''Push-Over'' is a
puzzle-platform game developed by
Red Rat Software
Red Rat Software was a Manchester, UK-based video game developer and publisher founded by Charles Partington, Harry Nadler, and Don Rigby that operated between 1985 and 1993. The company first centered on the Atari 8-bit family home computers, befo ...
and published by
Ocean Software in 1992 for the
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
MS-DOS, and the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. The game was sponsored by Smiths' British snack
Quavers (now owned by
Walkers), and the plot revolves around the then Quavers
mascot Colin Curly losing his Quavers packets down a giant ant hill. The player is tasked with controlling G.I. Ant, a large soldier ant, to recover the Quavers by solving a series of puzzles. The Super NES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat.
Gameplay
The game consists of 100
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "
dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, each with different actions. The player controls G.I. Ant, who can move certain dominoes by carrying them one at a time.
Various factors can result in failure to complete a level. As well as toppling all of the dominoes, the player must be able to access the exit door once the dominoes have fallen. For instance, the player will be unable to reach the exit if a ledge leading to the exit has been destroyed, or if a gap leading to the exit has not been bridged, or if a line of dominoes lie across the exit. G.I. Ant may die by falling from a large height, by falling off the bottom of the screen, or by being crushed under a falling domino. The player is then greeted with the message "You Failed, You Died" and has to restart the level. Also, the level will be failed if any dominoes are destroyed by landing one domino on top of another.
Each level has a time limit during which it must be completed. However, if the time runs out the player is still able to continue with the puzzle if they wish. By pausing the game once the time has run out, a small hint will be displayed, giving advice on how to complete the level. As a side note, the hint for level 98 informs the player that the game's designer cannot remember how to complete the level without trickery ("Use a drop! There is a way to make it work with a push, but I can't find it!").
The themed worlds, in order, are an industrial complex, an
Aztec world, a space station, an electronic world, a Greek temple, a Medieval castle, a
Meccano-inspired world, a dungeon and a Japanese temple. Each world has 11 levels, making a total of 99 regular levels. A packet of Colin's Quavers is retrieved after each world, with nine packets in all to be collected. Many of the early levels are tutorials demonstrating how each type of domino will act. Often there is only a single solution to each level, though some levels have multiple solutions. The final level, level 100, must be completed using dominoes with hidden markings.
A password system allows the player to continue an earlier game, without having to restart from the first level. Additionally, upon completing a level the player gains a token, which once a level has been failed, allows the player to return to the point before the domino push, rather than having to return to the initial state of the level.
Development
Creative differences between RedRat Software and Ocean Software around branding and graphical changes overshadowed this title and a breakdown between both parties occurred once legal action was taken by RedRat to regain creative control/claim a breach of contract. The legal battle led to the downfall of RedRat Software, who were unable to fund continual legal costs vs the much deeper pockets of Ocean Software.
Reception
The game was reviewed in 1993 in ''
Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #193 by Hartley, Patricia, and Kirk Lesser in the "Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
''
Entertainment Weekly'' gave the game a B- and wrote that "The theme of ''Pushover'' (''Ocean of America, for Super NES'') is ingenious — players have to line up 10 kinds of dominoes, then get them all to fall with a single push — but the static execution will have small kids dozing off way before their bedtime."
Reviews
*''
Amiga User International
''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspec ...
'' (Nov, 1992)
*''
ST Format'' (Oct, 1992)
*''
Amiga Action'' (Jul, 1992)
*''
ST Action
''ST Action'' was a video game magazine published in the UK during the late 1980s and early 1990s that covered the Atari ST, platform. Some news coverage was also given to the Atari Lynx and Jaguar in the later stages of its life.
ST Action w ...
'' (Mar, 1993)
*''
Amiga Format'' (Sep, 1992)
*''
The One Amiga'' (Jun, 1992)
*''Power Play'' (Aug, 1992)
*''
Zero'' (Jul, 1992)
*''
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996.
Philosophy
''Amiga Power'' had several principles which com ...
'' (Jun, 1992)
*''Amiga Joker'' (Sep, 1992)
*''
ST Format'' (Jan, 1994)
[https://archive.org/stream/ST_Format_Issue_054_1994-01_Future_Publishing_GB#page/n76/mode/2up]
References
External links
*
''Pushover''at Amiga Hall of Light
{{DEFAULTSORT:Pushover (Video Game)
1992 video games
Advergames
Amiga games
Atari ST games
DOS games
Ocean Software games
Piko Interactive games
Puzzle-platform games
Super Nintendo Entertainment System games
Video games about insects
Video games developed in the United Kingdom
Single-player video games
Red Rat Software games