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''Lode Runner'' is a 2D
puzzle-platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
, developed by Doug Smith and published by
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
in 1983. Its gameplay mechanics are similar to ''
Space Panic is a 1980 arcade video game developed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "c ...
'' from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a
level editor A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels ...
. After the original game, a number of remakes, spin-offs and sequels were published in the ''Lode Runner'' series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights.


Gameplay

The player controls a
stick figure Stick Figure is an American reggae and dub band founded in 2005. The group has released eight full-length albums and one instrumental album (Prince Fatty Presents), all of which were written and produced by frontman and self-taught multi-instr ...
who must collect all the gold in a
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challenge players' problem-solving abilities or reaction times. Levels have a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel. Guards can pick up gold bars by running over them, but any individual guard may carry no more than one bar at a time. The player can dig holes into floors to temporarily trap guards and may safely walk atop any who have fallen into holes. Should a guard be carrying a bar of gold when he falls into a hole, he will drop it and the player can pick it up. Holes dug by the player fill themselves in after a short delay. A trapped guard who cannot escape a hole before it fills is consumed and immediately respawns in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and he will be killed if it fills before he can escape by other means. Floors may contain
trapdoor A trapdoor or hatch is a sliding or hinged door that is flush with the surface of a floor, ceiling, or roof. It is traditionally small in size. It was invented to facilitate the hoisting of grain up through mills, however, its list of uses has ...
s, through which the player and guards will fall, and
bedrock In geology, bedrock is solid rock that lies under loose material ( regolith) within the crust of Earth or another terrestrial planet. Definition Bedrock is the solid rock that underlies looser surface material. An exposed portion of bed ...
, through which the player cannot dig. The player can dig a hole only to either side of his position and may not dig directly beneath his own feet. In order to dig through multiple layers of bricks, the player must create a gap whose width is at least equal to the number of layers. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels. The player starts with five
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot
jump JuMP is an algebraic modeling language and a collection of supporting packages for mathematical optimization embedded in the Julia programming language. JuMP is used by companies, government agencies, academic institutions, software projects ...
, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.


Enemy AI

The guards do not always take the shortest path to the player and can move in counterintuitive ways. Sometimes, when the player and a guard are on the same ladder, for instance, the guard will move away from the player. In general, depending on their exact positioning relative to Lode Runner, the guards sometimes appear to be repelled. Mastering the game involves developing the intuition to predict the movement of the guards.


Permitted contact

The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.


Trapping and using guards

In some levels, guards can be deliberately trapped in various ways. For instance, they can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, the player must exploit the guards by having them collect gold pieces which are positioned such that whoever collects them will become trapped. When the guard collects the piece and becomes trapped, the player can release the guard and then later steal the gold when the guard drops it or falls into a hole. In some levels, there are gold pieces that can be collected only by killing guards by digging holes to trap them. Deceased guards come back to life from locations near the top of the screen, which may allow them to reach parts of the level that cannot be reached by the player.


Traversal orders

Some levels require careful ordering of traversal, because they are divided into zones connected by passages which are impossible to traverse in the reverse direction. If a gold piece remains in an unreachable zone, the player may have to abort the level to start again, losing a life, unless there is a way to coax a guard into bringing the gold.


Timing

Some of the game's puzzles in the advanced levels are time-sensitive. The player must dig in order to penetrate the interior of some cavern to collect gold, and quickly return the same way before the digging repairs itself, enclosing Lode Runner in that cavern with no means of escape. Some puzzles require deliberate timing among the digging actions because Lode Runner must run over previously dug-out tiles that have just repaired themselves, while having enough time to pass through ones which have not yet repaired.


Development

Around late 1980, high school student James Bratsanos heard from a friend about a new
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
, ''
Space Panic is a 1980 arcade video game developed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "c ...
'' by
Universal Universal is the adjective for universe. Universal may also refer to: Companies * NBCUniversal, a media and entertainment company that is a subsidiary of Comcast ** Universal Animation Studios, an American Animation studio, and a subsidiary of N ...
, which involves climbing platforms and ladders while digging holes to trap monsters. Bratsanos was intrigued by his friend's description of the concept, and he wanted to develop it further. He began writing a
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor ...
program, called ''Suicide'', using simple text-based graphics. Due to his lack of programming experience, there were no pre-programmed levels, but he instead built "an engine that could interpret a game level and then run a processing loop on the monsters". This novel design later evolved into the concept of a level editor. At the
University of Washington The University of Washington (UW and informally U-Dub or U Dub) is a public research university in Seattle, Washington, United States. Founded in 1861, the University of Washington is one of the oldest universities on the West Coast of the Uni ...
in 1981, Bratsanos met two other students,
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and construction, constructi ...
student Douglas E. Smith and Tracy Steinbeck. Following the release of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's arcade platformer ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' that year, the three students began working on a program called ''Kong'', which evolved the concepts of ''Suicide''. Bratsanos later left the project to pursue his studies, and Smith continued to develop ''Kong'' into the prototype of what later became ''Lode Runner''. ''Kong'' was written for a Prime Computer 550
minicomputer A minicomputer, or colloquially mini, is a type of general-purpose computer mostly developed from the mid-1960s, built significantly smaller and sold at a much lower price than mainframe computers . By 21st century-standards however, a mini is ...
limited to one building on the UW campus. ''Kong'' was soon
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
to
VAX VAX (an acronym for virtual address extension) is a series of computers featuring a 32-bit instruction set architecture (ISA) and virtual memory that was developed and sold by Digital Equipment Corporation (DEC) in the late 20th century. The V ...
minicomputers, which had more terminals available on campus. The game was programmed in Fortran using ASCII character graphics. When ''Kong'' was ported to the VAX, some Pascal sections were mixed into the original Fortran code. Over one weekend in 1982, Smith recreated a crude, playable version in
6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit microprocessor that was designed by a small ...
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
on an
Apple II Plus The Apple II Plus (stylized as Apple ] or apple plus) is the second model of the Apple II series of personal computers produced by Apple Inc., Apple Computer. It was sold from June 1979 to December 1982. Approximately 380,000 II Pluses we ...
and renamed the game ''Miner''. Through the end of the year, he refined that version, which was black-and-white with no
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
support. He submitted a rough version to
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
around October 1982 and received a one-line rejection letter in response to the effect of "Thank you for submitting your game concept. Unfortunately, it does not fit within our product line." Smith borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game once more, now renamed ''Lode Runner'', to four
publishers Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
and received offers from all four: Sierra,
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,
Synergistic Synergy is an interaction or cooperation giving rise to a whole that is greater than the simple sum of its parts (i.e., a non-linear addition of force, energy, or effect). The term ''synergy'' comes from the Attic Greek word συνεργία ' f ...
, and Broderbund. He took the deal with Broderbund. Like its text-based ''Kong'' predecessors, the submitted game had only simple animation where characters move across the screen in block increments. It was too primitive for an acceptable commercial product as Broderbund wanted detailed pixel-level movement. Smith was given a $10,000 advance by Broderbund to develop the inter-square animation and to provide 150 levels of play. Smith's new game would be one of the first to include a
level editor A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels ...
for
user generated content User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of web services which allow a system's users to create content, such as images, videos, audio, text, testimonials, and software (e.g. video ...
, allowing players to create levels for the game. In a 2010 interview,
game designer Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
claimed that Smith added the level-editing function at the request of neighborhood kids he had testing the game, and "a ton" of the levels they designed ended up in the final game.


Release and ports

''Lode Runner'' was originally released on June 23, 1983. The original
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (P ...
versions were for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, Atari 8-bit computers, VIC-20, Commodore 64, and IBM PC compatibles. The VIC-20 version was released on cartridge, including the level editor. The Commodore 64 had both a disk and cartridge release, with the latter having 32 levels. The IBM PC port was originally on a
self-booting disk A self-booting disk is a floppy disk for home computers or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, standard, on some computers in the lat ...
and is incompatible with video cards other than CGA. A 1986 MS-DOS release runs on any video card. The
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
version was released by
Hudson Soft was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
in 1984 (North American
NES The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
release in 1986) and became one of the earliest third-party games made for that system. It has 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. A level editor was included, which in Japan used the Famicom's Family BASIC tape drive to save one's work; however, as with many US localisations, the NES lacked the tape drive and thus there is no way to save levels created with the US release. An
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
version of ''Lode Runner'' was produced by
Irem is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Enginee ...
in 1984. It was notably the first time an American computer game was adapted into a Japanese arcade game. It had some added features like the ability to hang off the ends of ladders and an improved enemy AI. A port for the
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followed in January 1985; it runs on machines up to OS 6 and can be used on System 7 with a patch. Other versions include those for the
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,
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, a licensed version for
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
published by
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,
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,
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, and
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. Broderbund released an enhanced version, '' Championship Lode Runner'', in 1985, with 50 levels and a higher difficulty. The company offered a commemorative certificate to anyone who could submit proof of having beaten the game (and submitted proof of purchase to show that their copy of the game was not pirated). It was ported to the Apple, Atari, C64, MSX, and IBM PC, as well as the NES (although that version did not reach North America). The Atari 8-bit version of ''Lode Runner'' was converted to cartridge and re-released by
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
in 1987, as one of the series of releases for the
Atari XEGS The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit computer series. It was released by Atari Corporation in 1987 and marketed as a home video game console ...
console. This version contains all 150 levels and the level editor, which requires a disk drive.


Reception

''Lode Runner'' was very successful. It was Broderbund's second best-selling Commodore game as of late 1987, and sales had surpassed 300,000 copies by August 1984. It was the top-selling computer game in the United States during 1983. By 1985, the game had sold just as many copies in Japan. , Hudson Soft's Famicom (NES) version had sold about 1.5 million cartridges in Japan and all versions of the game had sold over 3 million units worldwide, including more than 2 million sales in Japan alone. '' Softline'' in 1983 praised ''Lode Runner'', calling it "smooth, thoughtful, and quite addictive". The magazine approved of its large number of unique levels, level editor ("the possibilities are astounding"), and emphasis on "wits and strategy" over violence. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' praised ''Lode Runner''s unusually easy-to-use level editor and the strategy necessary for an arcade title, describing it as "one of the few thinking men's arcade games". In August 1984, ''Computer Gaming World'' held a contest for the best reader-built level. Praises for the introduction of strategy into the "climbing game" genre and for the intuitive level editor were repeated in ''Video'' magazine's review of the game as well as praise for its graphics and animation, with the Apple II version being described as "stand ngout far ahead of the pack". ''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, covering on all Commodore color computers, primarily Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The ...
'' in 1984 called the game "a top-notch action game that requires both a quick mind and an agile joystick". With the "easy-to-use game generator", the magazine concluded that "''Lode Runner'' is one of the best games available for the C-64. Unconditionally and wholeheartedly recommended". ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and continues . Overview ''PC Mag ...
'' gave the game 16.25 out of 18 points. The magazine called the game "a tour de force of American ingenuity ... the first release in a long, long time that can honestly bear the title, 'computer game' ... ''Lode Runner'' uses the power of the PC to create something much more than a video version of Ping Pong. This game requires thought, too." The magazine praised the IBM PC version's graphics, increasingly difficult level design, and the level editor. ''The Commodore 64 Home Companion'' said that "there's lots of education hidden in" the level editor, concluding that ''Lode Runner'' "is one of the first of a new breed of computer game that lets the player be a creator". By 1985, the game was still selling well, with ''Video'' magazine reporting that it was the 6th best-selling recreational title in March and April of that year. ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' called the Commodore 64 version "not one of the most recent games but certainly one of the best ... a classic for a long time to come ... graphically minuscule and aurally crude, the game's sheer addiction kept my eyes propped open until the owls went to bed". In 1986 ''Ahoy!'' described the Commodore 64 version's graphics as "sparse, but attractive" with "evocatively animated" characters. In 1984, ''Lode Runner'' was awarded "1984 Computer
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
" at the 5th annual
Arkie Awards ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
. Judges praised its "outstanding design", and described it as "fascinating", "irresistible", and as "the thinking player's climbing conquest". ''Softline'' readers named ''Lode Runner'' the most popular Apple and fourth most-popular Atari program of 1983. In 1993 the
Spectrum A spectrum (: spectra or spectrums) is a set of related ideas, objects, or properties whose features overlap such that they blend to form a continuum. The word ''spectrum'' was first used scientifically in optics to describe the rainbow of co ...
version of the game was voted number 37 in the ''
Your Sinclair ''Your Sinclair'', originally ''Your Spectrum'' or ''YS'', is a discontinued British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was commercially published between 1984 and 1993. History The magazine was la ...
Official Top 100 Games of All Time''.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
named ''Lode Runner'' as one of the "Greatest Games of All Time". In 1996, ''Computer Gaming World'' declared ''Lode Runner'' the 80th-best computer game ever released. ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' in 2010 rated ''Lode Runner'' #1 game in "The 10 Greatest Games for the Apple II" list. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' placed the game 52nd on their top 100 video games of all time in 2001.
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wrote in ''
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'' in 1989 that its editor was the first game that let him and his family express their creativity through gaming. ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' designer
Alexey Pajitnov Alexey Leonidovich Pajitnov (born April 16, 1955) is a Russian-American computer engineer and video game designer. He is best known for creating, designing, and developing ''Tetris'' in 1985 while working at the Dorodnitsyn Computing Centre un ...
stated in 2008 that ''Lode Runner'' was his favorite puzzle game for many years.


Legacy


Arcade

In 1984,
Irem is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Enginee ...
developed an arcade conversion of ''Lode Runner''. It contains 24 remixed levels from the 150 original levels. Irem brought many of its arcade-inspired levels to the Famicom Disk System with the names ''Super Lode Runner'' and ''Super Lode Runner II''. In Japan, '' Game Machine'' listed ''Lode Runner'' on their August 1, 1984 issue as being the most successful
table arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
of the month. The arcade version has numerous sequels, including these: * ''Lode Runner: The Bungeling Strikes Back'' (1984), selecting 30 levels based on the original game developed for the arcade. The gameplay is almost exactly the same (save the addition of a two-player mode) and the only heavy modification was the graphics and advancement to a 512-color palette. In Japan, ''Game Machine'' listed ''Lode Runner: The Bungeling Strikes Back'' on their March 1, 1985 issue as the seventh most successful table arcade unit of the month. * ''Lode Runner: Majin No Fukkatsu'' (1985), also known as ''Lode Runner: The Golden Labyrinth'', developed by Irem. In Japan, ''Game Machine'' listed it on their December 15, 1985 issue as the top-grossing table arcade unit during that month. It went on to be Japan's ninth highest-grossing table arcade game during the first half of 1986. * ''Lode Runner: Teikoku Karano Dasshutsu'' (1986) * ''Lode Runner: The Dig Fight'' (2000)


1990s

* ''Lode Runner: The Lost Labyrinth'', 1990 updated version for the
TurboGrafx-16 The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game con ...
featuring all 150 levels of the 1983 set. * '' Lode Runner: The Legend Returns'', a 1994 Sierra incarnation of the original game with enhanced graphics and tools. * '' Lode Runner Online: The Mad Monks' Revenge'', the 1995
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
which replaced all the elements of the previous plus new online play. * ''
Lode Runner 2 ''Lode Runner 2'' is a puzzle-platform game released in 1998 for Mac OS and Microsoft Windows. It is a sequel to ''Lode Runner'' and its remakes. Like the earlier '' Lode Runner's Rescue'', ''Lode Runner 2'' has isometric-perspective 2D graphics ...
'' (1998), a game with isometric 3D gameplay. * ''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in ...
'' (1998), a compilation game for PlayStation, which includes ''Lode Runner: The Legend Returns'' and ''Lode Runner Extra''. * '' Lode Runner 3-D'' (1999) for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. Several versions of ''Lode Runner'' were not released in the U.S., such as ''Lode Runner Twin'' and ''Power Lode Runner'' (1999, SFC), which vary gameplay, mostly by adding different characters and scenarios. Another title, '' Battle Lode Runner'', was originally exclusive to Japan, but made available on 23 April 2007 as the first Japan-only game to appear on
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
service. The original ''Lode Runner'' followed in June 2007. There is also a ''Cubic Lode Runner'', a 3-D ''Lode Runner'' variant released only in Japan for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. The
NES The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
version, developed by
Hudson Soft was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
, marked the first appearance of Bombermen as the opposing robots. The end screen to ''
Bomberman is a video game Media franchise, franchise created by Shinichi Nakamoto and Shigeki Fujiwara, originally developed by Hudson Soft and currently owned by Konami. The Bomberman (1983 video game), original game, also known as ''Bakudan Otoko'' ( ...
'' for the NES notes that the original White Bomberman has turned human and hints at his appearance in another game, with the Lode Runner behind him. In the Japanese version, the reference is more direct: "Congratulations - Bomber Man becomes Runner - See you again in Lode Runner". In Japan, the
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
version of ''Lode Runner'' allows editing and creating levels to share with friends using a
Famicom Data Recorder The Famicom Data Recorder (HVC-008) is a compact cassette tape data interface introduced in 1984, for the Family Computer. It is compatible with four Famicom titles, for saving user-generated content to tapes. It was Nintendo's first rewritable st ...
.
Hudson Soft was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
released a version of ''Lode Runner'' for
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
in 2006. An unreleased version of the game for the
Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
was discovered in 2008 on an old Atari Corp. hard drive.


2000s

A remake of ''Lode Runner'', developed by Tozai and
Southend Interactive Southend Interactive was a Video game developer, game development studio based in Malmö, Sweden and founded in 1998. Southend worked on game productions from various genres that run from various clients, such as Ubisoft and Sierra Online. They a ...
, was released on April 22, 2009. The game features revamped 3D graphics, additional game modes, cooperative and competitive multiplayer support, six new block types and a level editor, as well as live leaderboards and a timeline of the game's history.


2010s

''Lode Runner Classic'' was made available as an Xbox Live enhanced game for
Windows Phone Windows Phone (WP) is a discontinued mobile operating system developed by Microsoft Mobile for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design languag ...
7 series of phones on July 18, 2012. It features the graphics, gameplay, and 150 levels from the original ''Lode Runner'' game. ''Lode Runner Classic'' was released for
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
and Android phones on January 17, 2013. ''Lode Runner 1'' is a remake of the original NES game, and has the same mechanic, in brand new 2D graphics. It is different to the other same-year release in the series, ''Lode Runner Legacy''. It was released for free on Android, iPhone and iPad on May 18, 2017. The game was discontinued in 2020 and its servers shut down in 2021, rendering the game unplayable due to a mandatory
Google account A Google Account is a user account that is required for access, authentication and authorization to certain online Google services. It is also often used as single sign-on for third party services. Usage A Google Account is required for Gmail, ...
check.


2020s

A new ''Lode Runner'' game was announced for the
Intellivision Amico The Intellivision Amico (currently referred to as simply Amico) is a planned home video game console developed and marketed by Amico Entertainment (known as Intellivision Entertainment prior to Atari SA's acquisition of the Intellivision brand i ...
. It is being made in partnership between Intellivision Entertainment and Tozai Games. Dion Olsthoorn licensed the original ''Lode Runner'' from Tozai to create a version for the Atari 2600. The ZeroPage Homebrew channel featured the gameplay and an interview with the programmer on their Twitch Livestream on October 8, 2022. on YouTube


See also

* '' Mr. Robot and His Robot Factory'' (1984) * '' Ultimate Wizard'' (1984) * ''Ladder'' (video game) (1982)


References


External links

* * *
''Lode Runner'' series
at
IGDB The Internet Game Database (IGDB) is an online database about video games launched in 2014. It was acquired by Twitch, a subsidiary of Amazon, in 2019. Overview The IGDB lists details about video games and their companies, crew and cast. Simil ...

''Lode Runner''
can be played for free in the browser
The ''Lode Runner'' Museum


{{Lode Runner Series 1983 video games Amstrad CPC games Apple II games Arcade video games Atari 2600 games Atari 8-bit computer games Atari ST games Broderbund games BBC Micro and Acorn Electron games Cancelled Atari Lynx games Commodore 64 games VIC-20 games DOS games Game Boy games FM-7 games Classic Mac OS games MSX games NEC PC-6001 games NEC PC-8001 games NEC PC-8801 games NEC PC-9801 games Nintendo Entertainment System games Super Nintendo Entertainment System games Puzzle-platformers PlayStation (console) games SG-1000 games Sharp MZ games Sharp X1 games TurboGrafx-16 games Virtual Console games Virtual Console games for Wii U Windows games WonderSwan games Nintendo DS games Xbox 360 Live Arcade games ZX Spectrum games Southend Interactive games Video games developed in the United States Android (operating system) games Single-player video games Video game level editors Video games with user-generated gameplay content Ariolasoft games SystemSoft Alpha games Java platform games