''Project Ragtag'' was a codename for an untitled
action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements f ...
third-person shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
video game set within the ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' universe. It had been under development by
Visceral Games
Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is best known for creating and principally developing the Dead Space (franchise), ''Dead Space'' series, and was also in ...
since around 2013 and set to be published by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
before its cancellation in 2017. The project was led by the creator of the ''
Uncharted
''Uncharted'' is an action-adventure video game series and media franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who trav ...
'' series,
Amy Hennig. It was to be a linear game about a large-scale heist, taking place in the wake of events of ''
Star Wars IV: A New Hope''.
EA Vancouver and
Motive Studio
Motive Studio (also known as EA Motive and Motive) is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal. Motive focuses on action-adventure games and creating new intellectual properties.
History
Motive St ...
had assisted the game's development. Visceral Games was shut down by Electronic Arts on October 17, 2017, and the game's development was rebooted by EA Vancouver to become an
open world
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
title. Despite this, the project was reportedly cancelled.
Development
In early 2013,
Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
had acquired
Lucasfilm
Lucasfilm Ltd. LLC is an American film and television production company founded by filmmaker George Lucas in December 10, 1971 in San Rafael, California, and later moved to San Francisco in 2005. It is best known for creating and producing th ...
and shut down its game development studio
LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
. Electronic Arts (EA) made an exclusive deal to help develop lucrative ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' games through three of its studios, including Visceral.
Visceral was working on ''Jamaica'', a pirate-themed project at that time. EA cancelled the ''Jamaica'' project in favor of a ''Star Wars'' game. The studio opted to pitch a third-person action game that maintained the spirit of ''Jamaica'', having players play as "space scoundrels" in an open-world-style ''Star Wars'' universe, and code-named this project as ''Yuma''.
Amy Hennig, the writer for the first three ''
Uncharted
''Uncharted'' is an action-adventure video game series and media franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who trav ...
'' games from
Naughty Dog, was brought into EA for Visceral as creative lead and to help write the story for ''Yuma''.
''
Battlefield Hardline'' became a company-wide priority for the studio as its development became troubled in 2014. The switch to a different engine, style of gameplay, and narrative caused ''Yuma''s production to stall, and by the time ''Hardline'' was released, Hennig no longer wanted to do a non-linear game but instead return to a strongly linear narrative game.
Hennig stated that as she started the project, she found both ''Star Wars'' and ''Uncharted'' were based on
pulp adventures, but while ''Uncharted'' had its roots in the single-protagonist ''
Indiana Jones
''Indiana Jones'' is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Indiana Jones (character), Dr. Henry Walton "Indiana" Jones, ...
'', ''Star Wars'' was more akin to
heist film
The heist film or caper film is a subgenre of crime films and the caper story, focused on the planning, execution, and aftermath of a significant robbery.
One of the early defining heist films was '' The Asphalt Jungle'' (1950), which ''Film G ...
s with an ensemble cast, comparable to ''
The Dirty Dozen'' or ''
Where Eagles Dare
''Where Eagles Dare'' is a 1968 action adventure war film directed by Brian G. Hutton and starring Richard Burton, Clint Eastwood and Mary Ure. Set during World War II, it follows a Special Operations Executive team charged with saving a ca ...
''. These films shared the same nature of a haphazard group of people coming to work together to pull off a stint, thus leading her to give the project the name ''Ragtag''.
This effectively became a new game, maintaining the "space scoundrel" approach and making it about a large-scale heist, taking place in the wake of events of ''
Star Wars IV: A New Hope'',
fitting into the canon of the series amid the
anthology films and
animated series
An animated series, or a cartoon series, is a set of Animation, animated films with a common title, usually related to one another. These episodes typically share the same main heroes, some different secondary characters and a basic theme. Series ...
.
Gameplay would have included the player switching between multiple character viewpoints, akin to the format used in the ''Star Wars'' films, as parts of the heist came together.
Several of the former Visceral employees called the game's goal's "lofty", and there was significant trouble in adapting the
Frostbite engine for third-person shooters. They also stated that there were several creative gates they had to pass with Disney/Lucasfilm for character design and art assets, and described internal conflicts with Hennig, believing that she wanted strong creative control of the game.
After ''Hardline'' finally shipped in 2015, EA let go of Visceral's General Manager Steve Papoutsis and replaced him with
Larry Probst's son, Scott. Wanat and Bagwell left as well in 2015 to co-found Outpost Games.
EA further flattened the structure at Visceral to give the creative leads more power, mirroring the structure at Naughty Dog. Half of the team was assigned to ''Ragtag'', and the rest to
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
for ''Hardline''.
At the time that pre-production started on ''Ragtag'' in mid-2015, about 30 employees were assigned to it, with plans to bring the remaining 30 aboard once they completed ''Hardline''. Such numbers were too small for a large game, and to avoid having to lure in more programmers to the San Francisco area and its high cost-of-living, they established
Motive Studios in Montreal, led by
Jade Raymond
Jade Raymond (born 28 August 1975) is a Canadian video game producer, best known for helping create the ''Assassin's Creed'' and '' Watch Dogs'' franchises, as well as building Ubisoft Toronto and Motive Studio. In March 2021, Raymond announc ...
, the original producer of the ''
Assassin's Creed
''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'' series, with their first project to work with Visceral on the ''Star Wars'' title.
This added an additional 70 people to ''Ragtag''s development team.
Around that time, tensions between Visceral and EA arose over the direction of the game on two issues: the lack of any recognized ''Star Wars'' characters or Jedi force powers despite having been given creative freedom to create new characters from Disney/Lucasfilm, and the expectation that ''Ragtag'' would be a critically praised game with a high
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
score as to challenge the upcoming ''
Uncharted 4''.
Cancellation
EA released ''
Star Wars Battlefront'' in November 2015, which was extremely successful.
Because of this, Visceral found that EA started to draw away from ''Ragtag'', and instead funnel more of its studios into ''Battlefront''s sequel, ''
Star Wars Battlefront II''; Motive Studios were taken off ''Ragtag'', and Visceral was not allowed to hire additional staff.
During 2016, EA laid off some of Visceral's staff, and others left for other positions, leaving ''Ragtag''s development stalled. Visceral knew they had to make a good game demo to get further development funding from EA, and began work on this in 2016. Part of this demo was shown at
E3 2016
The Electronic Entertainment Expo 2016 (E3 2016) was the 22nd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to attendees, primarily retailers and m ...
in June of that year. With more of Visceral's staff leaving, EA opted to bring its
EA Vancouver team to help with ''Ragtag''s development.
While this provided extra man-power to expand the demo, the new structure enforced in Visceral made it seem to the developers that EA was positioning EA Vancouver to take over the project.
The team presented its internal demo to EA for a
gate review in April 2017, and were given the green light to continue development, with expectations to have another review six months later.
Visceral worked to get the demo in place, and showed it to EA in mid-October 2017, but based on the state of the demo EA made the decision to close down Visceral days later on October 17, 2017.
According to Hennig, EA had already planned to cancel ''Ragtag'' a few months earlier, and only formally made this decision after the October demo.
EA reassigned the ''Star Wars'' game to its EA Worldwide Studios, led by EA Vancouver, and said they will revamp the gameplay, which had been described as a linear, story-heavy title, into "a broader experience that allows for more variety and player agency".
Impact and potential revival
Journalists saw the closure of Visceral as a sign of the waning interest in publishers in making games that are strictly
single player, as many of Visceral's games had been.
In light of these concerns, EA's CEO Andrew Wilson stated that the reason for Visceral's closure wasn't a single-play versus multiplayer game issue, but instead one based on listening to player feedback and following marketplace trends. The company felt that the current design of ''Ragtag'' was not fitting these changes and that the closure of Visceral and reassignment to another studio was because "we needed to pivot the design". EA's CFO Blake Jorgensen further said that their company found the game was too
linear
In mathematics, the term ''linear'' is used in two distinct senses for two different properties:
* linearity of a '' function'' (or '' mapping'');
* linearity of a '' polynomial''.
An example of a linear function is the function defined by f(x) ...
for what they felt consumers were looking for and towards EA's goal of pushing the game "to the next level". At the time of Visceral's closure, the studio was down to about 80 staff after losing several over the years, which Jorgensen said was a "sub-scale nature" that required them to assign EA's Vancouver and Montreal studios to help, and that the closure was primarily a business, cost-saving measure.
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History ...
's
Jason Schreier
Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several Investigative journalism, investig ...
reported on end of the game's development at Visceral in October 2017.
In June 2018, Hennig announced that she had left EA earlier that year in January. While Hennig had been involved with some of the initial work at EA Vancouver, she stated the new game was more open-world and far different from the title Visceral had developed. However at the time of her departure, she stated that the ''Star Wars'' game was stalled and EA Vancouver was working on something very different. In January 2019, sources told ''Kotaku'' that the game at EA Vancouver had been cancelled.
In April 2019, EA announced a new single-player game, ''
Star Wars Jedi: Fallen Order'', to be released later that year and developed by
Respawn Entertainment
Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the ''Call of D ...
. Hennig stated that this seemed like a change of strategy related to the criticism that EA received after its closure of Visceral and its strong indication that it was moving away from single-player games.
The Electronic Arts' exclusivity deal with Lucasfilm for ''Star Wars'' games expired in 2023 leading to multiple games: In April 2022, it was announced that
Skydance New Media would be collaborating with
Lucasfilm Games to produce an
action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements f ...
game based in the ''Star Wars'' Universe, with Hennig serving as head of the project.
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
released ''
Star Wars Outlaws'' in 2024, which drew comparisons to ''Ragtag''.
Notes
References
{{Visceral Games
Action-adventure games
Cancelled Star Wars video games
Cancelled PlayStation 4 games
Cancelled Windows games
Cancelled Xbox One games
EA Vancouver games
Electronic Arts games
Motive Studio games
Visceral Games