''Push-Over'' is a
puzzle-platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
developed by
Red Rat Software
Red Rat Software was a Manchester, UK-based video game developer and publisher founded by Charles Partington, Harry Nadler, and Don Rigby that operated between 1985 and 1993. The company first centered on the Atari 8-bit family home computers, befo ...
and published by
Ocean Software
Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s.
The company was founded by David Ward and Jon Woods and was based in Manchester. ...
in 1992 for the
Amiga
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
,
Atari ST,
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ...
, and the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
. The game was sponsored by Smiths' British snack
Quavers
Quavers are a deep-fried potato-based British snack food. Launched in the UK in 1968, they were originally made by Smith's. Since 1997 they have been produced by Walkers. The name comes from the musical note, quaver.
History
Quavers were laun ...
(now owned by
Walkers), and the plot revolves around the then Quavers
mascot
A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fic ...
Colin Curly losing his Quavers packets down a giant ant hill. The player is tasked with controlling G.I. Ant, a large soldier ant, to recover the Quavers by solving a series of puzzles. The Super NES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat.
Gameplay
The game consists of 100
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "
dominoes
Dominoes is a family of tile-based games played with gaming pieces, commonly known as dominoes. Each domino is a rectangular tile, usually with a line dividing its face into two square ''ends''. Each end is marked with a number of spots (also ca ...
". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, each with different actions. The player controls G.I. Ant, who can move certain dominoes by carrying them one at a time.
Various factors can result in failure to complete a level. As well as toppling all of the dominoes, the player must be able to access the exit door once the dominoes have fallen. For instance, the player will be unable to reach the exit if a ledge leading to the exit has been destroyed, or if a gap leading to the exit has not been bridged, or if a line of dominoes lie across the exit. G.I. Ant may die by falling from a large height, by falling off the bottom of the screen, or by being crushed under a falling domino. The player is then greeted with the message "You Failed, You Died" and has to restart the level. Also, the level will be failed if any dominoes are destroyed by landing one domino on top of another.
Each level has a time limit during which it must be completed. However, if the time runs out the player is still able to continue with the puzzle if they wish. By pausing the game once the time has run out, a small hint will be displayed, giving advice on how to complete the level. As a side note, the hint for level 98 informs the player that the game's designer cannot remember how to complete the level without trickery ("Use a drop! There is a way to make it work with a push, but I can't find it!").
The themed worlds, in order, are an industrial complex, an
Aztec
The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl ...
world, a space station, an electronic world, a Greek temple, a Medieval castle, a
Meccano
Meccano is a brand of model construction system created in 1898 by Frank Hornby in Liverpool, England. The system consists of reusable metal strips, plates, angle girders, wheels, axles and gears, and plastic parts that are connected using nuts ...
-inspired world, a dungeon and a Japanese temple. Each world has 11 levels, making a total of 99 regular levels. A packet of Colin's Quavers is retrieved after each world, with nine packets in all to be collected. Many of the early levels are tutorials demonstrating how each type of domino will act. Often there is only a single solution to each level, though some levels have multiple solutions. The final level, level 100, must be completed using dominoes with hidden markings.
A password system allows the player to continue an earlier game, without having to restart from the first level. Additionally, upon completing a level the player gains a token, which once a level has been failed, allows the player to return to the point before the domino push, rather than having to return to the initial state of the level.
Development
Creative differences between RedRat Software and Ocean Software around branding and graphical changes overshadowed this title and a breakdown between both parties occurred once legal action was taken by RedRat to regain creative control/claim a breach of contract. The legal battle led to the downfall of RedRat Software, who were unable to fund continual legal costs vs the much deeper pockets of Ocean Software.
Reception
The game was reviewed in 1993 in ''
Dragon'' #193 by Hartley, Patricia, and Kirk Lesser in the "Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
''
Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cult ...
'' gave the game a B- and wrote that "The theme of ''Pushover'' (''Ocean of America, for Super NES'') is ingenious — players have to line up 10 kinds of dominoes, then get them all to fall with a single push — but the static execution will have small kids dozing off way before their bedtime."
Reviews
*''
Amiga User International
''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspec ...
'' (Nov, 1992)
*''
ST Format'' (Oct, 1992)
*''
Amiga Action
''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
'' (Jul, 1992)
*''
ST Action
''ST Action'' was a video game magazine published in the UK during the late 1980s and early 1990s that covered the Atari ST, platform. Some news coverage was also given to the Atari Lynx and Jaguar in the later stages of its life.
ST Action wa ...
'' (Mar, 1993)
*''
Amiga Format
''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling '' ACE'' to EMAP, Future split the dual-format ...
'' (Sep, 1992)
*''
The One Amiga
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Ami ...
'' (Jun, 1992)
*''Power Play'' (Aug, 1992)
*''
Zero
0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usu ...
'' (Jul, 1992)
*''
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996.
Philosophy
''Amiga Power'' had several principles which comp ...
'' (Jun, 1992)
*''Amiga Joker'' (Sep, 1992)
*''
ST Format'' (Jan, 1994)
[https://archive.org/stream/ST_Format_Issue_054_1994-01_Future_Publishing_GB#page/n76/mode/2up]
References
External links
*
''Pushover''at Amiga Hall of Light
{{DEFAULTSORT:Pushover (Video Game)
1992 video games
Advergames
Amiga games
Atari ST games
DOS games
Ocean Software games
Piko Interactive games
Puzzle-platform games
Super Nintendo Entertainment System games
Video games about insects
Video games developed in the United Kingdom
Single-player video games
Red Rat Software games