Purble Place
   HOME

TheInfoList



OR:

''Purble Place'' is a suite of three educational
computer games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Oberon Media that was included with all versions of
Windows Vista Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, released five years earlier, which was then the longest time span between successive releases of Microsoft W ...
and
Windows 7 Windows 7 is a major release of the Windows NT operating system developed by Microsoft. It was Software release life cycle#Release to manufacturing (RTM), released to manufacturing on July 22, 2009, and became generally available on October 22, ...
.


Development

''Purble Place'' was developed in 2005 by Oberon Media, who were contracted by
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
to remake its inbuilt game suite for
Windows Vista Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, released five years earlier, which was then the longest time span between successive releases of Microsoft W ...
with an original children's title. Development took place under one year, complicated by requirements to meet Microsoft's security, political and accessibility standards for the operating system. Due to requirements not to use a third-party
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, the development team hired college graduates to implement their "Flat Engine" into the game. The studio viewed development on the game as a minor project secondary to the creation of launch titles for the
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
. ''Purble Place'' was publicly introduced in the 2005 community technical preview of
Windows Vista Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, released five years earlier, which was then the longest time span between successive releases of Microsoft W ...
build 5219 in 2005, and packaged with
Windows Vista Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, released five years earlier, which was then the longest time span between successive releases of Microsoft W ...
in 2007. The game was produced by Cara Ely, and principally developed by Jane Jensen (lead developer), Brendan Walker, Dan Thompson, and Tam Armstrong. The game's aesthetic was developed as a 2000s
Frutiger Aero Frutiger Aero () is a design style that was prevalent from the mid-2000s to the early 2010s. It originated in user interface designs, but later influenced various other media. It was named in 2017 by Sofi Xian of the Consumer Aesthetics Resea ...
style.


Gameplay

The collection has a single home screen that offers three packs of games: ''Purble Pairs'', ''Comfy Cakes'' and ''Purble Shop''.


''Purble Pairs''

''Purble Pairs'' is a pattern recognition and memory game similar to
Concentration In chemistry, concentration is the abundance of a constituent divided by the total volume of a mixture. Several types of mathematical description can be distinguished: '' mass concentration'', '' molar concentration'', '' number concentration'', ...
. The object is to clear the tableau in the fewest turns. As the skill level progresses, a timer appears, the grid size increases, and more similar pictures are used. The Beginner level has one 5x5 grid, Intermediate has two 6x6 grids, and Advanced has four 8x8 grids to solve per game (shamrocks, hearts, smiley faces or gumdrops). In addition to a jester that automatically finds another match of an exposed card, numerous special pairs are present in the higher levels, such as a card of the cake batter station in ''Comfy Cakes'' that shuffles the board when paired, a clock that adds more time to the timer, and a ''Purble Chef'' that automatically finds and matches pairs of cards containing cakes. A Sneak Peek coin bonus allows the player to expose all remaining cards for a couple of seconds, but every card exposed in this way is counted as a turn. This game is not available in Purble Place v0.4, an early version from 2005.


''Comfy Cakes''

''Comfy Cakes'' is a hand-eye coordination game, the goal being to fill orders in a bakery by assembling a
cake Cake is a flour confection usually made from flour, sugar, and other ingredients and is usually baked. In their oldest forms, cakes were modifications of bread, but cakes now cover a wide range of preparations that can be simple or elabor ...
to match a given cake specification on a mobile by controlling a
conveyor belt A conveyor belt is the carrying medium of a belt conveyor system (often shortened to a belt conveyor). A belt conveyor system consists of two or more pulleys (sometimes referred to as drums), with a closed loop of carrying medium—the conveyor b ...
that brings the cake to various stations. Elements of the cake include cake pan shapes (square, circular or heart-shaped), flavor of batter (strawberry, chocolate or vanilla), three cake layerings (red, green or white), optional icing (strawberry, chocolate or vanilla), and other decorations (for instance, sugar may be sprinkled on top of the cake, and in rarer cases, flames are applied to iced cakes to create a smooth glaze), and a rotate button in v0.4. If the cake does not match the specification on the television, the player is penalized, and the cake gets thrown away. If the player sends two or three incorrect orders, the game is over. After a certain number of correct orders are shipped in the box, the player wins the game, and the score is tabulated. The final score depends upon the number of cakes baked, the number of incorrect orders sent and the efficiency of the player. At higher levels the specifications become more complex and multiple cakes must be manufactured in parallel on a single conveyor belt. The player makes about five or six (or eight in v0.4) cakes in one of the difficulty levels. When the player does not get the features in the wax paper, the computer tells them the move is disallowed.


''Purble Shop''

''Purble Shop'' is a code-breaker game. The computer decides the color of up to five features (topper (hair in version 0.4), eyes, nose, mouth and clothes) that are concealed from the player. The player can choose from an assortment of colors (red, purple, yellow, blue or green), and a color can be used once, several times or not used. The player then attempts to deduce or guess the right feature colors in a limited number of guesses (not available in beginner difficulty). There are three difficulty levels: ''Beginner'' with three features in three possible colors; 33 = 27 different possible solutions, ''Intermediate'' with 44 = 256 solutions, and ''Advanced'' with 55 = 3125 solutions. The beginner and intermediate levels are guessing games where after each move the computer tells the player which items were right, so there is little scope for deduction. At the advanced level the computer does not tell the player which specific items were right, reporting only the count of picks in the right color and position, and the count of picks in the right color but the wrong position. This level is similar to the colored peg game
Mastermind Mastermind, Master Mind or The Mastermind may refer to: Fictional characters * Mastermind (Jason Wyngarde), a fictional supervillain in Marvel Comics, a title also held by his daughters: ** Martinique Jason, the first daughter and successor of the ...
, where success requires logical reasoning (although there is a small chance of succeeding through lucky guesses).


See also

*
List of games included with Windows Video games have been included in versions of the Microsoft Windows line of operating systems, starting from Windows 1.0, all published by Microsoft. Some games that have appeared in ''Microsoft Entertainment Pack'' and Microsoft Plus! have been ...


References


External links


Oberon Games


Navigation

{{Windows Components 2007 video games Cooking video games Microsoft games Oberon Media games Puzzle video games Single-player video games Video games developed in the United States Windows 7 Windows games Windows Vista Windows-only games