultra, which it managed to do without difficulty. The 9800 still held its own against the revised FX 5900, primarily (and significantly) in tasks involving heavy SM2.0 pixel shading. Another selling point for the 9800 was that it was still a single-slot card, compared to the dual-slot requirements of the FX 5800 and FX 5900. A later version of the 9800 Pro with 256  MB of memory used GDDR2. The other two variants were the 9800, which was simply a lower-clocked 9800 Pro, and the 9800 SE, which had half the pixel processing units disabled (could sometimes be enabled again). Official ATI specifications dictate a 256-bit memory bus for the 9800 SE, but most of the manufacturers used a 128-bit bus. Usually, the 9800 SE with 256-bit memory bus was called "9800 SE Ultra" or "9800 SE Golden Version". Alongside the 9800, the 9600 (a.k.a. RV350) series was rolled out in early 2003, and while the 9600 PRO didn't outperform the 9500 PRO that it was supposed to replace, it was much more economical for ATI to produce by way of a 130 nm process (all ATI's cards since the 7500/8500 had been 150 nm) and a simplified design. Radeon 9600's ''RV350'' core was basically a 9800 Pro cut in half, with exactly half of the same functional units, making it a 4×1 architecture with 2 vertex shaders. It also lost part of HyperZ III with the removal of the hierarchical z-buffer optimization unit, the same as Radeon 9500. Using a 130 nm process was also good for pushing up the core clock speed. The 9600 series, all with high default clocking, was shown to have quite a bit of headroom by overclockers (achieving over 500 MHz, from 400 MHz on the Pro model). While the 9600 series was less powerful than the 9500 and 9500 Pro it replaced, it did largely manage to maintain the 9500's lead over NVIDIA's GeForce FX 5600 Ultra, and it was ATI's cost-effective answer to the long-time mainstream performance board,
GeForce4 The GeForce 4 series (codenames below) refers to the fourth generation of Nvidia's GeForce line of graphics processing units (GPUs). There are two different GeForce4 families, the high-performance Ti family (NV25), and the budget MX family (NV17 ...
Ti 4200. During the summer of 2003, the Mobility Radeon 9600 was launched, based upon the RV350 core. Being the first laptop chip to offer DirectX 9.0 shaders, it enjoyed the same success of the previous Mobility Radeons. The Mobility Radeon 9600 was originally planned to use a RAM technology called
GDDR2-M Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, e.g. graphics processing units (GPUs). GDDR SDRAM is distinct from the more widely kno ...
. The company developing that memory went bankrupt and the RAM never arrived, so ATI was forced to use regular DDR SDRAM. Undoubtedly there would have been power usage savings, and perhaps performance gains with GDDR2-M. In fall 2004, a slightly faster variant, the Mobility Radeon 9700 was launched (which was still based upon the RV350, and not the older R300 of the desktop Radeon 9700 despite the naming similarity). Later in 2003, three new cards were launched: the 9800 XT (R360), the 9600 XT (RV360), and the 9600 SE (RV350). The 9800 XT was slightly faster than the 9800 PRO had been, while the 9600 XT competed well with the newly launched GeForce FX 5700 Ultra. The ''RV360'' chip on 9600 XT was the first graphics chip by ATI that utilized Low-K chip fabrication and allowed even higher clocking of the 9600 core (500 MHz default). The 9600 SE was ATI's answer to NVIDIA's GeForce FX 5200 Ultra, managing to outperform the 5200 while also being cheaper. Another "RV350" board followed in early 2004, on the Radeon 9550, which was a Radeon 9600 with a lower core clock (though an identical memory clock and bus width). Worthy of note regarding the R300-based generation is that the entire lineup utilized single-slot cooling solutions. It was not until the R420 generation's Radeon X850 XT Platinum Edition, in December 2004, that ATI would adopt an official dual-slot cooling design.


New interface

Also in 2004, ATI released the Radeon X300 and X600 boards. These were based on the ''RV370'' (110 nm process) and ''RV380'' (130 nm Low-K process) GPU respectively. They were nearly identical to the chips used in Radeon 9550 and 9600, only differing in that they were native
PCI Express PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe, is a high-speed standard used to connect hardware components inside computers. It is designed to replace older expansion bus standards such as Peripher ...
offerings. These were very popular for Dell and other OEM companies to sell in various configurations; connectors: DVI vs. DMS-59, card height: full-height vs. half-height. Later the Radeon X550 was launched, using the same chip as Radeon X300 graphics card (RV370).


Models


Desktop


AGP (9000 series, X1000 series)

* All models use an AGP 8x interface 1
Pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex Shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s : Texture mapping units : Render output units
2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.


PCIe (X3xx, X5xx, X6xx, X1000 series)

* All models use a PCIe ×16 interface 1
Pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex Shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s : Texture mapping units : Render output units


Mobile GPUs

These GPUs are either integrated into the mainboard or occupy a Mobile PCI Express Module (MXM).


Mobility Radeon series

1
Vertex shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s : Texture mapping units : Render output units.


Mobility Radeon X300, X600 series

1
Vertex shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s : Texture mapping units : Render output units.


See also

*
List of AMD graphics processing units The following is a list that contains general information about Graphics processing unit, GPUs and video cards made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form. Field explanation ...


References


External links


3D Chip and Board Charts
by Beyond3D, retrieved January 10, 2006
ATI's Radeon 9700 (R300) – Crowning the New King
by Anand Lal Shimpi, Anandtech, July 18, 2002, retrieved January 10, 2006
ATI Radeon 9700 PRO Review
by Dave Baumann, Beyond3D, August 19, 2002, retrieved January 10, 2006
Matrox's Parhelia - A Performance Paradox
by Anand Lal Shimpi, Anandtech, June 25, 2002, retrieved January 10, 2006

Infos about ALDI graphic card Radeon 9800 XXL, retrieved November 21, 2006
AMD Radeon R3xx 3D Register Reference Guide

techPowerUp! GPU Database
{{ATI ATI Technologies products Graphics cards Computer-related introductions in 2002