Qin (board Game)
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''Qin'' is a 2012
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
by
Reiner Knizia Reiner Knizia () is a prolific German-style board game designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time. He is frequently included on lists of the gre ...
. It is themed after the
Qin dynasty The Qin dynasty ( ) was the first Dynasties of China, imperial dynasty of China. It is named for its progenitor state of Qin, a fief of the confederal Zhou dynasty (256 BC). Beginning in 230 BC, the Qin under King Ying Zheng enga ...
in
ancient China The history of China spans several millennia across a wide geographical area. Each region now considered part of the Chinese world has experienced periods of unity, fracture, prosperity, and strife. Chinese civilization first emerged in the Y ...
.


Rules

''Qin'' is a game for two to four players. Players represent competing kingdoms, intent on conquering territory in China. The game is played on a rectangular grid. Each player receives a number of
pagoda A pagoda is a tiered tower with multiple eaves common to Thailand, Cambodia, Nepal, India, China, Japan, Korea, Myanmar, Vietnam, and other parts of Asia. Most pagodas were built to have a religious function, most often Buddhist, but some ...
s, which come in four different colours: black, white, green and purple. Each player is assigned one colour. On their turn, each player places a tile consisting of two squares on the board. Squares come in three different colours: red, yellow and blue. The colours of the squares do not correspond to the colours of the players. Tiles must be placed connecting to tiles already on the board. If a player forms a contiguous area of at least two squares of the same colour, the area becomes a county in the player's kingdom, and they place a pagoda there. Contiguous areas of at least five squares count as large counties, marked with a double pagoda. The board also includes villages. These are neutral at first, but become affiliated with whatever county touches them, with the player placing an additional pagoda on the village. If a player joins two counties of the same colour, they merge into a larger county, with the player having the absolute majority of squares in the county claiming it as their own. The opponents' pagodas are removed. A player can also conquer another player's village by surrounding it with counties with more pagodas than its previous owner. The first player to place their last pagoda on the board wins. A digital adaptation was released for iOS devices in 2017.


External links


''Qin''
at
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Board games introduced in 2012 Reiner Knizia games {{board-game-stub