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The program counter (PC), commonly called the instruction pointer (IP) in
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x86 and Itanium
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
s, and sometimes called the instruction address register (IAR), the instruction counter, or just part of the instruction sequencer, is a processor register that indicates where a
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
is in its program sequence. Usually, the PC is incremented after fetching an instruction, and holds the memory address of (" points to") the next instruction that would be executed. Processors usually fetch instructions sequentially from
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembe ...
, but ''control transfer'' instructions change the sequence by placing a new value in the PC. These include branches (sometimes called jumps), subroutine calls, and returns. A transfer that is conditional on the truth of some assertion lets the computer follow a different sequence under different conditions. A branch provides that the next instruction is fetched from elsewhere in memory. A subroutine call not only branches but saves the preceding contents of the PC somewhere. A return retrieves the saved contents of the PC and places it back in the PC, resuming sequential execution with the instruction following the subroutine call.


Hardware implementation

In a simple
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU), the PC is a digital counter (which is the origin of the term "program counter") that may be one of several hardware registers. The instruction cycle begins with a ''fetch'', in which the CPU places the value of the PC on the address bus to send it to the memory. The memory responds by sending the contents of that memory location on the data bus. (This is the stored-program computer model, in which a single memory space contains both executable instructions and ordinary data.) Following the fetch, the CPU proceeds to ''execution'', taking some action based on the memory contents that it obtained. At some point in this cycle, the PC will be modified so that the next instruction executed is a different one (typically, incremented so that the next instruction is the one starting at the memory address immediately following the last memory location of the current instruction). Like other processor registers, the PC may be a bank of binary latches, each one representing one bit of the value of the PC. The number of bits (the width of the PC) relates to the processor architecture. For instance, a “32-bit” CPU may use 32 bits to be able to address 232 units of memory. On some processors, the width of the program counter instead depends on the addressable memory; for example, some AVR microcontrollers have a PC which wraps around after 12 bits. If the PC is a binary counter, it may increment when a pulse is applied to its COUNT UP input, or the CPU may compute some other value and load it into the PC by a pulse to its LOAD input. To identify the current instruction, the PC may be combined with other registers that identify a segment or page. This approach permits a PC with fewer bits by assuming that most memory units of interest are within the current vicinity.


Consequences in machine architecture

Use of a PC that normally increments assumes that what a computer does is execute a usually linear sequence of instructions. Such a PC is central to the von Neumann architecture. Thus programmers write a sequential control flow even for algorithms that do not have to be sequential. The resulting “ von Neumann bottleneck” led to research into
parallel computing Parallel computing is a type of computing, computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. ...
, including non-von Neumann or dataflow models that did not use a PC; for example, rather than specifying sequential steps, the high-level programmer might specify desired function and the low-level programmer might specify this using combinatory logic. This research also led to ways to making conventional, PC-based, CPUs run faster, including: * Pipelining, in which different hardware in the CPU executes different phases of multiple instructions simultaneously. * The very long instruction word (VLIW) architecture, where a single instruction can achieve multiple effects. * Techniques to predict
out-of-order execution In computer engineering, out-of-order execution (or more formally dynamic execution) is an instruction scheduling paradigm used in high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In t ...
and prepare subsequent instructions for execution outside the regular sequence.


Consequences in high-level programming

Modern high-level
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s still follow the sequential-execution model and, indeed, a common way of identifying programming errors is with a “procedure execution” in which the programmer's finger identifies the point of execution as a PC would. The high-level language is essentially the machine language of a virtual machine, too complex to be built as hardware but instead emulated or interpreted by software. However, new programming models transcend sequential-execution programming: * When writing a multi-threaded program, the programmer may write each thread as a sequence of instructions without specifying the timing of any instruction relative to instructions in other threads. * In
event-driven programming In computer programming, event-driven programming is a programming paradigm in which the Control flow, flow of the program is determined by external Event (computing), events. User interface, UI events from computer mouse, mice, computer keyboard, ...
, the programmer may write sequences of instructions to respond to events without specifying an overall sequence for the program. * In dataflow programming, the programmer may write each section of a computing pipeline without specifying the timing relative to other sections.


See also

* Branch prediction * Instruction cache * Instruction cycle * Instruction unit *
Instruction pipeline In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming Mac ...
* Instruction register * Instruction scheduling * Program status word


Notes


References

{{CPU technologies Control flow Central processing unit Digital registers