''Project Dream'' was the
codename of a
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
(RPG), ''Dream: Land of Giants'', that served as the basis for the 1998 game ''
Banjo-Kazooie
''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the p ...
''. Developed by
Rare, it was aimed for release on the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES), and later the
Nintendo 64 (N64). The plot followed a young boy, Edson, who caused trouble with pirates. The SNES version of ''Dream'' used an
isometric
The term ''isometric'' comes from the Greek for "having equal measurement".
isometric may mean:
* Cubic crystal system, also called isometric crystal system
* Isometre, a rhythmic technique in music.
* "Isometric (Intro)", a song by Madeon from ...
perspective and had a
fairy tale
A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic (paranormal), magic, incantation, enchantments, and mythical ...
theme. After transitioning to the N64, the project became a more complex
3D RPG that had a greater emphasis on the pirate theme. Eventually, ''Dream'' was scaled back to a linear
platform game in the vein of ''
Donkey Kong Country'' (1994) that starred Banjo the bear, who became the protagonist of ''Banjo-Kazooie''.
The game was developed by Rare's ''
Donkey Kong Country 2: Diddy's Kong Quest'' (1995) team over 16 months. It was inspired by
Japanese RPG
Role-playing games made in Japan made their first appearance during the 1980s. Today, there are hundreds of Japanese-designed games as well as several translated games. Tabletop RPGs are referred to as , a wasei-eigo term often shortened as ...
s and
LucasArts adventure games, and the name ''Dream'' emphasized its fantastical themes. ''Dream'' was not completed because Rare believed it was too ambitious and different from their previous games. The game that became ''
Conker's Bad Fur Day'' (2001) led them to retool it into a platformer inspired by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
’s ''
Super Mario 64
is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
''. The ''Dream'' concepts were re-integrated into ''Banjo-Kazooie'', which released to critical and commercial success.
Premise
During most of its development period, ''Project Dream'' was a
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
(RPG) that focused on a boy named Edson and his pets Dinger the dog and Billy the parrot.
In its story, a band of pirates led by Captain Blackeye searched for "floaty", a substance that would allow their ships to fly.
Edson got into trouble with the pirates and set off on a journey with his girlfriend to escape them.
The
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES) version of the game employed an
isometric
The term ''isometric'' comes from the Greek for "having equal measurement".
isometric may mean:
* Cubic crystal system, also called isometric crystal system
* Isometre, a rhythmic technique in music.
* "Isometric (Intro)", a song by Madeon from ...
perspective and had a
fairy tale
A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic (paranormal), magic, incantation, enchantments, and mythical ...
theme.
Edson used a wooden sword to fight
trolls and Dinger performed actions to assist him, such as going ahead and digging holes to find items. Occasionally, a
dinosaur would appear and attempt to crush Edson by stepping on him; falling leaves and the
virtual camera system shaking warned the player when it was approaching.
When development transitioned to the
Nintendo 64 (N64), ''Dream'' became a larger RPG rendered in
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
.
The pirate theme became more dominant than the fairy tale one.
As development progressed on the N64, the game went through radical changes. Edson was replaced twice, first by a rabbit and later by Banjo the bear, who became the main character of ''
Banjo-Kazooie
''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the p ...
''.
The final version of the game was a linear
platformer in the vein of Rare's ''
Donkey Kong Country'' games, and bore little resemblance to the earlier versions.
Development
After
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
released the SNES,
Rare used the profits they made from
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
games to invest in
Silicon Graphics workstations. Rare used this high-end technology to develop ''Donkey Kong Country'' (1994), which was a critical and commercial success, becoming the second bestselling SNES game behind ''
Super Mario World'' (1990).
After finishing ''Donkey Kong Country'', Rare staff decided to apply the technology to a new game that was not a platformer. They settled on developing a RPG, as they were all fans of the genre. The
codename ''Dream'' was chosen because they wanted their RPG to have a fantastical, magical feel.
''Dream'' used ''Donkey Kong Country''s graphics technology to an advanced level.
It was inspired by
Japanese RPG
Role-playing games made in Japan made their first appearance during the 1980s. Today, there are hundreds of Japanese-designed games as well as several translated games. Tabletop RPGs are referred to as , a wasei-eigo term often shortened as ...
s and
LucasArts adventure games; the team wanted to combine those games to create one with a "Rare flavour".
''Dream'' was developed by Rare's ''
Donkey Kong Country 2: Diddy's Kong Quest'' (1995) team and was announced in 1995.
As development progressed, the team felt it was too large for an SNES
cartridge and the introduction of the N64 rendered the Silicon Graphics technology obsolete.
Thus, Rare made the decision to switch development to the N64.
After this transition, the fantasy theme gradually was dropped. According to Rare's
Gregg Mayles, the team did not want the game to be too childish.
They brought the pirate theme from ''Diddy’s Kong Quest'', as Rare staff felt they "could have a lot of fun with it" and believed it would have a broad appeal due to Mayles’ love of the
Golden Age of Piracy.
While some aspects were kept in the transition to the N64, ''Dream'' became a much larger RPG.
As the game changed, Rare began to feel Edson was losing his relevance and began looking for an alternate protagonist.
He was replaced with the rabbit and eventually Banjo.
The decision to use Banjo, who was already in the game as a minor side character, was made by Rare cofounder
Tim Stamper
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developer ...
.
Banjo was designed to have human qualities and was given a backpack to put items in.
Some time passed, and the team began to believe the game was too ambitious and different from their previous games. They also could not find how it would be enjoyable to play.
Composer
Grant Kirkhope noted Rare struggled to get the game running at a decent
frame rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
.
Meanwhile, another Rare team was working on what would become ''
Conker's Bad Fur Day'' (2001), a platformer. Impressed by how this game was looking, the ''Dream'' team retooled their game into a ''Donkey Kong Country''-esque platformer, something they felt more comfortable with. At this point, few elements from earlier incarnations remained.
Overall, ''Dream'' was in development for sixteen months and development restarted four times.
The soundtrack was primarily composed by Kirkhope;
David Wise also contributed but left partway through development to compose ''
Diddy Kong Racing'' (1997). Kirkhope wrote 107 tracks with "strong" themes. Some were reused in later games Kirkhope scored.
Aftermath and legacy
When ''Dream'' staff saw Nintendo's ''
Super Mario 64
is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' (1996), they realized it was going to set the standard for 3D games and ruin their project. They scrapped their work on ''Dream'' and began developing a new game inspired by ''Super Mario 64''. Banjo was kept because the team liked the character. The fantasy theme was restored, and within another 16 months, Rare had finished ''Banjo-Kazooie''.
The game was released in 1998 and was a commercial success, topping the United Kingdom all-format charts—a feat a Rare game did not accomplish again until its 30th anniversary game ''
Rare Replay'' in 2015—and attracted critical acclaim.
The antagonist of ''Dream'', Captain Blackeye, has
cameo appearances in ''Banjo-Kazooie'' and its sequel ''
Banjo-Tooie'' (2000); in ''Tooie'', he gripes about how a bear stole his glory, referencing the development of ''Dream''.
Numerous assets from ''Dream'' were also reused in ''Banjo-Kazooie''. ''Dream''s pirate theme was eventually recycled in Rare's 2018 game ''
Sea of Thieves''.
''
GamesRadar+'' expressed relief ''Dream'' became ''Banjo-Kazooie'', believing it would have been a "snoozefest" if it had not been retooled.
For many years, little was known about ''Dream''.
Only a few images of the game were released, although Kirkhope revealed some information about it on his
blog.
In May 2015, Tim Stamper confirmed fan speculation that he was in possession of a
prototype
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototyp ...
version. The following December, Rare released "''Rare Revealed'': A Rare Look at ''Dream''", a short
documentary about the making of ''Dream'', on their
YouTube channel to promote the release of ''Rare Replay''. The video features developer commentary from Rare staff that worked on the game, as well as previously unreleased gameplay footage.
References
{{Rare
Banjo-Kazooie
Cancelled Nintendo 64 games
Cancelled Super Nintendo Entertainment System games
Nintendo games
Rare (company) games
Role-playing video games
Video games scored by David Wise
Video games scored by Grant Kirkhope