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Quicksilver Software, Inc. was an American privately-owned
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
based in
Irvine, California Irvine () is a Planned community, planned city in central Orange County, California, United States, in the Los Angeles metropolitan area. It was named in 1888 for the landowner James Irvine. The Irvine Company started developing the area in the ...
,
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. The company was founded on May 1, 1984 by three former Mattel Electronics programmers: Bill Fisher, Stephen Roney, and Mike Breen. The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects.


History

Early in its history, Quicksilver landed a productive deal with arcade video game manufacturer Data East USA, Inc. that ultimately resulted in the creation of 28 different games for
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, Commodore 64, IBM PC, Mac (computer), Mac, and Atari ST home computers. These included adaptations of well-known games such as ''Karnov'' and the ''Ikari Warriors'' series. The company's work on another Data East title, '' Heavy Barrel'', earned it the attention of publisher
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
, which contracted Quicksilver to develop what would become one of Interplay's first titles as an independent publisher, Castles for the IBM PC, which ultimately sold more than 400,000 copies. This was followed by additional strategy titles such as ''Castles II'', ''Conquest of the New World'' (over 500,000 copies), and ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
: Starfleet Command'' (over 300,000 copies and several sequels). Quicksilver also established an active relationship with publisher
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
. Beginning with some research and development work on Activision's digital video display technology, ultimately used in the top-selling title ''
Return to Zork ''Return to Zork'' is a 1993 adventure game, developed by Activision. The game was the last to be published by Infocom for the ''Zork'' series, and was the first to use a point-and-click interface, rather than text-based interaction as in previou ...
'', Quicksilver rapidly expanded into developing a long series of four titles in the Shanghai line of tile-based solitaire games. Quicksilver also ported other titles for Activision, such as the Windows 3.1 and Mac OS versions of '' Zork: Nemesis'' and the DVD-ROM versions of ''Spycraft: The Great Game'' and ''Muppet Treasure Island''. At the same time, Quicksilver also worked on a series of educational software titles, such as the Math At Work line of math products and the highly acclaimed title Heritage: Civilization and the Jews, a massive 8.5-gigabyte interactive DVD-ROM version of the popular WNET television series. Quicksilver developed all of the underlying technology for Heritage, while the
New York City New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
-based asset development team created the content for the game. From 2001 through 2005 Quicksilver developed a series of military training products for the U.S. Army and the Singapore Armed Forces. Its products, Full Spectrum Command and Full Spectrum Leader, are designed to provide cognitive training for company commanders and platoon leaders. During this same time period, the company created the strategy game '' Master of Orion III'', a game now known for its lack of polish and steep learning curve. The company also developed two online games for the Rich Dad line of financial education games based on the board games CASHFLOW 101 and CASHFLOW 202. In 2004, Quicksilver diversified into mobile and handheld games. The company developed several games for mobile phones, its best known product being ''AMF Xtreme Bowling'', published by Vir2L Studios. In 2005, the company once again worked on a Star Trek title, '' Star Trek: Tactical Assault'' for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, published by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
, and '' Star Trek: Conquest'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
, also published by Bethesda Softworks. In 2006 through 2008, Quicksilver released several additional military training titles, including a Patriot missile battery deployment trainer and an award-winning logistics trainer (DMCTI: Distribution Management Cognitive Training Initiative). As with Quicksilver's other military titles, these products were developed in conjunction with the Army-funded USC Institute for Creative Technologies (ICT). In October, 2008, Quicksilver released Type to Learn 4 for publisher Sunburst, the latest in Sunburst's popular keyboard skill development lineup. Also in October, 2008, Quicksilver released an interactive poker game show called The Real Deal at the Venetian Hotel and Casino in
Las Vegas, Nevada Las Vegas, colloquially referred to as Vegas, is the most populous city in the U.S. state of Nevada and the county seat of Clark County. The Las Vegas Valley metropolitan area is the largest within the greater Mojave Desert, and second-l ...
. In 2010, the company began working with restaurant company STACKED, ultimately collaborating with them to create the award-winning iPad user interface used in the restaurants as well as a companion consumer app and an online ordering Web site. Since then Quicksilver has added many new features to the restaurant and online components. Quicksilver also developed a set of games for the Naval Postgraduate School in
Monterey, California Monterey ( ; ) is a city situated on the southern edge of Monterey Bay, on the Central Coast (California), Central Coast of California. Located in Monterey County, California, Monterey County, the city occupies a land area of and recorded a popu ...
. This Navy-run training academy needed classroom games that would amplify and extend their instructional materials in areas such as counter-terrorism. Working with its long-term client, the USC Institute for Creative Technologies (ICT), Quicksilver worked on two different Web-based games, designing both the client and server software and deploying in the Amazon cloud. During this same time, Quicksilver developed its own intellectual property around the delivery of digital comic books and other image-based media. The LongBox system was released, but ultimately did not attract sufficient content. However, the technology lived on, and in 2014 key components of the intellectual property were sold to a new organization that began adapting the core elements for a new, yet-to-be-announced series of products.


Product list

Quicksilver has created a large number of titles since its founding in 1984. Unless otherwise noted, the company was responsible for full design and development of each title, including artwork and audiovisual elements. More recent projects include: The following is a list of earlier projects. Source: Quicksilver Software, Inc.


References


External links


Official website
{{Authority control Video game companies of the United States Video game development companies Technology companies based in Greater Los Angeles Companies based in Irvine, California Video game companies established in 1984 1984 establishments in California