Proximity chat or spatial chat is type of internet platform that overlays
video teleconferencing
Videotelephony, also known as videoconferencing and video teleconferencing, is the two-way or multipoint reception and transmission of audio and video signals by people in different locations for real time communication.McGraw-Hill Concise Encyc ...
software on a
virtual world
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activitie ...
environment, so that users can navigate freely and have conversations among
small groups. Proximity chat as a genre has evolved as a
virtual event
Virtual may refer to:
* Virtual (horse), a thoroughbred racehorse
* Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels
* Virtual function, a programming ...
solution in response to the
COVID-19 pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identified ...
, as an attempt to get around
Zoom fatigue
Zoom fatigue is tiredness, worry or burnout associated with the overuse of virtual platforms of communication, particularly videotelephony. The name derives from the cloud based videoconferencing and online chat software Zoom, even if it used t ...
.
A distribution of small groups across a virtual world map can be more informal than a
many-to-many
Many-to-many communication occurs when information is shared between groups. Members of a group receive information from multiple senders.
Wikis are a type of many-to-many communication, where multiple editors collaborate to create content that is ...
session, and to some extent this format is a functional replacement for breakout rooms. Some of the platforms employ a
retrogaming
Retrogaming, also known as classic gaming and old school gaming, is the current playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, alt ...
aesthetic similar to a 2D
overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
, while others work from a blank virtual world or one built up of a
collage of photos placed by the user.
In 2021 the children's game platform ''
Roblox
''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released i ...
'' introduced a proximity chat feature for verified users over the age of 13. This feature prompted complaints by privacy advocates, since verification involves submitting a selfie and government issued ID to the company, which has a prior history of
data leak
A data breach is a security violation, in which sensitive, protected or confidential data is copied, transmitted, viewed, stolen or used by an individual unauthorized to do so. Other terms are unintentional information disclosure, data leak, info ...
s. Users have also expressed skepticism that the verification system has properly excluded younger users. Users and the parents of users have also complained, as inappropriate content such as slurs, sexual content, and illegal conduct such as drug deals have been documented as being audible on the platform.
See also
*
Chat room
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
*
Metaverse
In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, ...
References
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Impact of the COVID-19 pandemic on science and technology
Virtual events
Virtual world communities
Web conferencing