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''Quadrun'' is a video game for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
developed by Steve Woita and published in 1983 by Atari, Inc. One of the four Atari Club games available exclusively via mail order, this title may have been available later in stores in very limited quantities. Only approximately 10,000 cartridges were initially made. ''Quadrun'' is the first Atari 2600 game with voice synthesis ("Quadrun! Quadrun! Quadrun!"); the only other is ''Open Sesame'', made by Bit Corp.


Gameplay

left, Gameplay screenshot The object of ''Quadrun'' is to destroy enemies ("captors") and rescue friendly characters ("runts") who are attempting to escape from the arena's central building. The player character is invincible, but has only a limited supply of their weapon, an energy ball that destroys the enemies on contact. The game is a series of waves of enemy characters. In a given wave, enemies appear one at a time in the vertical section of the arena. Enemies come in different shapes and attack with different patterns, although all the enemies in a single wave will be of the same type. Some captors proceed straight through the arena, while others split in half, zig-zag or reverse direction. The player must launch the energy ball at the enemy character, then switch to the other side of the arena in order to catch it again. If the player does not catch the ball on the other side, it is lost. At random times during a wave, a runt will attempt to escape and run through the horizontal section of the arena. The player must move into that section and touch the runt before it collides with the ends of the arena, which are deadly to the touch. If the runt is not rescued, an energy meter at the top of the screen will shrink. It will shrink again if an enemy character is not destroyed during its pass through the arena. If the bar disappears, the game ends. The game also ends if the player loses all energy balls, either through failing to catch them or through a collision with an enemy character. After the player completes five waves, the player faces a random attack wave where the enemies can be of any type at any time. Prior to the start of the random wave, the energy meter returns to full length and the player receives bonus points for their remaining stock of energy balls. Points are also scored for each enemy destroyed and each runt rescued.


Development

According to programmer Steve Woita, the game was playtested by a group of young girls who kept saying, "It's not like '' Ms. Pac-Man''." Based on this Atari decided to only produce 10,000 carts, assuming it would be a flop.


Legacy

''Quadrun'' was part of the 2005 '' Atari Anthology'', a collection of classic games for the then-current
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
consoles. It was also included on the plug-and-play
Atari Flashback 2 The Atari Flashback is a line of dedicated video game consoles produced since 2004, currently designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are " plug-and-play" versions of the 1970s ...
.


References


External links


''Quadrun''
at Atari Mania *{{AtariAge software, id=381 1983 video games Atari 2600 games Atari 2600-only games Atari games Shoot 'em ups Video games developed in the United States Single-player video games