''Puzzle Bobble 4'' (also known as ''Bust-A-Move 4'' for the North American and European console versions) is the third sequel to the video game ''
Puzzle Bobble
internationally known as ''Bust-A-Move'', is a 1994 tile-matching puzzle arcade game developed and published by Taito. It is based on the 1986 arcade game ''Bubble Bobble'', featuring characters and themes from that game. Its characteristicall ...
'' and is the final appearance of the series on the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and the only appearance of the series on the
Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
.
Plot
On the planet Bubbleluna lives the twins Bub and Bob. One day, the sun fails to rise because the Fairy of the Night, Cleon, has stolen the light source known as the Rainbow for Full-Moon Madame Luna. She splits this rainbow into seven light bubbles. Bub and Bob then set off to retrieve these bubbles and restore the light and peace to their planet.
Gameplay
The game features a total of 640 levels. This installment of the series introduces two new features: the pulley system and chain reactions. The pulley system consists of two groups of bubbles attached to either side of a pulley. Popping some on one side will cause that side to be "lighter" and therefore rise. The other side lowers in response. If a pulley is shaking and a bubble is attached, the resulting heavier side will lower. This requires added strategy to prevent one side from moving too far and therefore losing the game. One possible strategy is to form a bubble cluster between two pulleys to prevent them from lowering or rising at all. Then the player can triangulate until acquiring the necessary bubbles to clear both anchor bubbles, while still keeping both ends of the pulley clustered together.
Chain reactions occur only on the two player (or player and CPU) modes. When a bubble is dropped, it can move to another place on the board if this causes more bubbles to pop. If this, in turn, causes more bubbles to drop, then the chain reaction can continue.
Play Modes
*Puzzle Mode consists of a field of stages labelled A-Z, in a triangle. To proceed to either the stages B or C, the player must complete A. This continues, meaning there are many possible routes to completing the puzzle mode.
*Story Puzzle consists of a backdrop with 22
tarot cards
Tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play trick-taking car ...
superimposed on it. The aim is to complete each of the tarot card stages, gaining that tarot card once its group of rounds is completed. New tarot cards are revealed when each of the stages currently shown is completed.
*Story Versus follows the player's chosen character in their adventure to regain the seven light bubbles and do whatever it was that character planned with them. They must face each character of the main characters and defeat them to move on (in the case of the character not being Bub or Bob, they also must face a clone of themselves), in a linear fashion. Eventually, they will reach Madame Luna and upon her defeat, she will be revealed to be Dreg, the main antagonist in the series. Any character can be chosen for this mode except the unlockable characters.
*Win Contest is a simple tournament where the player must
fight and defeat as many opponents as possible. The more are defeated before losing, the more of a picture of the character is revealed. In this mode, is it possible to meet new characters who do not appear in the other modes; once encountered, they can be used in other modes. After defeating each character once, frequent matches will strengthen each one, making it harder and harder to win.
*Player Vs Player is a multiplayer mode.
*Challenge Mode ranks skill. The ranks are "10th Class", "1st Class", "1st Honor" and "Expert".
*Edit Mode allows to create maps. Up to 25 can be made and played. Once all the maps created have been completed, an ending is displayed.
Reception
Critical reception
In Japan, ''Game Machine'' listed ''Puzzle Bobble 4'' on their April 1, 1998 issue as being the eighth most-successful arcade game of the month. Like the second ''Puzzle Bobble'' game, ''PC Zone'' shunned the Windows version for its bad performance on low resolution and older PCs, scoring it 30%.
Promotion
The game was showcased at the February 1998
AOU Amusement Expo in Japan.
References
External links
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{{Bubble Bobble series
1997 video games
Agetec games
Arcade video games
Bubble Bobble
CyberFront games
Dreamcast games
Game Boy Color games
Natsume Inc. games
PlayStation (console) games
PlayStation Network games
Puzzle video games
Taito arcade games
Taito F3 System games
Video games developed in Japan
Video games scored by Tim Follin
Windows games